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Episode 6: Grand Warlord Voss

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BlueHairedMeerkat
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Episode 6: Grand Warlord Voss

Grand Warlord Voss

VS

The Argent Adept (SmellyTie)

Chrono-Ranger (PlatinumWarlock)

Mr Fixer (cmschex)

Expatriette (phantaskippy)

AT

Insula Primalis

 

Let's go again! First come first served, as per, and we shall play on Advanced.


“You gotta have blue hair."
-Reckless

PlatinumWarlock
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I'm in for Chrono-Ranger!

Opening Hand:  No Executions, Jim's Hat, Temporal Grenade, By Any Means

As an aside--is there any objection to changing the turn order?  We're going to get a lot more milage out of C-R and ExPatriette if we go last, particularly C-R.  I'd probably advocate AA, Nightmist, Fixer, ExPat, C-R.  If this is verboten, let me know...

phantaskippy
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I'm in, I will take Expat.

Opening hand:  Incendiary rounds, Quick Draw, Tactical Shotgun, Tactical Shotgun.

For turn order I can go with whatever, if you want I can switch with you.  I always thought Chrono did best at the front of the damage dealers, as he could use his bounties better that way.

cmschex
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I'm down for Fixer

 

Opening hand:  Mediatation, Dual Crowbars, Pipe Wrench, Toolbox

 

Don't have a specific preference on turn order

PlatinumWarlock
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phantaskippy wrote:

I'm in, I will take Expat.Opening hand:  Incendiary rounds, Quick Draw, Tactical Shotgun, Tactical Shotgun.For turn order I can go with whatever, if you want I can switch with you.  I always thought Chrono did best at the front of the damage dealers, as he could use his bounties better that way.

I guess I can see both sides on it.  Let's not worry about shifting positions or the like.

BlueHairedMeerkat
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I don't have a problem with position-switching, but I guess if you're okay with your positions then it's moot :P


“You gotta have blue hair."
-Reckless

SmellyTie
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I'm in for A.A

Opening hand: Xu's Bell, Vernal Sonata, ARcane Cadence, Inventive Preparation.

 

I guess I can go first, for buffing purposes and what not, but up to all of you.

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IT BEGINS, sans Nightmist.

Round 1

Grand Warlord Voss - Conquering Alien Warlord

Grand Warlord Voss - 90

Cards in Play: Gene-Bound Shock Infantry - 3

Gene-Bound Shock Infantry - 3

Gene-Bound Banshee - 3

Gene-Bound Psi-Weaver - 3

Trash:

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions].

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: Gene-Bound Psi-Weaver enters play.

End of the Villain Turn: Shock Infantry hits Expatriette for 3.

Shock Infantry hits Chrono-Ranger or Mr Fixer for 3.

Banshee deals one hero 3 damage.

Psi-Weaver hits each hero for 2.

Psi-Weaver hits each hero for 2.

----------------------------------------------------------------------------------

Grand Warlord Voss - 90

Cards in Play: Gene-Bound Shock Infantry - 3

Gene-Bound Shock Infantry - 3

Gene-Bound Banshee - 3

Gene-Bound Psi-Weaver - 3

Gene-Bound Psi-Weaver - 3

Trash:

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions].


“You gotta have blue hair."
-Reckless

SmellyTie
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First Turn: (Rather not take more damage! but if I do ill edit it in)

Play Arcane Cadence.  Drew Alacritous Subdominant, Drake's Pipes, Cedistic Dissonant, Scherzo of Frost and Flame and Sarabande of Destruction.

Cedistic Dissonant goes on the top of my deck, Sarabande of Destruction goes on the bottom, Scherzo of Frost and Flame goes into the trash, Drake's Pipes goes into my hand, and Alacritous Subdominant goes into play.

 

Power: Activate Alacritous Subdominant allowing 1 player to play a card now.  Gonna go with Expat (to get a gun into play, although I dont care who plays the card)

 

End of turn I draw Cedistic Dissonant.

 

A.A. 20 hp!

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(I'm going to take one of the two instances of 3 damage.)

(AA, any assistance you can give me in terms of drawing cards would be much obliged.  No urgency, but it's going to be a continual thing, since I have Jim's Hat in hand already.)

(I'm putting No Executions on a Psi-Weaver to save us all a ton of damage when Forced Deployment comes out.  Damage buff comes next round.)

Name: Chrono-Ranger

HP: 21

Hand: Jim's Hat, Temporal Grenade, By Any Means, No Executions

In Play: n/a

Trash:  n/a

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Jim's Hat (grants 2nd play!); No Executions on one of the Psi-Weavers

Use a Power: Quick-Shot (no damage)

Draw a Card: Eye on the Prize

End of Hero Turn:

-----------------

HP: 21

Hand:  By Any Means, Temporal Grenade, Eye on the Prize

In Play: Jim's Hat, No Executions (on a Psy-Weaver)

Trash: n/a

Additional Effects:

cmschex
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I'll take the other instance of 3 damage and play Pipe Wrench from AA

 

Name: Mr Fixer

HP: 21

Hand: Mediatation, Dual Crowbars, Toolbox

In Play: Pipe Wrench

Trash:  n/a

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Meditation to locate Driving Mantis and put it into play

Use a Power: Strike the non Psy Weaver for 1

Draw a Card: Overdrive

End of Hero Turn:

-----------------

HP: 21

Hand:  Dual Crowbars, Toolbox, Overdrive

In Play: Driving Mantis, Pipe Wrench

Trash: Meditation

Additional Effects:

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I don't need the card play from Adept, Someone else should use it.  Really, I'm not using it.

Name: Expatriette

HP: 22

Hand: Incendiary Rounds, Quick Draw, Tactical Shotgun, Tactical Shotgun

In Play: n/a

Trash:  n/a

Additional Effects: 

-----------------

Start of Hero Turn:

Play a Card:  Play Tactical Shotgun

Use a Power: Shotgun the no executions Psi-Weaver for 3(4-1) damage.

Draw a Card: Submachine Gun

End of Hero Turn:

-----------------

HP: 22

Hand:  Incendiary Rounds, Quick Draw, Submachine Gun, Tactical Shotgun

In Play: Tactical Shotgun

Trash:

Additional Effects:

 

Again, someone else needs to play a card.  Edit:  Yeah, Fixer would be ideal.

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I can throw down two plays a turn from here on out, so I don't need it either.  

Fixer, maybe throw down Pipe Wrench?  The redirection/reduce damage combo might let us take out the other Psi-Weaver before he gets us all for 2 again.

cmschex
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Yup, I was just about to say I'll take the play to put a tool out.  Editing my turn to reflect

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Insula Primalis

In Play:

Trash:

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: Velociraptor Pack enters play.

End of Environment Turn: The Velociraptors rip apart the Psi Weaver

---------------------------------------------------------------------------------------

In Play: Velociraptor Pack - 5

Trash:

Additional Effects: 


“You gotta have blue hair."
-Reckless

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Round 2

Grand Warlord Voss - Conquering Alien Warlord

Grand Warlord Voss - 90

Cards in Play: Gene-Bound Shock Infantry - 3

Gene-Bound Shock Infantry - 3

Gene-Bound Banshee - 3

Trash: Gene-Bound Psi-Weaver x2

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions].

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: Gene-Bound Firesworn enters play.

End of the Villain Turn: Shock Infantry hits Expatriette for 3.

Shock Infantry hits Mr Fixer for 3, redirected to Banshee.

Banshee is dead.

Firesworn hits Chrono-Ranger for 2.

----------------------------------------------------------------------------------

Grand Warlord Voss - 90

Cards in Play: Gene-Bound Shock Infantry - 3

Gene-Bound Shock Infantry - 3

Gene-Bound Firesworn - 3

Trash:

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions].


“You gotta have blue hair."
-Reckless

phantaskippy
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I assume Banshee to Fixer for reduction and redirect, then adept hit for two, putting Fixer/Expat at 19 and Adept/Ranger at 18, with two damage to whatever fixer wants.

Oh, and one of those Psi-weavers is on the bottom of the deck.

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If we let the Shock Infantry hit Fixer (who redirects), we could take out the Banshee before it goes.  Since the damage is being dealt by the Shock Infantry, it doesn't get reduced.

So, it'd be:

1st Shock Infantry hits Expatriette for 3

2nd Shock Infantry attempts to hit Fixer, redirected to Banshee for 3

Banshee is dead

Firesworn hits Highest HP hero for 2

cmschex
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PlatinumWarlock wrote:

 If we let the Shock Infantry hit Fixer (who redirects), we could take out the Banshee before it goes.  Since the damage is being dealt by the Shock Infantry, it doesn't get reduced.So, it'd be:1st Shock Infantry hits Expatriette for 32nd Shock Infantry attempts to hit Fixer, redirected to Banshee for 3Banshee is deadFiresworn hits Highest HP hero for 2

 

I approve this plan

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Edited accordingly :D


“You gotta have blue hair."
-Reckless

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Wait, how does Fixer redirect 3 damage, he can only redirect 2.  He reduces it to 2 with Pipewrench, then redirects it, he doesn't increase it because it isn't him dealing the damage, nor does Advanced mode reduce it.  He would just redirect 2 damage.

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He redirects the damage from the Shock Infantry, because he can reduce it to 2, but because the attack is then hitting the Banshee there's nothing reducing it any more, so it hits for 3.


“You gotta have blue hair."
-Reckless

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phantaskippy wrote:

Wait, how does Fixer redirect 3 damage, he can only redirect 2.  He reduces it to 2 with Pipewrench, then redirects it, he doesn't increase it because it isn't him dealing the damage, nor does Advanced mode reduce it.  He would just redirect 2 damage.

Damage reduced/taken to targets resets against different targets if an attack is redirected.  Mister Fixer reduces damage dealt to him by one.  If he were hit by an attack of three, reduced it by one, and redirected the two damage to Ambuscade, then he would deal Ambuscade three damage (assuming he didn't have DR).


Ra, God of the Fun
Draw, God of the Sun
The Matriarch's Psychic damage is her forcing a gratuitous amount of Snapple facts about birds into a hero's brain.

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Oh, well I've been playing that wrong.  Thanks for the correction.

So with Tempest's Shielding Winds, and Pipewrench Mr. Fixer could redirect a shot of five damage.  That exact situation would have won me a game, gah.  Guess I have a new "Most embarrassing rule failure" now.

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Sorry about today. Stuff came up. I'll be much more able to be attentive to this tomorrow!

SmellyTie
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Again, sorry about the delay!!

 

Name: Argent Adept

 

HP: 20

Hand: Vernal Sonata, Cedistic Dissonant, Drake's Pipes, Inventive Preparation, Xu's Bell

In Play: Alacritous Subdominant

Trash:  Arcane Cadence, Scherzo of Frost and Flame

Additional Effects: 

-----------------

Start of Hero Turn:

Play a Card:  Cedistic Dissonant

Use a Power: Vocalize, I will then play Xu's Bell

Draw a Card: Syncopated Onslaught

End of Hero Turn:

-----------------

HP: 20

Hand:  Vernal Sonata, Drake's Pipes, Inventive Preparation, Syncopated Onslaught

In Play: Alacritous Subdominant, Cedistic Dissonant, Xu's Bell

Trash: Arcane Cadence, Scherzo of Frost and Flame.

Additional Effects:

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Name: Chrono-Ranger

HP: 19

Hand: By Any Means, Temporal Grenade, Eyes on the Prize

In Play: Jim's Hat

Trash:  No Executions

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  1st play:  By Any Means (on Voss), 2nd Play: Eyes on the Prize (negligible damage, draw Displaced Armory, play Displaced Armory, searching for The Masadah, damage rider negligible).

Use a Power: The Masadah (2 Irreducible Energy damage on Voss)

Draw a Card: Ranger's Mark

End of Hero Turn:

-----------------

HP: 19

Hand:  Ranger's Mark, Temporal Grenade,

In Play: Jim's Hat, The Masadah, By Any Means (on Voss)

Trash: No Executions, Eyes on the Prize, Displaced Armory

Additional Effects:

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Name: Mr Fixer

 

HP: 21

Hand:  Dual Crowbars, Toolbox, Overdrive

In Play: Driving Mantis, Pipe Wrench

Trash: Meditation

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Toolbox, drawing Meditation and Charge

Use a Power: Strike the Firesworn for 1

Draw a Card: Alternating Tiger Claw

End of Hero Turn:

-----------------

HP: 21

Hand:  Dual Crowbars, Overdrive, Meditation, Charge, Alternating Tiger Claw

In Play: Driving Mantis, Pipe Wrench, Toolbox

Trash: Meditation

Additional Effects:

phantaskippy
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Name: Expatriette

HP: 19

Hand: Incendiary Rounds, Quick Draw, Submachine Gun, Tactical Shotgun

In Play: Tactical Shotgun

Trash:  n/a

Additional Effects: 

-----------------

Start of Hero Turn:

Play a Card:  Play Quick Draw, put Pride into play

Use a Power: Shotgun Gene-Bound Shock Infantry for 3(4-1) damage

Draw a Card: Liquid Nitrogen Rounds

End of Hero Turn:

-----------------

HP: 19

Hand:  Incendiary Rounds, Liquid Nitrogen Rounds, Submachine Gun, Tactical Shotgun

In Play: Pride, Tactical Shotgun

Trash:  Quick Draw

Additional Effects:

Just to jinx us, this is going really well.  Hooray for Dinosaurs vs. Aliens.

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Insula Primalis

In Play: Velociraptor Pack - 5

Trash:

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: River of Lava enters play.

End of Environment Turn: The Velociraptors rip apart the Firesworn.

Each hero must either destroy one of their equipment cards or take 4 damage.

---------------------------------------------------------------------------------------

In Play: Velociraptor Pack - 5

River of Lava

Trash:

Additional Effects: 


“You gotta have blue hair."
-Reckless

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Round 3

Grand Warlord Voss - Conquering Alien Warlord

Grand Warlord Voss - 88

Cards in Play: Gene-Bound Shock Infantry - 3

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions].

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: Gene-Bound Soldier enters play.

End of the Villain Turn: Shock Infantry hits Mr Fixer for 3, reduced to 2 and redirected to the Gene-Bound Soldier.

----------------------------------------------------------------------------------

Grand Warlord Voss - 88

Cards in Play: Gene-Bound Shock Infantry - 3

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee, Gene-Bound Soldier

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions].


“You gotta have blue hair."
-Reckless

cmschex
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I'm pretty sure the Banshee was killed last turn, so Fixer would redirect to the other sshock infantry

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cmschex is right, but either way, there are now a Shock Infantry and a Banshee in the trash.  

Voss should also be at 88 (he's listed at 90 in the End of Turn summary).

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Yeahhh, I was in a hurry. Fixed now.


“You gotta have blue hair."
-Reckless

cmschex
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If we could get rid of the Soldier before my turn, I could switch to Riveting Crane and we could start ppounding on Voss.  Or, Since he's immune to projectile, would we rather redirect the shock infantry damage to him.

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Destroying Xu's Bell

 

Name: Argent Adept

 

HP: 18

Hand: Vernal Sonata, Cedistic Dissonant, Drake's Pipes, Inventive Preparation, 

In Play: Alacritous Subdominant, Cedistic Dissonant

Trash:  Arcane Cadence, Scherzo of Frost and Flame, Xu's Bell

Additional Effects: 

-----------------

Start of Hero Turn:

Play a Card:  Syncopated Onslaught

Use a Power: Vocalize, activating Syncopated Onslaught boosting the damage of Fixer and Expat by 1 until the start of my next turn.

Draw a Card: Sarabande of Destruction

End of Hero Turn:

-----------------

HP: 18

Hand:  Vernal Sonata, Drake's Pipes, Inventive Preparation, Sarabande of Destruction

In Play: Alacritous Subdominant, Cedistic Dissonant, Syncopated Onslaught

Trash: Arcane Cadence, Scherzo of Frost and Flame, Xu's Bell.

Additional Effects:

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cmschex wrote:

If we could get rid of the Soldier before my turn, I could switch to Riveting Crane and we could start ppounding on Voss.  Or, Since he's immune to projectile, would we rather redirect the shock infantry damage to him.

He's immune to projectile, and the Shock Infantry's immune to lightning; hence, redirecting to the Soldier is the only real course of action. Fixed again.


“You gotta have blue hair."
-Reckless

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(I'm destroying Jim's Hat to avoid the River of Lava)

(Anyone mind dropping cards for Just Doin' My Job next round?)

Name: Chrono-Ranger

HP: 19

Hand:  Temporal Grenade, Ranger's Mark

In Play: The Masadah, By Any Means (on Voss)

Trash:  No Executions, Eyes on the Prize, Displaced Armory, Jim's Hat, 

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Ranger's Mark (pulling No Executions out of the trash, placing it on the Gene-Bound Soldier, negligible damage rider)

Use a Power: The Masadah (3 Irreducible Energy damage on Voss)

Draw a Card: Just Doin' My Job 

End of Hero Turn:

-----------------

HP: 19

Hand:  Just Doin' My Job, Temporal Grenade,

In Play: The Masadah, By Any Means (on Voss), No Executions (on G-B Soldier)

Trash: No Executions, Eyes on the Prize, Displaced Armory, Jim's Hat, Ranger's Mark

Additional Effects:

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Keeping Pipe Wrench, taking 3 from River of Lava

 

Name: Mr Fixer

 

HP: 18

Hand:  Dual Crowbars, Overdrive, Meditation, Charge, Alternating Tiger Claw

In Play: Driving Mantis, Pipe Wrench, Toolbox

Trash: Meditation

Additional Effects:

-----------------

Start of Hero Turn: Toolbox returns to my hand

Play a Card:  Meditation to bring out Riveting Crane, destroying Driving Mantis

Use a Power: Strike Voss for 1 damage (84) All damage to Voss is irreducible til the start of Fixer's next turn

Draw a Card: Bloody Knuckles

End of Hero Turn:

-----------------

HP: 18

Hand:  Dual Crowbars, Overdrive, Charge, Alternating Tiger Claw, Bloody Knuckles, Toolbox

In Play: Riveting Crane, Pipe Wrench

Trash: Meditation x2, Driving Mantis

Additional Effects:

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Expatriette swears vengence upon Voss as she watches Pride, her favorite pistol, sinking into the river of lava.

Name: Expatriette

HP: 19

Hand: Incendiary Rounds, Liquid Nitrogen Rounds, Submachine Gun, Tactical Shotgun

In Play: Tactical Shotgun

Trash:  Pride, Quick Draw

Additional Effects: +1 damage (yeah!)

-----------------

Start of Hero Turn:

Play a Card:  Play Submachine Gun

Use a Power: Shotgun Grand Warlord Voss for 5 (4+1)

Draw a Card: Reload

End of Hero Turn:

-----------------

HP: 19

Hand:  Incendiary Rounds, Liquid Nitrogen Rounds, Reload, Tactical Shotgun

In Play: Submachine Gun, Tactical Shotgun

Trash:  Pride, Quick Draw

Additional Effects:  +1 damage (yeah)

I can drop an ammo for you chrono.

 
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Expatriette swears vengence upon Voss as she watches Pride, her favorite pistol, sinking into the river of lava.

Name: Expatriette

HP: 19

Hand: Incendiary Rounds, Liquid Nitrogen Rounds, Submachine Gun, Tactical Shotgun

In Play: Tactical Shotgun

Trash:  Pride, Quick Draw

Additional Effects: +1 damage (yeah!)

-----------------

Start of Hero Turn:

Play a Card:  Play Submachine Gun

Use a Power: Shotgun Grand Warlord Voss for 6 (4+1+1)

Draw a Card: Reload

End of Hero Turn:

-----------------

HP: 19

Hand:  Incendiary Rounds, Liquid Nitrogen Rounds, Reload, Tactical Shotgun

In Play: Submachine Gun, Tactical Shotgun

Trash:  Pride, Quick Draw

Additional Effects:  +1 damage (yeah)

I can drop an ammo for you chrono.

Yeah, Bounties too.  Fixed.

 
cmschex
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Expat , I think you actually hit for 6 (+1 for By Any Means and +1 from AA)

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Insula Primalis

In Play: Velociraptor Pack - 5, River of Lava

Trash:

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn: Every player discards the top three cards of their deck to destroy River of Lava, I'm guessing.

Play a Card: Primordial Plant Life enters play. Each hero either destroys an ongoing card and takes 2 damage, or doesn't and takes 4.

End of Environment Turn: The Velociraptors injure the Shock Trooper. Primordial Plant Life goes bye-bye.

---------------------------------------------------------------------------------------

In Play: Velociraptor Pack - 5

Trash: River of Lava, Primordial Plant Life

Additional Effects: 


“You gotta have blue hair."
-Reckless

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Round 4

Grand Warlord Voss - Conquering Alien Warlord

Grand Warlord Voss - 78

Cards in Play: Gene-Bound Shock Infantry - 1

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee, Gene-Bound Soldier

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions] (not until Fixer's next turn), +1 damage dealt to Voss.

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: First Lieutenant Vyktor enters play.

End of the Villain Turn: Shock Infantry hits the highest-HP hero for 4.

----------------------------------------------------------------------------------

Grand Warlord Voss - 78

Cards in Play: Gene-Bound Shock Infantry - 1

First Lieutenant Vyktor - 5

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee, Gene-Bound Soldier

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions], +1 damage dealt to Voss, +1 damage dealt to heroes..


“You gotta have blue hair."
-Reckless

SmellyTie
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Joined: Aug 05, 2013

Destroy Cedistic Dissonant, Rhapsody of Vigor, Silver Shadow and Instrumental Conjuration are the three off the top of the deck.

 

Name: Argent Adept

 

HP: 16

Hand: Vernal Sonata, Drake's Pipes, Inventive Preparation, 

In Play: Alacritous Subdominant, Syncopated Onslaught

Trash:  Arcane Cadence, Scherzo of Frost and Flame, Xu's Bell,  Cedistic Dissonant, Rhapsody of Vigor, Silver Shadow, Instrumental Conjuration

Additional Effects: 

-----------------

Start of Hero Turn:

Play a Card:  Vernal Sonata, everyone regains 1 health and puts 1 card from GY onto deck.  Instrumental Conjuration onto my deck.

Use a Power: Vocalize, activating Syncopated Onslaught boosting the damage of Fixer and Expat by 1 until the start of my next turn. (Again)

Draw a Card: Instrumental Conjuration

End of Hero Turn:

-----------------

HP: 17

Hand: Drake's Pipes, Inventive Preparation, Sarabande of Destruction, Instrumental Conjuration

In Play: Alacritous Subdominant, Syncopated Onslaught

Trash: Arcane Cadence, Scherzo of Frost and Flame, Xu's Bell,  Cedistic Dissonant, Rhapsody of Vigor, Silver Shadow, Vernal Sonata

Additional Effects: Fixer and Expat do +1 damage until my turn!!

PlatinumWarlock
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Joined: Feb 10, 2013

(Three cards rolled into the trash are Kill on Sight, Temporal Grenade, and Hunter and Hunted, but I'm going to put Ranger's Mark on top of my deck from Vernal Sonata.)

(I'll go ahead and take the double instance of damage--Primordial Plant Life and the Shock Trooper.  Ow.  Edit--Oh, wait.  I can't.)

(I only had one taker for Just Doin' My Job this round, so I'm going to hold off on it for the time being.)

Name: Chrono-Ranger

HP: 16

Hand:  Temporal Grenade, Just Doin' My Job

In Play: The Masadah, By Any Means (on Voss), No Executions (on G-B Shock Trooper)

Trash:  Eyes on the Prize, Displaced Armory, Jim's Hat, Hunter and Hunted, Kill on Sight, Temporal Grenade

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Temporal Grenade

Use a Power: The Masadah (3 Irreducible Energy damage on Voss)

Draw a Card: Ranger's Mark

End of Hero Turn:

-----------------

HP: 16

Hand:  Just Doin' My Job, Ranger's Mark,

In Play: The Masadah, By Any Means (on Voss), No Executions (on G-B Shock Trooper), Temporal Grenade

Trash: No Executions, Eyes on the Prize, Displaced Armory, Jim's Hat, Ranger's Mark

Additional Effects:

cmschex
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Last seen: 3 years 2 months ago
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Joined: Feb 02, 2013

Sorry, I forgot about Just Doin My Job, I'm happy to discard for that.  Top 3 off my deck are Salvage Yard, Jack Handle and Overdrive, put Salvage Yard back on my deck.  Take 4 to keep out Riveting Crane

 

Name: Mr Fixer

 

HP: 18

Hand:  Dual Crowbars, Overdrive, Charge, Alternating Tiger Claw, Bloody Knuckles, Toolbox

In Play: Riveting Crane, Pipe Wrench

Trash: Meditation x2, Driving Mantis, Overdrive, Jack Handle

Additional Effects:

-----------------

Start of Hero Turn: 

Play a Card: Charge, dealing 2 damage to Voss (73) All damage to Voss is irreducible til the start of Fixer's next turn

Use a Power: Strike Voss for 4 damage (69) 

Draw a Card: Salvage Yard

End of Hero Turn:

-----------------

HP: 14

Hand:  Dual Crowbars, Overdrive, Alternating Tiger Claw, Bloody Knuckles, Toolbox, Salvage Yard

In Play: Riveting Crane, Pipe Wrench

Trash: Meditation x2, Driving Mantis, Overdrive, Jack Handle, Charge

Additional Effects:

phantaskippy
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Joined: Jan 26, 2013

I take four from the plants.  Hairtrigger reflexes, Reload and Shock Rounds hit the trash.  Hairtrigger Reflexes to the top of the deck.

Name: Expatriette

HP: 15

Hand: Incendiary Rounds, Liquid Nitrogen Rounds, Reload, Tactical Shotgun

In Play: Submachine Gun,Tactical Shotgun

Trash:  Hairtrigger Reflexes, Pride, Quick Draw, Reload, Shock Rounds

Additional Effects: +1 damage (yeah!!)

-----------------

Start of Hero Turn:

Play a Card:  Reload to put Shock Rounds on Tactical Shotgun

Use a Power: Shotgun Voss for 6[63] Shock Rounds hits Voss for 3[60] and all the other targets for 1.

Draw a Card: Hairtrigger Reflexes

End of Hero Turn:

-----------------

HP: 19

Hand:  Hairtrigger Reflexes, Incendiary Rounds, Liquid Nitrogen Rounds, Tactical Shotgun

In Play: Submachine Gun, Tactical Shotgun

Trash:  Pride, Quick Draw, Reload(2), Shock Rounds

Additional Effects:  +1 damage (yeah)

Time to bring the pain.

SmellyTie
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Last seen: 10 years 8 months ago
Joined: Aug 05, 2013

I will also Toss one for Just Doin My Job

BlueHairedMeerkat
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Joined: Nov 25, 2012

Chrono-Ranger: You can't take the Shock-Trooper damage, you're not the highest health, Argent is. Healths should be 13, 16, 16, 16, by my reckoning, allthough I may be wrong. Also your No Executions was put on a Soldier that was dead at the time; should I assume it was on the Shock-Trooper instead?

Insula Primalis

In Play: Velociraptor Pack - 4

Trash: River of Lava, Primordial Plant Life

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn: 

Play a Card: VOLCANIC ERUPTION! :D

End of Environment Turn: The Velociraptors eat the Shock-Trooper.

---------------------------------------------------------------------------------------

In Play: Velociraptor Pack - 4, Volcanic Eruption

Trash: River of Lava, Primordial Plant Life

Additional Effects: 


“You gotta have blue hair."
-Reckless

BlueHairedMeerkat
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Joined: Nov 25, 2012

Round 5

Grand Warlord Voss - Super-Thorathian Warrior

Grand Warlord Voss - 60

Cards in Play: First Lieutenant Vyktor - 4

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee, Gene-Bound Soldier

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions], +1 damage dealt to Voss, +1 damage dealt to heroes.

-----------------------------------------------------------------------------------

Start of the Villain Turn: Voss flips.

Play a Villain Card: Gene-Bound Firesworn enters play.

End of the Villain Turn: Voss hits somebody who isn't the Argent Adept for 4 and the Argent Adept for 3.

TCF Stalwart enters play.

Firesworn deals 3 damage to the hero with the highest HP.

The Stalwart summons a Gene-Bound Soldier.

Soldier deals 3 damage to the hero with the highest HP.

----------------------------------------------------------------------------------

Grand Warlord Voss - 60

Cards in Play: First Lieutenant Vyktor - 4

Gene-Bound Firesworn - 3

TCF Stalwart - 18

Gene-Bound Soldier - 3

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee

Additional Effects: Damage dealt to Voss reduced by [# of minions], +1 damage dealt to Voss, +1 damage dealt to heroes..


“You gotta have blue hair."
-Reckless

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