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Episode 10--La Capitan (Advanced)

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PlatinumWarlock
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Current list being destroyed by Plunder:

1) Ground Pound, 2) Mere, 3) Slip Through Time, 4) Rocket Punch, 5) EDU, 6) Grease Monkey Fist; 7) Flak Cannon

Bunker has elected to skip his turn to destroy Meteor Swarm, so damage is back on the table for all parties.

Also, Bunker, you're at 16 hp--the turn prior to this round had you jump from 16 to 20 for no apparent reason.  

grim88
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PlatinumWarlock wrote:

Also, Bunker, you're at 16 hp--the turn prior to this round had you jump from 16 to 20 for no apparent reason.  

OK. I noticed I had both values on my last turn and went through it to see what was messed up, but must have overlooked something. I'll fix it.

 

cmschex
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Haka

HP: 18

Hand: Dominion, Haka of Shielding, Elbow Smash, Ta Moko, Haka of Battle, Savage Mana

In Play: 

Trash: Haka of Restoration, Punish the Weak, Mere, Gound Pound

Additional effects: Non-Hero cards can't deal damage

------------------

Start of hero turn:

Play a card: Elbow Smash La Paradoja for 3 (5)

Use a power: Crush, 2 damage to La Paradoja (3) 

Draw a card: Taiaha!

End of hero turn:

-------------------

HP: 18

Hand: Dominion, Haka of Shielding, Taiaha, Ta Moko, Haka of Battle, Savage Mana

In Play: 

Trash: Haka of Restoration, Punish the Weak, Mere, Gound Pound, Elbow Smash

Additional effects: Non-Hero cards can't deal damage

dpt
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So does Visionary have a chance of surviving this round? I can sink the boat, but would it help to instead use my Hoist Chain on one of the two most damaging crew?

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Looking at the situation, it seems like there's a non-zero chance O-X will play Singularity (since it seems like there's a good chance L'Épéiste would otherwise destroy the components). I don't want to wait for a response, so I'll provide two options for my turn. This is Option A: If Omnitronks does plan to play Singularity, with enough damage to kill La Paradoja Magnifica. BlueHairedMeerkat, please choose between these two options before playing your turn. (I planned out both options until drawing a card before doing the draw.)

On this option, please feel free to blow up the Hoist Chain with Singularity.
Mr. Fixer

HP: 19

Hand: Bloody Knuckles, Hoist Chain, Meditation, Charge

In play:

Trash: Tire Iron, Grease Monkey Fist

Additional effects:


Start of hero turn:

Play a card: Hoist Chain

Use a power: Strike. Deal 1 melee damage to Battle Forged (11). Damage dealt by Battle Forged is reduced by 1 until the start of my next turn.

Draw a card: Tool Box

End of hero turn:


HP: 19

Hand: Bloody Knuckles, Meditation, Charge, Tool Box

In play: Hoist Chain

Trash: Tire Iron, Grease Monkey Fist

Additional effects: Damage dealt by Battle Forged is reduced by 1 until the start of my next turn.

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This is Option B: If Omnitronks does not plan to play Singularity. (Deleted, now obsolete.)

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Well, I had hoped to push someone's health higher than mine and thus avoid taking that hit (thus keeping out the components), it now seems rather unavoidable, so I shall go with Option A.

Omnitron-X

HP: 22

Hand: Singularity, Temporal Shielding, Reactive Plating Subroutine

In Play: Electro-Deployment Unit, Innervation Ray x2, Ablative Coating

Trash: Reset, Technological Advancement x2, Gaussian Coil Blaster, Electro-Deployment Unit, Slip Through Time, Rocket Punch, [Elemental Exochassis]

Additional effects: 

------------------

Start of hero turn: Electro-Deployment Unit lets me draw Rocket Punch.

Double-Innervate the Visionary, myself and Bunker; +2HP to each.

Play a card: Singularity; destroy Hoist Chain, the EDU and both Innervation Rays to deal 4 damage to all non-hero targets; I'll take my Exochassis back from under the Captain, and the boat crumbles.

Use a power: Nahhh.

Draw a card: Self-Sabotage

End of hero turn: 

-------------------

HP: 24

Hand: Temporal Shielding, Reactive Plating Subroutine, Rocket Punch, Self Sabotage

In Play: Ablative Coating

Trash: Reset, Technological Advancement x2, Gaussian Coil Blaster, Electro-Deployment Unit x2, Slip Through Time, Rocket Punch, Innervation Ray x2, Singularity, Elemental Exochassis

Additional effects: 


“You gotta have blue hair."
-Reckless

PlatinumWarlock
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Good news, O-X--Singularity deals damage to ALL non-hero targets.  Amend your turn, por favor! 

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Yeah, I remembered Walk the Plank after I typed it, you replied before I could finish this edit.

Damage results:

La Capitan = -1 card under her

La Paradoja Magnifica = 0hp destroyed.

Trueshot = 5 hp (will heal when I play a card)

Chip = 4hp

Siege Breaker = 5hp

L'Epieste = 3hp

Final Breath = 8hp

Battle Forged = 8hp

Edit for 4 damage

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phantaskippy wrote:

Omni, you can timeshift me or villain or enviroment deck, I'll just discard it if it is an ongoing, I can mental divergence it later if needed. 

It can't timeshift this round because of Walk the Plank.
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PlatinumWarlock wrote:

Good news, O-X--Singularity deals damage to ALL non-hero targets.  Amend your turn, por favor! 

SWEET!


“You gotta have blue hair."
-Reckless

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phantaskippy wrote:

L'Epieste is still dealing 5 damage right?  TtE, WtM, Maintenance unit, Innervation, Ablative.  Maybe Fixer should hit him with hoist, or you need to blow up one more equip.  If you could blow up ongoing I'd send you both of mine, and we could kill the jerk.

Since O-X just blew up all its components, and will also be taking damage from Trueshot anyway, I don't think 5 damage is particularly a barrier to avoid.  I figured trying to give you a tiny bit more life was higher priority...
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Dark Visionary

HP: 9

Hand: Decoy Projection, Mass Levitation, Mental Divergence(2)

In Play:  Twist the Ether (Dark Visionary), Wrest the Mind (Seige Breaker)

Trash:  Demoralization

Additional effects: 

------------------

Start of hero turn:

Play a card:  Decoy Projection[5] (is not ongiong or equip)

Use a power: Turmoil on the Villain Deck

Draw a card: Mind Spike

End of hero turn:

-------------------

HP: 9

Hand: Mind Spike, Mass Levitation, Mental Divergence(2)

In Play:  Decoy Projection [5], Twist the Ether (Dark Visionary), Wrest the Mind (Siegebreaker)

Trash:  Demoralization

Additional effects:

I can't tell what I'll do with WtM and TtE until the environment and villain card play.

PlatinumWarlock
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Choices for Turmoil are:

1) Walk the Plank:  highest hp hero takes 3 projectile; that hero cannot use Powers this turn.

2) A Motley Crew:  Pull H-2 cards from the villain trash (currently none); Play the top card of the villain deck.

phantaskippy
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I'll put Crew on the bottom.  Sorry Omni.

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Wagner Mars Base

Start of Environment Turn: Destroying Fire in the Biosphere?  At last check, Visionary had planned on discarding the necessary 2 cards.

Play a Card:  Oxygen Leak:  Reduce all Fire damage by 3 (currently only Siege-Breaker is affected).

End of Environment Turn: 1 player may discard 1 card to destroy Oxygen Leak; it will deal damage (2) to all targets at the Start of next Environment turn, if you do not.

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La Capitan: Split Across Time!

La Capitan [75]

In Play: Trueshot [9], Chip [4]; Siege-Breaker [5]; L'Epieiste [3]; Final Breath [8]; Battle Forged [7]

Trash: Plunder, Walk The Plank, La Paradoja Magnifica

Additional Effects:

* SV: Each Villain target regains X hp, where X = the number of cards under this card (currenly 1--Demoralization).  The first time La Capitan would be dealt damage each round, redirect that damage to the non-villain target with the highest HP.

*EV: If there are no cards beneath La Capitan, flip her!

__________________________________________________________________________________________________

 

Start of Villain Turn: Flip?  No.  La Capitan heals all Villain targets for 1.   Chip deals O-X negligible projectile damage.  L'Epeiste deals O-X 5 Energy damage [19] and destroys 0 components.

Play a Card:   Walk The Plank:  O-X takes net 1 projectile damage.[18]  O-X may not use Powers this turn.

End of Villain Turn:  

Trueshot:  Deals Fixer 4 Projectile damage [15]

Chip: Deals O-X negiligible Projectile damage [18].

Siege-Breaker:  Visionary uses Wrest the Mind to redirect both of S-B's damage instances to Final Breath [3].  Neither Visionary nor Siege-Breaker take damage, due to the Oxygen Leak/Twist the Ether combo.

L'Epeiste: Dealt damage at the SV.

Final Breath:Attempts to deal Visionary 3 Toxic, which is routed to the Decoy Projections [2].

Battle Forged:  Attempts to deal Visionary net 4 Energy, which is routed to the Decoy Projection [destroyed].

______________________________________________________________________________________________________

 

La Capitan [75]

In Play: Trueshot [9], Chip [5], Siege-Breaker [6], L'Epeiste [4]; Final Breath [3]; Battle Forged [8]

Trash:  PlunderWalk The Plank! (x2); La Paradoja Magnifica, Siege-Breaker

Additional Effects:

SV: Heal all villain targets = to cards beneath La Capitan (currently 2).  The first time La Capitan would be dealt damage each round, redirect to highest HP non-villain target.

EV:  If there are no cards beneath La Capitan, flip her back.

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I'm guessing you didn't actually do it, since Walk the Plank got played anyway, but the ship doesn't do the trash-shuffling. Either way, that one damage takes me below Fixer, meaning he has to take the four damage and I absorb the two.


“You gotta have blue hair."
-Reckless

PlatinumWarlock
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You are correct, sir.  Thanks for keeping me honest!  It's now fixed.

dpt
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Battle Forged was actually at 7 at the start of the villain turn. I did 1 damage.

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AWESOME!!!

I will not destroy fire in the biosphere, it will do no damage due to oxygen leak.

Siege Breaker will hit Final Breath for 3 and 3 irreducible fire damage, after each I will hit him and me for fire damage that is reduced to 0.

So 6 damage to final breath and 0 to me or Siegebreaker.

Shouldn't Battle Forged go first?  He was listed first before.  Otherwise the top card of the villain deck needs played.

Meteor Storm is the only card in the trash, so we should take the 1 damage next turn, the longer Oxygen Leak stays out the longer I can keep Siege Breaker on our side, and since it does 2+2 damage, it won't get through Oxygen leak to hurt anyone.

EDIT:  Actually I wouldn't have known about oxygen leak, so I'll discard Mental Divergence and Mass Levitation to destroy it.  Got all excited for a moment there.

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If we keep Oxygen Leak, it might help us clear the field.

PlatinumWarlock
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Well played!  I forgot about Twist the Ether altering the damage type on Wrest the Mind!  I'll adjust the turns above.

[Edit--I just edited the turn above, so that Wrest the Mind hits Final Breath, while also taking out Siege-Breaker.  Let me know if that's not what you wanted.  Also, I factored in the 1 damage on Battle Forged from Fixer.]

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I think they wanted to deal no (fire) damage to Final Breath, to use him as a flamethrower for as long as Oxygen Leak is in play.


“You gotta have blue hair."
-Reckless

PlatinumWarlock
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In his edits above, phantaskippy chose to destroy Oxygen Leak.  My villain turn edits reflected that.

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Oh, sorry, my post was confusing.  I discard to destroy Fire in the Biosphere, because I didn't know Oxygen leak would be played.  Leave Oxygen leak, kill Fire.

With that gone I'll do the 6 to final breath, 0 to siege breaker (turn to fire and keep below three), and 0 to myself (same)

The cards I discard are Mental Divergence and Mass Levitation.

Man, I knew Dark Visionary would be confusing to run on the forum.

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Okay, got it!  Adjusting now!

grim88
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Let me know when it's safe to take my turn, and if there is an environment card for me to destroy. :)

Have any of you tried playing on skype or some other format with more immediate feedback?

 

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There is a very active Google+ community here.


Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"

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You are safe to go, no environment target needing shot or destroyed, we are keeping Oxygen leak for this round.

People do play on Skype I think, but I don't know anything about it, the G+ games are pretty common though.

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Grim, it should be clear for you to go.  We don't want to destroy Oxygen Leak, so we can concentrate on clearing some minions

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Awesome use of Oxygen Leak! When hitting crew, remember they will all take damage on the env turn. (Is it indeed 2 damage? )

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Bunker

HP: 18 (Omni healed)

Hand: Recharge Mode, Turret Mode, Upgrade Mode (2), Maintenance Unit, Heavy Plating

In play: Maintenance Unit (Equipment)

Trash: Adhesive Foam Grenade, Flak Cannon

Additional effects:

------------------

Start of hero turn:

Play a card:  Recharge Mode

Use a power: RECHARGING

Draw a card: Gatling Gun (Equipment), Flak Cannon (Equipment)

End of hero turn:

-------------------

HP: 18

Hand: Turret Mode, Upgrade Mode (2), Heavy Plating, Gatling Gun, Flak Cannon

In play:  Maintenance Unit (Equipment), Recharge Mode

Trash: Adhesive Foam Grenade, Flak Cannon

Additional effects:

Reduce Damage to Bunker by 1 (Recharge Mode)

(In about three turns I could do some good damage... Just need to play these cards i've drawn and then Turret...)

 

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Haka

HP: 18

Hand: Dominion, Haka of Shielding, Taiaha, Ta Moko, Haka of Battle, Savage Mana

In Play: 

Trash: Haka of Restoration, Punish the Weak, Mere, Gound Pound, Elbow Smash

Additional effects: 

------------------

Start of hero turn:

Play a card: Taiaha

Use a power: Taiaha to Final Breath (dead) and L'Epieste (1)

Draw a card: Rampage

End of hero turn:

-------------------

HP: 18

Hand: Dominion, Haka of Shielding, Rampage, Ta Moko, Haka of Battle, Savage Mana

In Play: Taiaha

Trash: Haka of Restoration, Punish the Weak, Mere, Gound Pound, Elbow Smash

Additional effects: 

dpt
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So by my accounting, L'Épéiste is dead on the environment turn. Battle Forged can be killed by Oxygen Leak+Siege Breaker if he doesn't heal at all.
Mr. Fixer

HP: 15

Hand: Bloody Knuckles, Meditation, Charge, Tool Box

In play:

Trash: Tire Iron, Grease Monkey Fist, Hoist Chain, Dual Crowbars

Additional effects:


Start of hero turn:

Play a card: Tool Box. Draw Overdrive and Meditation.

Use a power: Strike. Deal 1 melee damage to Battle Forged (7).

Draw a card: Salvage Yard

End of hero turn:


HP: 15

Hand: Bloody Knuckles, Meditation (x2), Charge, Overdrive, Salvage Yard

In play: Tool Box

Trash: Tire Iron, Grease Monkey Fist, Hoist Chain, Dual Crowbars

Additional effects:

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dpt wrote:

Awesome use of Oxygen Leak! When hitting crew, remember they will all take damage on the env turn. (Is it indeed 2 damage? )

Yes, this is important to remember, we can leave L'Epieste at 1hp and he's dead.

Yeah, it is 2 damage.

So don't damage La Capitan, the environment will clear the last card.

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Omni, how anxious are you for Salvage Yard? Update: After looking at your trash, I'm guessing you would really appreciate it next turn.  I'll plan on that, barring unexpected developments.

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Yeah, a Salvage Yard would be exceptionally wonderful :D

Omnitron-X

HP: 18

Hand: Temporal Shielding, Reactive Plating Subroutine, Rocket Punch, Self Sabotage

In Play: Ablative Coating

Trash: Reset, Technological Advancement x2, Gaussian Coil Blaster, Electro-Deployment Unit x2, Slip Through Time, Rocket Punch, Innervation Ray x2, Singularity, Elemental Exochassis

Additional effects: 

------------------

Start of hero turn: 

Play a card: Reactive Plating Subroutine

Use a power: Nahhh.

Draw a card: Disruptive Flechettes

End of hero turn: 

-------------------

HP: 18

Hand: Temporal Shielding, Disruptive Flechettes, Rocket Punch, Self Sabotage

In Play: Ablative Coating, Reactive Plating Subroutine

Trash: Reset, Technological Advancement x2, Gaussian Coil Blaster, Electro-Deployment Unit x2, Slip Through Time, Rocket Punch, Innervation Ray x2, Singularity, Elemental Exochassis

Additional effects: 


“You gotta have blue hair."
-Reckless

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Dark Visionary

HP: 9

Hand:  Mental Divergence, Mind Spike

In Play:  Twist the Ether (Dark Visionary), Wrest the Mind (Seige Breaker)

Trash:  Decoy Projection, Demoralization, Mass Levitation, Mental Divergence

Additional effects: 

------------------

Start of hero turn:

Play a card:  Mind Spike dealing 4 cold Damage to Chip(1)

Use a power: Turmoil on the Villain Deck

Draw a card: Suggestion

End of hero turn:

-------------------

HP: 9

Hand: Mental Divergence, Suggestion

In Play:  Twist the Ether (Dark Visionary), Wrest the Mind (Siegebreaker)

Trash:  Decoy Projection, Demoralization, Mass Levitation, Mental Divergence, Mind Spike

Additional effects:

 

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Options for Turmoil are:

1) Raiding Party:  Pull H-1 crew members from the Deck; destroy one ongoing/equipment card.  The only crew member in the Villain Deck is Mable, though that'd mean you pull another Villain card.

2) Captain's Orders:  Ongoing; lowest villain deals the lowest hero damage at the EV.

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Wagner Mars Base

Start of Environment Turn:  Oxygen Leak deals 2 Toxic damage to everyone.  Notable results from this are as follows:

Heroes:  Bunker [18] (takes none from Heavy Plating/Recharge Mode); Haka [16]; Fixer [13]; O-X [18] (no damage, thanks to Ablative Coating); Visionary [7]

Villains:  La Capitan loses her last card (Demoralization) and will flip.  Trueshot [7]; Chip dies; Siege-Breaker [5] (only takes 1 due to DR); L'Epeiste (still dead); Final Breath (also still dead); Battle-Forged [5]

Play a Card:  Oxygen Leak #2.

End of Environment Turn: 1 player may discard 1 card to destroy either Oxygen Leak; it will deal damage (2) to all targets at the Start of next Environment turn, if you do not.

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Let's kill one Oxygen Leak to take 3 damage instead of 4 next env turn. I can discard one Meditation. Also, Toolbox has served its purpose and can be destroyed this villain turn.

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PlatinumWarlock wrote:

Options for Turmoil are:1) Raiding Party:  Pull H-1 crew members from the Deck; destroy one ongoing/equipment card.  The only crew member in the Villain Deck is Mable, though that'd mean you pull another Villain card.2) Captain's Orders:  Ongoing; lowest villain deals the lowest hero damage at the EV.

 

Go With Captains orders on top, Raiding Party on bottom.

EDIT:  Don't worry, I'll live, I have a plan.

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I guess that's gonna be Raiding Party because I think Captain's Orders would kill Visionary

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PlatinumWarlock wrote:
1) Raiding Party:  Pull H-1 crew members from the Deck; destroy one ongoing/equipment card.  The only crew member in the Villain Deck is Mable, though that'd mean you pull another Villain card.
Just one note: Mable plays a card at the start of the Villain turn.  I pretty sure we could kill her before that comes around.  It would mean two more cards destroyed, though (one from Raiding Party and one from Mable), which I guess would mean La Capitan would flip back next round.  Anyway, it sounds like Visionary has some scheme...
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grim88 wrote:
(In about three turns I could do some good damage... Just need to play these cards i've drawn and then Turret...) 

One possibility: if you play Upgrade Mode/Gun #1 on this turn, then Gun #2/Turret Mode next turn, you'll be able to unload with two guns next round.
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Doesn't have Grenade Launcher, only Flak Cannon. H could still play Gatling Gun and Flak Cannon, then use Flak and Maintanence each turn with +1 to Gat and Flak each turn. Or something else.


Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"

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dpt wrote:

Also, Toolbox has served its purpose and can be destroyed this villain turn.

Unless maybe if Bunker is done with Maintenance Mode?  Then I would pick that one to destroy first.
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dpt wrote:

 

PlatinumWarlock wrote:
1) Raiding Party:  Pull H-1 crew members from the Deck; destroy one ongoing/equipment card.  The only crew member in the Villain Deck is Mable, though that'd mean you pull another Villain card.

 

Just one note: Mable plays a card at the start of the Villain turn.  I pretty sure we could kill her before that comes around.  It would mean two more cards destroyed, though (one from Raiding Party and one from Mable), which I guess would mean La Capitan would flip back next round.  Anyway, it sounds like Visionary has some scheme...

You're right, of course.  I didn't have the card in front of me because, y'know...it's in the villain deck. :D

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[Edited, after Visionary's Wrest the Mind shenanigans.]

La Capitan: 

La Capitan [75]

In Play: Trueshot [7], Siege-Breaker [5];  Battle Forged [5]

Trash: Plunder, Walk The Plank (x2), La Paradoja Magnifica; Chip Final Breath; L'Epeiste

Additional Effects:

* SV: Destroy a Hero Ongoing/Equipment Card.  If there are 3+ cards beneath La Capitan, flip her.

*EV: Deal Hero target with highest hp H-1 Projectile damage. 

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Start of Villain Turn: Flip?  Yes.  She returns to her Time Corsair side..  La Capitan destroys one Ongoing/Equipment card. (Currently Toolbox, unless someone has something else.)   

Play a Card:   Captain's Orders:  Ongoing.  At the EV, the villain target with the lowest HP deals the lowest HP hero target H-1 Melee.

End of Villain Turn:  

La Capitan: deals Bunker or O-X net 2 projectile damage [16] (if O-X, then Reactive Plating can deal backlash damage.)

Trueshot:  Deals Bunker or O-X net 2 projectile damage [16] (whoever didn't take damage from La Capitan takes this; same scenario for Reactive Plating)

Siege-Breaker:  Siege-Breaker attempts to deal damage, but Visionary uses Wrest the Mind to deal both instances of damage on Battle-Forged, killing him.  Backlash damage from Wrest the Mind is converted to Fire (via Twist the Ether) and is negated by the Oxygen Leak.

Battle Forged:  Dead!

Captain's Orders:  Siege-Breaker attempts to deal Visionary 4 melee, but is redirected to La Capitan [71] via Wrest the Mind.  Again, no backlash due to Twist the Ether/Oxygen Leak shenanigans.  (Wow, what a turn!)

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La Capitan [71]

In Play: Trueshot [7], Siege-Breaker [5]

Trash:  PlunderWalk The Plank! (x2); La Paradoja Magnifica, Chip; L'Epeiste; Final Breath; Battle Forged

Additional Effects:

SV: Destroy 1 Hero Ongoing/Equipment card.  If 3+ cards under La Capitan, she flips.

EV:  Deal highest hp hero target H-1 projectile.

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