Apologies to Ironic and Jffdougan, I forgot to update Legacy's HP when the zombie re-undied and attacked him, he was at 23 before his turn. Then when I fixed it, I accidentally doubled the damage to AZ, so his HP in the previous turn is wrong, though it's right for this turn because he hurt himself. (Also Meerkat, you have Tachy's HP listed correctly in her start of turn, but wrong in the end.)
I think you may have misread Ophidia, Humble-Knight....I didn't remember exactly how she worked myself, or I'd have strongly advised you to reconsider bottoming the Pin instead of her. But now that we're in process, I have to regard the choice as binding. Alas, HP totals are thus that it will not be you who must reap the whirlwind of your decision.
EXT. NIGHT - ROOK CITY SLUMS
PALE CULTIST: "Oh, whatever. To heck with the lawsuit, just kill them all."
Turning her back on the battle as if in boredom, the CHOSEN ONE raises her dagger in the air, and all the zombies twitch back into action and fall upon the heroes. From within the drum, a sepulchral rattling sound echoes; it is quickly muffled by Legacy's bulk, but then emerges as a chillingly insidious HISSSSS....
Start of Turn: The race of zombie-kind deals 4 melee damage to each hero, although they have a little trouble finding The Wraith [Legacy 16, Tachyon 16, Wraith 20, Bunker 15, AZ 15]. Scum and Villainy is destroyed.
Play a Card: Scum and Villainy enters play; Tony Taurus to the bottom.
End of Turn: Ophidia the Deceiver enters play; Indigo Pin to the bottom of the villain deck.
The undead onslaught continues, and as the heroes experience their first flicker of doubt as to whether they will succeed - or even survive - their mission, it is as though a dinner bell has rung. From within the drum, passing ethereally straight through its surface - and the body of Legacy as he holds it motionless - a ghostly serpentine form coils out, its visible portion so impossibly long that you could believe it continued forever, like the Ouroboros or Midgard Serpent of ancient myth. Slithering effortlessly through air, its narrow head like a thread piercing the eye of a needle, it swirls around the entire battlefield in a complex knot, but finally orients unerringly on the Wraith as she struggles to elude her zombie assailant. Rushing toward her, it opens a mouth whose dozens of "teeth" are actually duplicates of the jewelled pin stabbing into Legacy's back! As it bites her greviously, one of these artificial fangs comes loose in the wound, and begins stabbing its own way deeper into her flesh. But at the same time, the pin afflicting Legacy goes absolutely mad, tearing at his spinal nerve with vicious abandon; he feels all the pain of the Wraith's injury and more.
Round Three
Gloomweaver - Not a Target
In Play: Drum of Despair [21], Chosen Disciple [7], Crimson Pin [3] (Legacy), Zombie Servant [2], Ophidia the Deceiver [8].
Trash: Zombie Servant x4.
Deck: 11 x ?, Pouch of Bones, Strength of the Grave, Vast Following, Sable Pin, Indigo Pin.
Start of Turn: Curse you, Legacy, you've foiled me again!...
Play a Card: Crimson Pin enters play next to the Wraith; Vast Following to the bottom. (No this is not a typo, I got the exact same two cards again. At least that's all the Crimson Pins out of the deck.)
End of Turn: Chosen Disciple raises another Zombie, then deals 4 melee damage to The Wraith [16]. The first Zombie then deals 3 melee damage to Legacy [13]; Ophidia the Deceiver then deals 7 toxic damage to The Wraith [9]. The second zombie then tries to deal 3 melee damage to Tachyon [13], unless Legacy gets in the way [in which case it's Tachyon 16, Legacy 10]. Four scriptwriters quit in protest after being ordered to make this make narrative sense; they are then rehired with substantial incentives for the third rewrite cycle.
In Play: Drum of Despair [21], Chosen Disciple [7], Crimson Pin [3] (Legacy), Zombie Servant [2], Ophidia the Deceiver [8], Crimson Pin [9] (the Wraith), Zombie Servant [2].
Trash: Zombie Servant x3.
Deck: 9 x ?, Pouch of Bones, Strength of the Grave, Vast Following, Sable Pin, Indigo Pin, Vast Following.
Effects: AEOVT, Disciple raises a Zombie, then Disciple deals 2+Zombies melee damage to highest-HP hero target. Each Zombie deals 3 melee damage to the highest-HP non-villain target. Ophidia deals 5+Pins toxic damage to highest-HP hero target. At end of Legacy's turn, Crimson Pin deals him 3 irreducible toxic damage (unless he's immune). At end of Wraith's turn, Crimson Pin deals her 3 irreducible toxic damage. Drum of Despair is irrelevant as long as Legacy refuses to believe in the supernatural.
EDIT - Corrected end of turn information, including positioning the second Zombie properly in sequence, and revising the results accordingly.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
LEGACY: We won't die. Not while there's work to be done.
Legacy forces himself back to his feet, then brings the drumstick above his head down over his knee. There's a thunderous CRACK, followed by approrpriate theme music.
LEGACY: Tachyon, now!
Start: I will, in fact, redirect Tachyon's 3 HP zombie hit to myself... with the side effect that it is then Tachyon who takes Ophidia's 7. Sorry, Meerkat. As someone who's going to take another 3 before Tachyon shuts them down for a turn, and then start damaging myself with Heroic Interception, I suspect I'll be the first of us to run out of health in either event.
Play: Motivational Charge.
Power: Motivational Charge. 2 damage to the Drum [19], and everyone heals 1 point.
Draw: [Danger Sense/Flying Smash] - Man, where's some armor?
End: 3 Toxic Damage from the Pin.
--------------------------------
HP: 11
In Play: Next Evolution, Lead From The Front, Motivational Charge
Hand: Take Down, Motivational Charge, Heroic Interception, Bolster Allies, Flying Smash, Danger Sense
Trash: Empty
Notes: EVERYBODY REGAIN 1 HP.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
Get this snake outta my alley. Back home in Texas, I knew a buncha people who love serving fried rattler. Tastes just like chicken. Who's up for something flash-frozen?
HP: 16
In Play: Isothermic Transducer
Hand: Isothermic Transducer, Null-Point Calibration Unit, Focused Apertures, Modular Realignment, Null-Point Calibration Unit, Hoarfire
When it comes time, I'll discard the Isothermic Transducer and one of the NPCUs from my hand in order to avoid the drum damage. Modular Realignment shenanigans inbound! (More if I had two of them, but hey....)
Again I must beg Ironic's forgiveness; I was mistaken in my assessment of the end-of-turn sequence. The second zombie entered play after Ophidia the Deceiver, so it deals damage after her; with all three heroes at 16 after the Disciple hits Wraith, Ophidia can hit either of the ones whom the first Zombie doesn't hit, and the second Zombie will then hit the last of the three. Since I get to pick the victim in ties, I will choose to have the first Zombie hit Legacy, after which he either takes the 7 from Ophidia or allows me to pick who does. I will go repair this mess in a second.
Humble-Knight wrote:
Also, Edwin I need the cards revealed by IE
Cursed Acolyte and the Grimoire of Curses. Have fun....
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
I do not elect to take Ophidia's damage at this time.
Okay, so are Legacy and Tachyon both at 13 from Zombie wounds, or is it 16 and 10 in her favor?
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
Apologies to Ironic and Jffdougan, I forgot to update Legacy's HP when the zombie re-undied and attacked him, he was at 23 before his turn. Then when I fixed it, I accidentally doubled the damage to AZ, so his HP in the previous turn is wrong, though it's right for this turn because he hurt himself. (Also Meerkat, you have Tachy's HP listed correctly in her start of turn, but wrong in the end.)
I think you may have misread Ophidia, Humble-Knight....I didn't remember exactly how she worked myself, or I'd have strongly advised you to reconsider bottoming the Pin instead of her. But now that we're in process, I have to regard the choice as binding. Alas, HP totals are thus that it will not be you who must reap the whirlwind of your decision.
EXT. NIGHT - ROOK CITY SLUMS
The alley rings with the echoes of Tachyon's hyperspeed, even as Bunker's fiery exhaust re-carbonizes the zombies and dissipates Ophidia's otherworldly form. However, the carnage has ruptured a sewer main which lies far too close to the surface.
Start of Turn: Scum and Villainy's ears ring helplessly and then it is destroyed.
Play a Card: Toxic Sludge enters play; Scum and Villainy to the bottom (damn).
End of Turn: Hurray, damage that doesn't require a Legacy veto! Legacy drops to 12 and then 9, Tachyon does the same, Wraith takes only the first instance and falls to 8, Bunker joins the 9-club, and AZ looks positively tanky at 12, then 10.
Deck: ? x 9, Dr. Tremata, Tony Taurus, Scum and Villainy.
Effects: At SOET, each player may discard a card. If at least one card is discarded this way, that player may destroy the only Environment card in play (Toxic Sludge).
SHADOWY FIGURE: "You lot are proving quite a source of frustration for us! We really owe you our thanks."
A new hooded form joins the battle, striding amidst the smoldering wreckage at the far end of the alley. Eerie green flames coruscate about his hands and cast stark shadows from every hair of his mutton-chops. He smiles wickedly, as members of this cult are apparently wont to do.
SCRUFFY CULTIST: "Our brotherhood hasn't suffered this kind of anguish in weeks; conquering the soiled underbelly of this wretched city has been far too easy. Our lord Gloomweaver has not feasted so richly in years! With your aid, he shall soon walk this world in his very otherworldly flesh. And so, naturally, I must reward you for your assistance in tormenting his heralds. Here, then, is a gift of our own, to repay your generosity!"
The newcomer raises his hands, and the wan, oily flames leap from his hand, eagerly bathing the alley in still more destruction.
Round Four
Gloomweaver - Not a Target
In Play: Drum of Despair [12], Crimson Pin [5] (the Wraith).
Start of Turn: The Drum makes a feeble rattling noise.
Play a Card: Cursed Acolyte enters play; Profane Zealot to the bottom.
End of Turn: Cursed Acolyte deals 3 fire and 3 infernal to each hero. Let me know if Legacy wants to bogart an unfair share of Ronway's benevolence (and thus be incapacitated). The HP totals below assume otherwise.
Deck: 6 x ?, Pouch of Bones, Strength of the Grave, Vast Following, Sable Pin, Indigo Pin, Vast Following, Grimoire of Curses, Profane Zealot.
Effects: AEOVT, Acolyte deals 3 fire and 3 infernal damage to each hero target. At end of Wraith's turn, Crimson Pin deals her 3 irreducible toxic damage (in theory). Drum of Despair cannot make itself heard over the sound of how awesome Tachyon is.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
(To be clear, you are criticizing your team's luck, or my performance as facilitator?)
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
Well, I would have done a number of things differently had damage not changed between when I made my choices and when things actually mattered on two back to back turns, but I suppose that's irrelevant now. I'll kill myself with Heroic Interception.
For the story, I am sure it will be a big boon to finally eliminate a character, but I offer my sincere condolences to whomever gets stuck being invulernable for a bajeezus-gazillion rounds to slowly grind out this match.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
I see.Well, I would have done a number of things differently had damage not changed between when I made my choices and when things actually mattered on two back to back turns, but I suppose that's irrelevant now.
Do you think I handled the damage issues improperly? I'm still pretty new at this after all; it's entirely possible that I did something less than ideal. The thing with the zombie and Ophidia was an honest mistake, but the "post a whole environment and villain turn" thing really goes pear-shaped in the case of Lead from the Front - for the most part the "GM breaks ties" rule keeps SCUverse games from bogging down as normal-RAW games can, but LftF is an obvious exception, unless it's handled on some sort of "standing orders" basis which is very hard to do.
Quote:
I'll kill myself with heroic interception.
Don't do that, though. (Unless you really want to play incapacitated for a while.) Since you can't survive playing it, and its effect won't remain in play if you're dead, you might as well do Motivational Charge or something instead. But don't just suicide unless you think that's really your best bet to contribute to the team. (If nothing else, you could kill Tachyon with a one-shot, gain an HP with Motivational Charge, and then have Tachy give you a card play to put out Heroic Interception during her turn; that way, if you can avoid taking damage while at 1 HP, the other heroes can survive.)
Quote:
For the story, I am sure it will be a big boon to finally eliminate a character, but I offer my sincere condolences to whomever gets stuck being invulernable for a bajeezus-gazillion rounds to slowly grind out this match.
If it gets to the point where the last player left alive really wants the match to end, I can fiat it (either as victory or defeat, whichever they'd prefer). The point is to have fun, so if all but one hero is incapacitated, we can just say that this movie is the "Empire Strikes Back" of the series, ending with the villains apparently triumphant for once, but with the heroes rallying in the sequel.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
I just came up with another reason to hate the Informant ruling. If you could resolve a card play fully and then deal with triggers, Tachyon could save the heroes with Hypersonic Assault even if she were killing herself with Two Left Feet in the process. But as it is, she's no better at this sort of thing than you are.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
Assuming someone will kill or stun the Acolyte (who otherwise has two different ways of killing you), your best bet to stay alive would proooooobably be to pick Melee, since I believe a slight majority of the deck's sources are thus. But actually I think Gloomy is just about out of damage cards, apart from the other Cursed Acolyte.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
Ironic's turn isn't quite done from the looks of it.
Can you confirm that you are definitely using Next Evo, and what your choice of damage type is, in view of Ophidia's absence?
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
And I don't see how legacy's immunity would affect my play so here's my turn.
Play Smoke Bombs
Power 1: Infrared Eyepiece. Draw impromptu invention and inventory barrage. Deck inventory barrage.
Power 2: Throwing knives hit Pin [1] and acolyte [2]
Draw throat jab and throwing knives. Deck throwing knives
Great draws this round. Hopefully we can stabilize now
Drum is dead. Killing the acolyte brings out a zombie which AZ would have to kill,instead of healing. I vote you kill the pin. I can hit both on my next turn
I'm going to go, Edwin hope ya don't mind. Also, sorry but I am not going to be able to play adhesive foam.
Bunker
HP: 3
In Play: Omni-Cannon (3), Upgrade mode, Flak Cannon
Hand:Adhesive foam greande, Decommisioned Hardware, maintenance unit, turret mode
Deck: upgrade mode, gattling gun, turret mode, recharge mode x2, flak cannon, adhesive foam grenade, heavy plating, auxilary power source, ammo drop and ???
Trash: External Combustion x2
--------------------------------
Start: 2 cards under the omni-cannon (5), remove upgrade mode
Play: maintenance unit
Power: flak cannon to kill the pin
Draw: Decomissioned hardware (deck turret mode)
End: nothing
--------------------------------
HP: 3
In Play: Omni-Cannon (5), Flak Cannon, maintenance unit
Hand: turret mode, Decommisioned Hardware
Deck: upgrade mode, gattling gun, turret mode x2, recharge mode x2, flak cannon, adhesive foam grenade, heavy plating, auxilary power source, ammo drop and ???
I apologise, both for my disappearance and for my snappishness just before it - I was going through a lot of stress from school, and took it out on this thread. Legacy, surely, would disapprove.
I will make myself immune to Melee damage - the Acolyte kills us all if it sticks around, so we need it gone, and I'll handle the zombie. This should also let us handle any but two of the remaining seven cards that can be played next turn.
For my draws, first I get Thokk/Thokk (after deep internal debate, I deck Thokk), then I get Next Evolution/Takedown - brilliant! I deck Next Evolution, so if we last this turn, I can buy us one more.
We won't go down without a fight.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
Note that the acolyte can't deal damage thanks to Tachyon's Hypersonic Assault. I'm therefore going to put down the NPCU so I can start focusing on the bad stuff.
HP: 4
In Play: Isothermic Transducer, Focused Apertures
Hand: Isothermic Transducer, Null-Point Calibration Unit, Modular Realignment, Null-Point Calibration Unit, Hoarfire, Coolant Blast, Frost-Bound Drain
Edwin, I still need the top 2 cards of gloomys deck
Vast Following and Profane Zealot.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
No, no power this time around. As pointed out, I could use some healing but lack the means at present. However, that shall be remedied shortly.
Apologies to Ironic and Jffdougan, I forgot to update Legacy's HP when the zombie re-undied and attacked him, he was at 23 before his turn. Then when I fixed it, I accidentally doubled the damage to AZ, so his HP in the previous turn is wrong, though it's right for this turn because he hurt himself. (Also Meerkat, you have Tachy's HP listed correctly in her start of turn, but wrong in the end.)
I think you may have misread Ophidia, Humble-Knight....I didn't remember exactly how she worked myself, or I'd have strongly advised you to reconsider bottoming the Pin instead of her. But now that we're in process, I have to regard the choice as binding. Alas, HP totals are thus that it will not be you who must reap the whirlwind of your decision.
EXT. NIGHT - ROOK CITY SLUMS
PALE CULTIST: "Oh, whatever. To heck with the lawsuit, just kill them all."
Turning her back on the battle as if in boredom, the CHOSEN ONE raises her dagger in the air, and all the zombies twitch back into action and fall upon the heroes. From within the drum, a sepulchral rattling sound echoes; it is quickly muffled by Legacy's bulk, but then emerges as a chillingly insidious HISSSSS....
Rook City
In Play: Scum and Villainy.
Trash:
Deck: ? x 13, Dr. Tremata.
--------------------------------------------------------
Start of Turn: The race of zombie-kind deals 4 melee damage to each hero, although they have a little trouble finding The Wraith [Legacy 16, Tachyon 16, Wraith 20, Bunker 15, AZ 15]. Scum and Villainy is destroyed.
Play a Card: Scum and Villainy enters play; Tony Taurus to the bottom.
End of Turn: Ophidia the Deceiver enters play; Indigo Pin to the bottom of the villain deck.
-------------------------------------------------------
In Play: Scum and Villainy.
Trash: Scum and Villainy.
Deck: ? x 11, Dr. Tremata, Tony Taurus.
The undead onslaught continues, and as the heroes experience their first flicker of doubt as to whether they will succeed - or even survive - their mission, it is as though a dinner bell has rung. From within the drum, passing ethereally straight through its surface - and the body of Legacy as he holds it motionless - a ghostly serpentine form coils out, its visible portion so impossibly long that you could believe it continued forever, like the Ouroboros or Midgard Serpent of ancient myth. Slithering effortlessly through air, its narrow head like a thread piercing the eye of a needle, it swirls around the entire battlefield in a complex knot, but finally orients unerringly on the Wraith as she struggles to elude her zombie assailant. Rushing toward her, it opens a mouth whose dozens of "teeth" are actually duplicates of the jewelled pin stabbing into Legacy's back! As it bites her greviously, one of these artificial fangs comes loose in the wound, and begins stabbing its own way deeper into her flesh. But at the same time, the pin afflicting Legacy goes absolutely mad, tearing at his spinal nerve with vicious abandon; he feels all the pain of the Wraith's injury and more.
Round Three
Gloomweaver - Not a Target
In Play: Drum of Despair [21], Chosen Disciple [7], Crimson Pin [3] (Legacy), Zombie Servant [2], Ophidia the Deceiver [8].
Trash: Zombie Servant x4.
Deck: 11 x ?, Pouch of Bones, Strength of the Grave, Vast Following, Sable Pin, Indigo Pin.
Hero HP: Legacy 16, Tachyon 16, Wraith 20, Bunker 15, AZ 15.
--------------------------------------------------------
Start of Turn: Curse you, Legacy, you've foiled me again!...
Play a Card: Crimson Pin enters play next to the Wraith; Vast Following to the bottom. (No this is not a typo, I got the exact same two cards again. At least that's all the Crimson Pins out of the deck.)
End of Turn: Chosen Disciple raises another Zombie, then deals 4 melee damage to The Wraith [16]. The first Zombie then deals 3 melee damage to Legacy [13]; Ophidia the Deceiver then deals 7 toxic damage to The Wraith [9]. The second zombie then tries to deal 3 melee damage to Tachyon [13], unless Legacy gets in the way [in which case it's Tachyon 16, Legacy 10]. Four scriptwriters quit in protest after being ordered to make this make narrative sense; they are then rehired with substantial incentives for the third rewrite cycle.
-------------------------------------------------------
In Play: Drum of Despair [21], Chosen Disciple [7], Crimson Pin [3] (Legacy), Zombie Servant [2], Ophidia the Deceiver [8], Crimson Pin [9] (the Wraith), Zombie Servant [2].
Trash: Zombie Servant x3.
Deck: 9 x ?, Pouch of Bones, Strength of the Grave, Vast Following, Sable Pin, Indigo Pin, Vast Following.
Effects: AEOVT, Disciple raises a Zombie, then Disciple deals 2+Zombies melee damage to highest-HP hero target. Each Zombie deals 3 melee damage to the highest-HP non-villain target. Ophidia deals 5+Pins toxic damage to highest-HP hero target. At end of Legacy's turn, Crimson Pin deals him 3 irreducible toxic damage (unless he's immune). At end of Wraith's turn, Crimson Pin deals her 3 irreducible toxic damage. Drum of Despair is irrelevant as long as Legacy refuses to believe in the supernatural.
Hero HP: Legacy 13/10/6/3, Tachyon 13/16/13/16, Wraith 9/9/16/16, Bunker 15, AZ 15.
EDIT - Corrected end of turn information, including positioning the second Zombie properly in sequence, and revising the results accordingly.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
Sorry guys I f'ed that up. I misread it as x = number of pins rather than h + number of pins. Legacy I apaologize
America's Finest
LEGACY
LEGACY: We won't die. Not while there's work to be done.
Legacy forces himself back to his feet, then brings the drumstick above his head down over his knee. There's a thunderous CRACK, followed by approrpriate theme music.
LEGACY: Tachyon, now!
Start: I will, in fact, redirect Tachyon's 3 HP zombie hit to myself... with the side effect that it is then Tachyon who takes Ophidia's 7. Sorry, Meerkat. As someone who's going to take another 3 before Tachyon shuts them down for a turn, and then start damaging myself with Heroic Interception, I suspect I'll be the first of us to run out of health in either event.
Play: Motivational Charge.
Power: Motivational Charge. 2 damage to the Drum [19], and everyone heals 1 point.
Draw: [Danger Sense/
Flying Smash] - Man, where's some armor?End: 3 Toxic Damage from the Pin.
--------------------------------
HP: 11
In Play: Next Evolution, Lead From The Front, Motivational Charge
Hand: Take Down, Motivational Charge, Heroic Interception, Bolster Allies, Flying Smash, Danger Sense
Trash: Empty
Notes: EVERYBODY REGAIN 1 HP.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
Tachyon
HP: 10
In Play: Research Grant
Hand: Quick Insight, Hypersonic Assault, Synaptic Interruption, Lightning Reflexes, Pushing The Limits, HUD Goggles
Deck: 16x?, Sucker Punch, Supersonic Response, Accelerated Assault, Sucker Punch, Nimble Strike, Hypersonic Assault, Sonic Vortex, Accelerated Assault, Blinding Speed, Nimble Strike, Research Grant
Trash: Fleet of Foot x2, Quick Insight, Blinding Speed, Accelerated Assault, Supersonic Response [6]
--------------------------------
Start:
Play: HUD Goggles enter play.
Pushing The Limits enters play.
Hypersonic Assault; 1 damage to all non-hero targets (Drum of Despair [18], Chosen Disciple [6], Crimson Pin [2] (Legacy), Zombie Servant [1] x2, Ophidia the Deceiver [7], Crimson Pin [8] (the Wraith)), and those targets can't deal damage.
Power: Research Grant; draw Lightning Reflexes, Lightspeed Barrage, deck Lightning Reflexes, draw Fleet of Foot, Pushing The Limits, deck Pushing The Limits, discard Synaptic Interruption.
Draw: Nimble Strike and Pushing The Limits, deck Pushing The Limits, Hypersonic Assault and Synaptic Interruption, deck Synaptic Interruption.
End:
--------------------------------
HP: 10
In Play: Research Grant, HUD Goggles, Pushing The Limits
Hand: Quick Insight, Lightning Reflexes, Lightspeed Barrage, Fleet of Foot, Nimble Strike, Hypersonic Assault
Deck: 8x?, Sucker Punch, Supersonic Response, Accelerated Assault, Sucker Punch, Nimble Strike, Hypersonic Assault, Sonic Vortex, Accelerated Assault, Blinding Speed, Nimble Strike, Research Grant, Lightning Reflexes, Pushing The Limits, Pushing The Limits, Synaptic Interruption
Trash: Fleet of Foot x2, Quick Insight, Blinding Speed, Accelerated Assault, Supersonic Response, Hypersonic Assault, Synaptic Interruption [7]
“You gotta have blue hair."
-Reckless
Play: Impromptu Invention
Draw Utility Belt and Smoke Bombs, deck utility belt
Find Micro Targeting computer and put it into play
Play throwing knives
Power: Infrared Eyepiece
look at top 2 cards of villain deck
Draw Throwing knives and stun bolt, deck throwing knives
Power: Throwing knives. 3 damage to Drum [15], Disciple [3], and Ophidia [4]
Draw: Micro targeting computer and stun bolt, deck micro targeting computer
"Guess I'm ruining this suit again..."
Bunker
HP: 15
In Play: Omni-Cannon, Upgrade mode
Hand: external combustion, adhesive foam grenade, maintenance unit, heavy plating, recharge mode, flak cannon
Deck: upgrade mode, gattling gun, turret mode, recharge mode x2, flak cannon, adhesive foam grenade and ???
Trash: external combustion
--------------------------------
Start: 3 cards under the omni-cannon (3)
Play: Flak Cannon
Play 2: External Combustion Bunker [13], Drum of Despair [12], Chosen Disciple [0], Crimson Pin [0] (Legacy), Zombie Servant [0] x2, Ophidia the Deceiver [1], Crimson Pin [5] (the Wraith)
Power: can't
Draw: Decomissioned hardware (deck heavy plating)
End: nothing
--------------------------------
HP: 15
In Play: Omni-Cannon (3), Upgrade mode, Flak Cannon
Hand: Adhesive foam greande, Decommisioned Hardware
Deck: upgrade mode, gattling gun, turret mode, recharge mode x2, flak cannon, adhesive foam grenade, heavy plating and ???
Trash: External Combustion x2
Notes: Do we want an adhesive foam next turn or should i load it into the omni-cannon?
Rook City's a killer, so I am all for slowing its plays.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
Get this snake outta my alley. Back home in Texas, I knew a buncha people who love serving fried rattler. Tastes just like chicken. Who's up for something flash-frozen?
HP: 16
In Play: Isothermic Transducer
Hand: Isothermic Transducer, Null-Point Calibration Unit, Focused Apertures, Modular Realignment, Null-Point Calibration Unit, Hoarfire
Deck: 27x?, Modular Realignment
Trash: Onboard Module Installation, Sub-Zero Atmosphere, Cryo Chamber, Frost-Bound Drain, Onboard Module Installation
------
Start: Nothing
Play: Focused Apertures
Power: Thermodynamics. I take 1 fire damage [15]; deal 2 cold to Ophidia the deceiver [0]
Draw: Cryo Chamber and Coolant Blast. Keep Coolant Blast; deck Cryo Chamber.
End: Nothing
-----
HP: 15
In Play: Isothermic Transducer, Focused Apertures
Hand: Isothermic Transducer, Null-Point Calibration Unit, Modular Realignment, Null-Point Calibration Unit, Hoarfire, Coolant Blast
Deck: 25x?, Modular Realignment, Coolant Blast
Trash: Onboard Module Installation, Cryo Chamber, Frost-Bound Drain, Onboard Module Installation
When it comes time, I'll discard the Isothermic Transducer and one of the NPCUs from my hand in order to avoid the drum damage. Modular Realignment shenanigans inbound! (More if I had two of them, but hey....)
Drum can't deal damage this round.
Hurm. Does anyone know the ruling on whether NPCU works when Absolute Zero is immune to damage?
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
i believe it doesn't, since it converts damage to healing.
Also, Edwin I need the cards revealed by IE
Again I must beg Ironic's forgiveness; I was mistaken in my assessment of the end-of-turn sequence. The second zombie entered play after Ophidia the Deceiver, so it deals damage after her; with all three heroes at 16 after the Disciple hits Wraith, Ophidia can hit either of the ones whom the first Zombie doesn't hit, and the second Zombie will then hit the last of the three. Since I get to pick the victim in ties, I will choose to have the first Zombie hit Legacy, after which he either takes the 7 from Ophidia or allows me to pick who does. I will go repair this mess in a second.
Cursed Acolyte and the Grimoire of Curses. Have fun....
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
I do not elect to take Ophidia's damage at this time.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
Okay, so are Legacy and Tachyon both at 13 from Zombie wounds, or is it 16 and 10 in her favor?
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
Both 13. Gotta save my strength for all that self damage.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
I'm thinking we bury the relic again. The pouch is coming up relatively soon so I'd prefer to not have to deal with more than 2
Give me some time to charge omni.
Sounds legit.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
Deck Relic. Acolyte on top
Apologies to Ironic and Jffdougan, I forgot to update Legacy's HP when the zombie re-undied and attacked him, he was at 23 before his turn. Then when I fixed it, I accidentally doubled the damage to AZ, so his HP in the previous turn is wrong, though it's right for this turn because he hurt himself. (Also Meerkat, you have Tachy's HP listed correctly in her start of turn, but wrong in the end.)
I think you may have misread Ophidia, Humble-Knight....I didn't remember exactly how she worked myself, or I'd have strongly advised you to reconsider bottoming the Pin instead of her. But now that we're in process, I have to regard the choice as binding. Alas, HP totals are thus that it will not be you who must reap the whirlwind of your decision.
EXT. NIGHT - ROOK CITY SLUMS
The alley rings with the echoes of Tachyon's hyperspeed, even as Bunker's fiery exhaust re-carbonizes the zombies and dissipates Ophidia's otherworldly form. However, the carnage has ruptured a sewer main which lies far too close to the surface.
Rook City
In Play: Scum and Villainy.
Trash: Scum and Villainy.
Deck: ? x 11, Dr. Tremata, Tony Taurus.
--------------------------------------------------------
Start of Turn: Scum and Villainy's ears ring helplessly and then it is destroyed.
Play a Card: Toxic Sludge enters play; Scum and Villainy to the bottom (damn).
End of Turn: Hurray, damage that doesn't require a Legacy veto! Legacy drops to 12 and then 9, Tachyon does the same, Wraith takes only the first instance and falls to 8, Bunker joins the 9-club, and AZ looks positively tanky at 12, then 10.
-------------------------------------------------------
In Play: Toxic Sludge.
Trash: Scum and Villainy x2.
Deck: ? x 9, Dr. Tremata, Tony Taurus, Scum and Villainy.
Effects: At SOET, each player may discard a card. If at least one card is discarded this way, that player may destroy the only Environment card in play (Toxic Sludge).
SHADOWY FIGURE: "You lot are proving quite a source of frustration for us! We really owe you our thanks."
A new hooded form joins the battle, striding amidst the smoldering wreckage at the far end of the alley. Eerie green flames coruscate about his hands and cast stark shadows from every hair of his mutton-chops. He smiles wickedly, as members of this cult are apparently wont to do.
SCRUFFY CULTIST: "Our brotherhood hasn't suffered this kind of anguish in weeks; conquering the soiled underbelly of this wretched city has been far too easy. Our lord Gloomweaver has not feasted so richly in years! With your aid, he shall soon walk this world in his very otherworldly flesh. And so, naturally, I must reward you for your assistance in tormenting his heralds. Here, then, is a gift of our own, to repay your generosity!"
The newcomer raises his hands, and the wan, oily flames leap from his hand, eagerly bathing the alley in still more destruction.
Round Four
Gloomweaver - Not a Target
In Play: Drum of Despair [12], Crimson Pin [5] (the Wraith).
Trash: Zombie Servant x5, Chosen Disciple, Ophidia the Deceiver, Crimson Pin.
Deck: Cursed Acolyte, 7 x ?, Pouch of Bones, Strength of the Grave, Vast Following, Sable Pin, Indigo Pin, Vast Following, Grimoire of Curses.
--------------------------------------------------------
Start of Turn: The Drum makes a feeble rattling noise.
Play a Card: Cursed Acolyte enters play; Profane Zealot to the bottom.
End of Turn: Cursed Acolyte deals 3 fire and 3 infernal to each hero. Let me know if Legacy wants to bogart an unfair share of Ronway's benevolence (and thus be incapacitated). The HP totals below assume otherwise.
-------------------------------------------------------
In Play: Drum of Despair [12], Crimson Pin [5] (the Wraith), Cursed Acolyte [6].
Trash: Zombie Servant x5, Chosen Disciple, Ophidia the Deceiver, Crimson Pin.
Deck: 6 x ?, Pouch of Bones, Strength of the Grave, Vast Following, Sable Pin, Indigo Pin, Vast Following, Grimoire of Curses, Profane Zealot.
Effects: AEOVT, Acolyte deals 3 fire and 3 infernal damage to each hero target. At end of Wraith's turn, Crimson Pin deals her 3 irreducible toxic damage (in theory). Drum of Despair cannot make itself heard over the sound of how awesome Tachyon is.
Hero HP: Legacy 3, Tachyon 3, Wraith 2, Bunker 3, AZ 4.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
That sucked....
(To be clear, you are criticizing your team's luck, or my performance as facilitator?)
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
I see.
Well, I would have done a number of things differently had damage not changed between when I made my choices and when things actually mattered on two back to back turns, but I suppose that's irrelevant now. I'll kill myself with Heroic Interception.
For the story, I am sure it will be a big boon to finally eliminate a character, but I offer my sincere condolences to whomever gets stuck being invulernable for a bajeezus-gazillion rounds to slowly grind out this match.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
Nahh Edwin you are a great facilitator! I was talking about our luck.
Do you think I handled the damage issues improperly? I'm still pretty new at this after all; it's entirely possible that I did something less than ideal. The thing with the zombie and Ophidia was an honest mistake, but the "post a whole environment and villain turn" thing really goes pear-shaped in the case of Lead from the Front - for the most part the "GM breaks ties" rule keeps SCUverse games from bogging down as normal-RAW games can, but LftF is an obvious exception, unless it's handled on some sort of "standing orders" basis which is very hard to do.
Don't do that, though. (Unless you really want to play incapacitated for a while.) Since you can't survive playing it, and its effect won't remain in play if you're dead, you might as well do Motivational Charge or something instead. But don't just suicide unless you think that's really your best bet to contribute to the team. (If nothing else, you could kill Tachyon with a one-shot, gain an HP with Motivational Charge, and then have Tachy give you a card play to put out Heroic Interception during her turn; that way, if you can avoid taking damage while at 1 HP, the other heroes can survive.)
If it gets to the point where the last player left alive really wants the match to end, I can fiat it (either as victory or defeat, whichever they'd prefer). The point is to have fun, so if all but one hero is incapacitated, we can just say that this movie is the "Empire Strikes Back" of the series, ending with the villains apparently triumphant for once, but with the heroes rallying in the sequel.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
Ah, you're right - I forgot that Interception dies if I do. Pity - I really liked the self-sacrificing element of it.
When I can actually look over my cards, I'll amend that.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
I just came up with another reason to hate the Informant ruling. If you could resolve a card play fully and then deal with triggers, Tachyon could save the heroes with Hypersonic Assault even if she were killing herself with Two Left Feet in the process. But as it is, she's no better at this sort of thing than you are.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
I'll play Bolster Allies.
For my power, Next Evolution to be immune to... whatever Ophidia does. Toxic?
Everybody draw!
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
Ophidia is dead I believe
Yep, I iced her back on my turn.
Assuming someone will kill or stun the Acolyte (who otherwise has two different ways of killing you), your best bet to stay alive would proooooobably be to pick Melee, since I believe a slight majority of the deck's sources are thus. But actually I think Gloomy is just about out of damage cards, apart from the other Cursed Acolyte.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
trying to get this game moving again, Absolute Zero draws Frost-Bound Drain and sends Glacial Structure to the bottom of the deck.
bunker draw turret mode and ammo drop to the bottom
Wraith draws suture self and trust fund. Deck trust fund
Uh, is someone going to take an actual turn?....
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
Tachyon's up.
Tachyon draws Sonic Vortex and decks Blinding Speed, decks Blinding Speed
Tachyon
HP: 3
In Play: Research Grant, HUD Goggles, Pushing The Limits
Hand: Quick Insight, Lightning Reflexes, Lightspeed Barrage, Fleet of Foot, Nimble Strike, Hypersonic Assault, Sonic Vortex
Deck: 6x?, Sucker Punch, Supersonic Response, Accelerated Assault, Sucker Punch, Nimble Strike, Hypersonic Assault, Sonic Vortex, Accelerated Assault, Blinding Speed, Nimble Strike, Research Grant, Lightning Reflexes, Pushing The Limits, Pushing The Limits, Synaptic Interruption, Blinding Speed
Trash: Fleet of Foot x2, Quick Insight, Blinding Speed, Accelerated Assault, Supersonic Response, Hypersonic Assault, Synaptic Interruption [7]
--------------------------------
Start: Screw it; Tachyon deals herself 2 sonic damage [1].
Play: Fleet of Foot; everybody draw! Tachyon draws Lightspeed Barrage, Sucker Punch, decks Sucker Punch.
Quick Insight; draw HUD Goggles and Synaptic Interruption, deck HUD Goggles, Lightspeed Barrage and HUD Goggles, deck HUD Goggles, Sucker Punch and Supersonic Response, deck Supersonic Response, discard Sucker Punch and Nimble Strike.
Lightspeed Barrage; 11 damage to the Drum [1].
Lightning Reflexes; I may play two more cards now.
Hypersonic Assault; 1 damage to the Crimson Pin [4] and the Cursed Acolyte [5] - neither can deal damage until my next turn.
Synaptic Interruption enters play.
Power: Research Grant; draw Accelerated Assault, Sucker Punch, deck Accelerated Assault, draw Nimble Strike, Hypersonic Assault, deck Nimble Strike, discard Sucker Punch.
Draw: Sonic Vortex and Accelerated Assault, deck Accelerated Assault, Blinding Speed and Nimble Strike, deck Nimble Strike.
End:
--------------------------------
HP: 1
In Play: Research Grant, HUD Goggles, Pushing The Limits, Synaptic Interruption
Hand: Lightspeed Barrage x2, Hypersonic Assault, Sonic Vortex x2, Blinding Speed
Deck: Research Grant, Lightning Reflexes, Pushing The Limits, Pushing The Limits, Synaptic Interruption, Blinding Speed, Sucker Punch, HUD Goggles, HUD Goggles, Supersonic Response, Accelerated Assault, Nimble Strike, Accelerated Assault, Nimble Strike
Trash: Fleet of Foot x3, Quick Insight x2, Blinding Speed, Accelerated Assault, Supersonic Response, Hypersonic Assault x2, Synaptic Interruption, Sucker Punch x2, Nimble Strike, Lightspeed Barrage, Lightning Reflexes [12]
“You gotta have blue hair."
-Reckless
Ironic's turn isn't quite done from the looks of it.
Can you confirm that you are definitely using Next Evo, and what your choice of damage type is, in view of Ophidia's absence?
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
Draw throat jab and mega computer. Deck mega computer
And I don't see how legacy's immunity would affect my play so here's my turn.
Play Smoke Bombs
Power 1: Infrared Eyepiece. Draw impromptu invention and inventory barrage. Deck inventory barrage.
Power 2: Throwing knives hit Pin [1] and acolyte [2]
Draw throat jab and throwing knives. Deck throwing knives
Great draws this round. Hopefully we can stabilize now
may i go or shall i wait for ironic?
draw from tach is maintenance unit and deck auxilary
Drum is dead. Killing the acolyte brings out a zombie which AZ would have to kill,instead of healing. I vote you kill the pin. I can hit both on my next turn
I'm going to go, Edwin hope ya don't mind. Also, sorry but I am not going to be able to play adhesive foam.
Bunker
HP: 3
In Play: Omni-Cannon (3), Upgrade mode, Flak Cannon
Hand: Adhesive foam greande, Decommisioned Hardware, maintenance unit, turret mode
Deck: upgrade mode, gattling gun, turret mode, recharge mode x2, flak cannon, adhesive foam grenade, heavy plating, auxilary power source, ammo drop and ???
Trash: External Combustion x2
--------------------------------
Start: 2 cards under the omni-cannon (5), remove upgrade mode
Play: maintenance unit
Power: flak cannon to kill the pin
Draw: Decomissioned hardware (deck turret mode)
End: nothing
--------------------------------
HP: 3
In Play: Omni-Cannon (5), Flak Cannon, maintenance unit
Hand: turret mode, Decommisioned Hardware
Deck: upgrade mode, gattling gun, turret mode x2, recharge mode x2, flak cannon, adhesive foam grenade, heavy plating, auxilary power source, ammo drop and ???
Trash: External Combustion x2, upgrade mode
Notes: dropping into turret next turn.
I apologise, both for my disappearance and for my snappishness just before it - I was going through a lot of stress from school, and took it out on this thread. Legacy, surely, would disapprove.
I will make myself immune to Melee damage - the Acolyte kills us all if it sticks around, so we need it gone, and I'll handle the zombie. This should also let us handle any but two of the remaining seven cards that can be played next turn.
For my draws, first I get Thokk/Thokk (after deep internal debate, I deck Thokk), then I get Next Evolution/Takedown - brilliant! I deck Next Evolution, so if we last this turn, I can buy us one more.
We won't go down without a fight.
"Is it a bird?"
"Is it a plane?"
"No... it's ironic!"
Edwin, I still need the top 2 cards of gloomys deck
Note that the acolyte can't deal damage thanks to Tachyon's Hypersonic Assault. I'm therefore going to put down the NPCU so I can start focusing on the bad stuff.
HP: 4
In Play: Isothermic Transducer, Focused Apertures
Hand: Isothermic Transducer, Null-Point Calibration Unit, Modular Realignment, Null-Point Calibration Unit, Hoarfire, Coolant Blast, Frost-Bound Drain
Deck: 25x?, Modular Realignment, Coolant Blast, Glacial Structure
Trash: Onboard Module Installation, Cryo Chamber, Frost-Bound Drain, Onboard Module Installation
----
Start: Nothing
Play: Null-Point Calibration Unit
Power: Thermodynamics to do myself 2 cold healing [6]
Draw: Fueled Freeze and Thermal Shockwave. Deck Shockwave, keep Fueled Freeze.
End: Nothing
----
HP: 6
In Play: Isothermic Transducer, Focused Apertures, Null Point Calibration Unit
Hand: Isothermic Transducer, Modular Realignment, Null-Point Calibration Unit, Hoarfire, Coolant Blast, Frost-Bound Drain, Fueled Freeze
Deck: 25x?, Modular Realignment, Coolant Blast, Glacial Structure, Thermal Shockwave
Trash: Onboard Module Installation, Cryo Chamber, Frost-Bound Drain, Onboard Module Installation
As soon as we have stacking Gloomy's deck resolved, we're good to go.
Vast Following and Profane Zealot.
"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".
Profane Zealot on top.
I know the damage reduction isn't great but I'd rather just kill something than potentially having to redo all our work so far.
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