grysqrl, Expatriette's incap lets you deal damage next time you use a power, not next time you attack. So your power use on Ra's turn gives you the 1 projectile damage. I think maybe you were planning to save them up until you were in Crocodile form, but it doesn't work, I don't think.
Yeah. I caught that and corrected it. You must have viewed between edits. I'm just not speedy enough.
Baron Blade - 21 Start: Nothing Play: Hasten Doom 2-2 toxic to Naturalist [5] play Vengeful Assault 3-2 melee to Naturalist [4] Increase damage done by villain targets by 1 until the start of BB's turn
-o- One hero may use a power now -o- Destroy a target with 1 HP -o- Select a hero. The next time that hero uses a power that hero also deals 1 target 1 projectile damage
The next four cards won't make a difference as long as no one attacks the environment or drops their DR to 0, so feel free to go through if I don't post timely.
Kids got sick here, so everything is a bit crazy.
the rest of the deck is 2 mechanics, a brute, 2 generators and a skydeck, none will impact the fight too much, and the Skydeck is the only one that will affect anything.
ROUND 6 - Every round and in every way, I am getting better, and better.
Baron Blade - 10 Start: Nothing Play: Hasten Doom 2-2 toxic to Naturalist [6] play Displacing Teleporter [6] (device) (Whenever BB deals damage to a hero character card, that hero's player must discard 1 card)
Another eked out win. Getting an End of Days early to clean out villain cards seems to have been pretty key the last two games. And then having some luck at the end when things got really tight.
Yeah. This was a fun one, though Friction was pretty demoralizing. I'm glad we could wrap it up pretty quickly - with the wrong card plays, it could have been dragged out. Thanks to everyone involved. I'm totally looking forward to the next deckbuilder.
Environment turn:
Brute enters play.
So
Gunner [3]
Propulsion System [10]
Brute [4]
I don't think any of them have taken damage, and they can't get through your DR.
Yeah. I caught that and corrected it. You must have viewed between edits. I'm just not speedy enough.
ROUND 5 - V5, the beat goes on.
Baron Blade - 21
Start: Nothing
Play: Hasten Doom 2-2 toxic to Naturalist [5]
play Vengeful Assault 3-2 melee to Naturalist [4]
Increase damage done by villain targets by 1 until the start of BB's turn
End:
-- Baron Blade deals Naturalist 3-2 melee damage [3]
Baron Blade deals Baron Blade 2+1 melee damage [18]
Powered Remote Turret deals Naturalist 3-2 projectile damage [2]
========
Expat (incap)
-o- One hero may use a power now
-o- Destroy a target with 1 HP
-o- Select a hero. The next time that hero uses a power that hero also deals 1 target 1 projectile damage
========
Baron Blade - 18
Powered Remote Turret - 7
Naturalist - 2 (DR2)
Battalion Gunner - 3
Propulsion System - 10
Battalion Brute - 4
Ok. We're making some progress.
Expatriette: I'll take the 1 projectile damage on next power usage
Friction: destroys Rhino form
Ra: Power to play Crocodile form; deal 3 projectile damage to Baron Blade [15]
Ermine: Discard top two cards of my deck (Holy Nova, Primal Charge)
Naturalist: (HP 2, Crodile and Cornered Beast in play = Damage+2)
Play: Bestial Shift - deal 5 toxic damage to Baron Blade [10]; use Transform to shift to Gazelle; heal 3 HP [5]; use Gazelle power to heal 3 more [8]
Power: Cornered Beast - destroy Battalion Gunner
Draw: Natural-Born Vigor
Fright Train: Naturalist deals himself 2 damage [6]
Legacy: Use a power to transform to Rhino
Proletariat: Shuffle my trash into deck
Omni-X: Renew the DR2
The environment is up. Naturalist has DR2
Naturalist is almost the ideal hero for this sort of situation - can use the multiple power uses for form shifts to alternately attack, heal, defend.
Yeah, I was going to say, I don't know who else could pull this off. Go Naturalist! Kill that jerk!
Iron Legacy did nothing wrong.
Another Gunner for MDP,
still no damage dealt.
The next four cards won't make a difference as long as no one attacks the environment or drops their DR to 0, so feel free to go through if I don't post timely.
Kids got sick here, so everything is a bit crazy.
the rest of the deck is 2 mechanics, a brute, 2 generators and a skydeck, none will impact the fight too much, and the Skydeck is the only one that will affect anything.
I'm just glad that I decided to include all of his forms this time around. I almost didn't.
ROUND 6 - Every round and in every way, I am getting better, and better.
Baron Blade - 10
Start: Nothing
Play: Hasten Doom 2-2 toxic to Naturalist [6]
play Displacing Teleporter [6] (device)
(Whenever BB deals damage to a hero character card, that hero's player must discard 1 card)
End:
-- Baron Blade deals Naturalist 2-2 melee damage [6]
Baron Blade deals Baron Blade 2 melee damage [8]
Powered Remote Turret deals Naturalist 2-2 projectile damage [6]
=======
Note: 3 cards left in Baron Blade's deck.
Expatriette: I'll take the 1 projectile damage on next power usage
Friction: destroys Rhino form
Ra: Power to play Crocodile form; deal 3 projectile damage to Baron Blade [5]
Ermine: Discard top two cards of my deck (Holy Nova, Natural Form's Power)
Naturalist: (HP 6, Crodile and Cornered Beast in play = Damage+2)
Play: Final Dive - throw the Battalion Brute into Baron Blade, destroying them both in a massive explosion
Power: Transform into a platypus, because those things are crazy
Another eked out win. Getting an End of Days early to clean out villain cards seems to have been pretty key the last two games. And then having some luck at the end when things got really tight.
Yeah. This was a fun one, though Friction was pretty demoralizing. I'm glad we could wrap it up pretty quickly - with the wrong card plays, it could have been dragged out. Thanks to everyone involved. I'm totally looking forward to the next deckbuilder.
That was a fun one. Also: rather insane. Friction was a hoot...
Does anyone else want to run the next game? I have a hero and villain deck prepped, so I'm good with either.
“You gotta have blue hair."
-Reckless
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