The forums moved on March 1, 2021. Please read this page for more information.

Incapacitating Yourself

28 posts / 0 new
Last post
Paul
Paul's picture
Offline
Last seen: 3 years 6 months ago
Admin
Joined: Jul 27, 2011
Incapacitating Yourself

I received the following questions via email, and was not sure if they had been asked or answered here, so I thought I'd cross-post.

Q: If you use an ability that uses your health, what happens when you use the lasts health point? Does your appointment get a point for the endcap? Do you get to finish the action?

A: When you lose your last point of health, you are incapacitated, your turn ends, and the opposing team gets a point. If there are other activities included in the action that require you to not be incapacitated, such as resolving an attack, you do not get to complete them. However, if there are actions that happen in spite of or as a consequence of your incapacitation, you can complete those. For example, The Visionary can make her death attack upon being incapacitated this way, and Tachyon can immediately stand up and take another turn if she was incapacitated as a result of Pushing the Limits.


“Many of the truths we cling to depend greatly on our own point of view.” ~Obi-Wan Kenobi

Foote
Foote's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterHarmony
Joined: Apr 09, 2013

Paul wrote:

I received the following questions via email, and was not sure if they had been asked or answered here, so I thought I'd cross-post.Q: If you use an ability that uses your health, what happens when you use the lasts health point? Does your appointment get a point for the endcap? Do you get to finish the action?A: When you lose your last point of health, you are incapacitated, your turn ends, and the opposing team gets a point. If there are other activities included in the action that require you to not be incapacitated, such as resolving an attack, you do not get to complete them. However, if there are actions that happen in spite of or as a consequence of your incapacitation, you can complete those. For example, The Visionary can make her death attack upon being incapacitated this way, and Tachyon can immediately stand up and take another turn if she was incapacitated as a result of Pushing the Limits.

If Tachyon Pushes the Limits at 1 health, she gets incapped, then stands up again at full health and takes another turn, albiet with 1 card. Would the other team, in a tournament setting, get a score for that incap? 

If not, well, thats a tactic I seem a lot of Tachyon players using to keep themselves out of the danger zone healthwise.

Ronway
Ronway's picture
Offline
Last seen: 2 years 11 months ago
PlaytesterTruth Seeker
Joined: Aug 02, 2011

Foote wrote:

If Tachyon Pushes the Limits at 1 health, she gets incapped, then stands up again at full health and takes another turn, albiet with 1 card. Would the other team, in a tournament setting, get a score for that incap? 

Paul wrote:

When you lose your last point of health, you are incapacitated, your turn ends, and the opposing team gets a point. 

Donner
Donner's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Mar 30, 2013

This looks fun and entertaining.


"Deja-fu? You've heard of that?"
- Lu Tze, Sweeper, Thief of Time by Terry Pratchett

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

That isn't a bad strategy with the cost, better than being hamstrung by health or waiting around to be an easy incap.  You can take a full turn, then incap yourself, stand up and take another turn.

Situational, yes, but really good.

Spiff
Spiff's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterExceeded ExpectationsUnique Capabilities
Joined: Sep 09, 2011

If Tachyon stood back up and ran through a hazard that incapped her again, would the opposing team get a second victory point?

In this example, she's kind of in a zombie zone where she's incapped but she's still running around, which is weird.  After she resolves her second turn, does she drop dead right where she ends or do you move her back to where she was originally incapped?  If the attack which incapped her had over-damage, would it go like this:

incap, stand up, take second turn, move back to incap spot, then apply overage push

or

incap, apply overage push, stand up in the new spot she was pushed to, then take second turn (then move back to the spot she was pushed to?)


Spiff's SotM site: www.spiffworld.com/sotm

Arcanist Lupus
Arcanist Lupus's picture
Offline
Last seen: 5 years 7 months ago
Bolster AlliesInspiring Presence
Joined: Dec 06, 2013

Spiff wrote:

If Tachyon stood back up and ran through a hazard that incapped her again, would the opposing team get a second victory point?In this example, she's kind of in a zombie zone where she's incapped but she's still running around, which is weird.  After she resolves her second turn, does she drop dead right where she ends or do you move her back to where she was originally incapped?  If the attack which incapped her had over-damage, would it go like this:incap, stand up, take second turn, move back to incap spot, then apply overage pushorincap, apply overage push, stand up in the new spot she was pushed to, then take second turn (then move back to the spot she was pushed to?)

This is not quite as strange as you think.

Two incaps wouldn't make Tachy blink

There's no zombie runs

(unless Gloomweaver comes)

It's only the wait time that'll shrink

 

The rules for incapacitation are simple:  A hero that reaches zero health is incapacitated, and recovers at the start of his or her next turn.  The only difference between Tachyon while Pushing the Limits and everyone else is that her next turn comes immediately after the turn where she is incapped, instead of having to wait for everyone else to go first.  No zombie zone, a second incap would count as a second point, and she won't drop dead again.

 

I haven't actually played Tactics though, so maybe I'm missing something.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

Donner
Donner's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Mar 30, 2013

Nope.  That's how I saw it as well.


"Deja-fu? You've heard of that?"
- Lu Tze, Sweeper, Thief of Time by Terry Pratchett

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

since she started a new turn she would stand up properly, just like any other turn after she was incapacitated.

Paul
Paul's picture
Offline
Last seen: 3 years 6 months ago
Admin
Joined: Jul 27, 2011

Spiff, I don't think I'm entirely clear on what you are asking. There are two things going on here that are true and cover this situation (and many others).

1) If a character loses their last point of health for whatever reason (except for Citizen Dawn's card the specifically says it does not result in points), they are immediatly in capacitated and the other team gets a point.

2) If Tachyon uses Pushing the Limits, her next turn follows immediately after the turn in which she does so instead of waiting for her turn order to come back around in the round order.

So, if Tachyon is at 1 health and using Pushing the Limits, she is immediately incapacitated where she is standing, and the other team scores 1 point. Pushing the Limits cannot result in overkill Push for a number of reasons, not least of which is because it only costs 1 health.

Immediately after being incapacitated and the other team scoring, Tachyon takes her next turn. She stands back up, regains her full health, and may play a power card during the Power Up phase. If she then opts to move through a hazard space and takes enough damage to be killed, she is incapacitated in that space and the other team scores a point. If there was overkill, she is pushed.

Note that there is absolutely nothing special about an extra "Pushing the Limits" turn except that it immediately follows a previous Tachyon turn.


“Many of the truths we cling to depend greatly on our own point of view.” ~Obi-Wan Kenobi

Spiff
Spiff's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterExceeded ExpectationsUnique Capabilities
Joined: Sep 09, 2011

Paul wrote:

Note that there is absolutely nothing special about an extra "Pushing the Limits" turn except that it immediately follows a previous Tachyon turn.

That was the part I was overlooking.  I was viewing the second turn as an extension of the current turn rather than a whole new turn that just happened to be adjacent to the first one.  I get it now.


Spiff's SotM site: www.spiffworld.com/sotm

Falkenberg
Offline
Last seen: 8 years 9 months ago
Joined: Nov 02, 2014

I recently heard about this Tachyon interaction, and I'm still confused about it.  Since it relates directly to this thread, it makes the most sense to ask here.

 

Per the main rulebook under "Incapacitation" pg 5: When going to zero health you:

a. Become incapacitated

b. Loose all tokens

c. Return power cards to your hand

d. Remove the move value die from the character card

e. Token flipped to incap side

f. Return used one-shots to hand

g. Resolve overkill push if any

 

I understand Visionary's Brain Burn - her character card specifically states that 'When Visionary would be incapacitated, she first makes the following attack.' This would allow Visionary to use any tokens she had on her card, since she pauses the sequence above before step a.

 

Tachyon's Pusing the Limits doesn't appear to have wording that would interrupt the sequence, so I don't understand how she gets around the FAQ pg1 heading "You pay the costs before the ability activates."  By what I see here, Tachyon would spend her last health to pay the cost of PtL, go to zero health, go through the incapacitation steps above (loosing her Pusing the Limits card in step c.), then attempts to activate the PtL ability - which she can't, since she doesn't have that card in play anymore.

 

Am I not seeing something about Tachyon's card or not understanding the incap rules correctly, or is this just a situation where Push the Limits was intended to work that way, and might need a slight re-wording to mention that the ability activates even if Tachyon incaps herself by using it?

Foote
Foote's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterHarmony
Joined: Apr 09, 2013

I think it's because the ability granted by Push The Limit's doesn't really have any "timing" to it (and if it is, it occurs at the very end of your turn, after you resolve the rest of your incapped steps). It's not like Brain Burn where there would be an order and timing of when you'd resolve the attack. That's how I see it anyway.

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

Incapped characters can't make attacks, but they can take a turn.

So even when she incaps herself she can gain the benefit because nothing is there to stop her from taking a new turn.

With Thermal or Combustion they incap and can no longer make attacks, so nothing more happens.

Falkenberg
Offline
Last seen: 8 years 9 months ago
Joined: Nov 02, 2014

Falkenberg wrote:

 I don't understand how she gets around the FAQ pg1 heading "You pay the costs before the ability activates." 

I still don't see how it gets around paying the cost BEFORE the ability activates per the FAQ.  By paying the cost and going to health 0, Tachyon goes through the incap steps, one of which is loosing her active power cards.  If by paying the cost the ability 'sticks,' I don't see why health cost attacks don't activate.

Foote
Foote's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterHarmony
Joined: Apr 09, 2013

Falkenberg wrote:
Falkenberg wrote:
 I don't understand how she gets around the FAQ pg1 heading "You pay the costs before the ability activates." 

 

I still don't see how it gets around paying the cost BEFORE the ability activates per the FAQ.  By paying the cost and going to health 0, Tachyon goes through the incap steps, one of which is loosing her active power cards.  If by paying the cost the ability 'sticks,' I don't see why health cost attacks don't activate.

The FAQ is still correct. You do pay the cost of 1 health before the ability activates. That is true.

The disconnect you have here is timing.

-AbZero pays 1 health to go down to 0 to make an attack. When AbZero tries to make the attack, you have to note that at 0 health, an incapped character nessesarily can't make an attack, so no attack happens and you go through the steps of removing everything.

-Tachyon pays 1 health to go down to 0 to trigger Pushing The Limits. You payed the cost, and get the effect. Now you go through the steps of being incapped.

The thing is, Pushing the Limits doesn't care if you are incapped in the same way that trying to make an attack cares. My answer my not be official, but thats how you can rationalize the rulings and make them jive with the FAQ.

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

Foote is right on one count, the big thing is Tactics timing and SotM timing are totally different.  You pay the cost, and are both incapacitated and gain a second turn.  No resolving them one at a time, both happen.

Just like Synaptic Interruption in Tactics can result in both Tachyon and her attacker being incapped.

Foote is wrong that the effect happens between taking damage and being incapped.  (At least his wording lends itself to that conclusion) because if that were true AZ could use his last health for Thermal Shockwave, attack then incap.  

Foote
Foote's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterHarmony
Joined: Apr 09, 2013

phantaskippy wrote:

Foote is right on one count, the big thing is Tactics timing and SotM timing are totally different.  You pay the cost, and are both incapacitated and gain a second turn.  No resolving them one at a time, both happen.Just like Synaptic Interruption in Tactics can result in both Tachyon and her attacker being incapped.Foote is wrong that the effect happens between taking damage and being incapped.  (At least his wording lends itself to that conclusion) because if that were true AZ could use his last health for Thermal Shockwave, attack then incap.  

Meh. Potato - potato. The end result is the same.

Pydro
Pydro's picture
Offline
Last seen: 3 years 1 month ago
ModeratorPlaytester
Joined: May 19, 2012

French fries?


Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"

Rabit
Rabit's picture
Offline
Last seen: 3 years 1 month ago
ModeratorPlaytester
Joined: Aug 08, 2011

Mashed!


"See, this is another sign of your tragic space dementia, all paranoid and crotchety. Breaks the heart." - Mal

Unicode U+24BD gets us Ⓗ. (Thanks, Godai!)

Falkenberg
Offline
Last seen: 8 years 9 months ago
Joined: Nov 02, 2014

After a brief chat with a guy who games in different circles than I do, I think I understand why I'm having a problem with this - I come from a Warmachine background, so, when I read rules, I want to follow them step by step in strict order.  I described the responses given to my original post, saying, "it seems like they see the paying of the health token as firmly linked to getting access to the ability - as if the text of the card comes off the card and hovers in a que while the incap procedure resolves, then that text comes back into play, whether or not the card it's written on is still in play."  My buddy looked at me for a second, then pointed out that I just described the 'stack' concept from Magic the Gathering.  Looking at the incap procedure as a series of effects that are placed on the stack, then resolved from most recent to first does allow Tachyon to pay her last health and then use Push the Limits.  Looking at the incap procedure as something that interrupts play when a character goes to 0 health results in her not having any active power cards, despite having paid a cost trying to activate one, and therefore no Pushing the Limits.  So, I get where the other opinion is coming from now... however...

 

This discussion has made me seriously read the rules & FAQ regarding incaps and paying health costs - there are several examples / rulings that show that paying the cost for an ability does not equal gaining use of that ability (usually due to incap).  I still read that first page of the FAQ (with it's link to the forum post) as being clear that paying the cost of an ability does not grant use of that ability past being incaped.  Here's the text, pasted directly from the FAQ:

"if a character with only one health point left activates an ability which costs a health point, they would pay the cost first, which would result in them having zero health points and therefore being incapacitated before the ability’s effects ever occurred. they would not activate the ability, have it do its effect, and then become incapacitated afterwards." (bold selection is my formatting)

To say that Tachyon gets around this by both incapping & getting the effect at the same time seems to not fit with that description.

The second item I'll bring up is that several times people have posted that 'incapped characters cannot make attacks'... and, while I agree that it is certainly the intent of the desingers for an incapped character to actually BE incapacitated per the common meaning of the word, there's nothing in either the main rules or the FAQ that actually says incapped characters can't make attacks.  There are rules about in game effects like hazards leave play when the power card isn't active anymore, and it's rare that a character would be incapped during their own turn (but certainly possible due to redirects, hazards, & more).  However, if we go with the 'stack' concept, say that AbZero pays for his thermal shockwave (thus, putting it on the stack, independent of the power card)  I don't see why he wouldn't make the attack even if he's otherwise 'dead.'

 

I'll note, I'm not advocating for 'zombie attacks' - but I do think that using a character's last health and gaining a power use at the same time has more problems than just having the incap procedure work as a hard interrupt of that character's turn.  I also see it limiting design space for future health abilities that shouldn't be used after being incapped.  I'm okay playing it either way, as long as I understand it beforehand.

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

The pushing the limits ruling is a change from playtesting, so the FAQ is probably outdated here.

I would resolve this with the effect activating once Tachyon is incapped, but before her cards leave play.

In that way she could no longer act, but can receive the benefit from the effect, because all it does is give her a new turn.

Note that this is me trying to figure out how a new ruling fits into the rulings we have, because until we get a ruling that says you can Thermal Shockwave with your last health and the attack goes through it doesn't, because that is the current ruling on Thermal.

Falkenberg
Offline
Last seen: 8 years 9 months ago
Joined: Nov 02, 2014

I appreciate the effort.  I'm not particularly for this or for the HUD glasses change that's apparently also in the works, but if that level of Tachyon is seen as her properly balanced state, I'm happy to play it.

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

6 lightspeed barrage boosted attacks in one round might net you 3 incapacitations, it would be an interesting gamble.

roostermeister
Offline
Last seen: 7 years 11 months ago
Joined: May 02, 2014

Personally, I see nothing wrong with Thermal Shockwave activating and then AZ going out.       This is a game of superheroic combat.  Sacrifice is one of the cornerstones of superheroic combat.     Abilities should active the moment they are paid for.  

Foote
Foote's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterHarmony
Joined: Apr 09, 2013

Falkenberg wrote:

 I'm not particularly for this or for the HUD glasses change that's apparently also in the works

.....what? Did I miss something? What HUD glasses change?

Pydro
Pydro's picture
Offline
Last seen: 3 years 1 month ago
ModeratorPlaytester
Joined: May 19, 2012

Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"

Foote
Foote's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterHarmony
Joined: Apr 09, 2013

Oh. Well that's how I always thought they worked anyway. So that's not too much of a change from my perspective. I've seen Multi-Lightspeed Barrages at tournaments already and didn't bat an eye.