Cosmic Omnitron
VS
Chrono-Ranger (phantaskippy)
Wraith: Price of Freedom (Greywind)
Team Leader Tachyon (dpt)
G.I. Bunker (cmschex)
Fanatic (PlatinumWarlock)
IN
The Block
You know the deal by now. We'll be starting after GenCon, I guess.
EDIT: Okay, slots filled, so once everyone's back from their respective weekend events we can begin! :D
“You gotta have blue hair."
-Reckless
I think I'll go with Fanatic. I'll edit this with my draw after I get back on Sunday evening.
[Starting Hand--Holy Nova (x2), End of Days, Sanctifying Strike]
GI Bunker
I'll go Ranger.
Can I take Tachyon?
Certainly.
Fanatic, Tach and Crono vs. a villain with DR1 and no damage boosts, this could be fun.
I'm guessing the scenario involves Iron Legacy timeline heroes finding out that Omnitron is running the prison, doing experiments on the prisoners to improve ideas on how to fight superhumans, or use them or something.
I'm thinking Crono is involved in bringing the whole thing together and Fanatic is inside and they rescue her before they face down Omnitron. As an Alien Tempest might have more trouble getting into and out of the Block than others, and Golem Unity might not be the best hero to bring against a dominating super evil compter.
That's my thoughts on the setting, anyone else?
I'll take Wraith.
I'm going to go out on a limb and say that G.I. Bunker's base ability is going to see a lot of play...
I gather we're fighting the Advanced Cosmic Omnitron?
Naturally! :D
“You gotta have blue hair."
-Reckless
Any thoughts on team order? (Do we get to choose?) Tachyon first, presumably?
I typically like going in randomized order, it makes the game more interesting
I'll allow team rearrangement, but going with the random order is more fun :D
“You gotta have blue hair."
-Reckless
Well, I drew my cards. . .
The ultimate Target, The Whole Gang, Kill on Sight, The Masadah.
That's a pretty rieiculous hand to start with.
I hope Omni starts with interpolation beam in play.
Grappling Hook, Utility Belt, Razor Ordinance, Smoke Bombs
Random order it is. Accelerated assault, accelerated assault, lightning reflexes, and hypersonic assault for Tachyon.
Flak Cannon, Grenade Launcher,Decommissioned Hardware, Auxillary Power Source
Round 1
Cosmic Omnitron - Cosmic-Powered Exterminator
Omnitron - 100
Cards in Play: Disintegration Ray
Electromagnetic Railgun
Disintegration Ray
Trash:
Additional Effects: Damage dealt to Devices reduced by 1.
-----------------------------------------------------------------------------------
Start of the Villain Turn: Omnitron disintegrates Fanatic for 6 [24].
Omnitron railguns Chrono-Ranger and Team Leader Tachyon for 4 [24].
Omnitron disintegrates GI Bunker for 6 [21].
Play a Villain Card: A useless Terraforming.
End of the Villain Turn: An S-84 Automaton Drone appears, then hits the Wraith for 5 [20].
----------------------------------------------------------------------------------
Omnitron - 100
Cards in Play: Disintegration Ray
Electromagnetic Railgun
Disintegration Ray
S-84 Automaton Drone - 5
Trash:
Additional Effects: Damage dealt to devices reduced by 1.
“You gotta have blue hair."
-Reckless
Make up my mind. First post says "Price of Freedom Wraith". :p
Name: Chrono-Ranger
HP: 24
Hand: Kill on Sight, The Masadah, The Ultimate Target, The Whole Gang
In Play:
Trash:
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: The Ultimate Target on Omnitron
Use a Power: Quick-Shot Omnitron for 1 damage [99]
Draw a Card: Displaced Armory
End of Hero Turn:
-----------------
HP: 24
Hand: Displaced Armory, Kill on Sight, The Masadah, The Whole Gang
In Play: The Ultimate Target (Omni)
Trash:
Additional Effects: Ultimate Target
So I did. Editing! :D
“You gotta have blue hair."
-Reckless
I don't have the cards in front of me...are drones devices as well?
Yup!
“You gotta have blue hair."
-Reckless
Name: The Wraith
HP: 20
Hand: Grappling Hook, Utility Belt, Razor Ordinance, Smoke Bombs
In Play: n/a
Trash: n/a
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Grappling Hook (Railgun); Draw Combat Stance
Use a Power: Last Stand – 1 to Omnitron, 1 to the S84
Draw a Card: Impromptu Invention
End of Hero Turn:
-----------------
HP: 20
Hand: Utility Belt, Razor Ordinance, Smoke Bombs, Impromptu Invention, Combat Stance, Infrared Eyepiece
In Play:
Trash: Grappling Hook
Additional Effects:
On the front side, I believe damage dealt to all device is reduced by 1
Barring a good draw from Fanatic, it looks like we're not going to punch through and destroy the components this turn. But it looks good for next turn if G.I. Bunker uses Panzer-Buster. Destroying the components would flip Omnitron; do we want that?
Also, Wraith, you may draw a card with Grappling Hook if you want.
I don't think my turn depends on how Wraith updates her turn, so here goes.
Name: Team Leader Tachyon
HP: 24
Hand: Accelerated Assault (x2), Hypersonic Assault, Lightning Reflexes
In Play:
Trash:
Additional Effects:
Start of Hero Turn:
Play a Card: Accelerated assault - no net damage.
Use a Power: Team Leader - each player draws 1 card. I draw Sonic Vortex.
Draw a Card: Blinding Speed
End of Hero Turn:
HP: 24
Hand: Accelerated Assault, Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Blinding Speed
In Play:
Trash: Accelerated Assault
Additional Effects: Each player draws one card.
All I did was mark the damage I was doing. Not whether or not it was effective.
Draw Infrared Eyepiece.
Drew Upgrade Mode from TLT
Name: G.I Bunker
HP: 21
Hand: Grenade Launcher, Flak Cannon, Upgrade Mode, Decommissioned Hardware, Auxiallary Power Unit
In Play:
Trash:
Additional Effects:
Start of Hero Turn:
Play a Card: Auxilliary Power Unit
Use a Power: Panzer Buster - Damage to Omnitron is irreducable until start of my next turn
Draw a Card: Turret Mode
End of Hero Turn:
HP: 24
Hand: Grenade Launcher, Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Mode
In Play: Auxilliary Power Unit
Trash:
Additional Effects: Damage to Omnitron is irreducable until start of my next turn
I drew Chastise, thanks to TLT.
Name: Fanatic
HP: 24
Hand: Holy Nova (x2), End of Days, Sanctifying Strike, Chastise
In Play:
Trash:
Additional Effects:
Start of Hero Turn:
Play a Card: Sanctifying Strike (1 damage to Omnitron [97], I heal 1 hp and draw Consecrated Ground)
Use a Power: Exorcism (1 Radiant and 1 Melee to Omnitron [95])
Draw a Card: Final Dive
End of Hero Turn:
HP: 25
Hand: Holy Nova (x2), End of Days, Chastise, Consecrated Ground, Final Dive
In Play: n/a
Trash:Sanctifying Strike
Additional Effects:
The Block
In Play:
Trash:
Additional Effects:
---------------------------------------------------------------------------------------
Start of Environment Turn:
Play a Card: Warden Hoefle enters play.
End of Environment Turn:
---------------------------------------------------------------------------------------
In Play: Warden Hoefle - 13
Trash:
Additional Effects: +1 damage dealt by Agents, -1 damage dealt to Agents
“You gotta have blue hair."
-Reckless
Round 2
Cosmic Omnitron - Cosmic-Powered Exterminator
Omnitron - 96
Cards in Play: Disintegration Ray
Disintegration Ray
S-84 Automaton Drone - 5
Trash:
Additional Effects: Damage dealt to Devices reduced by 1.
-----------------------------------------------------------------------------------
Start of the Villain Turn: Omnitron disintegrates Fanatic for 6 [19] (Chrono, I'm guessing, will Quick Shot here for 2).
Omnitron disintegrates Chrono-Ranger or Team Leader Tachyon for 6 [18].
Play a Villain Card: S-85 Repair Drone enters play.
End of the Villain Turn: Electro-Magnetic Railgun enters play.
S-84 Automaton Drone hits Tachyon or Chrono (the higher) for 5 [19].
S-85 Repair Drone repairs Omnitron for 3 [97].
----------------------------------------------------------------------------------
Omnitron - 97
Cards in Play: Disintegration Ray
Disintegration Ray
S-84 Automaton Drone - 5
S-85 Repair Drone - 4
Electromagnetic Railgun
Trash: Terraforming, Electromagnetic Railgun
Additional Effects: Damage dealt to devices reduced by 1.
“You gotta have blue hair."
-Reckless
If we could leave the Repair drone at 4 hp for my turn, I'll gladly Final Dive it...
I can take the higher damage (6 from the disintegration ray), altough it does hurt.
I draw Displaced Armory from TL, and I'll take the damage.
Name: Chrono-Ranger
HP: 18
Hand: Displaced Armory(2), Kill on Sight, The Masadah, The Whole Gang
In Play: The Ultimate Target(Omnitron)
Trash:
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Displaced Armory putting Jim's Hat into play, then dealing 2 damage to Omnitron, then The Whole Gang on S-85 Repair Drone
Use a Power: Quick Shot Omnitron for 2 damage. (93, 4 this turn)
Draw a Card: Rangers Mark
End of Hero Turn:
-----------------
HP: 18
Hand: Displaced Armory, The Masadah, Ranger's Mark, The Whole Gang
In Play: Jim's Hat, The Ultimate Target (Omni), The Whole Gang(S-85 repair drone.
Trash: Displaced Armory
Additional Effects: Ultimate Target
So someone hit the S-84 and drop it to 4 or less HP, and Fanatic can final dive and that will clear the field, and we can jack up Omni.
If we reduce the assault drone to 4, we can kill it when the Repai Drone dies with the Whole gang, correct?
Correct.
Just remember it has reduction of 1 on it.
EDIT: Your assumptions are correct. I'd save your multi-target damage for after he flips and drones aren't getting DR. We can probably keep him on that side, so Hypersonic will be valuable for the big damagy thing, and Sonic Vortex if we all lose equips.
I could do Accelerated Assault followed by Sonic Vortex on my turn to damage both Omni and the assault bot, though it would be nice to hot Omni with Hypersonic Assault as well.
EDIT: That is, assuming it works the way I think it does. If I play Lightning Reflexes, then Accelerated Assault, then Sonic Vortex, the Accelerated Assault would go into the trash after it finishes playing, so it would be in the trash when Sonic Vortex gets played, right? (But Lightning Reflexes would not be in the trash, yes?)
I believe that's correct, yes.
“You gotta have blue hair."
-Reckless
Phantaskippy, I'm not sure what you're suggesting. What I have in hand is multi-target damage and Blinding Speed. On my turn, I'd like to either get a burst in the trash or prevent Omnitron from hurting us with Hypersonic Assault; were you suggesting not to play a card at all?
DPT, I'd say if you want to Accelerated Assault to get it in your trash, I was going to drop Grenade Launcher and hit Omni and the Assault Drone, so we wouldn't need Sonic Vortex this turn unless you really wanted to use it.
I'm just saying those cards have more value after he flips, it's cool geting a burst in the trash, but your good cards are much better after he flips or when the rest of us lose our damage, so throwing those cards just to get the drones here isn't as valuable as Bunker getting them with Gremade Launcher. I'd still throw a burst just to feed the trash, but don't play multiple cards in this instance when someone else can do it and we can save your really good cards for when they are needed.
So, correct me if I'm wrong, tasks are as followed:
Get Assault Drone to 4 hp.
Pound on OmniTron.
Fantatic (myself) Final Dives the Repair Drone (which kills the Assault Drone as well, as long as it's at 4 hp), and fling it into Omnitron.
Yep that leaves the field clear and Omni set to flip, and with Agents in control right now we don't have much to fear from the environment deck.
Name: The Wraith
HP: 20
Hand: Utility Belt, Razor Ordinance, Smoke Bombs, Impromptu Invention, Combat Stance, Infrared Eyepiece
In Play: n/a
Trash: Grappling Hook
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Impromptu Invention; Draw Throat Jab, fish for Micro Targeting Computer, put it into play, play Throat Jab on Omnitron (91)
Use a Power: Last Stand – 1 to Omnitron (90), 1 to the S84 (5)
Draw a Card: Throat Jab
End of Hero Turn:
-----------------
HP: 20
Hand: Utility Belt, Razor Ordinance, Smoke Bombs, Combat Stance, Infrared Eyepiece, Throat Jab
In Play: Micro Targeting Computer
Trash: Grappling Hook, Impromptu Invention, Throat Jab
Additional Effects: Omnitron unable to do damage until the beginning of my next turn
Wraith triggered the component destruction, right?
Name: Team Leader Tachyon
HP: 19
Hand: Accelerated Assault, Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Blinding Speed
In Play:
Trash: Accelerated Assault
Additional Effects:
Start of Hero Turn:
Play a Card: Accelerated assault: 1 to Omnitron [89], 1-1 to S-84 [5], 1-1 to S-85 [4]
Use a Power: Team Leader - each player draws one card. I draw Hypersonic Assault.
Draw a Card: Fleet of Foot
End of Hero Turn:
HP: 19
Hand: Hypersonic Assault (x2), Lightning Reflexes, Sonic Vortex, Blinding Speed, Fleet of Foot
In Play:
Trash: Accelerated Assault (x2)
Additional Effects: Each player draws one card.
If my math is right, then yes--4 damage total from C-R and 3 from Wraith means the components go *smash*.
We still need GI Bunker to deal net 1 damage to the Assault Drone for the Final Dive trick to work this round...
Draw Ammo Drop
Name: G.I Bunker
HP: 21
Hand: Grenade Launcher, Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Mode, Ammo Drop
In Play: Auxiliary Power Source
Trash:
Additional Effects:
Start of Hero Turn: Destroy Auxiliary Power Source
Play a Card: Grenade Launcher
Use a Power: 1. Panzer Buster - Damage to Omnitron is irreducable until start of my next turn 2. Grenade Launcher - 2 to Assault Drone (4), 2 to Omnitron (87), 1 to Repair Drone (4)
Draw a Card: External Combustion
End of Hero Turn:
HP: 24
Hand: Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Mode, Ammo Drop, External Combustion
In Play: Grenade Launcher
Trash:
Additional Effects: Damage to Omnitron is irreducable until start of my next turn
GI Bunker is planned out. He doesn't need to use Locomotion, since Omnitron will be flipping and loosing its damage reduction, so Bunker will be deploying and using a Grenade Launcher (barring some better option from Team Leader).
TLT's draw nets me Smite the Transgressor
Name: Fanatic
HP: 19
Hand: Holy Nova (x2), End of Days, Final Dive, Chastise, Consecrated Ground, Smite the Transgressor
In Play:
Trash: Sanctifying Strike
Additional Effects:
Start of Hero Turn:
Play a Card: (Who didn't see this coming?) Final Dive on the Repair Drone, which also destroys the Assault Drone. Omnitron takes 4 damage [83]
Use a Power: Exorcism (1 Radiant and 1 Melee to Omnitron [81])
Draw a Card: Undaunted
End of Hero Turn:
HP: 19
Hand: Holy Nova (x2), End of Days, Chastise, Consecrated Ground, Smite the Transgressor, Undaunted
In Play: n/a
Trash:Sanctifying Strike, Final Dive
Additional Effects:
Pages