End: Ermine reveals The Seer, who is discarded. Ermine deals 2 melee damage to any one hero except The Visionary.
Constant Prattle discards the following cards from villain and turn decks, in order: Negation Bands, Synergy Surge (y'all got lucky!), Uncatchable, Proletariat, Plow Through, and Giant Mutated Specimen.
Impromptu Heist attempts to destroy one hero Ongoing or Equipment card.
-----
Current Game Status:
Current Ongoing Effects: - Increase damage dealt to Tachyon by Friction by 1. - Increase damage dealt to Friction by Tachyon by 1. - Increase damage dealt to Bunker by Fright Train by 1. - Increase damage dealt to Fright Train by Bunker by 1. - Each player cannot play more than 1 card per turn - Each Hero cannot use more than 1 power per turn - When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP - Increase damage dealt by Fright Train by 1 (Advanced mode) - The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage. - Reduce damage dealt to Bunker by 1. - Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
I can lose Subdominant since I can drop Inventive Preparation and let Expat shoot some stuff. I'll also take the damage. Discard Telamon's Lyra from the top of my deck
Lol, well, knowing that Overwhelm the Mighty has happened, I would have AA take the damage. But that's a bit cheap, so let's say I volunteered to take the Ermine damage.
Lol, well, knowing that Overwhelm the Mighty has happened, I would have AA take the damage. But that's a bit cheap, so let's say I volunteered to take the Ermine damage.
The net effect of this (so far) is the following HP totals: Vis 17, Expat, TLT, and AA at 20 each, Bunker 19 with one hit from a Proletariat left to assign. Either Expat, AA, or TLT gets hit one more time before the Proles begin their end-of-turn assault.
It's not one or the other (I dont have my deck in front of me). If Assault Rifle is out on my turn I can either give whoever wants a power play a power or start healing everyone
Either the Heavy Plating or Assault Rifle has to go. Also, I had volunteered to take the Ermine damage, so I think we can honor that without feeling cheap since it happened before Prole's turn was played
I can lose the Heavy Plating if needed, since I have another. I was hoping to get Recharge Mode out this turn so I could soak a bit more, but I'll defer to the group.
OK.... Sorry for the delay; the afternoon turned out to be busier than expected.
At the end of Proletariat's turn, the clones all beatup on people. Everybody but Visionary gets hit once; then either Tachyon or AA takes the last hit.
---
Current Game Status:
Current Ongoing Effects: - Increase damage dealt to Tachyon by Friction by 1. - Increase damage dealt to Friction by Tachyon by 1. - Increase damage dealt to Bunker by Fright Train by 1. - Increase damage dealt to Fright Train by Bunker by 1. - Each player cannot play more than 1 card per turn - Each Hero cannot use more than 1 power per turn - When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP - Increase damage dealt by Fright Train by 1 (Advanced mode) - The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage. - Reduce damage dealt to Bunker by 1. - Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
HP: 17 Hand: External Combustion, Grenade Launcher, Recharge Mode, Ammo Drop, Adhesive Foam Grenade, Omni Cannon, Upgrade Mode x 2 Play: Heavy Plating Trash: Maintenance Unit, Heavy Plating, Gatling Gun Effects: Reduce damage dealt to Bunker by 1
Think you could throw down External Combustion next round? Between Psychic Maelstrom and External Combustion, we could really start to clear the board!
Notes: I had the destroyed Subtle Diversion in the right pile and missed updating it in the file; same applies to the Impromptu Heist. I think the master status is correct now. Sorry about the extreme delay; yesterday was crazy busy until at least an hour after the kids were in bed, by which point in time I was just wiped out.
Fright Train's turn:
Start: Nothing
Play: Plow Through. Fright Train deals 3 melee damage to Argent Adept (unless I've mixed up which players had AA and TLT), then 3 melee damage to either Visionary or Expat, or else 4 melee damage to Bunker.
End: Fright Train deals 4 melee damage to TLT (same assumption as above re: players and characters).
-----
Current Game Status:
Current Ongoing Effects: - Increase damage dealt to Tachyon by Friction by 1. - Increase damage dealt to Friction by Tachyon by 1. - Increase damage dealt to Bunker by Fright Train by 1. - Increase damage dealt to Fright Train by Bunker by 1. - Each player cannot play more than 1 card per turn - Each Hero cannot use more than 1 power per turn - When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP - Increase damage dealt by Fright Train by 1 (Advanced mode) - The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage. - Reduce damage dealt to Bunker by 1. - Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Think we're on the environment turn. I'm going to be out of town for a few days, so I may not update for a bit if we get to my turn. Apologies in advance.
Yep, we are. I had a crazy busy last few days, with my son having a half-day Friday and then a full weekend of stuff (mostly householdy, but also some end-of-term cram grading).
Time Cataclysm:
Start: Nothing
Play: Rift in Time
End: Play Surprise Shopping Trip
----
Baron Blade:
Start: Nothing
Play: Citizen Slash (deal 1 melee damage to all targets)
End: Baron Blade deals 2 melee damage to himself [25] and to the Argent Adept [10]. Citizen Slash deals 2 psychic damage to either Bunker or Visionary.
-----
Current Game Status:
Current Ongoing Effects: - Increase damage dealt to Tachyon by Friction by 1. - Increase damage dealt to Friction by Tachyon by 1. - Increase damage dealt to Bunker by Fright Train by 1. - Increase damage dealt to Fright Train by Bunker by 1. - Each player cannot play more than 1 card per turn - Each Hero cannot use more than 1 power per turn - When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP - Increase damage dealt by Fright Train by 1 (Advanced mode) - The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage. - Reduce damage dealt to Bunker by 1. - Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
How is Fright Train at 35 hp? He should have taken some from my last Psychic Maelstrom (at least 3), plus damage from the Surprise Shopping Trip on Baron Blade's turn (at least 2), leaving him at 30 before my turn.
For future reference, if a villain attempts to destroy an Ongoing of ours, feel free to take Mental Divergence. As of the end of my turn, there are no more villain ongoings on the board aside from Rebuilt to Survive, which is probably better left in play!
In other news...my turn!
The Visionary
HP: 16 Hand: Foresight, Decoy Projection, Precognition; Psychic Maelstrom; Wrest the Mind Play: Mental Divergence Trash: Mass Levitation; Psychic Maelstrom; Cerebral Hemmorhage; Mental Divergence Effects:
Start: Play: Psychic Maelstrom: Surprise Shopping Trip deals 1 melee damage to all targets, then I deal 2 psychic damage to all targets. (Remember, Fright Train takes +1 damage from the first instance and Proletariat actually does take the psychic damage.) Power: Mental Divergence: I destroy Constant Prattle Draw: Suggestion End:
Late night posting - misread Rebuilt to Survive as healing him at the end of every turn, not just every villain turn. (He does heal at the end of BB's turn, though.) Also, the +1 to the first instance for Fright Train came from Engine of Destruction, which has been destroyed. He therefore takes the 3 damage from SST and Psychic Maelstrom.
Visionary takes 1 energy damage from Highbrow when Psychic Maelstrom enters play.
Bunker, didn't you lose Heavy Plating to the Impromptu Heist?
---
Friction's turn:
Start: Play
Play: Surge Strike (1 melee damage to all targets). Friction deals 5 lightning damage to Bunker [9]
End: Friction deals 1 melee damage to Visionary [11]
Argentium deals 1 projectile damage to either Bunker or AA [8]
Fright Train heals 1 HP (Rebuilt to Survive) [32]
-----
Current Game Status:
Current Ongoing Effects: - Increase damage dealt to Tachyon by Friction by 1. - Increase damage dealt to Friction by Tachyon by 1. - Increase damage dealt to Bunker by Fright Train by 1. - Increase damage dealt to Fright Train by Bunker by 1. - Each player cannot play more than 1 card per turn - Each Hero cannot use more than 1 power per turn - When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP - Increase damage dealt by Fright Train by 1 (Advanced mode) - The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage. - Reduce damage dealt to Bunker by 1. - Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Play a card: RPG Launcher. Suprise Shopping Trip deals 1 damage to everyone except Bunker. Destroy Surprise Shopping Trip. Expatriette deals 2 fire damage to Friction (3) and Proletariat (4).
Use a power: Assault Rifle. Deal 2 projectile damage to Friction (1), Proletariat (2), and Ermine (13).
Yes to all of the above. End-of-semester grading blitz now accomplished; should be back to daily-ish updates.
Ermine's Turn:
Start: Nothing
Play: Tantrum
End: Ermine reveals Equity, who is discarded. Ermine deals 2 melee damage to one of Visionary, TLT, or Expat
Fright Train regains 1 HP [32]
Tantrum tries to destroy an environment card but can't.
----
Current Game Status:
Current Ongoing Effects: - Increase damage dealt to Tachyon by Friction by 1. - Increase damage dealt to Friction by Tachyon by 1. - Increase damage dealt to Bunker by Fright Train by 1. - Increase damage dealt to Fright Train by Bunker by 1. - Each player cannot play more than 1 card per turn - Each Hero cannot use more than 1 power per turn - When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP - Increase damage dealt by Fright Train by 1 (Advanced mode) - The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage. - Reduce damage dealt to Bunker by 1. - Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Ex-Patriette
HP: 21
Hand: RPG Launcher, RPG Launcher, Arsenal Access, "Prejudice", Tactical Shotgun
In play: Assault Rifle
Start of hero turn:
Play a card: RPG Launcher. Destroy Crushing Hallway. Deal 2 fire damage to Impulsion Beam #2 (6) and Friction (17).
Use a power: Assualt Rifle. Deal 2 projectile damage to Friction (15), Impulsion Beam #2 (4), and Impulsion Beam #1 (X).
Draw a card: Liquid Nitrogen Rounds
End of hero turn:
HP: 21
Hand: RPG Launcher, Arsenal Access, "Prejudice", Tactical Shotgun, Liquid Nitrogen Rounds
In play: Assault Rifle
Trash: Hairtrigger Reflexes, RPG Launcher
Don't you get a third target with Assault Rifle?
If we can get the beam down to two or less on my turn, I can let Viz Maelstrom it or Tachyon Sucker Punch it
Ermine:
Start: Nothing
Play: Impromptu Heist
End: Ermine reveals The Seer, who is discarded. Ermine deals 2 melee damage to any one hero except The Visionary.
Constant Prattle discards the following cards from villain and turn decks, in order: Negation Bands, Synergy Surge (y'all got lucky!), Uncatchable, Proletariat, Plow Through, and Giant Mutated Specimen.
Impromptu Heist attempts to destroy one hero Ongoing or Equipment card.
-----
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 28/32
Cards in Play: Impulsion Beam (4/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade, Impulsion Beam
Visionary: 17/26 HP
Friction
HP: 15/26
Cards in Play: Shock Dampeners (7/9 HP), Stolen Gear (5/7 HP), Argentium (6/8 HP), Highbrow (4/6 HP)
Trash: Unhealthy Speed, Surge Strike, Unhealthy Speed, Unchecked Acceleration
Expatriette: 21/29 HP
Ermine
HP: 23/25
Cards in Play: Constant Prattle, Subtle Diversion, Impromptu Heist
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 21/28 HP
Proletariat
HP: 14/20
Cards in Play: Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 21/28 HP
Fright Train
HP: 33/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 21/24 HP
-----
Who is taking damage from Ermine?
What Hero Ongoing or Equipment card is being destroyed by Impromptu Heist?
I can lose Subdominant since I can drop Inventive Preparation and let Expat shoot some stuff. I'll also take the damage. Discard Telamon's Lyra from the top of my deck
Tachyon discards Lightning reflexes. I believe Bunker claimed the damage where ties are concerned (though probably not against Fright Train).
Tachyon
HP: 21
Hand: HUD Goggles, Fleet of Foot, Nimble Strike, Sucker Punch, Research Grant
Play:
Trash: Blinding Speed, Nimble Strike, Lightning Reflexes
Effects:
-------------------------------------------------
Start:
Play: Nimble Strike - deal 2 melee damage to Friction [13] and draw HUD Goggles
Power: Team Leader - everyone draw a card (Accelerated Assault)
Draw: Hypersonic Assault!
End:
-------------------------------------------------
HP: 21
Hand: HUD Goggles (2), Accelerated Assault, Fleet of Foot, Hypersonic Assault, Sucker Punch, Research Grant
Play:
Trash: Blinding Speed, Nimble Strike (2), Lightning Reflexes
Effects: Tachyon is fast. Like really fast.
I knew Bunker was claiming all the 1-damage instances, but wanted to let people speak up about more than that.
Proletariat:
Start: the Proletariat character card takes 4 psychic damage (one from each clone)
Play: Overwhelm the Mighty. (Pausing to confirm whether Bunker or AA took damage from Ermine).
Lol, well, knowing that Overwhelm the Mighty has happened, I would have AA take the damage. But that's a bit cheap, so let's say I volunteered to take the Ermine damage.
Iron Legacy did nothing wrong.
The net effect of this (so far) is the following HP totals: Vis 17, Expat, TLT, and AA at 20 each, Bunker 19 with one hit from a Proletariat left to assign. Either Expat, AA, or TLT gets hit one more time before the Proles begin their end-of-turn assault.
Impromptu Heist destroys 1 Ongoing and 1 Equipment, so we need to lose another card as well. I could drop my Assault Rifle, perhaps.
It's not one or the other (I dont have my deck in front of me). If Assault Rifle is out on my turn I can either give whoever wants a power play a power or start healing everyone
I'll confirm that it's AND, not OR. My mis-transcriptions earlier.
I'd prefer to keep Mental Divergence if at all possible, so that I can keep destroying these ongoings.
Either the Heavy Plating or Assault Rifle has to go. Also, I had volunteered to take the Ermine damage, so I think we can honor that without feeling cheap since it happened before Prole's turn was played
I can lose the Heavy Plating if needed, since I have another. I was hoping to get Recharge Mode out this turn so I could soak a bit more, but I'll defer to the group.
Iron Legacy did nothing wrong.
If Argent Adept was planning to give me a power use, maybe I should hang on to the Assault Rifle.
Ok, let's scrap the Heavy Plating then.
Iron Legacy did nothing wrong.
Ex-Patriette discarded Assault Rifle from her deck for Constant Prattle, then drew Hairtrigger Reflexes from Team Leader.
I also meant to volunteer to take the damage from Overwhelm the Mighty. It doesn't matter very much, I don't think.
OK.... Sorry for the delay; the afternoon turned out to be busier than expected.
At the end of Proletariat's turn, the clones all beatup on people. Everybody but Visionary gets hit once; then either Tachyon or AA takes the last hit.
---
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 28/32
Cards in Play: Impulsion Beam (4/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade, Impulsion Beam
Visionary: 17/26 HP
Friction
HP: 13/26
Cards in Play: Shock Dampeners (7/9 HP), Stolen Gear (5/7 HP), Argentium (6/8 HP), Highbrow (4/6 HP)
Trash: Unhealthy Speed, Surge Strike, Unhealthy Speed, Unchecked Acceleration
Expatriette: 17/29 HP
Ermine
HP: 23/25
Cards in Play: Constant Prattle, Subtle Diversion, Impromptu Heist
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 18/28 HP
Proletariat
HP: 10/20
Cards in Play: Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 17/28 HP
Fright Train
HP: 33/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 18/24 HP
Either AA or Tachyon takes one more hit from Proletariat, and then it's Bunker's turn.
I'll take the extra
Ermine should not have Subtle Diversion in play; I destroyed that with Mental Divergence on my second turn.
I lost another copy of Mental Divergence to Constant Prattle and drew Wrest the Mind from Team Leader.
Doesn't Impromptu Heist get destroyed after it successfully destroys some of our cards?
Bunker discards Gatling Gun from Constant Prattle, draws Omni Cannon from TLT.
Bunker
HP: 17
Hand: External Combustion, Grenade Launcher, Recharge Mode, Heavy Plating, Ammo Drop, Adhesive Foam Grenade, Omni Cannon
Play:
Trash: Maintenance Unit, Heavy Plating, Gatling Gun
Effects:
-------------------------------------------------
Start:
Play: Heavy Plating
Power: Initialize: Draw Upgrade Mode
Draw: Upgrade Mode
End:
-------------------------------------------------
HP: 17
Hand: External Combustion, Grenade Launcher, Recharge Mode, Ammo Drop, Adhesive Foam Grenade, Omni Cannon, Upgrade Mode x 2
Play: Heavy Plating
Trash: Maintenance Unit, Heavy Plating, Gatling Gun
Effects: Reduce damage dealt to Bunker by 1
Iron Legacy did nothing wrong.
Think you could throw down External Combustion next round? Between Psychic Maelstrom and External Combustion, we could really start to clear the board!
Absolutely! I was just getting nervous about the amount of damage flying around and wanted to keep soaking.
Iron Legacy did nothing wrong.
If we just kill them all, there won't be any more damage to worry about.
Notes: I had the destroyed Subtle Diversion in the right pile and missed updating it in the file; same applies to the Impromptu Heist. I think the master status is correct now. Sorry about the extreme delay; yesterday was crazy busy until at least an hour after the kids were in bed, by which point in time I was just wiped out.
Fright Train's turn:
Start: Nothing
Play: Plow Through. Fright Train deals 3 melee damage to Argent Adept (unless I've mixed up which players had AA and TLT), then 3 melee damage to either Visionary or Expat, or else 4 melee damage to Bunker.
End: Fright Train deals 4 melee damage to TLT (same assumption as above re: players and characters).
-----
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 28/32
Cards in Play: Impulsion Beam (4/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade, Impulsion Beam
Visionary: 17/26 HP
Friction
HP: 13/26
Cards in Play: Shock Dampeners (7/9 HP), Stolen Gear (5/7 HP), Argentium (6/8 HP), Highbrow (4/6 HP)
Trash: Unhealthy Speed, Surge Strike, Unhealthy Speed, Unchecked Acceleration
Expatriette: 17/29 HP
Ermine
HP: 23/25
Cards in Play: Constant Prattle,
Trash: Uncatchable, Subtle Diversion, Subtle Diversion, Impromptu Heist
Team Leader Tachyon: 14/28 HP
Proletariat
HP: 10/20
Cards in Play: Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 17/28 HP
Fright Train
HP: 33/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 13/24 HP
Either Visionary or Expat takes 3 melee damage, or else Bunker takes 4 melee damage.
I can take the 3 melee damage.
Argent Adept
HP: 13
Hand: Alacritous Subdominant, Inspiring Supertonic, Instrumental Conjuration, Xu's Bell, Rhapsody of Vigor, Polyphoric Flare
Play:
Trash: Counterpoint Bulwark, Telamon's Lyra, Alacritous Subdominant
Effects:
-------------------------------------------------
Start:
Play: Inspiring Supertonic
Power: Vocalize Supertonic. Expat may use a power
Draw: Syncopated Onslaught
End:
-------------------------------------------------
HP: 13
Hand: Syncopated Onslaught, Instrumental Conjuration, Xu's Bell, Rhapsody of Vigor, Arcane Cadence, Polyphoric Flare
Play: Inspring Supertonic
Trash: Counterpoint Bulwark, Telamon's Lyra, Alacritous Subdominant
Effects: Expat may use a power
I will do 2 projectile damage to the Impulsion Beam, Friction, and Ermine.
Think we're on the environment turn. I'm going to be out of town for a few days, so I may not update for a bit if we get to my turn. Apologies in advance.
Yep, we are. I had a crazy busy last few days, with my son having a half-day Friday and then a full weekend of stuff (mostly householdy, but also some end-of-term cram grading).
Time Cataclysm:
Start: Nothing
Play: Rift in Time
End: Play Surprise Shopping Trip
----
Baron Blade:
Start: Nothing
Play: Citizen Slash (deal 1 melee damage to all targets)
End: Baron Blade deals 2 melee damage to himself [25] and to the Argent Adept [10]. Citizen Slash deals 2 psychic damage to either Bunker or Visionary.
-----
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 25/32
Cards in Play: Impulsion Beam (1/8 HP), Citizen Slash (5/6 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade, Impulsion Beam
Visionary: 16/26 HP
Friction
HP: 10/26
Cards in Play: Shock Dampeners (6/9 HP), Stolen Gear (4/7 HP), Argentium (5/8 HP), Highbrow (3/6 HP)
Trash: Unhealthy Speed, Surge Strike, Unhealthy Speed, Unchecked Acceleration
Expatriette: 13/29 HP
Ermine
HP: 20/25
Cards in Play: Constant Prattle,
Trash: Uncatchable, Subtle Diversion, Subtle Diversion, Impromptu Heist
Team Leader Tachyon: 13/28 HP
Proletariat
HP: 10/20
Cards in Play: Proletariat (2/6 HP), Proletariat (3/6 HP), Proletariat (3/6 HP), Proletariat (3/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 16/28 HP
Fright Train
HP: 35/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 10/24 HP
Citizen Slash deals 2 psychic damage to either Visionary or Bunker. It is the Visionary's turn.
Bunker would take the Slash damage as SST would not hurt him with Heavy Plating out
How is Fright Train at 35 hp? He should have taken some from my last Psychic Maelstrom (at least 3), plus damage from the Surprise Shopping Trip on Baron Blade's turn (at least 2), leaving him at 30 before my turn.
For future reference, if a villain attempts to destroy an Ongoing of ours, feel free to take Mental Divergence. As of the end of my turn, there are no more villain ongoings on the board aside from Rebuilt to Survive, which is probably better left in play!
In other news...my turn!
The Visionary
HP: 16
Hand: Foresight, Decoy Projection, Precognition; Psychic Maelstrom; Wrest the Mind
Play: Mental Divergence
Trash: Mass Levitation; Psychic Maelstrom; Cerebral Hemmorhage; Mental Divergence
Effects:
-----------------------------------------------------
Start:
Play: Psychic Maelstrom: Surprise Shopping Trip deals 1 melee damage to all targets, then I deal 2 psychic damage to all targets. (Remember, Fright Train takes +1 damage from the first instance and Proletariat actually does take the psychic damage.)
Power: Mental Divergence: I destroy Constant Prattle
Draw: Suggestion
End:
-----------------------------------------------------
HP: 15
Hand: Foresight, Decoy Projection, Precognition, Wrest the Mind; Suggestion
Play: Mental Divergence
Trash: Mass Levitation; Psychic Maelstrom (x2); Cerebral Hemorrhage
Effects:
It looks like that will finish wiping out all the clones. I think I should probably take out the Suprise Shopping Trip with an RPG Launcher, no?
I would vote for that, yes. Also, Friction will wipe out her own Stolen Gear thanks to SST before she can play card off of it, which is awesome
Late night posting - misread Rebuilt to Survive as healing him at the end of every turn, not just every villain turn. (He does heal at the end of BB's turn, though.) Also, the +1 to the first instance for Fright Train came from Engine of Destruction, which has been destroyed. He therefore takes the 3 damage from SST and Psychic Maelstrom.
Visionary takes 1 energy damage from Highbrow when Psychic Maelstrom enters play.
Bunker, didn't you lose Heavy Plating to the Impromptu Heist?
---
Friction's turn:
Start: Play
Play: Surge Strike (1 melee damage to all targets). Friction deals 5 lightning damage to Bunker [9]
End: Friction deals 1 melee damage to Visionary [11]
Argentium deals 1 projectile damage to either Bunker or AA [8]
Fright Train heals 1 HP (Rebuilt to Survive) [32]
-----
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 21/32
Cards in Play: Citizen Slash (1/6 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade, Impulsion Beam, Impulsion Beam,
Visionary: 11/26 HP
Friction
HP: 6/26
Cards in Play: Shock Dampeners (2/9 HP), Argentium (1/8 HP),
Trash: Unhealthy Speed, Surge Strike, Unhealthy Speed, Unchecked Acceleration, Stolen Gear (1/7 HP),
Expatriette: 11/29 HP
Ermine
HP: 16/25
Cards in Play:
Trash: Uncatchable, Subtle Diversion, Subtle Diversion, Impromptu Heist, Constant Prattle,
Team Leader Tachyon: 11/28 HP
Proletariat
HP: 7/20
Cards in Play:
Trash: Flanking Maneuvers, Share in the Struggle, Proletariat , Proletariat , Proletariat ,Proletariat
Bunker: 9/28 HP
Fright Train
HP: 32/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 9/24 HP
Bunker played another Heavy Plating on his last turn
So he did. I'll have to work back through the status to make sure his HP are right, then.
Still Expat's turn, whenever we get there.
Ex-Patriette
HP: 11
Hand: RPG Launcher, Arsenal Access, "Prejudice", Tactical Shotgun, Liquid Nitrogen Rounds, Hairtrigger Reflexes
In play: Assault Rifle
Start of hero turn:
Play a card: RPG Launcher. Suprise Shopping Trip deals 1 damage to everyone except Bunker. Destroy Surprise Shopping Trip. Expatriette deals 2 fire damage to Friction (3) and Proletariat (4).
Use a power: Assault Rifle. Deal 2 projectile damage to Friction (1), Proletariat (2), and Ermine (13).
Draw a card: Shock Rounds
End of hero turn:
HP: 10
Hand: Arsenal Access, "Prejudice", Tactical Shotgun, Liquid Nitrogen Rounds, Hairtrigger Reflexes, Shock Rounds
In play: Assault Rifle
Trash: Hairtrigger Reflexes, RPG Launcher (x2), Assault Rifle
So Argentium and Citizen Slash are done too, correct?
Yes to all of the above. End-of-semester grading blitz now accomplished; should be back to daily-ish updates.
Ermine's Turn:
Start: Nothing
Play: Tantrum
End: Ermine reveals Equity, who is discarded. Ermine deals 2 melee damage to one of Visionary, TLT, or Expat
Fright Train regains 1 HP [32]
Tantrum tries to destroy an environment card but can't.
----
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 20/32
Cards in Play:
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade, Impulsion Beam, Impulsion Beam, Citizen Slash
Visionary: 10/26 HP
Friction
HP: 1/26
Cards in Play: Shock Dampeners (1/9 HP),
Trash: Unhealthy Speed, Surge Strike, Unhealthy Speed, Unchecked Acceleration, Stolen Gear (1/7 HP), Argentium (1/8 HP),
Expatriette: 10/29 HP
Ermine
HP: 13/25
Cards in Play: Tantrum (5/5 HP)
Trash: Uncatchable, Subtle Diversion, Subtle Diversion, Impromptu Heist, Constant Prattle,
Team Leader Tachyon: 10/28 HP
Proletariat
HP: 2/20
Cards in Play:
Trash: Flanking Maneuvers, Share in the Struggle, Proletariat, Proletariat, Proletariat, Proletariat
Bunker: 12/28 HP
Fright Train
HP: 32/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 8/24 HP
I can take the damage. I'm still hoping I'll find a Flak Jacket, as it seems we could use it.
Tachyon
HP: 10
Hand: HUD Goggles (2), Accelerated Assault, Fleet of Foot, Hypersonic Assault, Sucker Punch, Research Grant
Play:
Trash: Blinding Speed, Nimble Strike (2), Lightning Reflexes
Effects:
-------------------------------------------------
Start:
Play: Fleet of Foot - everyone draw a card (Lightning Reflexes)
Play: HUD Goggles
Play: Lightning Reflexes
Play: Hypersonic Assault - deal 1 sonic damage to each non-hero target: Baron Blade [19], Friction [X], Ermine [12], Tantrum [4], Proletariat [1], Fright Train [31]; none of those things can deal damage until Tachyon's next turn
Play: Sucker Punch - destroy Proletariat
Power: Team Leader - everyone draw a card (Supersonic Response)
Draw: Nimble Strike
End:
-------------------------------------------------
HP: 10
Hand: HUD Goggles, Accelerated Assault, Research Grant, Supersonic Response, Nimble Strike
Play: HUD Goggles
Trash: Blinding Speed, Nimble Strike (2), Lightning Reflexes (2), Fleet of Foot, Hypersonic Assault, Sucker Punch
Effects: Baron Blade, Ermine, Tantrum, Fright Train cannot deal damage until Tachyon's next turn.
That's a great turn, right there. Well done!
Visionary pulls Wrest the Mind and Cerebral Hemorrhage.
Ex-Patriette draws Arsenal Access and Reload.
AA draws Counterpoint Bulwark and Inventive Preparation
OK... I have not been tracking how many cards are in everybody else's trash (I'm assuming it's Tachyon's), but that one gets shuffled into its deck.
It's Bunker's turn.
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