I've been feeling an itch for another PbF game. Wacky gimics like the deckbuilding game can be fun, but I'd like to run an ordinary game. So here's the lineup (from Spiff's randomizer):
Villain: La Capitan
Heroes:
- Legacy (Humble-Knight)
- Haka (Oaktree)
- Sentinels (cmschex)
- Chrono-Ranger (PlatinumWarlock)
- The Scholar (BlueHairedMeerkat)
Environment: The Final Wasteland
Who's in?
I'm in. I'll take legacy. Starting hand tonight when I can grab my cards
I'll take Haka. Played him yesterday in a marathon 3-hero vs Cosmitron game. Every hero deck reshuffled once and villain deck twice.
Los Sentinels, please
Opening Hand: Unique Capabilities, Restorative Burst, Fling Into Darkness, Dark Delusions
Scholar, please :D
“You gotta have blue hair."
-Reckless
Chrono-Ranger left for me, then? Sure!
Full house, pretty quickly! I'll put up the opening setup soon-ish.
Turn 1
La Capitán
HP: 75
In play: La Paradoja Magnifica: 15
Start of villain turn: No hero ongoing or equipment to destroy. Villain trash and deck is shuffled.
Play a card: Temporal Thief. Take top card of each hero deck: Inspiring Presence, Savage Mana, Fling into Darkness, The Masadah, and Know When to Hold Fast.
La Capitan deals each hero target 1 psychic damage (Legacy 31, Haka 33, Idealist 10, Medico 12, Mainstay 13, Writhe 13, Chrono-Ranger 27, Scholar 28).
End of villain turn: La Capitan deals 4 projectile damage to Haka (29).
La Paradoja Magnifica: play "Walk the Plank!". La Capitan deals 3 psychic damage to Legacy (28). Legacy cannot use powers until start of the villain turn.
HP: 75
In play: La Paradoja Magnifica: 15
Under La Capitán: Inspiring Presence, Savage Mana, Fling into Darkness, The Masadah, Know When to Hold Fast
Trash: Temporal Thief, "Walk the Plank!"
HP Status:
Legacy 28
Haka 29
Sentinels: Idealist 10, Medico 12, Mainstay 13, Writhe 13
Chrono-Ranger 27
Scholar 28
Additional effects: Everyone puts a card under La Capitan. Legacy cannot use powers.
Initial Haka draw:
Elbow Smash, Vitality Surge, Haka of Restoration, Taiaha
From Haka's deck to under LC: Savage Mana
Fling Into Darkness revealed from top of deck, put under LC
Starting Hand : Inspiring Presence, Next Evolution, Surge of Strength, Lead from the front
Inspiring Presence went under La Capitan
Humble Knight, you're up first
OK
Play inspiring presence
Power N/A
Draw Backfist strike
Everyone regains 1hp, all hero damage is +1
Chrono-Ranger's initial draw: The Ultimate Target, Kill on Sight, Hunter and Hunted, Eye on the Prize
Temporal Thief steals: The Masadah
Haka - HP: 30
Play: Elbow Smash the boat for 4 [11]
Power: Crush the boat for 3 [8]
Draw: Haka of Restoration
==
Figure that smashing the boat was more valuable than a few points on LC that she will heal up shortly. And if we're lucky we might take the boat down before the flip, and it'll stay in the trash for a while.
Do we have a preference about a strategy regarding LC herself, and which side of her card we prefer to deal with?
The Sentinels
HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 11
Hand: Unique Capabilities, Fling Into Darkness, Dark Delusions, Restorative Burst
In Play: n/a
Trash: Fling Into Darkness (under La Capitan)
Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)
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Start of Turn:
Play: Unique Capabilities, play Caliginous Form. Draw Dark Delusions, play Flng Into Darkness dealing 4 Melee damage to La Boat (4) and destroying it
Power: Block: All my heroes have -1 damage taken until my next turn
Draw: Unique Capabilities
End of Turn:
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HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 11
Hand: Unique Capabilities, Dark Delusionsx2, Restorative Burst
In Play: Caliginous Form
Trash: Fling Into Darkness (under La Capitan), Fling Into Darkness, Unique Capabilities
Additional Effects: +1 damage dealth (Legacy: Inspiring Presence), -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP
Chrono-Ranger
HP: 28
Hand: The Ultimate Target, Kill on Sight, Hunter and Hunted; Eyes on the Prize
In Play: n/a
Trash: The Masadah (under La Capitan)
Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)
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Start of Turn:
Play: Eye on the Prize. La Capitan takes 2 projectile damage [73], I draw Neuro-Toxin Dart Thrower. I play The Ultimate Target (on La Capitan)
Power: Quick Shot. La Capitan takes 3 projectile damage [70]
Draw: Displaced Armory
End of Turn:
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HP: 28
Hand: Kill on Sight; Hunter and Hunted; Neuro-Toxin Dart Thrower; Displaced Armory
In Play: The Ultimate Target (La Capitan)
Trash: The Masadah (under La Capitan); Eye on the Prize
Additional Effects: +1 damage dealt (Legacy: Inspiring Presence), Chrono-Ranger deals +1 damage to La Capitan. The first time each turn that La Capitan deals damage, Chrono-Ranger may use a power (currently Quick Shot, for 3 projectile damage)
Know When To Hold Fast goes under La Capitan
The Scholar
HP: 29
Hand: Proverbs and Axioms, Keep Moving, Alchemical Redirection, Transmutative Recovery
In Play:
Trash: [Know When To Hold Fast]
Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)
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Start of Turn:
Play:
Power:
Draw: Mortal Form to Energy, Solid to Liquid
End of Turn:
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HP: 29
Hand: Proverbs and Axioms, Keep Moving, Alchemical Redirection, Transmutative Recovery, Solid to Liquid, Mortal Form to Energy
In Play:
Trash: [Know When To Hold Fast]
Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)
“You gotta have blue hair."
-Reckless
Is there a reason everyone is listing Legacy's +1 damage under 'Additional Effects'? Exactly which effects should we list there?
On the BGG play-by-forum games, they been listing all effects together in turn summaries. I find that very hard to read, myself.
The Final Wasteland
Start of environment turn:
Play a card: Amphibious Chupacabra
End of environment turn: Amphibious Chupacabra deals The Idealist 4-1 melee damage (8) and then 1-1 toxic damage (still 8).
In play: Amphibious Chupacabra: 6
Trash:
EDIT: Took Block into account
Turn 2
Curses! You sank my boat! I will get my revenge!
La Capitán
HP: 70
In play:
Start of villain turn: La Capitán flips and regains 5 HP (75).
Play a card: Final Breath
End of villain turn: Final Breath deals 3+1-1 toxic damage to The Idealist (5)
HP: 75
In play: Final Breath 11
Under La Capitán: Inspiring Presence, Savage Mana, Fling into Darkness, The Masadah, Know When to Hold Fast
Trash: Temporal Thief, "Walk the Plank!", La Paradoja Magnifica
Additional effects: Whenever La Capitán would be dealt damage, move a card from under this card to the appropriate trash. If you do, prevent that damage. The first time La Capitán would be dealt damage each round, redirect that damage to the non-villain target with the highest HP.
HP Status: Legacy 29, Haka 30, Sentinels: Idealist 5, Medico 13, Mainstay 14, Writhe 14, Chrono-Ranger 28, Scholar 29
EDIT: Took Block into account
Idealist is being Blocked, she should be at 5 due to -1 damage taken
I copy-pasted CR's turn and thought 'that bit applies to me!' and so didn't delete it. No great reason, really.
“You gotta have blue hair."
-Reckless
Legacy
HP: 29
Hand: Lead from the Front, Surge of Strength, Next Evolution, Back-Fist Strike
In Play: Inspiring Presence
Trash:
Underneath LA: Inspiring Presence
Additional Effects: All hero damage +1 (Inspiring Presence)
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Start of Turn:
Play: Lead from the Front
Power: Galvanize
Draw: Heroic Interception
End of Turn:
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HP: 29
Hand: Surge of Strength, Next Evolution, Back-Fist Strike, Heroic Interception
In Play: Inspiring Presence, Lead from the Front
Trash:
Underneath LA: Inspiring Presence
Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize)
Standing orders: I will take any damage that block will not negate that is done to the Idealist
I think we each list our own effects and the villain may list them at the end too. I get listing the +1 for all of them but it would get long
Yeah, that was my fault for listing it on my turn. Only your own hero effects should be fine. Thanks for the assist Legs!
Haka
HP: 30
Hand: Vitality Surge, Haka of Restoration (x2), Taiaha
In Play: n/a
Trash: Elbow Smash, Savage Mana (under La Capitan)
Additional n/a
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Start of Turn:
Play: Taiaha
Power: Taiaha; 3+2 damage to Final Breath [5]; 3+2 (prevented) to La Capitan
(card underneath her to appropriate trash; Fling Into Darkness unless someone wants something in particular shifted)
Draw: Enduring Intercession
End of Turn:
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HP: 30
Hand: Vitality Surge, Haka of Restoration (x2), Enduring Intercession
In Play: Taiaha
Trash: Savage Mana (under La Capitan), Elbow Smash
Additional Effects: Savaage Mana underneath LC
The cards coming back happen before the redirection
The Sentinels
HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 5
Hand: Unique Capabilities, Dark Delusionsx2, Restorative Burst
In Play: Caliginous Form
Trash: Fling Into Darkness (under La Capitan), Fling Into Darkness, Unique Capabilities
Additional Effects: , -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP
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Start of Turn:
Play: Unique Capabilities, play Aura of Vision. Draw and play Sentinel Tactics,
Power: Telekenitic Jab Final Breath for 2+2 (1). Block, all Sentinels have -1 damage taken
Draw: Horrifying Dichotomy
End of Turn:
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HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 5
Hand: Horrifying Dichotomy, Dark Delusionsx2, Restorative Burst
In Play: Caliginous Form, Aura of Vision, Sentinel Tactics
Trash: Fling Into Darknessx2, Unique Capabilitiesx2
Additional Effects: , -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP, start of turn if Idealist is active 1 player may draw a card
Thank you. :)
Do we want to leave Final Breath for the environment beasts to chew on, or try to take him and them both out?
I'd say let Chupy eat Final Breath and focus on getting La Capitan down to one card so we can pound her next turn
La Capitan should be down an additional card, as I got to hit her for free when she damaged The Idealist. I'm nominating that one to be The Masadah, for ease of play.
Chrono-Ranger
HP: 28
Hand: , Kill on Sight, Hunter and Hunted; NeuroToxin Dart Thrower
In Play: The Ultimate Target (La Capitan)
Trash: The Masadah; Eye on the Prize
Additional Effects:
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Start of Turn:
Play: Displaced Armory: I pull Jim's hat and deal net 3 damage to Final Breath [2].
Jim's Hat play: NeuroToxin Dart Thrower
Power: NeuroToxin Dart Thrower: La Capitan loses a card (pick what you like) and her damage is reduced by -1 till the start of my next turn.
Draw: Temporal Grenade
End of Turn:
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HP: 28
Hand: Kill on Sight; Hunter and Hunted; Temporal Grenade
In Play: The Ultimate Target (La Capitan); Jim's Hat; NeuroToxin Dart Thrower
Trash: The Masadah; Eye on the Prize; Displaced Armory
Additional Effects: Chrono-Ranger deals +1 damage to La Capitan. The first time each turn that La Capitan deals damage, Chrono-Ranger may use a power (currently NeuroToxin Dart Thrower, for 3 projectile damage and -1 damage dealt)
The Scholar draws two; I'll post a full write-up (and the actual cards drawn) later.
“You gotta have blue hair."
-Reckless
FYI, Final Breath was at 1 HP before CR's turn. I propose you use the armory damage on LC and let the Chupycabra kill Final Breath
Gotcha. In that case, consider the Displaced Armory damage against her, which would cause her to lose the same net amount of cards.
So how many cards are left?
She has 3 cards under her
Yes, La Capitan still has Inspiring Presence, Savage Mana, and Know When to Hold Fast under her.
Dpt, it's the environment turn. The Scholar hasn't posted his cards, but that shouldn't affect The Final Wasteland
If I'm counting right, she should only have 2 cards left under her:
She lost one from the Taiaha, one from Displaced Armory, and one from NeuroToxin Dart thrower.
Sorry for the delay, I didn't have my cards with me. I randomly chose to discard Inspiring Presence from under La Capitan.
The Final Wasteland
In play: Amphibious Chupacabra 6
Start of environment turn:
Play a card: [i]Ancient Library
End of environment turn: Amphibious Chupacabra finishes off Final Breath
In play: Amphibious Chupacabra 6, Ancient Library
Trash:
Additional effects: (Ancient Library) At the start of a hero's turn, that hero's player may draw 2 cards. If they do, play the top card of the environment deck.
Turn 3
La Capitán
HP: 75
In play:
Start of villain turn: La Capitán is already at full health.
Play a card: Maria Helena's Revenge
End of villain turn: La Capitán does not flip.
HP: 75
In play: Maria Helena's Revenge
Under La Capitán: Savage Mana, Know When to Hold Fast
Trash: Temporal Thief, "Walk the Plank!", La Paradoja Magnifica, Final Breath
Additional effects: Whenever a villain target is destroyed, La Capitán deals each hero target H-1 psychic damage.
HP Status: Legacy 29; Haka 30; Sentinels: Idealist 5, Medico 13, Mainstay 14, Writhe 14; Chrono-Ranger 28; Scholar 29
I have to say, Maria Helena is being a bit of a push-over this game.
This turn, we shall crush her
Legacy
HP: 29
Hand: Surge of Strength, Next Evolution, Back-Fist Strike, Heroic Interception
In Play:Inspiring Presence, Lead from the Front
Trash:
Underneath LA:
Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize)
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Start of Turn: Galvanize expires
Play: Heroic Interception
Power: Galvanize
Draw: Fortitude
End of Turn:
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HP: 25
Hand: Surge of Strength, Next Evolution, Back-Fist Strike, Fortitude
In Play: Inspiring Presence, Lead from the Front, Heroic Interception
Trash:
Underneath LA:
Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize), All hero targets except Legacy are Immune to Damage
Standing orders: I am not intercepting The Idealist's damage until Heroic Interception is destroyed
Scholar, if you play proverbs and axioms this turn, you still draw 2 but the rest of us can also draw and everyone but me can use a power for free
Nope, this round. If he still wants to draw 2 this round this allows him to and we get to beat on La Capitan while she is vulnerable
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