Citizen Dawn
VS
Omnitron-X (Kharnel)
The Argent Adept (cmschex)
Bunker (PlatinumWarlock)
Expatriette (Greywind)
IN
The Tomb of Anubis
Roll up, roll up! Doing this first come first served, so just call dibs on a hero and draw four cards! Oh, and we'll be playing advanced, cos that's more fun :D
“You gotta have blue hair."
-Reckless
Expatriette
Opening hand:
Shock Rounds
Assault Rifle
Liquid Nitrogen Rounds
Tactical Shotgun
I'll play Argent.
Opening hand:
Syncopated Onsluaght
Polyphoric Flare
Musaragni's Harp
Instrumental Conjuration
I'll grab Bunker:
Opening Hand:
Ammo Drop
Grenade Launcher
Turret Mode
Flak Cannon
(Holy crap, could I have asked for much better?!)
I'll take Omnitronks, but I'll have to grab my hand a bit later. Haven't played in awhile, looking forward to it
Edit for opening hand:
Slip Through Time
Electro-Deployment Unit
Ablative Coating
Reactive Plating Subroutine
Iron Legacy did nothing wrong.
Okay, it's been two days; I'm gonna go ahead and start without Wraith.
Round 1
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 80
Cards in Play: Citizen Tears - 5
Citizen Spring - 6
Citizen Truth - 7
Trash:
Additional Effects: Villain targets other than Truth immune to damage. Damage to Truth reduced by 1. Damage dealt by Citizens increased by 1.
-----------------------------------------------------------------------------------
Start of the Villain Turn:
Play a Villain Card: Citizen Autumn
End of the Villain Turn: Dawn hits Expatriette for 3 damage.
Tears makes each player discard a card.
Spring heals nobody.
Autumn destroys all of Argent's non-existent stuff.
----------------------------------------------------------------------------------
Citizen Dawn - 80
Cards in Play: Citizen Tears - 5
Citizen Spring - 6
Citizen Truth - 7
Citizen Autumn - 6
Cards in Play:
Trash:
Additional Effects: Villain targets other than Truth immune to damage. Damage to Truth reduced by 1. Damage dealt by Citizens increased by 1.
“You gotta have blue hair."
-Reckless
Name Omnitron-X
HP: 25
Hand: Slip Through Time, Electro-Deployment Unit, Ablative Coating (discarded Reactive Plating Subroutine)
In Play: none
Trash: Reactive Plating Subroutine
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Electro-Deployment Unit
Use a Power: Timeshift: plays Innervation Ray
Draw a Card: Gaussian Coil Blaster
End of Hero Turn:
-----------------
HP: 25
Hand: Slip Through Time, Ablative Coating, Gaussian Coil Blaster
In Play: Electro-Deployment Unit, Innervation Ray
Trash: Reactive Plating Subroutine
Additional Effects:
Iron Legacy did nothing wrong.
Name Bunker
HP: 28
Hand: Ammo Drop, Grenade Launcher, Flak Cannon (discarded Turret Mode)
In Play: none
Trash: none
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Flak Cannon
Use a Power: Flak Cannon (Deals 3 damage to Citizen Truth, reduced to 2)
Draw a Card: Turret Mode (how about that? I swear, I didn't stack the deck!)
End of Hero Turn:
-----------------
HP: 28
Hand: Ammo Drop, Grenade Launcher, Turret Mode
In Play: Flak Cannon
Trash: Turret Mode
Additional Effects:
Name: Argent Adept
HP: 24
Hand: Syncopated Onsluaght, Polyphoric Flare, Musaragni's Harp (discarded) ,Instrumental Conjuration
In Play: none
Trash: none
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Syncopated Onslaught
Use a Power: Vocalize SO' Perform, increasing Expat and Bunker's damage by 1
Draw a Card: Vernal Sonata
End of Hero Turn:
-----------------
HP: 24
Hand: Vernal Sonata, Polyphric Flare, Instrumental Conjuration
In Play: Syncopated Onslaught
Trash: Musaragni's Harp
Additional Effects:
Did you two change seats?
Name: Expatriette
HP: 26
Hand: Assault Rifle, Liquid Nitrogen Rounds, Tactical Shotgun
In Play: none
Trash: Shock Rounds (Tears)
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Tactical Shotgun
Use a Power: Tactical Shotgun (Truth for 4)
Draw a Card: Arsenal Access
End of Hero Turn:
-----------------
HP: 26
Hand: Assault Rifle, Liquid Nitrogen Rounds, Arsenal Access
In Play: Tactical Shotgun
Trash: Shock Rounds
Additional Effects:
Yeah, Argent should have gone before Bunker. That works in your favour though, since it means you manage to wipe out Truth!
The Tomb of Anubis
In Play:
Trash:
Additional Effects:
---------------------------------------------------------------------------------------
Start of Environment Turn:
Play a Card: Swarm of Scarabs enters play.
End of Environment Turn:
---------------------------------------------------------------------------------------
In Play: Swarm of Scarabs - 5
Trash:
Additional Effects: Reduce damage dealt to Swarm of Scarabs by 1, players may not draw cards.
“You gotta have blue hair."
-Reckless
Round 2
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 80
Cards in Play: Citizen Tears - 5
Citizen Spring - 6
Citizen Autumn - 6
Trash: Citizen Truth
Additional Effects: Damage dealt by Citizens increased by 1.
-----------------------------------------------------------------------------------
Start of the Villain Turn:
Play a Villain Card: Devastating Aurora - There are worse times for that to pop up, I guess, especially since it kills the Scarabs as well.
End of the Villain Turn: Dawn hits Bunker for 3 damage.
Tears makes each player discard a card.
Spring heals nobody.
Autumn destroys all of Argent's non-existent stuff.
----------------------------------------------------------------------------------
Citizen Dawn - 80
Cards in Play: Citizen Tears - 5
Citizen Spring - 6
Citizen Autumn - 6
Cards in Play:
Trash: Citizen Truth, Devastating Aurora
Additional Effects: Damage dealt by Citizens increased by 1.
“You gotta have blue hair."
-Reckless
Name Omnitron-X
HP: 25
Hand: Slip Through Time, Ablative Coating, (discarded Gaussian Coil Blaster)
In Play: none (boo)
Trash: Reactive Plating Subroutine, Electro-Deployment Unit, Innervation Ray, Gaussian Coil Blaster
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Ablative Coating
Use a Power: Timeshift: plays Reset. Draw a card - Bio-Engineering Beam. Play a card - Bio-Engineering Beam. Shuffle trash into deck.
Draw a Card: Disruptive Flechettes
End of Hero Turn:
-----------------
HP: 25
Hand: Slip Through Time, Disruptive Flechettes
In Play: Ablative Coating, Bio-Engeering Beam
Trash: Reset
Additional Effects:
Iron Legacy did nothing wrong.
(I promise, I won't skip your turn this time, cmschex! Go ahead!)
Name: Argent Adept
HP: 24
Hand: Vernal Sonata, Instrumental Conjuration
In Play: none
Trash: Syncopated Onslaught, Polyphoric Flare, Musaragni's Harp
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Instrumental Conjuration, fetches Xu's Bell, draws Arcane Cadence
Use a Power: none
Draw a Card: Inventive Preparation
End of Hero Turn:
-----------------
HP: 24
Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation
In Play: Xu's Bell
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration
Additional Effects:
Name Bunker
HP: 25:
In Hand: Ammo Drop, Grenade Launcher,
In Play: none
Trash: Flak Cannon, Turret Mode (x2)
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Grenade Launcher
Use a Power: Grenade Launcher (2 damage to Tears (3 hp), 2 to Autumn (4 hp), 1 to Dawn (79 hp) )
Draw a Card: Upgrade Mode
End of Hero Turn:
-----------------
HP: 25
Hand: Ammo Drop, Upgrade Mode
In Play: Grenade Launcher
Trash: Turret Mode (x2), Flak Cannon
Additional Effects:
Name: Expatriette
HP: 26
Hand: Assault Rifle, Arsenal Access
In Play: none
Trash: Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Arsenal Access: “Prejudice”, Tactical Shotgun; Tactical Shotgun into play, shuffle “Prejudice” into the deck
Use a Power: Tactical Shotgun (Tears for 4)
Draw a Card: Hollow Points
End of Hero Turn:
-----------------
HP: 26
Hand: Assault Rifle, Hollow Points
In Play: Tactical Shotgun
Trash: Shock Rounds
Additional Effects:
The Tomb of Anubis
In Play:
Trash: Swarm of Scarabs
Additional Effects:
---------------------------------------------------------------------------------------
Start of Environment Turn:
Play a Card: Cast Into The Underworld enters play.
End of Environment Turn:
---------------------------------------------------------------------------------------
In Play: Cast Into The Underworld
Trash: Swarm of Scarabs
Additional Effects: Damage from environment targets increased by 1.
“You gotta have blue hair."
-Reckless
Round 3
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 79
Cards in Play: Citizen Spring - 6
Citizen Autumn - 4
Trash: Citizen Truth, Devastating Aurora, Citizen Tears
Additional Effects: Damage dealt by Citizens increased by 1.
-----------------------------------------------------------------------------------
Start of the Villain Turn:
Play a Villain Card: Return With The Dawn enters play.
End of the Villain Turn: Dawn hits Expatriette for 3 damage.
Spring heals the villains for 1HP each.
Autumn destroys all of Argent's stuff.
Citizen Truth returns with the dawn.
----------------------------------------------------------------------------------
Citizen Dawn - 80
Cards in Play: Citizen Spring - 6
Citizen Autumn - 5
Citizen Truth - 7
Cards in Play: Return With The Dawn
Trash: Devastating Aurora, Citizen Tears
Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.
“You gotta have blue hair."
-Reckless
Name Omnitron-X
HP: 25
Hand: Slip Through Time, Disruptive Flechettes
In Play: Ablative Coating, Bio-Engeering Beam
Trash: Reset
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Slip Through Time
Use a Power: Timeshift: Reset. Draw a card - Slip Through Time. Play a card - Disruptive Flechettes to destroy Return with the Dawn. Deals 1 damage to Truth (6 hp)
Draw a Card: Focused Plasma Cannon
End of Hero Turn: Slip Through Time activates: Play Focused Plasma Cannon. Use power Bio-Engineering Beam to destroy Cast Into the Underworld. Deals 1 damage to Truth (5 hp)
-----------------
HP: 25
Hand: Slip Through Time
In Play: Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon
Trash: Reset, Disruptive Flechettes
Additional Effects:
Iron Legacy did nothing wrong.
Name: Argent Adept
HP: 24
Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation
In Play: none
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Arcane Cadence -Inspiring Supertonic in play, Instumental Conjuration in had, Arcane Cadence on top of desk, Silver Shadow on bottom, Drake's Pipe's in trash
Use a Power: Vocalize inspiring Supertonic to let Expat use a power
Draw a Card: Arcane Cadence
End of Hero Turn:
-----------------
HP: 24
Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation, Insturmental Conjuration
In Play: Inspiring Supertonic
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes
Additional Effects:
Shotgun Truth for 3.
(I'm going to presume that Expatriette is going to use the free Power use to Shotgun Citizen Truth for net 3 damage--if this isn't the case, I'll edit my turn)
Name Bunker
HP: 25:
In Hand: Ammo Drop, Grenade Launcher,
In Play: none
Trash: Flak Cannon, Turret Mode (x2)
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Ammo Drop
Use a Power: Grenade Launcher (1 damage to Truth (1 hp), other targets immune)
Draw a Card: Maintainence Unit
End of Hero Turn:
-----------------
HP: 25
Hand: Upgrade Mode, Maintainence Unit
In Play: Grenade Launcher, Ammo Drop
Trash: Turret Mode (x2), Flak Cannon
Additional Effects:
No presumption necessary. It's right before your post.
Name: Expatriette
HP: 23
Hand: Assault Rifle, Arsenal Access
In Play: none
Trash: Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds, Arsenal Access
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Assault Rifle
Use a Power: Assault Rifle (Truth for 1, Spring for 2, Autumn for 2)
Draw a Card: Arsenal Access
End of Hero Turn:
-----------------
HP: 23
Hand: Hollow Points, Arsenal Access
In Play: Tactical Shotgun
Trash: Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds, Arsenal Access
Additional Effects:
(Ammo Drop draw from Expatriette killing Truth was Recharge Mode)
The Tomb of Anubis
In Play:
Trash: Swarm of Scarabs, Cast Into The Underworld
Additional Effects:
---------------------------------------------------------------------------------------
Start of Environment Turn:
Play a Card: Akana enters play.
End of Environment Turn:
---------------------------------------------------------------------------------------
In Play: Akana - 8
Trash: Swarm of Scarabs, Cast Into The Underworld
Additional Effects:
“You gotta have blue hair."
-Reckless
Round 4
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 80
Cards in Play: Citizen Spring - 4
Citizen Autumn - 3
Trash: Citizen Truth, Devastating Aurora, Citizen Tears, Return With The Dawn
Additional Effects: Damage dealt by Citizens increased by 1.
-----------------------------------------------------------------------------------
Start of the Villain Turn:
Play a Villain Card: Devastating Aurora - heh, equipment. Who needs it?
End of the Villain Turn: Dawn hits Bunker of Omnitron-X for 3 damage.
Spring heals the villains for 1HP each.
Autumn re-destroys all of Bunker's recently destroyed stuff.
----------------------------------------------------------------------------------
Citizen Dawn - 80
Cards in Play: Citizen Spring - 5
Citizen Autumn - 4
Cards in Play:
Trash: Citizen Truth, Devastating Aurora x2, Citizen Tears, Return With The Dawn
Additional Effects: Damage dealt by Citizens increased by 1.
“You gotta have blue hair."
-Reckless
I'll take the damage, OX--I have a Maintainence Unit in hand, which will go out in a turn or two, likely.
Name Omnitron-X
HP: 25
Hand: Slip Through Time
In Play: none (Dawn really does not want me to get set up . . . )
Trash: Reset, Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Slip Through Time
Use a Power: Timeshift: Plays Defensive Blast.
Draw a Card: Gaussian Coil Blaster
End of Hero Turn: Slip Through Time activates: Play Gaussian Coil Blaster. Can't use a power.
-----------------
HP: 25
Hand: none
In Play: Defensive Blast, Gaussian Coil Blaster, Slip Through Time
Trash: Reset, Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon
Additional Effects:
Thanks for taking the damage, Bunker. Feel like I'm not really contributing to this game. I keep thinking I'm going to Timeshift someone else, then everything blows up and I'm at square one . . .
Iron Legacy did nothing wrong.
Name: Argent Adept
HP: 24
Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation, Insturmental Conjuration
In Play: none
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes, Inspiring Supertonic, Arcane Cadence
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Arcane Cadence -Vernal Sonata in play, Alacritous Subdominant in hand, Syncopated Onslaught on top, Cedistic Dissonant on bottom, Cedistic Dissonant in trash - Vernal Sonata puts Inspiring Supertonic on top of deck. All other heroes regain 1 HP and put a card from trash on top of deck
Use a Power: none
Draw a Card: Inspiring Supertonic
End of Hero Turn:
-----------------
HP: 24
Hand: Vernal Sonata, Inspiring Supertonic, Inventive Preparation, Insturmental Conjuration, Alacritous Subdominant
In Play: none
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2
(I'm Placing Grenade Launcher on top of my deck, as I'm figuring we could use the crowd control more.)
Name Bunker
HP: 23
In Hand: Upgrade Mode, Recharge Mode, Maintainence Unit
In Play: none
Trash: Flak Cannon, Turret Mode (x2), Grenade Launcher, Ammo Drop
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Recharge Mode
Use a Power: n/a
Draw a Card: Grenade Launcher, Recharge Mode
End of Hero Turn:
-----------------
HP: 23
Hand: Upgrade Mode, Maintainence Unit, Recharge Mode, Grenade Launcher
In Play: Recharge Mode
Trash: Turret Mode (x2), Flak Cannon, Ammo Drop
Additional Effects:
Bunker takes -1 damage from all sources.
Placing a Tactical Shotgun on top of the deck.
Name: Expatriette
HP: 24
Hand: Assault Rifle, Arsenal Access
In Play: none
Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Arsenal Access (Tactical Shotgun, Unload, Reload, RPG Launcher, RPG Launcher, Unload, Reload, Flak Jacket) Flak Jacket into play/shuffle
Use a Power: Pass
Draw a Card: Quick Draw
End of Hero Turn:
-----------------
HP: 24
Hand: Hollow Points, Quick Draw
In Play: Flak Jacket
Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle, Arsenal Access
Additional Effects:
The Tomb of Anubis
In Play:
Trash: Swarm of Scarabs, Cast Into The Underworld, Akana
Additional Effects:
---------------------------------------------------------------------------------------
Start of Environment Turn:
Play a Card: Judgement of Anubis enters play, summons Anubis.
End of Environment Turn: Anubis deals 2 damage to everyone, then destroys his Judgement.
---------------------------------------------------------------------------------------
In Play: Anubis - 20
Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis
Additional Effects:
“You gotta have blue hair."
-Reckless
Round 5
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 78
Cards in Play: Citizen Spring - 3
Citizen Autumn - 2
Trash: Citizen Truth, Devastating Aurora x2, Citizen Tears, Return With The Dawn
Additional Effects: Damage dealt by Citizens increased by 1.
-----------------------------------------------------------------------------------
Start of the Villain Turn:
Play a Villain Card: Return With The Dawn enters play.
End of the Villain Turn: Dawn hits Omnitron-X for 3 damage.
Spring heals the villains for 1HP each.
Autumn destroys all of Omnitron-X's stuff. [Anubis hits Expatriette or Argent for 2.]
Citizen Truth returns with the dawn.
----------------------------------------------------------------------------------
Citizen Dawn - 79
Cards in Play: Citizen Spring - 4
Citizen Autumn - 3
Return With The Dawn
Citizen Truth - 7
Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn
Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.
“You gotta have blue hair."
-Reckless
Put Reset on top of my deck
Name Omnitron-X
HP: 20
Hand: Slip Through Time
In Play: none
Trash: Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time x 2, Focused Plasma Cannon
Additional Effects:
-----------------
Start of Hero Turn: Gaussian Coil Blaster deals 1 damage to Anubis (19)
Play a Card: none
Use a Power: Timeshift: Plays Reset. Draw Disruptive Flechettes. Play Disruptive Flechettes to destroy Return with the Dawn. Deals 2 damage to Anubis (18) and 1 damage to Truth (6)
Draw a Card: Technological Advancement
End of Hero Turn:
-----------------
HP: 20
Hand: Technological Advancement
In Play: Gaussian Coil Blaster
Trash: Reset, Disruptive Flechettes
Additional Effects:
Man, we're really treading water here. Citizen Truth refuses to stay dead. What kind of damage is Dawn doing? Can't recall.
Iron Legacy did nothing wrong.
(For the record, Autumn only destroys Ongoings, not Equipment. O-X, you should have a Gaussian Coil-Blaster in play still, which could deal another damage to Anubis!)
Dawn is dealing energy damage. I also have Omni's health as 20; Anubis hit everyone.
Oh, and with the Flechetting, Anubis hits Argent or Expat (the one not hit the first time).
[EDIT: Whoops...]
“You gotta have blue hair."
-Reckless
So we each take 2 and keep it even.
?
Yup!
“You gotta have blue hair."
-Reckless
Nope. Your damage count is off from Dawn. She's tagged me twice. That puts Expatriette two points lower in the HP standings.
Okay? Hmm... Expat and Bunker got hit twice by Dawn and then got healed for 1, everyone got hit for 2, then Omni got hit for 3. SO healths before Anubis should be:
Omnitron-X: 20
Argent: 22
Bunker: 21
Expat: 22
So Argent and Expat were equal, and joint second-highest after Dawn, so Anubis should hit them both for 2 damage.
“You gotta have blue hair."
-Reckless
Arch-Nemesis. Mom and daughter. Pulled Dawn out to check her cards and noticed.
Dammit, I always bloody forget nemesis bonuses... Okay, so Expat's at 20, and Bunker and Argent take the hits from Anubis.
“You gotta have blue hair."
-Reckless
Name: Argent Adept
HP: 20
Hand: Vernal Sonata, Inspiring Supertonic, Inventive Preparation, Insturmental Conjuration, Alacritous Subdominant
In Play: none
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2
-----------------
Start of Hero Turn:
Play a Card: Alacritous Subdominant
Use a Power: Vocalize AS to play Instrumental Conjuration, retrieve the Harp from the trash. Draw Syncopated Onslaught
Draw a Card: Vernal Sonata
End of Hero Turn:
-----------------
HP: 20
Hand: Vernal Sonata x2, Inspiring Supertonic, Inventive Preparation, Syncopated Onslaught
In Play: Musaragni's Harp, Alacritous Subdominant
Trash: Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration x 2, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2
(This is barring any changes from Argent Adept's turn which, based on what cmschex says, won't really have any impact on me. I'll edit if necessary.)
(At least we're rid of the freaking Devastating Auroras...I can finally start getting set up for real this time)
Name Bunker
HP: 21
In Hand: Upgrade Mode, Recharge Mode, Maintainence Unit, Grenade Launcher
In Play: Recharge Mode
Trash: Flak Cannon, Turret Mode (x2), Grenade Launcher, Ammo Drop
Additional Effects:
-----------------
Start of Hero Turn: Destroy Recharge Mode
Play a Card: Grenade Launcher
Use a Power: Grenade Launcher (2 damage to Anubis (16), net 1 to Truth (5) and 1 to someone who can't take damage )
Draw a Card: Recharge Mode (again)
End of Hero Turn:
-----------------
HP: 21
Hand: Upgrade Mode, Maintainence Unit, Recharge Mode (x2)
In Play: Grenade Launcher
Trash: Turret Mode (x2), Flak Cannon, Ammo Drop
Additional Effects:
Name: Expatriette
HP: 20
Hand: Hollow Points, Quick Draw
In Play: Flak Jacket
Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle, Arsenal Access
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Quick Draw (fish for “Pride”)
Use a Power: “Pride” 2 to Anubis
Draw a Card: Reload
End of Hero Turn:
-----------------
HP: 20
Hand: Hollow Points, Reload
In Play: Flak Jacket, “Pride”
Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle, Arsenal Access, Quick Draw
Additional Effects:
The Tomb of Anubis
In Play: Anubis - 14
Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis
Additional Effects:
---------------------------------------------------------------------------------------
Start of Environment Turn:
Play a Card: Shamise enters play, bringing the Rod of Anubis with her.
End of Environment Turn: Shamise deals 2 damage to an immune Citizen Spring.
---------------------------------------------------------------------------------------
In Play: Anubis - 14
Shamise - 7
Rod of Anubis
Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis
Additional Effects:
“You gotta have blue hair."
-Reckless
Round 6
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 79
Cards in Play: Citizen Spring - 4
Citizen Autumn - 3
Citizen Truth - 5
Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2
Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.
-----------------------------------------------------------------------------------
Start of the Villain Turn:
Play a Villain Card: Dawn uses her Healing Light to top up herself and her fellow Citizens.
End of the Villain Turn: Dawn hits Omnitron-X, Argent or Expatriette for 3 (or 4) damage.
Spring heals the villains for 1HP each.
Autumn destroys any ongoings of the person hit by Dawn (so if it's Argent, that'll get rid of Alacritous Subdominant and cause Anubis to hit Expat or Omni for 2).
----------------------------------------------------------------------------------
Citizen Dawn - 80
Cards in Play: Citizen Spring - 6
Citizen Autumn - 6
Citizen Truth - 7
Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light
Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.
“You gotta have blue hair."
-Reckless
I'll take the hit and scrap the Flak Jacket.
Name Omnitron-X
HP: 20
Hand: Technological Advancement
In Play: Gaussian Coil Blaster
Trash: Reset, Disruptive Flechettes
Additional Effects:
-----------------
Start of Hero Turn: Gaussian Coil Blaster deals 1 damage to Anubis (13), 1 to Shamise (6)
Play a Card: Technological Advancement, search and play Electro-Deployment Unit. Draw a card: Reactive Plating Subroutine.
Use a Power: Timeshift: Plays Technological Advancement. Search and play Focused Plasma Cannon. Draw a card: Defensive Blast.
Draw a Card: Gaussian Coil Blaster
End of Hero Turn:
-----------------
HP: 20
Hand: Reactive Plating Subroutine, Defensive Blast, Gaussian Coil Blaster
In Play: Gaussian Coil Blaster, Electro-Deployment Unit, Focused Plasma Cannon
Trash: Reset, Disruptive Flechettes, Technological Advancement x 2
Additional Effects:
Okay, I think I fixed my previous turn. Hopefully I can start actually doing some damage now.
Iron Legacy did nothing wrong.
Name: Argent Adept
HP: 20
Hand: Vernal Sonata x2, Inspiring Supertonic, Inventive Preparation, Syncopated Onslaught
In Play: Musaragni's Harp, Alacritous Subdominant
Trash: Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration x 2, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2
-----------------
Start of Hero Turn:
Play a Card: Syncopatd Onslaught
Use a Power: Use the Harp to Activate SO's Perform, increasing damage from Bunker and Expat by 1, and AS's Accompany, letting myself use a power, destroying AS. Vocalize SO to increase damage from Omni and Expat, leaving damage buffs Expat 2, Bunker 1, Omni 1
Draw a Card: Sarabande of Destruction
End of Hero Turn:
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HP: 20
Hand: Vernal Sonata x2, Inspiring Supertonic, Inventive Preparation, Sarabande of Destruction
In Play: Musaragni's Harp, Syncopated Onslaught
Trash: Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration x 2, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2, Alacritous Subdominant
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