Ladies and gentlemen, your fight card!
La Capitan (Advanced) in Wagner Mars Base
vs.
The Indestructible Bunker (grim88)
The Eternal Haka (cmschex)
Mister Fixer (dpt)
Omnitron X (BlueHairedMeerkat)
Dark Visionary (phantaskippy)
[Edit--That's our five! Time to get started!]
Dark Legacy?
Bunker
Turret Mode, Recharge Mode, Upgrade Mode, Adhesive Foam Grenade
On second thought, I'll go Dark Visionary.
Opening Hand:
Demoralization, Mass Levitation, Mental Divergence, Wrest the Mind.
Haka, please
Punish the Weak, Mere, Dominion, Haka of Restoration
I just looked at her advanced ability. This is gonna suck for me.
Dark Visionary, of course, is what I meant to type. Apologies on the confusion.
I'll take Mr. Fixer.
Tire Iron, Dual Crowbars, Bloody Knuckles, Grease Monkey FistBy process of elimination then, I shall grab Dark Visionary!
EDIT: Wait, no, phantaskippy changed his mind. Omnitronks it is :D
Hand is Reset, Reset, Gaussian Coil Blaster, Elemental Exochassis
“You gotta have blue hair."
-Reckless
La Capitan
La Capitan [75]
In Play: La Paradoja Magnifica [15]
Trash: n/a
Additional Effects:
* SV: If there are 3+ cards beneath La Capitan, she flips. Whenever she destroys a Hero card, it goes under La Capitan. Destroy a Hero Ongoing/Equipment card (Advanced)
*EV: Deal highest hp Hero target H-1 Projectile.
* La Paradoja Magnifica: EV: Play the top card of the Villain Deck; SV: Shuffle Villain Trash into the Villain Deck
__________________________________________________________________________________________________
Start of Villain Turn: Flip? Nope. No Hero cards in play to destroy.
Play a Card: Walk the Plank! Haka takes 3 damage [30] and cannot use Powers this turn.
End of Villain Turn:: Haka takes 4 projectile damage [26].
La Paradoja Magnifica lets La Capitan play another Villain Card: All Together Now--La Capitan deals either Fixer or Bunker 1 Lightning damage. The boat is already in play.
______________________________________________________________________________________________________
La Capitan [75]
In Play: La Paradoja Magnifica [15]
Trash: Walk the Plank, All Together Now
Additional Effects:
SV: If there are 3+ cards beneath La Capitan, she flips. Whenever she destroys a Hero card, it goes beneath La Capitan. Destroy a Hero Ongoing/Equipment card.
EV: Deal highest hp Hero target H-1 Projectile damage.
La Paradoja Magnifica: EV: Play the top card of the Villain deck. SV: Shuffle the Villain Trash into the Villain Deck.
I thought rats deserted a sinking ship!
Stop lurking, it makes you look like a villain target
When you do things right, people won’t be sure you’ve done anything at all
Temporary image until an H emoticon is added!
I can take the lightning damage. But shouldn't it be just 1 damage? Maria Helena is not crew, I believe.
You are correct, sir. Apparently Maria Helena is not part of her own crew...
Editing now!
I'm more interested in how she got a pirate ship into a Martian Base
I'm thinking she has a sand sailing attachment.
So obvious, I can't believe I didn't think of that.
So for Turmoil. . .
I'm going to have to input my turn, then wait for the player of the chosen deck to respond and then I'll edit my turn with my selection.
Omnitron-X will be doing similar things as well.
So this game could take a while.
Dominion with Wagner Mars...this will be fun
Mostly I'll be doing the environment and villain decks, so we'll have to wait.
I am online quite a bit, so i don't think tthere'll be too much of a delay. Plus, I just got a new smartphone..
Bunker
HP: 28
Hand: Recharge Mode, Turret Mode, Upgrade Mode, Adhesive Foam Grenade
In play:
Trash: n/a
Additional effects:
------------------
Start of hero turn:
Play a card: Adhesive Foam Grenade (Environment cards can't be played till the start of my next turn)
Use a power: Initialize (Draw card: Maintenance Unit)
Draw a card: Flak Cannon
End of hero turn:
-------------------
HP: 28
Hand: Recharge Mode, Turret Mode, Upgrade Mode, Maintenance Unit, Flak Cannon
In play:
Trash: Adhesive Foam Grenade
Additional effects:
(So, it looks like unless La Capitan is flipped or other characters are throwing out junk equipment I'll only be getting one use out of my Equipment cards. Not sure if anyone has support cards to help with this. I'll probably be doing Flak Cannon next turn.)
(Oh, i now see it also affects Ongoing cards. That could be good or bad I suppose.)
Haka
HP: 26
Hand: Mere, Dominion, Punish the Weak, Haka of Restoration
In Play:
Trash: n/a
Additional effects: Can't use powers
------------------
Start of hero turn:
Play a card: n/a
Use a power: n/a
Draw a card: Drawing 2: Ground Pound and Haka of Shielding
End of hero turn:
-------------------
HP: 26
Hand: Mere, Dominion, Punish the Weak, Haka of Restoration, Ground Pound, Haka of Shielding
In Play: n/a
Trash: n/a
Additional effects: Can't use powers
Is anybody else going to put down any equipment or ongoings? On future rounds I'll be happy to contribute equipment or ongoings to be sacrificed, but I would like to get out and keep out my Dual Crowbars. But if nobody else has anything to offer, I'll put out my Bloody Knuckles and let them get eaten.
Ah, so now we know who is really inside that suit!
Fixed. Sorry 'bout that.
In regards to the other comment, i'll be putting down equipment next round so I can do some damage. I'd rather not lose it, but that's the way this game is going to go. I guess i could play some of my ongoing mode cards too, if you need your weapons around a while.
Update: This is edited following Omnitron-X's comments. Orginial version is stuck out.
Mr. Fixer
HP: 27
Hand: Tire Iron, Dual Crowbars, Bloody Knuckles, Grease Monkey Fist
In play:
Trash:
Additional effects:
Start of hero turn:
Play a card:
Bloody KnucklesDual CrowbarsUse a power: Strike.
Deal 3 damage to La Paradoja Magnifica.Deal 2 damage each to La Paradoja Magnifica (13) and La Capitan (73).Draw a card: Hoist Chain
End of hero turn:
Mr. Fixer
HP: 27
Hand: Tire Iron,
Dual Crowbars,Bloody Knuckles, Grease Monkey Fist, Hoist ChainIn play:
Bloody Knuckles (Ongoing)Dual Crowbars (Equipment, Tool)Trash:
Additional effects: Dual Crowbars: +1 damage given. Whenever I deal damage to a target, deal the same amount to another target.
If you want to change that, I'm happy to play this by chucking out as much stuff as I can; if I Timeshift myself a bit I can probably outpace La Cap's innate destruction.
Omnitron-X
HP: 25
Hand: Reset, Reset, Gaussian Coil Blaster, Elemental Exochassis
In Play:
Trash:
Additional effects:
------------------
Start of hero turn:
Play a card: Reset; draw and play Electro-Deployment Unit
Use a power: Timeshift; reveal Reset; shuffle trash into my deck, draw Singularity, play Elemental Exochassis
Draw a card: Temporal Shielding
End of hero turn:
-------------------
HP: 25
Hand: Reset, Gaussian Coil Blaster, Singularity, Temporal Shielding
In Play: Electro-Deployment Unit, Elemental Exochassis
Trash: Reset
Additional effects:
“You gotta have blue hair."
-Reckless
I edited my turn above. Let me know if I should restore the earlier version.
Dark Visionary
HP: 25
Hand: Demoralization, Mass Levitation, Mental Divergence, Wrest the Mind
In Play:
Trash:
Additional effects:
------------------
Start of hero turn:
Play a card: Demoralization
Use a power: Turmoil on the Villain Deck
Draw a card: Twist the Ether
End of hero turn:
-------------------
HP: 25
Hand: Mass Levitation, Mental Divergence, Twist the Ether, Wrest the Mind
In Play: Demoralization
Trash:
Additional effects:
Villain Deck Options from Turmoil: Trueshot (9hp crewmember) or Plunder (Destroy H Ongoings/Equipment, villain targets regain 2 hp)
Wagner Mars Base
Start of Environment Turn: n/a
Play a Card: Blocked by Adhesive Foam Grenade
End of Environment Turn: n/a
[When it comes to it, the Captain can have my plating]
“You gotta have blue hair."
-Reckless
(For future reference, playing Turmoil on La Capitan's deck isn't going to do anything while she has her boat in play. The first thing she'll do each turn is shuffle the trash into the deck, foiling your scrying...)
La Capitan
La Capitan [73]
In Play: La Paradoja Magnifica [13]
Trash: n/a
Additional Effects:
* SV: If there are 3+ cards beneath La Capitan, she flips. Whenever she destroys a Hero card, it goes under La Capitan. Destroy a Hero Ongoing/Equipment card (Advanced)
*EV: Deal highest hp Hero target H-1 Projectile.
* La Paradoja Magnifica: EV: Play the top card of the Villain Deck; SV: Shuffle Villain Trash into the Villain Deck
__________________________________________________________________________________________________
Start of Villain Turn: Flip? Nope. La Capitan destroys O-X's Plating (1 card under her). La Paradoja Magnifica shuffles the villain trash into the villain deck..
Play a Card: Plunder: Destroys Dual Crowbars and ElectroDeployment Unit (3 cards under her). La Capitan and her ship regain 2 hp [75 and 15, respectively]
End of Villain Turn:: Bunker takes 4 projectile damage [24].
La Paradoja Magnifica lets La Capitan play another Villain Card: Raiding Party--The Amazing Mable [6], Trueshot ]9], Chip [8], and Siege-Breaker enter play [10].
Mable: No Ongoings/Equipment left to destroy :(
Trueshot: Fixer takes 4 projectile damage [23].
Chip: Haka takes 2 projectile damage [24].
Siege-Breaker: O-X and Visionary both take 3 irreducible fire damage [22 and 22].
______________________________________________________________________________________________________
La Capitan [75]
In Play: La Paradoja Magnifica [15], Mable [6], Trueshot [9], Chip [8], Siege-Breaker [10]
Trash: Walk the Plank (x2), All Together Now (x2), Raiding Party, A Motley Crew (x2), Plunder (x2)
Additional Effects:
SV: If there are 3+ cards beneath La Capitan, she flips. Whenever she destroys a Hero card, it goes beneath La Capitan. Destroy a Hero Ongoing/Equipment card.
EV: Deal highest hp Hero target H-1 Projectile damage.
La Paradoja Magnifica: EV: Play the top card of the Villain deck. SV: Shuffle the Villain Trash into the Villain Deck.
Bunker
HP: 24
Hand: Recharge Mode, Turret Mode, Upgrade Mode, Maintenance Unit, Flak Cannon
In play:
Trash: Adhesive Foam Grenade
Additional effects:
------------------
Start of hero turn:
Play a card: Flak Cannon (Equipment)
Use a power: Flak Cannon (3 Projectile damage to Mable [3])
Draw a card: Heavy Plating
End of hero turn:
-------------------
HP: 24
Hand: Recharge Mode, Turret Mode, Upgrade Mode, Maintenance Unit, Heavy Plating
In play: Flak Cannon (Equipment)
Trash: Adhesive Foam Grenade
Additional effects:
Interesting fact. As of last night i've played as every hero (minus those in Rook City). I played a solo game with Argent Adapt, Tachyon (she by far was MVP), NightMist, and Chrono Ranger vs Gloomweaver. No one died. Argent kept letting Tachyon get her do x where x = burst in trash by retrieving that card from her trash, so i was doing some great damage from that. Managed to kill his three Relics which ends the game. Environment was his home, Realm of Discord (If possible, i like to play with their 'native' environment when fighting a villian for the first time. It's also the first time i've killed a Rank 3 villian. Took many hours though....
This is my first time fighting La Capitan. (I don't look at the decks before using them the first time.) She sure seems to have a lot of minions!
It's not that she has a *lot* of minions. Rather, she has 7-8 crewmembers who can bring the hurt all on their own...and keep coming back.
Haka
HP: 24
Hand: Mere, Dominion, Punish the Weak, Haka of Restoration, Ground Pound, Haka of Shielding
In Play:
Trash: n/a
Additional effects:
------------------
Start of hero turn:
Play a card: Mere
Use a power: Mere, 2 damage to La Paradoja (13) draw Elbow Smash
Draw a card: Ta Moko
End of hero turn:
-------------------
HP: 24
Hand: Dominion, Punish the Weak, Haka of Restoration, Ground Pound, Haka of Shielding, Elbow Smash, Ta Moko
In Play: Mere
Trash: n/a
Additional effects: Can't use powers
Demoralization was also out, so it got destroyed in there and should be under her card.
Sorry about the late post and the dumb move, my son was a holy screaming terror.
I'm sorry, but Plunder should only have destroyed one ongoing/equipment: Maria Helena is still not crew...
Mable destroys another one. That makes a total of 3 ongoing/equipments destroyed, so we can keep one of Demoralization, Pipe Wrench, and Electro-Deployment Unit (since we had agreed to destroy the plating). Any votes? I nominate the Electro-Deployment Unit, just to have some hope of staying ahead of the destruction.
Yeah, I was hoping to keep demoralization, but it isn't as good as Electro-deployment.
Also I would imagine the best thing for me is to take over Siege Breaker with Wrest the mind. We just need Mable dead, and she's immune to melee. Good thing we have a fix for that.
I could kill her next round, if I don't lose my Flak Cannon and nothing else happens (reduce damage,etc...)
Well, Wrest the Mid on Siege Breaker could take care of that for us
Well, Wrest the Mind on Siege Breaker could take care of that for us
This is assuming that we're keeping the Electro-Deployment Unit, which seemed to be the concensus. I don't mind losing the Tire Iron if necessary.
Mr. Fixer
HP: 23
Hand: Tire Iron, Bloody Knuckles, Grease Monkey Fist, Hoist Chain
In play:
Trash: Dual Crowbars
Additional effects:
Start of hero turn:
Play a card: Tire Iron
Use a power: Strike. Deal 1 projectile damage to Mable (2). Mable is then destroyed.
Draw a card: Meditation
End of hero turn:
HP: 23
Hand: Bloody Knuckles, Grease Monkey Fist, Hoist Chain, Meditation
In play: Tire Iron (Equipment, Tool)
Trash: Dual Crowbars
Additional effects: Tire Iron: All damage dealt by Mr. Fixer is projectile. After Mr. Fixer damages a target, if that target has 2 or fewer HP, destroy it.
I guess you could say the "fix" is in.
I got one joke, but I get my money's worth.
We need some luck from Omnitron, see if we can keep Flak Cannon and Wrest the Mind.
Omnitron-X
HP: 22
Hand: Reset, Gaussian Coil Blaster, Singularity, Temporal Shielding
In Play: Electro-Deployment Unit
Trash: Reset, [Elemental Exochassis]
Additional effects:
------------------
Start of hero turn: Electro-Deployment Unit lets me play Gaussian Coil Blaster.
Gaussian Coil Blaster deals 1 damage to Chip [7]. the Boat [12] and the Captain [74]
Play a card: Reset; draw and play Innervation Ray
Use a power: Timeshift self; reveal Technological Advancement; bring out an Ablatice Coating, draw Slip Through Time.
Draw a card: Innervation Ray
End of hero turn:
-------------------
HP: 25
Hand: Singularity, Temporal Shielding, Slip Throught Time, Innervation Ray
In Play: Electro-Deployment Unit, Gaussian Coil Blaster, Innervation Ray, Ablative Coating
Trash: Reset, Technological Advancement, [Elemental Exochassis]
Additional effects:
[Would anyone else particularly benefit from Timeshft?]
“You gotta have blue hair."
-Reckless
Great turn Omni.
Dark Visionary
HP: 22
Hand: , Mass Levitation, Mental Divergence, Twist the Ether, Wrest the Mind
In Play:
Trash: Demoralization
Additional effects:
------------------
Start of hero turn:
Play a card: Wrest the Mind on Siege Breaker
Use a power: Turmoil on the Environment Deck
Draw a card: Mental Divergence
End of hero turn:
-------------------
HP: 22
Hand: Mass Levitation, Mental Divergence(2), Twist the Ether
In Play: Wrest the Mind(siegebreaker)
Trash: Demoralization
Additional effects:
I'll be away for the night, so feel free to let others decide which to keep on top and which to put on bottom this time. If it is obvious just go with what the obvious one would be.
For Wrest the Mind I'll be directing Siege Breaker to hit La Paradoja Magnifica both times, and of course him and me both getting hit with the damage from WTM.
The ship is at 12, btw
Sorry on the early confusion--I keep forgetting that La Capitan isn't a member of her own crew. Weird, funky rule there: Dawn is a Citizen, Voss is a Thorathian, but La Capitan isn't a member of her own crew. Weird. I have no issues with you guys leaving ElectroDeployment Unit out--it was my bad in the first place.
Your options for the Environment Deck are Pervasive Red Dust or Fire in the Biosphere.
La Capitan will still flip on her turn, as she has 3 cards underneath her (Demoralization, an O-X plating, and a Pipe Wrench).
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