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Episode 26: La Capitan

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dpt
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Episode 26: La Capitan

I've been feeling an itch for another PbF game. Wacky gimics like the deckbuilding game can be fun, but I'd like to run an ordinary game. So here's the lineup (from Spiff's randomizer):

Villain: La Capitan

Heroes:

  • Legacy (Humble-Knight)
  • Haka (Oaktree)
  • Sentinels (cmschex)
  • Chrono-Ranger (PlatinumWarlock)
  • The Scholar (BlueHairedMeerkat)

Environment: The Final Wasteland

Who's in?


Humble-Knight
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I'm in. I'll take legacy. Starting hand tonight when I can grab my cards

Oaktree
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I'll take Haka.  Played him yesterday in a marathon 3-hero vs Cosmitron game.  Every hero deck reshuffled once and villain deck twice.

cmschex
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Los Sentinels, please

 

Opening Hand: Unique Capabilities, Restorative Burst, Fling Into Darkness, Dark Delusions

BlueHairedMeerkat
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Scholar, please :D


“You gotta have blue hair."
-Reckless

PlatinumWarlock
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Chrono-Ranger left for me, then?  Sure!

dpt
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Full house, pretty quickly! I'll put up the opening setup soon-ish.

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Turn 1

La Capitán

HP: 75

In play: La Paradoja Magnifica: 15


Start of villain turn: No hero ongoing or equipment to destroy. Villain trash and deck is shuffled.

Play a card: Temporal Thief. Take top card of each hero deck: Inspiring Presence, Savage Mana, Fling into Darkness, The Masadah, and Know When to Hold Fast.
La Capitan deals each hero target 1 psychic damage (Legacy 31, Haka 33, Idealist 10, Medico 12, Mainstay 13, Writhe 13, Chrono-Ranger 27, Scholar 28).

End of villain turn: La Capitan deals 4 projectile damage to Haka (29).
La Paradoja Magnifica: play "Walk the Plank!". La Capitan deals 3 psychic damage to Legacy (28). Legacy cannot use powers until start of the villain turn.


HP: 75

In play: La Paradoja Magnifica: 15

Under La Capitán: Inspiring Presence, Savage Mana, Fling into Darkness, The Masadah, Know When to Hold Fast

Trash: Temporal Thief, "Walk the Plank!"

HP Status:
Legacy 28
Haka 29
Sentinels: Idealist 10, Medico 12, Mainstay 13, Writhe 13
Chrono-Ranger 27
Scholar 28

Additional effects: Everyone puts a card under La Capitan. Legacy cannot use powers.

Oaktree
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Initial Haka draw:

Elbow Smash, Vitality Surge, Haka of Restoration, Taiaha

From Haka's deck to under LC: Savage Mana

cmschex
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Fling Into Darkness revealed from top of deck, put under LC

Humble-Knight
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Starting Hand : Inspiring Presence, Next Evolution, Surge of Strength, Lead from the front

Inspiring Presence went under La Capitan

cmschex
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Humble Knight, you're up first

Humble-Knight
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OK

Play inspiring presence

Power N/A

Draw Backfist strike

 

Everyone regains 1hp, all hero damage is +1

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Chrono-Ranger's initial draw:  The Ultimate Target, Kill on Sight, Hunter and Hunted, Eye on the Prize

Temporal Thief steals: The Masadah

Oaktree
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Haka - HP: 30

Play: Elbow Smash the boat for 4 [11]

Power: Crush the boat for 3 [8]

Draw: Haka of Restoration

==

Figure that smashing the boat was more valuable than a few points on LC that she will heal up shortly.  And if we're lucky we might take the boat down before the flip, and it'll stay in the trash for a while.

Do we have a preference about a strategy regarding LC herself, and which side of her card we prefer to deal with?

cmschex
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The Sentinels

 

HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 11

Hand: Unique Capabilities, Fling Into Darkness, Dark Delusions, Restorative Burst

In Play: n/a

Trash: Fling Into Darkness (under La Capitan)

Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)

 

-----------------------------------------------------------------------------------------------------------------------------

 

Start of Turn:

Play: Unique Capabilities, play Caliginous Form.  Draw Dark Delusions, play Flng Into Darkness dealing 4 Melee damage to La Boat (4) and destroying it

Power:  Block: All my heroes have -1 damage taken until my next turn

Draw: Unique Capabilities

End of Turn:

 

-----------------------------------------------------------------------------------------------------------------------------

 

HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 11

Hand: Unique Capabilities, Dark Delusionsx2, Restorative Burst

In Play: Caliginous Form

Trash: Fling Into Darkness (under La Capitan), Fling Into Darkness, Unique Capabilities

Additional Effects:  +1 damage dealth (Legacy: Inspiring Presence), -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP

 

 

PlatinumWarlock
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Chrono-Ranger

 

HP: 28

Hand: The Ultimate Target, Kill on Sight, Hunter and Hunted; Eyes on the Prize

In Play: n/a

Trash: The Masadah (under La Capitan)

Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)

 

-----------------------------------------------------------------------------------------------------------------------------

 

Start of Turn:

Play: Eye on the Prize.  La Capitan takes 2 projectile damage [73], I draw Neuro-Toxin Dart Thrower.  I play The Ultimate Target (on La Capitan) 

Power:  Quick Shot.  La Capitan takes 3 projectile damage [70]

Draw: Displaced Armory

End of Turn:

 

-----------------------------------------------------------------------------------------------------------------------------

 

HP: 28

Hand: Kill on Sight; Hunter and Hunted; Neuro-Toxin Dart Thrower; Displaced Armory

In Play: The Ultimate Target (La Capitan)

Trash: The Masadah (under La Capitan); Eye on the Prize

Additional Effects:  +1 damage dealt (Legacy: Inspiring Presence), Chrono-Ranger deals +1 damage to La Capitan.  The first time each turn that La Capitan deals damage, Chrono-Ranger may use a power (currently Quick Shot, for 3 projectile damage)

BlueHairedMeerkat
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Know When To Hold Fast goes under La Capitan

The Scholar

HP: 29

Hand: Proverbs and Axioms, Keep Moving, Alchemical Redirection, Transmutative Recovery

In Play:

Trash: [Know When To Hold Fast]

Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)

-----------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play: 

Power:  

Draw: Mortal Form to Energy, Solid to Liquid

End of Turn:

-----------------------------------------------------------------------------------------------------------------------------

HP: 29

Hand: Proverbs and Axioms, Keep Moving, Alchemical Redirection, Transmutative Recovery, Solid to Liquid, Mortal Form to Energy

In Play:

Trash: [Know When To Hold Fast]

Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)


“You gotta have blue hair."
-Reckless

dpt
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Is there a reason everyone is listing Legacy's +1 damage under 'Additional Effects'? Exactly which effects should we list there?

On the BGG play-by-forum games, they been listing all effects together in turn summaries. I find that very hard to read, myself.

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The Final Wasteland
Start of environment turn:

Play a card: Amphibious Chupacabra

End of environment turn: Amphibious Chupacabra deals The Idealist 4-1 melee damage (8) and then 1-1 toxic damage (still 8).


In play: Amphibious Chupacabra: 6

Trash:


EDIT: Took Block into account

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Turn 2
Curses! You sank my boat! I will get my revenge!

La Capitán

HP: 70

In play:


Start of villain turn: La Capitán flips and regains 5 HP (75).

Play a card: Final Breath

End of villain turn: Final Breath deals 3+1-1 toxic damage to The Idealist (5)


HP: 75

In play: Final Breath 11

Under La Capitán: Inspiring Presence, Savage Mana, Fling into Darkness, The Masadah, Know When to Hold Fast

Trash: Temporal Thief, "Walk the Plank!", La Paradoja Magnifica

Additional effects: Whenever La Capitán would be dealt damage, move a card from under this card to the appropriate trash. If you do, prevent that damage. The first time La Capitán would be dealt damage each round, redirect that damage to the non-villain target with the highest HP.


HP Status: Legacy 29, Haka 30, Sentinels: Idealist 5, Medico 13, Mainstay 14, Writhe 14, Chrono-Ranger 28, Scholar 29


EDIT: Took Block into account

cmschex
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Idealist is being Blocked, she should be at 5 due to -1 damage taken

BlueHairedMeerkat
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dpt wrote:

Is there a reason everyone is listing Legacy's +1 damage under 'Additional Effects'? Exactly which effects should we list there?

I copy-pasted CR's turn and thought 'that bit applies to me!' and so didn't delete it. No great reason, really.


“You gotta have blue hair."
-Reckless

Humble-Knight
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Legacy 

HP: 29 

Hand: Lead from the Front, Surge of Strength, Next Evolution, Back-Fist Strike 

In Play: Inspiring Presence 

Trash: 

Underneath LA: Inspiring Presence

Additional Effects: All hero damage +1 (Inspiring Presence)

----------------------------------------------------------------------------------------------------------------------------- 

Start of Turn: 

Play: Lead from the Front 

Power: Galvanize 

 Draw: Heroic Interception 

End of Turn: 

----------------------------------------------------------------------------------------------------------------------------- 

HP: 29 

Hand: Surge of Strength, Next Evolution, Back-Fist Strike, Heroic Interception 

In Play: Inspiring Presence, Lead from the Front 

Trash: 

Underneath LA: Inspiring Presence 

Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize)

 

Standing orders: I will take any damage that block will not negate that is done to the Idealist

Humble-Knight
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I think we each list our own effects and the villain may list them at the end too. I get listing the +1 for all of them but it would get long

cmschex
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Yeah, that was my fault for listing it on my turn.  Only your own hero effects should be fine.  Thanks for the assist Legs!

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cmschex wrote:
Idealist is being Blocked, she should be at 5 due to -1 damage taken
Thanks! Fixed.
Oaktree
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Haka

HP: 30

Hand: Vitality Surge, Haka of Restoration (x2), Taiaha

In Play: n/a

Trash: Elbow Smash, Savage Mana (under La Capitan)

Additional n/a
-----------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play: Taiaha

Power:  Taiaha; 3+2 damage to Final Breath [5]; 3+2 (prevented) to La Capitan
        (card underneath her to appropriate trash; Fling Into Darkness unless someone wants something in particular shifted)

Draw: Enduring Intercession

End of Turn:

-----------------------------------------------------------------------------------------------------------------------------
HP: 30

Hand: Vitality Surge, Haka of Restoration (x2), Enduring Intercession

In Play: Taiaha

Trash: Savage Mana (under La Capitan), Elbow Smash

Additional Effects:  Savaage Mana underneath LC

cmschex
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The cards coming back happen before the redirection

cmschex
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The Sentinels

 

HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 5

Hand: Unique Capabilities, Dark Delusionsx2, Restorative Burst

In Play: Caliginous Form

Trash: Fling Into Darkness (under La Capitan), Fling Into Darkness, Unique Capabilities

Additional Effects:  , -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP

 

-----------------------------------------------------------------------------------------------------------------------------

 

Start of Turn:

Play: Unique Capabilities, play Aura of Vision.  Draw and play Sentinel Tactics, 

Power:  Telekenitic Jab Final Breath for 2+2 (1).  Block, all Sentinels have -1 damage taken

Draw: Horrifying Dichotomy

End of Turn:

 

-----------------------------------------------------------------------------------------------------------------------------

 

HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 5

Hand: Horrifying Dichotomy, Dark Delusionsx2, Restorative Burst

In Play: Caliginous Form, Aura of Vision, Sentinel Tactics

Trash: Fling Into Darknessx2, Unique Capabilitiesx2

Additional Effects:  , -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP, start of turn if Idealist is active 1 player may draw a card

 

dpt
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cmschex wrote:
Additional Effects:  , -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP 
You're forgetting Aura of Vision here.
Oaktree
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cmschex wrote:

The cards coming back happen before the redirection

Thank you.  :)

Do we want to leave Final Breath for the environment beasts to chew on, or try to take him and them both out?

 

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I'd say let Chupy eat Final Breath and focus on getting La Capitan down to one card so we can pound her next turn

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La Capitan should be down an additional card, as I got to hit her for free when she damaged The Idealist.  I'm nominating that one to be The Masadah, for ease of play.

Chrono-Ranger

HP: 28

Hand: , Kill on Sight, Hunter and Hunted; NeuroToxin Dart Thrower

In Play: The Ultimate Target (La Capitan)

Trash: The Masadah; Eye on the Prize

Additional Effects: 

-----------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play:  Displaced Armory:  I pull Jim's hat and deal net 3 damage to Final Breath [2]. 

Jim's Hat play:  NeuroToxin Dart Thrower

Power:  NeuroToxin Dart Thrower:  La Capitan loses a card (pick what you like) and her damage is reduced by -1 till the start of my next turn.

Draw:  Temporal Grenade

End of Turn:

-----------------------------------------------------------------------------------------------------------------------------

HP: 28

Hand: Kill on Sight; Hunter and Hunted; Temporal Grenade

In Play: The Ultimate Target (La Capitan); Jim's Hat; NeuroToxin Dart Thrower

Trash: The Masadah; Eye on the Prize; Displaced Armory

Additional Effects:   Chrono-Ranger deals +1 damage to La Capitan.  The first time each turn that La Capitan deals damage, Chrono-Ranger may use a power (currently NeuroToxin Dart Thrower, for 3 projectile damage and -1 damage dealt)

BlueHairedMeerkat
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The Scholar draws two; I'll post a full write-up (and the actual cards drawn) later.


“You gotta have blue hair."
-Reckless

cmschex
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FYI, Final Breath was at 1 HP before CR's turn.  I propose you use the armory damage on LC and let the Chupycabra kill Final Breath

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PlatinumWarlock wrote:
La Capitan should be down an additional card, as I got to hit her for free when she damaged The Idealist.  I'm nominating that one to be The Masadah, for ease of play.
She never damaged The Idealist, it was Final Breath who hit her. La Capitan didn't do any damage on her turn.
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Gotcha.  In that case, consider the Displaced Armory damage against her, which would cause her to lose the same net amount of cards.

Humble-Knight
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So how many cards are left?

 

cmschex
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She has 3 cards under her

dpt
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Yes, La Capitan still has Inspiring Presence, Savage Mana, and Know When to Hold Fast under her.

Humble-Knight
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Dpt, it's the environment turn. The Scholar hasn't posted his cards, but that shouldn't affect The Final Wasteland

PlatinumWarlock
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If I'm counting right, she should only have 2 cards left under her:

She lost one from the Taiaha, one from Displaced Armory, and one from NeuroToxin Dart thrower.

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Sorry for the delay, I didn't have my cards with me. I randomly chose to discard Inspiring Presence from under La Capitan.

The Final Wasteland

In play: Amphibious Chupacabra 6


Start of environment turn:

Play a card: [i]Ancient Library

End of environment turn: Amphibious Chupacabra finishes off Final Breath


In play: Amphibious Chupacabra 6, Ancient Library

Trash:

Additional effects: (Ancient Library) At the start of a hero's turn, that hero's player may draw 2 cards. If they do, play the top card of the environment deck.

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Turn 3
 
La Capitán
 
HP: 75
 
In play:
 



Start of villain turn: La Capitán is already at full health.
 
Play a card: Maria Helena's Revenge
 
End of villain turn: La Capitán does not flip.
 


HP: 75
 
In play: Maria Helena's Revenge
 
Under La Capitán: Savage Mana, Know When to Hold Fast
 
Trash: Temporal Thief, "Walk the Plank!", La Paradoja Magnifica, Final Breath
 
Additional effects: Whenever a villain target is destroyed, La Capitán deals each hero target H-1 psychic damage.
 


HP Status: Legacy 29; Haka 30; Sentinels: Idealist 5, Medico 13, Mainstay 14, Writhe 14; Chrono-Ranger 28; Scholar 29
 
dpt
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I have to say, Maria Helena is being a bit of a push-over this game.

cmschex
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This turn, we shall crush her

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Legacy 
HP: 29 
Hand:  Surge of Strength, Next Evolution, Back-Fist Strike, Heroic Interception 
In Play:Inspiring Presence, Lead from the Front
Trash: 
Underneath LA: 
Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize)
----------------------------------------------------------------------------------------------------------------------------- 
Start of Turn:  Galvanize expires
Play:  Heroic Interception
Power: Galvanize
 Draw:  Fortitude
End of Turn: 
----------------------------------------------------------------------------------------------------------------------------- 
HP: 25 
Hand: Surge of Strength, Next Evolution, Back-Fist Strike, Fortitude 
In Play: Inspiring Presence, Lead from the Front, Heroic Interception 
Trash: 
Underneath LA:  
Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize), All hero targets except Legacy are Immune to Damage
 Standing orders: I am not intercepting The Idealist's damage until Heroic Interception is destroyed

Humble-Knight
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Scholar, if you play proverbs and axioms this turn, you still draw 2 but the rest of us can also draw and everyone but me can use a power for free

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Humble-Knight wrote:
Scholar, if you play proverbs and axioms this turn, you still draw 2 but the rest of us can also draw and everyone but me can use a power for free
Do you mean last turn (Turn 2)? I think it's too late to go back and do that.
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Nope, this round. If he still wants to draw 2 this round this allows him to and we get to beat on La Capitan while she is vulnerable

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