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Sentinels Deckbuilding: V is for Vengeance.

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phantaskippy
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Sentinels Deckbuilding: V is for Vengeance.

Heroes, you have defeated all those who threaten our planet, from Massive Mechanical Monstrosities to Peerlessly Powerful Pirate Platoons, and even a Sadistic Sleeping Summoner.

 

But rumors of your success have spread, and now challengers come to test your strength, and now you must rise up again, to Fight for Freedom, to Vindicate Victims of Vengeful Villains, and to prove once again that no matter how convoluted convicts card-combining capabilities carry them, they will never have the Dynamic Deck Designing Dexterity that Defenders of Decency Do.

 

Sign up!

All players will need access to the vengeance Expansion, and will be expected to run a villain deck as well as a hero deck.

You may choose to design your villains deck or use one I design.

 

Villain Rules:

1.  V5 villain + one other villain deck.  

2.  No (H) icons may be on cards used.

3.  Any Mini-Nemesis in your villains deck whose Nemesis Icon is in the game must be in your deck.

Villains:

Blade Squared:  Oaktree

Friction of the Flock:  BlueHairedMeerkat

Ermine, the Silent Hunter:  grysqrl

Plague Train:  Kharnel

Proletariat, Luck of the People:  Phantaskippy

if you have a preferred name for your villain, let me know and I'll change it

 

HEROES:

Oaktree:  Expat/Visionary/KNYFE/Unity

BHMK:  RA/AZ/Fixer/Wraith

grysqrl:  Naturalist/Fanatic/Setback/Nightmist

Kharnel:  Greatest Legacy/Chrono Ranger/Tempest/Sentinels

Phantaskippy:  Omni-X/Tachyon/Haka/Parse

Environment:  MDP

BlueHairedMeerkat
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(Incidentally: I'm using pre-errata Matriarch. She is gonna be fuuun...)


“You gotta have blue hair."
-Reckless

phantaskippy
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BlueHairedMeerkat wrote:

(Incidentally: I'm using pre-errata Matriarch. She is gonna be fuuun...)

you realize there won't be any on destruction text, since we are using the V5 character cards.

BlueHairedMeerkat
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I do. You underestimate me, sir.


“You gotta have blue hair."
-Reckless

phantaskippy
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I claimed my heroes.

I'll wait for 24 hours until I finalize rosters, or until a fifth signs on.

Kharnel
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Okay, so I read through the first four of these and it seems like a crazy fun time. If the spot is still available, I'd like to give it a whirl:

Grandpa Legacy (main)
The Argent Adept
Tempest
The Sentinels

As for the villain, I was thinking Spite Train, but I need to work on that one a bit.


Iron Legacy did nothing wrong.

grysqrl
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Ok, from what's left, I have randomized Setback, Fanatic, Nightmist, and Naturalist. I'll come up with something using those four. Not sure who the character card will be yet.

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Naturalist is the character card (again...I know).

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Nightmist and setback. . . if you don't worry about the spell numbers Mistbound, Mistform, Heedless Lash and Elder Ring have value, Setback though. . . that could be rough.

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Mistbound would normally be nice, but I think it's going to be less effective against V5, since I can only pick one deck. I thought about Mistform and Elder Ring and opted against because there were other things that I wanted more. Astral Premonition is in, though.

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Actually, I think I'm going to swap in Chrono instead of Argent. And I've got a pretty mean Plague Train deck going (I wanted to do Spite Train but the meanest drug cards all have H) 


Iron Legacy did nothing wrong.

phantaskippy
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plague train is insane, I prefer Iron Legacy/Train myself.

Kharnel
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Well, I'll defer to you since you've built these before and I'm good either way. I imagine Iron Legacy cards make everything more terrifying, lol

phantaskippy wrote:

plague train is insane, I prefer Iron Legacy/Train myself.


Iron Legacy did nothing wrong.

phantaskippy
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Actually disregard that, I was thinking wrong.  IL is chock full of (H) cards, Plague rat is a far better option.

I would request that you leave out the infections, as there will be no built in way to get rid of them.

Kharnel
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Yeah, I didn't include Infections. There are a couple cards that reference searching for infections and playing them, but I figured that part can either be disregarded or effectively just be shuffling the villain deck.


Iron Legacy did nothing wrong.

phantaskippy
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List updated, we will be playing on the MDP.

Please construct your decks, I will send a PM to the two of you that I am building decks for with the cards to remove and replace shortly.

Oaktree
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I look forward to seeing Proliterate mixed with all the additional citizens... I mean comrades!  wink

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Oaktree wrote:

I look forward to seeing Proliterate mixed with all the additional citizens... I mean comrades!  wink

No Citizens, going a very different direction with that, you'll see.

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Hey! Why is Baron Blade wearing one of those silly Guy Fawkes masks?!?

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Since I saw how hard a V-5 game was to follow on the BGG forum I put together a "status block" to show HP for targets and also a list of effects to be taken account for. I will update it and paste it in again after Baron Blade and Expat act.  (And this might be the best way to keep track of the game state.)

ROUND 1 - V is for "Vast Onslaught!"

================= Status Block =====================
Villains (advanced)
Baron Blade        32
  Impulsion Beam     8 (Device)
Friction        26
  Shock Dampeners     9 (Device)
  Stolen Gear         7 (Device)
Ermine            25
Fright Train        35
Proletariat        20
  P Clone         6
  P Clone         6
----------------------------------------------------
Heroes
Expatriette        29
Ra            30
Naturalist        29
Greatest Legacy        30
Omnitron-X        25
----------------------------------------------------
Environment
(none)    
====================================================
Effects:
--[Baron Blade]
At the end of Baron Blade's turn Baron Blade deals the hero target with the lowest HP and himself 2 Melee (Baron Blade)
Reduce damage dealt to DEVICE cards by 2 (Adv Baron Blade)
Reduce damage dealt to Baron Blade by 1  (Genetically Fused Physique)(on-going)
At the end of Baron Blade's turn Baron Blade regains 2 HP (Genetically Fused Physique)(on-going)
Each player cannot play more than 1 hero card per turn (Impulsion Beam)(device)
Each hero cannot use more than 1 power per turn (Impulsion Beam)(device)

--[Friction]
At the end of Friction's turn Friction deals the hero target with the highest HP 1 Melee (Friction)
Reduce damage dealt to Friction by 1 (adv Friction)
Friction is immune to lightning damage (Shock Dampeners)(device)
At the end of Friction's turn play the top card of Friction's deck (Stolen Gear)(device)

--[Ermine]
At the end of Ermine's turn reveal the top card of Ermine's villain deck.  If it is a one-shot, put it in play.  If not, discard it and Ermine deals the hero target with the 2nd lowest HP 2 Melee. (Ermine)
At the start of Ermine's turn, destroy 1 hero on-going card and 1 equipment card (adv Ermine)
At the end of Ermine's turn, discard the top card of each deck (Constant Prattle)

--[Fright Train]
At the end of Fright Train's turn Fright Train deals the hero target with the highest HP 3 Melee (Fright Train)
Increase damage dealt by Fright Train by 1 (adv Fright Train)
Increase damage dealt by Fright Train by 1 (Engine of Destruction)(on-going)
Increase the first damage dealt to Fright Train each turn by 1 (Engine of Destruction)(on-going)

--[Proletariat]
Whenever Proletariat would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP. (Proletariat)
At the end of Proletariat's turn Proletariat deals the hero target with the highest HP 2 Melee (Proletariat)
At the end of Proletariat's turn move a clone card from Proletariat's trash into play. (adv Proletariat)
At the end of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage. (P Clone)
At the end of Proletariat's turn, the clone card deals the hero target with the highest HP 2 Melee (P Clone)

Oaktree
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I figure we might want to delay the pounding momentarily in order to allow for some strategy discussion.  The Impulsion Beam obviously has to go, and then setting priority on other targets and what we have available resource-wise to do so.

Expat's initial hand is: Raptor Bot, Twist the Ether, Assault Rifle, and "For the Greater Good".

(And since this would be known information by Expat's turn Baron Blade's initial card play is "Mobile Defense Platform".)

Kharnel
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Oof, that Impulsion Beam is definitely priority number one.

Legacy's Opening hand: Team Communication, Displaced Armory, Durasteel Chains, Reclaim from the Deep


Iron Legacy did nothing wrong.

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We're missing some starting Ongoing cards. Constant Prattle, Genetically Fused Physique, and Engine of Destruction should be on the list.

Naturalist's starting hand: Brutal Censure, Final Dive, Primal Charge, Cause and Effect

If someone can get one of the devices down to 4 (might be tough with BB's advanced text), I can Final Dive it. Otherwise, I can kill one of the Ongoings. Who do you guys want to focus first?

Kharnel
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He's got the ongoing cards listed under effects, looks like the status block is just for targets. I've got potential for a very productive turn if we can get the Impulsion Beam down, but I'd forgotten about the Advanced bit. We're going to need Ra to lay down some serious hurt for that to be feasible.


Iron Legacy did nothing wrong.

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I see it now. If no one minds, I think it'll be easier to list all of the cards together, regardless of whether they are targets or not. It's a little difficult to tell what's on the board right now.

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Agreed.

Ra's starting hand: Throat Jab, Grease Monkey Fist, Summon Staff, Cold Snap


“You gotta have blue hair."
-Reckless

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BARON BLADE

Baron Blade - 32
Start: Nothing
Play: Mobile Defense Platform
End: Deal 2 melee to Omnitron-X

===================================================

Expatriette - 29

In Hand: Raptor Bot, Twist the Ether, For the Greater Good, Assault Rifle

In Play: (none)
 
Trash:  (none)

-------------------------
Start of Turn:  

Play a Card: Assault Rifle

Power: Assault Rifle - 3 projectile to Fright Train [32]
                       2 projectile to P-Clone A [4]
                       2 projectile to P-Clone B [4]

Draw a Card: Hasty Augmentation

End of Turn:  
   
-------------------------
HP:  29

In Hand: Raptor Bot, Twist the Ether, For the Greater Good, Hasty Augmentation

In Play: Assault Rifle

Trash:

================= Status Block =====================
Villains (advanced)
Baron Blade        32
  Impulsion Beam     8 (Device)
  Mobile Defense Plat    10 (Device)
  Genetically Fused Physique (on-going)
Friction        26
  Shock Dampeners     9 (Device)
  Stolen Gear         7 (Device)
Ermine            25
  Constant Prattle (on-going)
Fright Train        32
  Engine of Destruction (on-going)
Proletariat        20
  P Clone A         4
  P Clone B         4
----------------------------------------------------
Heroes
Expatriette        29
Ra            30
Naturalist        29
Greatest Legacy        30
Omnitron-X        23
----------------------------------------------------
Environment
(none)    
====================================================
Effects:
--[Baron Blade]
At the end of Baron Blade's turn Baron Blade deals the hero target with the lowest HP and himself 2 Melee (Baron Blade)
Reduce damage dealt to DEVICE cards by 2 (Adv Baron Blade)
Reduce damage dealt to Baron Blade by 1  (Genetically Fused Physique)(on-going)
At the end of Baron Blade's turn Baron Blade regains 2 HP (Genetically Fused Physique)(on-going)
Each player cannot play more than 1 hero card per turn (Impulsion Beam)(device)
Each hero cannot use more than 1 power per turn (Impulsion Beam)(device)
Baron Blade is immune to damage (Mobile Defense Platform)(device)

--[Friction]
At the end of Friction's turn Friction deals the hero target with the highest HP 1 Melee (Friction)
Reduce damage dealt to Friction by 1 (adv Friction)
Friction is immune to lightning damage (Shock Dampeners)(device)
At the end of Friction's turn play the top card of Friction's deck (Stolen Gear)(device)

--[Ermine]
At the end of Ermine's turn reveal the top card of Ermine's villain deck.  If it is a one-shot, put it in play.  If not, discard it and Ermine deals the hero target with the 2nd lowest HP 2 Melee. (Ermine)
At the start of Ermine's turn, destroy 1 hero on-going card and 1 equipment card (adv Ermine)
At the end of Ermine's turn, discard the top card of each deck (Constant Prattle)

--[Fright Train]
At the end of Fright Train's turn Fright Train deals the hero target with the highest HP 3 Melee (Fright

Train)
Increase damage dealt by Fright Train by 1 (adv Fright Train)
Increase damage dealt by Fright Train by 1 (Engine of Destruction)(on-going)
Increase the first damage dealt to Fright Train each turn by 1 (Engine of Destruction)(on-going)

--[Proletariat]
Whenever Proletariat would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP. (Proletariat)
At the end of Proletariat's turn Proletariat deals the hero target with the highest HP 2 Melee (Proletariat)
At the end of Proletariat's turn move a clone card from Proletariat's trash into play. (adv Proletariat)
At the end of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage. (P Clone)
At the end of Proletariat's turn, the clone card deals the hero target with the highest HP 2 Melee (P Clone)

 

Comment:

Couldn't get damage past the Device DR, so the options were TtE on a player, or get Assault Rifle into play and start hitting other targets.  I opted for the latter.

BlueHairedMeerkat
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OOH! SORRY! Should have mentioned this earlier, but Friction doesn't start with Shock Dampeners, because they're not in her deck. So, you know, one less target to worry about (for now :P)

 

FRICTION

Start - nothing

Play - Jackdaws, Vultures, Rooks, Jackdaws, Unhealthy Speed - Friction deals each hero target 1 melee damage, none to herself thanks to her DR - Vultures, Vultures, Crows, Unhealthy Speed - Friction deals each hero target 1 melee damage - Rooks, Ravens, Rooks, Crows, Crows, Unhealthy Speed - Friction deals each hero target 1 melee damage - Ravens, Jackdaws, Synergy Surge - Friction deals each villain target 2 lightning damage [net 1 to her, none to BB or his devices, Prot's will redirect to a Clone, 3 to Fright Train], then plays the top card of each villain deck, in turn order. [When it gets to Friction, she will play the Ravens, which is the one card left in her deck, then all the birds she just killed will roll right out again.]

...


“You gotta have blue hair."
-Reckless

grysqrl
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So, Friction needs to die.

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Also, since I get another end-of-turn play from Stolen Gear, post the second card of your villain deck after playing the first so that it can be handled quicker.


“You gotta have blue hair."
-Reckless

phantaskippy
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Seriously Meerkat.  Way to build the deck that makes a convoluted mess even worse.

 

Top card:  Share in the Struggle 2 Clones enter play.

Second card:  Inconceivable Obstruction.

 

*Note:  Inconceivable Obstruction is reworded from Kismet to Proletariat, which means Inconceivable will trigger whenver any Proletariat would be dealt damage.  Including Clone cards start of turn damage.

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I just wish I'd put a Carrion Fields in. Putting out 15 birds and then killing them all with a Synergy Surge would be so much better with revenge damage...


“You gotta have blue hair."
-Reckless

grysqrl
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We need BB's card plays (the first one, at least) from Oaktree. I have Ermine's ready to go.

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Plague Train's two cards are Major Flay and Bestial Vitality.


Iron Legacy did nothing wrong.

Oaktree
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(Sorry for the delay)

Baron Blade's are Powered Remote Turret and Hasten Doom.

(Hasten Doom will cause the play of a MDP.)

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So for Friction's first Synergy Surge we have:

  • BB: Powered Remote Turret (nothing immediate; deals damage later)
  • Friction: A bunch of birds
  • Ermine: Calypso (nothing immediate; steals cards later)
  • Fright Train: Major Flay (nothing immediate; deals damage later)
  • Proletariat: Share in the Struggle --> 2 more Proletariats

 

For her second Synergy Surge:

  • BB: Hasten Doom deals hero targets 2 damage each and plays Mobile Defense Platform
  • Friction: Kills all of the birds and plays them all again
  • Ermine: Run and Gun (hits Ra for 2) --> Run and Gun (hits Legacy for 2) --> Long Con (everyone discards a card and Ermine heals 3)
  • Fright Train: Bestial Vitality (nothing immediate; DR and healing to Fright Train)
  • Proletariat: Inconceivable Obstruction (nothing immediate; annoying damage redirection later)

 

Naturalist discards Primal Charge for Long Con

Oaktree
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Expat will discard Raptor Bot for Long Con.

 

Kharnel
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Legacy discards Durasteel Chains

I'm assuming we're activating the nemesis text? If Visionary counts, Major Flay makes Villain Ongoing cards indestructible 


Iron Legacy did nothing wrong.

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I assume we're just counting the heroes whose cards we're using.

FRICTION

Start - nothing

Play - Jackdaws, Vultures, Rooks, Jackdaws, Unhealthy Speed - Friction deals each hero target 1 melee damage, none to herself thanks to her DR - Vultures, Vultures, Crows, Unhealthy Speed - Friction deals each hero target 1 melee damage - Rooks, Ravens, Rooks, Crows, Crows, Unhealthy Speed - Friction deals each hero target 1 melee damage - Ravens, Jackdaws, Synergy Surge - Friction deals each villain target 2 lightning damage [net 1 to her, none to BB or his devices, Prot's will redirect to a Clone, 3 to Fright Train], then plays the top card of each villain deck, in turn order:

  • Baron Blade plays Powered Remote Turret
  • Friction plays a whole crapton of birds.
  • Ermine plays Calypso.
  • Fright Train plays Major Flay.
  • Proletariat plays Share In The Struggle, bringing out two more Proletariats.

End - A whole crapton of birds, three melee damage to each hero, two lightning damage to each villain, and another Synergy Surge:

  • Baron Blade plays Hasten Doom for two damage to each hero, then plays Mobile Defense Platform.
  • Friction plays BIIIRDS.
  • Ermine runs, guns, hits Ra for 2, runs, guns, hits Legacy for 2, pulls a Long Con; Expat discards Raptor Bot, Ra discards Throat Jab, Legacy discards Durasteel Chains, Naturalist discards Primal Charge, Omnitron-X discards ???.
  • Fright Train plays Bestial Vitality.
  • Protelariat plays Inconceivable Obstruction.

===================================================

Ra - 20

In Hand: Grease Monkey Fist, Summon Staff, Cold Snap

In Play: 

Trash:  Throat Jab

-------------------------
Start of Turn:  

Play a Card: Nope

Power: Nah

Draw a Card: Impale, Dual Crowbars

End of Turn:  
   
-------------------------
HP:  20

In Hand: Grease Monkey Fist, Summon Staff, Impale

In Play: Cold Snap

Trash: Throat Jab

================= Status Block =====================
Villains (advanced)
Baron Blade        32
  Impulsion Beam     8 (Device)

  Mobile Defense Plat    10 (Device)

  Genetically Fused Physique (on-going)

  Powered Remote Turret    7 (Device)

  Mobile Defense Plat    10 (Device)

Friction        24
  Stolen Gear         3 (Device)

Ermine            25
  Constant Prattle (on-going)

  Calypso     9 (Nemesis)

Fright Train        27
  Engine of Destruction (on-going)

  Major Flay     5 (Nemesis)

Proletariat        18
  P Clone C         6
  P Clone D         6

  Inconceivable Obstruction (ongoing)
----------------------------------------------------
Heroes
Expatriette        21
Ra            20
Naturalist        21
Greatest Legacy        20
Omnitron-X        15
----------------------------------------------------
Environment
(none)    
====================================================
Effects:
--[Baron Blade]
At the end of Baron Blade's turn Baron Blade deals the hero target with the lowest HP and himself 2 Melee (Baron Blade)
Reduce damage dealt to DEVICE cards by 2 (Adv Baron Blade)
Reduce damage dealt to Baron Blade by 1  (Genetically Fused Physique)(on-going)
At the end of Baron Blade's turn, Baron Blade regains 2 HP (Genetically Fused Physique)(on-going)

At the end of Baron Blade's turn, Powered Remote Turret deals each hero target 2+(# of MDPs) projectile damage (Powered Remote Turret)(device)
Each player cannot play more than 1 hero card per turn (Impulsion Beam)(device)
Each hero cannot use more than 1 power per turn (Impulsion Beam)(device)
Baron Blade is immune to damage (Mobile Defense Platform)(device)

--[Friction]
At the end of Friction's turn Friction deals the hero target with the highest HP 1 Melee (Friction)
Reduce damage dealt to Friction by 1 (adv Friction)
At the end of Friction's turn play the top card of Friction's deck (Stolen Gear)(device)

--[Ermine]
At the end of Ermine's turn reveal the top card of Ermine's villain deck.  If it is a one-shot, put it in play.  If not, discard it and Ermine deals the hero target with the 2nd lowest HP 2 Melee. (Ermine)
At the start of Ermine's turn, destroy 1 hero on-going card and 1 equipment card (adv Ermine)
At the end of Ermine's turn, discard the top card of each deck (Constant Prattle)

At the end of Ermine's turn, move one hero ongoing card in play to the top of its owner's deck. (Calypso)(nemesis)

Reduce all fire damage by 1. (Calypso)(nemesis)

--[Fright Train]
At the end of Fright Train's turn Fright Train deals the hero target with the highest HP 3 Melee (Fright Train)

Increase damage dealt by Fright Train by 1 (adv Fright Train)
Increase damage dealt by Fright Train by 1 (Engine of Destruction)(on-going)
Increase the first damage dealt to Fright Train each turn by 1 (Engine of Destruction)(on-going)

Reduce damage dealt to Fright Train by 1 (Bestial Vitality)(ongoing)

At the end of Fright Train's turn, Major Flay deas the hero target with the highest HP 2 lightning damage. (Major Flay) (nemesis)

At the end of Fright Train's turn, Fright Train regains 3HP. (Bestial Vitality)(ongoing)

--[Proletariat]
Whenever Proletariat would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP. (Proletariat)
At the end of Proletariat's turn Proletariat deals the hero target with the highest HP 2 Melee (Proletariat)
At the end of Proletariat's turn move a clone card from Proletariat's trash into play. (adv Proletariat)
At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage. (P Clone)
At the end of Proletariat's turn, the clone card deals the hero target with the highest HP 2 Melee (P Clone)

The first time each turn Proletariat would be dealt damage, reveal the top card of the environment deck. If it is a target, put it into play and redirect the damage to it. Else, discard it.


“You gotta have blue hair."
-Reckless

grysqrl
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ERMINE

Start: Destroy Assault Rifle
Play: Sleight of Hand - Omnitron-X puts Ta Moko back on top of his deck; Ermine deals each hero target 1 projectile damage
End:

  • Ermine reveals Sonic Mine, discards it, and punches Legacy for 2
  • Ermine discards the top card of each deck (hers is Armed and Dangerous; Naturalist's is Crafty Assault)
  • Calypso does nothing

===================================================

Naturalist

HP: 20
In Hand: Brutal Censure, Final Dive, Cause and Effect
In Play:
Trash: 
Primal Charge, Crafty Assault
-------------------------
Start: 
Play
: Cause and Effect - destroy Inconceivable Obstruction; deal no damage
Power: Transform - put the Formidable Rhinoceros into play
Draw: End of Days!
End: 
-------------------------
HP:  20
In Hand: Brutal Censure, Final Dive, End of Days
In Play: The Formidable Rhinoceros
Trash:  Primal Charge, Crafty Assault, Cause and Effect
Effects: Reduce damage dealt to the Naturalist by 1

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I'm going to try to clean this up a bit to make it easier to read. Global effects are bolded. If you guys don't like it, I can put it back the other way.

Summary after Ermine and Naturalist

Baron Blade wrote:
Baron Blade - 32
--Genetically Fused Physique (Ongoing)
--Impulsion Beam (Device) - 8
--Mobile Defense Platform (Device) - 10
--Remote Powered Turret (Device) - 7
--Mobile Defense Platform (Device) - 10

Effects:
--At the end of Baron Blade's turn, Baron Blade deals the hero target with the lowest HP and himself 2 melee damage (Baron Blade)
--Reduce damage dealt to Device cards by 2 (Adv. Baron Blade)
--Reduce damage dealt to Baron Blade by 1 (Genetically Fused Physique)
--At the end of Baron Blade's turn, Baron Blade regains 2 HP (Genetically Fused Physique)
--Each player cannot play more than 1 hero card per turn (Impulsion Beam)
--Each hero cannot use more than 1 power per turn (Impulsion Beam)
--Baron Blade is immune to damage (Mobile Defense Platform)
--At the end of Baron Blade's turn, Powered Remote Turret deals each hero target X projectile damage (X = 2 + #MDPs) (Remote Powered Turret)

Friction wrote:
Friction - 24
--Stolen Gear (Device) - 7
--Birds. Lots of birds.

Effects:
--At the end of Friction's turn, Friction deals the hero target with the highest HP 1 melee damage (Friction)
--Reduce damage dealt to Friction by 1 (Adv. Friction)
--At the end of Friction's turn, play the top card of Friction's deck (Stolen Gear)
--At the beginning of Frictions turn, birds are really annoying (Birds. Lots of birds.)

Ermine wrote:
Ermine - 24
--Constant Prattle (Ongoing)
--Calypso (Nemesis) - 9

Effects:
--At the End of Ermine's turn, reveal the top card of Ermine's villain deck. If it is a one-show, put it into play. If not, discard it and Ermine deals the hero target with the second lowest HP 2 melee damage. (Ermine)
--At the start of Ermine's turn, destroy 1 hero ongoing and 1 equipment card. (Adv. Ermine)
--At the end of Ermine's turn, discard the top card of each deck (Constant Prattle)
--At the end of Ermine's turn, move one hero ongoing card in play to the top of its owner's deck. (Calypso)
--Reduce all fire damage by 1. (Calypso)

Fright Train wrote:
Fright Train - 27
--Engine of Destruction (Ongoing)
--Major Flay (Nemesis) - 5
--Bestial Vitality (Ongoing)

Effects:
--At the end of Fright Train's turn, Fright Train deals the hero target with the highest HP 3 melee damage (Fright Train)
--Increase damage dealt by Fright Train by 1 (Adv. Fright Train)
--Increase damage dealt by Fright Train by 1 (Engine of Destruction)
--Increase the first damage dealt to Fright Train each turn by 1 (Engine of Destruction)
--At the end of Fright Train's turn, Major Flay deals the hero target with the highest HP 2 lightning damage (Major Flay)
--Reduce damage dealt to Fright Train by 1 (Bestial Vitality)
--At the end of Fright Train's turn, Fright Train regains 3 HP (Bestial Vitality)

Proletariat wrote:
Proletariat - 20
--Clone C - 4
--Clone D - 4

Effects:
--Whenever Proletariat would be dealt non-psychic damage, redirect that damage to the clone card witht he lowest HP (Proletariat)
--At the end of Proletariat's turn, Proletariat deals the hero target with the highest HP 2 melee damage (Proletariat)
--At the end of Proletariat's turn, move a clone card from Proletariat's trash into play (Adv. Proletariat)
--At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage (Clones)
--At the end of Proletariat's turn, the clone card deals the hero target with the highest HP 2 melee damage (Clones)

Heroes wrote:

Expatriette - 21
Ra - 20
Naturalist - 21
--The Formidable Rhinoceros (Ongoing)
Greatest Legacy - 18
Omnitron-X - 15

Effects:
--Reduce damage dealt to the Naturalist by 1 (Rhino)

Mobile Defense Platform wrote:

<tumbleweed>

 

It is Fright Train / Greatest Legacy's turn.

Kharnel
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Legacy will take the two damage from Ermine. Discards Team Communication from the top of his deck. Fright Train discards Rebuilt to Survive.

 

PLAGUE TRAIN

Start: Nothing
Play:  Last Stop - Thankfully, he is unable to throw a turbolift at us.
End:

  • Fright Train hits the Naturalist for 4 damage (17)
  • Major Flay hits Expatriette for 2 damage. (19)
  • Fright Train heals 3 HP (30)

===================================================

Legacy

HP: 18
In Hand: Team Communication, Displaced Armory, Reclaim from the Deep
In Play:
Trash: 
Durasteel Chains, Team Communication
-------------------------
Start: 
Play
: Reclaim from the Deep - everyone can put a card from the trash on top of their deck. Legacy puts Team Communication and draws it.
Power: Gung-Ho - Omnitron-X regains 1 hp and uses Timeshift on Ra.
Draw: Unique Capabilities
End: 
-------------------------
HP:  18
In Hand:  Team Communication x 2, Displaced Armory, Unique Capabilities
In Play:
Trash:  Durasteel Chains, Reclaim from the Deep
Effects:


Iron Legacy did nothing wrong.

Kharnel
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Gonna pause before the status block, we need to see if something gets lobbed at us or not.

Also, who can do the most with Gung Ho?


Iron Legacy did nothing wrong.

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Also don't forget that someone needs to put a card from hand on top of their deck before tops of decks get discarded.

Also, also, if there are any ties in damage taking, send it to Naturalist since I have DR.

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Top card is MDP Turbolift.

 

Omnitron-X discards Targetting Arrow, Then puts Ta Moko on top, it is discarded.

Proletariat discards Overwhelm the Mighty

Omnitron-X puts Targetting Arrow on top of the deck.

 

Proletariat got hit for 2 to all targets, then put out 2 clones, then hit for 2 again, then gains and loses obstruction before it can be used.

So it should look like

P - 20

p-4

p-4

after all that, right?

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Okay, updated mine to include the Last Stop missing (thankfully) and the damage. For the Gung Ho I'm inclined to either give Expat another shot with the Assault Rifle, or gamble with Omnitronks. Thoughts?


Iron Legacy did nothing wrong.

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Kharnel wrote:

Okay, updated mine to include the Last Stop missing (thankfully) and the damage. For the Gung Ho I'm inclined to either give Expat another shot with the Assault Rifle, or gamble with Omnitronks. Thoughts?

What cards went back on top that are worth playing now?  I don't want targetting arrow until my power phase so I won't hypersonic Friction, since she's helping us more than her with her damage, and Hypersonic won't stop the card playing anyway.

We need to find out what others are reclaiming.

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I'll put Cause and Effect on top of my deck. Ermine will discard it unless I have some way to grab it before my turn.

Assault Rifle was destroyed by Ermine. Ra's power won't do much damage due to Calypso. I can use Rhino power to draw 2 cards or Omni-X can Timeshift someone.

Friction is definitely not helping us. She's giving every villain 2 card plays on each of her turns. I really think we need to kill her as fast as possible.

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Good point with Ermine, I could arrow Friction now if people want, but then she'll be Hypersonic'd, but then I'd be able to fleet of foot before I Hypersonic.

So I guess Timeshifting Myself could be a good strategy here.

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Okay, I'll use Gung Ho on Omnitronks then. I'll have to update the post later, currently on my phone


Iron Legacy did nothing wrong.

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Oh no, I just started typing this out and realized we don't want targetting arrow before my turn, since the +1 damage will end.

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