I'll moderate this one running villains. Randomizer declares the following:
Visionary
Expatriette
Team Leader Tachyon
The Indestructible Bunker
The Argent Adept
vs.
Baron Blade
Friction
Ermine
Proletariat
Fright Train
in
Time Cataclysm.
Modulating the difficulty, a series of coin flips says Fright Train, and only Fright Train, will operate in Advanced mode.
I'll take Expatriette this time.
Opening hand: Assault Rifle, RPG Launcher, RPG Launcher, Arsenal Access
I'll take AA and whichever V5 villain works in the turn order - looks like Prole. Or are you controlling each villain?
Opening hand: Alacritous Subdominant, Inventive Preparation, Instrumental Conjuration, Rhapsody of Vigor
I'm planning to run all the non-hero decks.
Edit to add: I won't be playing any of the heroes.
I'll take TLT.
Opening hand: HUD Goggles, Blinding Speed, Fleet of Foot, Research Grant
I'm in for Bunkering down.
Opening hand: External Combustion, Grenade Launcher, Recharge Mode, Heavy Plating
Iron Legacy did nothing wrong.
Chalk me up for The Visionary!
Opening Hand: Mental Divergence, Foresight, Decoy Projection, Cerebral Hemorrhage
Ok guys. I'll get this set up and post the Baron's turn post-grading tonight.
OK, here we go..... The formatting on some of this may be different that what folks are accustomed to, but I'm more used to moderating games at BGG, and this system helps me keep track of things.
I'm unlikely to be able to update more than once daily most days, as 6 decks is a bit much to carry around with me. I'll update more when I can.
Current Game Status:
Current Ongoing Effects:
- Reduce damage dealt to Baron Blade by 1
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- Increase damage dealt by Fright Train by 1 (Engine of Destruction)
- Increase the first damage dealt to Fright Train each turn by 1
Baron Blade
HP: 32/32
Cards in Play: Genetically Fused Physique, Impulsion Beam (8/8 HP)
Trash:
Friction
HP: 26/26
Cards in Play: Shock Dampeners (9/9 HP), Stolen Gear (7/7 HP)
Trash:
Ermine
HP: 25/25
Cards in Play: Constant Prattle
Trash:
Proletariat
HP: 20/20
Cards in Play: Proletariat (6/6 HP), Proletariat (6/6 HP)
Trash:
Fright Train
HP: 35/35
Cards in Play: Engine of Destruction
Trash:
Baron Blade's turn:
Start: Nothing
Play: Turn the Tables - somebody gets dealt 2 melee and 2 lightning damage.
End: Baron Blade deals 2 melee damage to the Argent Adept [22, assuming he doesn't take the card play damage], then 1 melee damage to himself [31]. He then heals 2 HP [32].
The Visionary
HP: 26
Hand: Mental Divergence, Foresight, Decoy Projection, Cerebral Hemorrhage
Play:
Trash:
Effects:
-----------------------------------------------------
Start:
Play: Mental Divergence
Power: Mental Divergence: I destroy Genetically Fused Physique
Draw: Psychic Maelstrom
End:
-----------------------------------------------------
HP: 26
Hand: Foresight, Decoy Projection, Cerebral Hemorrhage, Psychic Maelstrom
Play: Mental Divergence
Trash:
Effects:
Tachyon doesn't like that Impulsion Beam one bit.
Having one player run all the villains is great for reducing confusion, but does that mean that it will take almost a week to do each round?
Also, just to confirm, the hero order is as in the first post, so I'm up next as Ex-Patriette (after Friction)?
Dpt - I've got a few days that I. An get extra turns in, but it does mean this game will move slowly. I tried to be up front about that, and I apologize if anybody felt misled.
OK, no problem. I do enjoy these PBF games, as you can take your time to think about it.
One thing before I can run Friction's turn: who's taking damage from Turn the Tables? (It would target the hero with the most cards in play, but everybody's tied right now.)
If I can get an answer in the next couple hours, I can probably get Friction's turn (at least) done tonight.
I'd request not to take it as BB will keep hitting me
Pending resolution of Turn the Tables, the current status is as follows (with Hero HP interspersed so I can keep track of them for relevent effects and triggers)
Current Game Status:
Current Ongoing Effects:
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- Increase damage dealt by Fright Train by 1 (Engine of Destruction)
- Increase the first damage dealt to Fright Train each turn by 1
Baron Blade
HP: 32/32
Cards in Play: Impulsion Beam (8/8 HP)
Trash: Turn the Tables, Genetically Fused Physique,
Visionary: 26/26 HP
Friction
HP: 26/26
Cards in Play: Shock Dampeners (9/9 HP), Stolen Gear (7/7 HP)
Trash:
Expatriette: 29/29 HP
Ermine
HP: 25/25
Cards in Play: Constant Prattle
Trash:
Team Leader Tachyon: 28/28 HP
Proletariat
HP: 20/20
Cards in Play: Proletariat (6/6 HP), Proletariat (6/6 HP)
Trash:
Bunker: 28/28 HP
Fright Train
HP: 35/35
Cards in Play: Engine of Destruction
Trash:
Argent Adept: 22/24 HP
It looks like I'm at highest health, I can take the damage.
We want Engine of Destruction gone, correct? Should I take it out with an RPG Launcher?
And what are the high-priority targets? Impulsion Beam seems like one.
Friction!:
Start: Nothing
Play: Argentium
End: Stolen Gear plays Highbrow
Argentium deals 1 projectile damage to Expatriette [24]
---------
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- Increase damage dealt by Fright Train by 1 (Engine of Destruction)
- Increase the first damage dealt to Fright Train each turn by 1
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
Baron Blade
HP: 32/32
Cards in Play: Impulsion Beam (8/8 HP)
Trash: Turn the Tables, Genetically Fused Physique,
Visionary: 26/26 HP
Friction
HP: 26/26
Cards in Play: Shock Dampeners (9/9 HP), Stolen Gear (7/7 HP), Argentium (8/8 HP), Highbrow (6/6 HP)
Trash:
Expatriette: 24/29 HP
Ermine
HP: 25/25
Cards in Play: Constant Prattle
Trash:
Team Leader Tachyon: 28/28 HP
Proletariat
HP: 20/20
Cards in Play: Proletariat (6/6 HP), Proletariat (6/6 HP)
Trash:
Bunker: 28/28 HP
Fright Train
HP: 35/35
Cards in Play: Engine of Destruction
Trash:
Argent Adept: 22/24 HP
One request for the moderator: Can you mark any nemeses that appear? I had to look up Argentium and Highbrow just now to make sure they weren't relevant.
I'll try to remember to do that. One thing that will help me (and I'll edit the most recent status to reflect it) is making sure I stick ALL the nemesis effects in the ongoing effects header.
I realised that with Impulsion Beam in play, there's really only one play that makes sense.
Ex-Patriette
HP: 24
Hand: Assault Rifle, RPG Launcher, RPG Launcher, Arsenal Access
In play:
Start of hero turn:
Play a card: Assault Rifle
Use a power: Assault Rifle. Deal 3 melee damage to Impulsion Beam (5) and Friction (23). Highbrow deals 1 energy damage to Tachyon or Bunker.
Draw a card: "Prejudice"
End of hero turn:
HP: 24
Hand: RPG Launcher, RPG Launcher, Arsenal Access, "Prejudice"
In play: Assault Rifle
Trash:
Additional effects:
(Happy to change my damage from Friction if people think there's a better target.)
In the meantime:
Ermine!
Start: Nothing
Play: Subtle Diversion
End: Reveal Uncatchable. Uncatchable is discarded; Ermine deals 2 melee damage to Expatriette [22]
Constant Prattle discards the following villain/environment cards, in turn order: Omni-Blade, Unhealthy Speed, Subtle Diversion, Flanking Maneuvers, Crushing Blow, FILTER Spy.
All heroes need to discard the top card of their deck.
Either Tachyon or Bunker takes 1 damage from Highbrow
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- Increase damage dealt by Fright Train by 1 (Engine of Destruction)
- Increase the first damage dealt to Fright Train each turn by 1
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
Baron Blade
HP: 32/32
Cards in Play: Impulsion Beam (5/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade
Visionary: 26/26 HP
Friction
HP: 23/26
Cards in Play: Shock Dampeners (9/9 HP), Stolen Gear (7/7 HP), Argentium (8/8 HP), Highbrow (6/6 HP)
Trash: Unhealthy Speed
Expatriette: 22/29 HP
Ermine
HP: 25/25
Cards in Play: Constant Prattle, Subtle Diversion
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 28/28 HP
Proletariat
HP: 20/20
Cards in Play: Proletariat (6/6 HP), Proletariat (6/6 HP)
Trash: Flanking Maneuvers
Bunker: 28/28 HP
Fright Train
HP: 35/35
Cards in Play: Engine of Destruction
Trash: Crushing Blow
Argent Adept: 22/24 HP
Tachyon discards Nimble Strike for Constant Prattle and take the 1 damage from Highbrow.
Tachyon
HP: 27
Hand: HUD Goggles, Blinding Speed, Fleet of Foot, Research Grant
Play:
Trash: Nimble Strike
Effects:
-------------------------------------------------
Start:
Play: Blinding Speed - destroy Engine of Destruction
Power: Team Leader - everyone draw a card (Sucker Punch)
Draw: Nimble Strike
End:
-------------------------------------------------
HP: 27
Hand: HUD Goggles, Fleet of Foot, Nimble Strike, Sucker Punch, Research Grant
Play:
Trash: Blinding Speed, Nimble Strike
Effects:
Expatriette discards Hairtrigger Reflexes for Constant Prattle and draws Tactical Shotgun from Team Leader.
AA discards Counterpoint Bulwark for Constant Prattle and draws Xu's Bell for Team Leader
Anyone have a card play they want? I'd prefer to play Alacritous, but can play Inventive if we think a power is more usefull this round
I have a Psychic Maelstrom that wouldn't be a hateful play, but I can wait till my turn again if someone else needs to get set up or the like.
Constant Prattle put Mass Levitation in my trash. I drew Precognition from Team Leader.
Bunker discards Maintenance Unit from top of deck and draws Heavy Plating.
My deck seems to be speaking to me,and the words it's saying are TANK . . . I think I'll probably hang out in Recharge Mode and Heavy Plating for a bit once I can, lots of Vengeance stuff targets the highest HP.
Iron Legacy did nothing wrong.
Proletariat:
Start: Proletariat character card deals itself 2 psychic damage.
Play: Share in the Struggle reveals Overwhelm the Mighty before finding 2 more clone cards, which are put into play. Overwhelm the Mighty is shuffled back into the deck.
End: The five Proletariat cards in play deal 2 damage increments to Bunker [25], Tachyon [25], Visionary [24], Bunker 23], and Tachyon [23]
----
Either Tachyon or Bunker takes 1 damage from Highbrow
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
Baron Blade
HP: 32/32
Cards in Play: Impulsion Beam (5/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade
Visionary: 24/26 HP
Friction
HP: 23/26
Cards in Play: Shock Dampeners (9/9 HP), Stolen Gear (7/7 HP), Argentium (8/8 HP), Highbrow (6/6 HP)
Trash: Unhealthy Speed
Expatriette: 22/29 HP
Ermine
HP: 25/25
Cards in Play: Constant Prattle, Subtle Diversion
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 23/28 HP
Proletariat
HP: 18/20
Cards in Play: Proletariat (6/6 HP), Proletariat (6/6 HP), Proletariat (6/6 HP), Proletariat (6/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 23/28 HP
Fright Train
HP: 35/35
Cards in Play:
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 22/24 HP
-----
It is Bunker's turn.
Bunker
HP: 23
Hand: External Combustion, Grenade Launcher, Recharge Mode, Heavy Plating x 2
Play:
Trash: Maintenance Unit
Effects:
-------------------------------------------------
Start:
Play: Heavy Plating
Power: Initialize: Draw Ammo Drop
Draw: Adhesive Foam Grenade
End:
-------------------------------------------------
HP: 23
Hand: External Combustion, Grenade Launcher, Recharge Mode, Heavy Plating, Ammo Drop, Adhesive Foam Grenade
Play: Heavy Plating
Trash: Maintenance Unit
Effects:
Iron Legacy did nothing wrong.
Fright Train:
Start: Nothing
Play: Rebuilt to Survive
End: Fright Train deals 4 damage to the Visionary [20]
----
Either Tachyon or Bunker takes 1 damage from Highbrow
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 32/32
Cards in Play: Impulsion Beam (5/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade
Visionary: 20/26 HP
Friction
HP: 23/26
Cards in Play: Shock Dampeners (9/9 HP), Stolen Gear (7/7 HP), Argentium (8/8 HP), Highbrow (6/6 HP)
Trash: Unhealthy Speed
Expatriette: 22/29 HP
Ermine
HP: 25/25
Cards in Play: Constant Prattle, Subtle Diversion
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 23/28 HP
Proletariat
HP: 18/20
Cards in Play: Proletariat (6/6 HP), Proletariat (6/6 HP), Proletariat (6/6 HP), Proletariat (6/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 23/28 HP
Fright Train
HP: 35/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 22/24 HP
----
It is the Argent Adept's turn.
Argent Adept
HP: 22
Hand: Alacritous Subdominant, Inspiring Supertonic, Instrumental Conjuration, Xu's Bell, Rhapsody of Vigor
Play:
Trash: Counterpoint Bulwark
Effects:
-------------------------------------------------
Start:
Play: Alacritous Subdominant. Hibrow deal Bunker 0 damage
Power: Vocalize Subdominant. Visionary may play a card
Draw: Arcance Cadence
End:
-------------------------------------------------
HP: 22
Hand: Inspiring Supertonic, Instrumental Conjuration, Xu's Bell, Rhapsody of Vigor, Arcane Cadence
Play: Alacritous Subdominant
Trash: Counterpoint Bulwark
Effects: Visionary may play a card
I'll wait for Visionary before running the environment & Baron Blade turns.
I'm pretty sure Visionary was planning to play Psychic Maelstrom.
Yes, please! 2 psychic to all non-hero targets and don't forget that Proletariat actually takes this damage, since it's psychic.
Time Cataclysm:
Start: Nothing
Play: Crushing Hallway
End: Does anybody wish to discard their hand?
-------
Baron Blade:
Start: Nothing
Play: Impulsion Beam
End: Baron Blade deals 2 melee damage [28] to himself and to the Visionary [18]
-----
Game Status:
Either Tachyon or Bunker takes 1 damage from Highbrow
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 28/32
Cards in Play: Impulsion Beam (5/8 HP), Impulsion Beam (8/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade
Visionary: 18/26 HP
Friction
HP: 21/26
Cards in Play: Shock Dampeners (7/9 HP), Stolen Gear (5/7 HP), Argentium (6/8 HP), Highbrow (4/6 HP)
Trash: Unhealthy Speed
Expatriette: 22/29 HP
Ermine
HP: 23/25
Cards in Play: Constant Prattle, Subtle Diversion
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 23/28 HP
Proletariat
HP: 16/20
Cards in Play: Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 23/28 HP
Fright Train
HP: 33/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 22/24 HP
Aarg, another one. Shouldn't the first Impulsion Beam be at 3HP?
Ypu, first one should be at 3. I'd rather not discard my hand if possible
I can take it out with RPG Launcher, no problem. (Otherwise I would play Arsenal Access.)
Is anyone planning any all-target damage?
Tachyon has no all-target damage, but does have a Blinding Speed in case you'd prefer to use Arsenal Access this round.
The Visionary
HP: 18
Hand: Foresight, Decoy Projection, Cerebral Hemorrhage; Precognition
Play: Mental Divergence
Trash: Mass Levitation; Psychic Maelstrom
Effects:
-----------------------------------------------------
Start:
Play: Cerebral Hemmorhage: I deal 2 psychic damage to the first Impulsion Beam [1/8], the Proletariat Character Card [14/20], and to Friction's Character Card [19/26].
Power: Mental Divergence: I destroy Subtle Diversion.
Draw: Psychic Maelstrom (woot!)
End:
-----------------------------------------------------
HP: 18
Hand: Foresight, Decoy Projection, Precognition, Psychic Maelstrom
Play: Mental Divergence
Trash: Mass Levitation; Psychic Maelstrom; Cerebral Hemorrhage
Effects:
Friction:
Start: Nothing
Play: Surge Strike. (I'm assuming that heroes will decide to target Bunker and have it bounce rather than target Tachyon).
End: Unhealthy Speed. All heroes take damage except Bunker. Play Unchecked Acceleration. Bunker takes 2 damage [21].
Argentium tries to damage Bunker and fails. (again, an assumption, but probably a good one).
-----
Either Tachyon or Bunker takes 1 damage from Highbrow
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 28/32
Cards in Play: Impulsion Beam (1/8 HP), Impulsion Beam (8/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade
Visionary: 17/26 HP
Friction
HP: 19/26
Cards in Play: Shock Dampeners (7/9 HP), Stolen Gear (5/7 HP), Argentium (6/8 HP), Highbrow (4/6 HP)
Trash: Unhealthy Speed, Surge Strike, Unhealthy Speed, Unchecked Accleration
Expatriette: 21/29 HP
Ermine
HP: 23/25
Cards in Play: Constant Prattle, Subtle Diversion
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 21/28 HP
Proletariat
HP: 14/20
Cards in Play: Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 21/28 HP
Fright Train
HP: 33/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 21/24 HP
Tachyon can take the Highbrow damage.
That looks like I missed editing something out of the master status file. Will check later.
Bunker should stil lbe tanking the highbow damage.
Yeah, go ahead and default to Bunker electing to take damage for any ties.
Iron Legacy did nothing wrong.
Yes. Forgot about heavy plating.
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