Kismet
VS
The Scholar - BlueHairedMeerkat
Fanatic - cmschex
Ra: Horus of Two Horizons - celette482
Expatriette - ketigid
Bunker: Engine of War - Zalrus9
AT
The FInal Wasteland
https://docs.google.com/document/d/12RQEYw1R1kCO9uxH9BuCyDXtg-yEsv02h3dQp56clkw/edit?pli=1
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Kismet HP 70
Cards in Play
The Talisman - Enchanted Heirloom HP 7
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Are we playing on Advanced or normal?
Here's the Scholar's initial draw: Solid to Liquid, Transmutative Recovery, Keep Moving, Bring What You Need.
“You gotta have blue hair."
-Reckless
Beard Ra's initial draw: Blazing Tornado, Staff of Ra, Flame Spike, Scorched Earth
Expatriette's hand, Tactical Shotgun, Speed Loading x 2, Unload.
Fanatic starting hand: Chastise, Sanctifying Strike, Final Dive, Divine Sacrifice
Wait for a Bunker or start?
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Do we have a bunker?
Mezike said he had to pull out, so not at the moment.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Fear not! I shall be Bunker!
Starting Hand: External Combustion, Grenade Launcher, Ammo Drop, and Maintenece Unit.
Let's have a Blast!
"An artist's responsibility is to be irresponsible. As soon as you start to think about social or political responsibility, you've amputated the best limbs you've got as an artist."
David Cronenberg
Ok everyone is here. When I get a chance I will play Kismet's first turn.
Also, does anyone know a how to setup a Google Doc that we can all acces?
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
I lazily copied and pasted the format from the Episode 1 game onto this https://docs.google.com/document/d/12RQEYw1R1kCO9uxH9BuCyDXtg-yEsv02h3dQp56clkw/edit?usp=sharing which I think should be editable by all.
Thank you!
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Round 1
Start of the Villain Turn
Talisman in front of hero = False
Therefore, each hero takes 1 psychic damage.
Play a Villain Card
Unlucky Break - No effect
End of the Villain Turn
Revealed Two Left Feet - Not played but shuffled back into the Villain deck
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Kismet - Charmed Scoundrel
HP 70
Cards in Play
The Talisman - Enchanted Heirloom HP 7
Trash
Unlucky Break
Additional Effects in Play
None
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NOTES:
Well, she didn't do much this turn. Once we have the doc up, I will fix all the HP for the 1 damage.
Also, are we running advanced?
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
I think we should play on Advanced; after all, we have the advantage of being able to consider our moves for longer and discuss our plans.
So, with that in mind I'm going to dive straight in! :D
The Scholar
HP: 28
Hand: Solid to Liquid, Transmutative Recovery, Keep Moving, Bring What You Need
In Play: None.
Trash: Empty.
-----------------
Start of Hero Turn: nothing
Play a Card: Bring What You Need.
Use a Power: Bring What You Need; revealed Expect The Worst, Don't Dismiss Anything, Flesh To Iron. Putting the first two in my hand and Flesh to Iron on the bottom of my deck.
Draw a Card: Keep Moving
End of Hero Turn: nothing
-----------------
HP: 28
Hand: Solid to Liquid, Transmutative Recovery, Keep Moving x2, Expect The Worst, Don't Dismiss Anything
In Play: Bring What You Need
Trash: Empty
Bottom of Deck: Flesh to Iron
“You gotta have blue hair."
-Reckless
Fanatic
HP: 29
Hand: Chastise, Sanctifying Strike, Final Dive, Divine Sacrifice
In Play: None.
Trash: Empty.
-----------------
Start of Hero Turn: nothing
Play a Card: Sanctifying Strike, deal 1 damage to Ksimet, regain 1 HP and draw Smite the Transgressor
Use a Power: Exorcism, doing 1 to Kismet and 1 to the Talisman, 68 and 6 HP respectively
Draw a Card: Brutal Censure
End of Hero Turn: nothing
-----------------
HP: 30
Hand: Chastise, Brutal Censure, Final Dive, Divine Sacrifice, Smite the Transgressor
In Play: Nothing
Trash: Empty
Bottom of Deck: Sanctifying Strike
It worked last game that after your turn you pm the next guy/girl. Let's see if that works again.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Ok a couple of things: Was 1 hp taking off of each hero (I don't know there max HP off hand)? Do we have someone controlling the the Final Wasteland? Also, why is the Scholar at 25?
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Beard Ra
HP: 29
Hand: Staff of Ra, Blazing Tornado, Scorched earth Flame spike
In Play: None.
Trash: Empty.
-----------------
Start of Hero Turn: nothing
Play a Card: Blazing Tornado
Use a Power: Blazing Tornado, 3 to Kismet making her 65HP
Draw a Card: Scorched Earth
End of Hero Turn: nothing
-----------------
HP: 29
Hand: staff of ra, scorched earth x2, flame spike
In Play: Blazing Tornado
Trash: Empty
Seems to be strightforward right now.
Can everyone access the doc?
https://docs.google.com/document/d/12RQEYw1R1kCO9uxH9BuCyDXtg-yEsv02h3dQp56clkw/edit?pli=1
It is just an easier way to see everything at once instead of scrolling through every post.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Exorcism deals 2 instances of damage to 1 target (or did I remember wrongly?), so it's either Kismet or Talisman.
Btw, I'm ok with Advance.
Expatriette
HP: 28
Hand: Tactical Shotgun, Speed Loading x 2, Unload
In Play: None.
Trash: Empty.
-----------------
Start of Hero Turn: nothing
Play a Card: Tactical Shotgun
Use a Power: Tactical Shotgun, 4 to Kismet.
Draw a Card: Submachine Gun
End of Hero Turn: nothing
-----------------
HP: 28
Hand: Speed Loading x 2, Unload, Submachine Gun
In Play: Tactical Shotgun
Trash: Empty
It certainly does. So lets say the Strike does 1 to Talisman and Exorcism does 2 to Ksimet
Bunker, Engine of War
HP: 26
Hand: Internal Combustion, Maintenence Unit, Ammo Drop, Grenade Launcher
In Play: None.
Trash: Empty.
-----------------
Start of Hero Turn: nothing
Play a Card: Grenade Launcher
Use a Power: Grenade Launch! 2 to Kismet, 2 to the Amulet
Draw a Card: Heavy Plating
End of Hero Turn: nothing
-----------------
HP: 26
Hand: Internal Combustion, Maintenence Unit, Ammo Drop, Heavy Plating
In Play: Grenade Launcher
Trash: Empty
"An artist's responsibility is to be irresponsible. As soon as you start to think about social or political responsibility, you've amputated the best limbs you've got as an artist."
David Cronenberg
The Final Wasteland
In Play: None
----------------------------
Start of Environment Turn: Nothing
Play a Card: Unforgiving Wasteland
End of Environment Turn: Nothing
----------------------------
In Play: Unforgiving Wasteland
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
So if we let the environment kill off Kismet, she's out of the game for everyone, forever, right? That's how this works.
If she is that unlucky, she deserves to be gone.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Round 2
Kismet - Charmed Scoundrel
HP 58
Cards in Play: The Talisman - Enchanted Heirloom HP 4
Trash: Unlucky Break
Additional Effects in Play: None
-----------------------------------------------------------
Start of the Villain Turn
Talisman in front of hero = False
Therefore, each hero takes 1 psychic damage.
Advanced: No Hero has a Jinx.
Play a Villain Card
Weak Heart - Played on Bunker
End of the Villain Turn
Revealed Violent Trickster - Each player must discard a card. Bunker takes 2+1 damage.
-----------------------------------------------------------
HP 58
Cards in Play: The Talisman - Enchanted Heirloom HP 4, Weak Heart (Bunker)
Trash: Unlucky Break, Violent Trickster
Additional Effects in Play: None
-----------------------------------------------------------
NOTES:
Each player needs to discard a card.
Also would the advanced start of turn effect work the turn she flips?
https://docs.google.com/document/d/12RQEYw1R1kCO9uxH9BuCyDXtg-yEsv02h3dQp56clkw/edit?pli=1#
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
I'll discard... Solid to Liquid, I guess.
The Scholar
HP: 27
Hand: Transmutative Recovery, Keep Moving x2, Expect The Worst, Don't Dismiss Anything
In Play: None.
Trash: Solid to Liquid
-----------------
Start of Hero Turn: nothing
Play a Card: Transmutative Recovery; draw Proverbs and Axioms, Bring What You Need.
Use a Power: Bring What You Need; revealed "Get Out Of The Way!", Know When to Turn Loose, Flesh To Iron. Putting the first two in my hand and Flesh to Iron on the bottom of my deck.
Draw a Card: Don't Dismiss Anything
End of Hero Turn: nothing
-----------------
HP: 29
Hand: Keep Moving x2, Expect The Worst, Don't Dismiss Anything x2, Proverbs and Axioms, Bring What You Need, "Get Out Of The Way!", Know When to Turn Loose.
In Play: Bring What You Need
Trash: Solid to Liquid, Transmutative Recovery
Bottom of Deck: Flesh to Iron x2
I'm curious as to when people would want a Don't Dismiss Anything/Proberbs and Axioms. DDA I'm thinking I might play next turn, as I have a second in hand now for if people need trash retrieval later on, but I'm open to opinions.
“You gotta have blue hair."
-Reckless
I'm at work so don't have my deck, but do we want to flip her this turn? I could final dive the talisman at her
I think it's a little early for Proverbs?
I don't see why not flip her, though with only weak heart out, are we in much danger? I mean, if the big thing is that you want to final dive it to pull off 4 damage against Kismet, then I whole-heartedly support that course of action.
Also the Talisman is a character card, which Final Dive doesn't work on.
“You gotta have blue hair."
-Reckless
Yeah, that makes sense, I don't have the card in front of me so I forgot that non-character card proviso
Fanatic
Discard Divine Sacrifice
HP: 29
Hand: Chastise, Brutal Censure, Final Dive, Smite the Transgressor
In Play: Nothing
Trash: Sanctifying Strike
-----------------
Start of Hero Turn: nothing
Play a Card: Brutal Censure, doing 2 Damage to Ksimet and drawing Aegis of Resurrection
Use a Power: Exorcism, doing 1 and 1 ti Kismet, she's at 54 HP
Draw a Card: Holy Nove
End of Hero Turn: nothing
-----------------
HP: 29
Hand: Chastise,Final Dive, Smite the Transgressor, Aegis of Resurrection, Holy Nova
In Play: Nothing
Trash: Sanctifying Strike, Divine Sacrifice, Brutal Censure
Discard Flame Spike
Beard Ra
HP: 27
Hand: Staff of Ra, Scorched earth x2
In Play: None.
Trash: Flame Spike
-----------------
Start of Hero Turn: nothing
Play a Card: Staff of Ra, gain 2 HP
Use a Power: Blazing Tornado, 4 to Kismet making her 50 HP
Draw a Card: Fire Blast
End of Hero Turn: nothing
-----------------
HP: 29
Hand: staff of ra, scorched earth x2, fire blast
In Play: Blazing Tornado, staff of Ra
Trash: Flame Spike
Note: I waivered about which one to discard, but given that we're in the Final Wasteland, I'm thinking Scorched Earth is gonna be a beast of card, so I want to keep them.
Pst! Bearded Ra has a Max HP of 29.
Fine.
I just thought we were playing the 1st edition.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Discards Speed Loading.
Expatriette
HP: 28
Hand: Speed Loading, Unload, Submachine Gun
In Play: Tactical Shotgun.
Trash: Speed Loading.
-----------------
Start of Hero Turn: nothing
Play a Card: Submachine Gun
Use a Power: Tactical Shotgun, 4 to Kismet.
Draw a Card: Quick Draw
End of Hero Turn: nothing
-----------------
HP: 28
Hand: Speed Loading, Unload, Quick Draw.
In Play: Tactical Shotgun, Submachine Gun.
Trash: Speed Loading
Bunker, Engine of War
I Discarded Maitenence Unit
HP: 26
Hand: Internal Combustion, Ammo Drop, Heavy Plating
In Play: Grenade Launcher
Trash: Maintenence Unit
-----------------
Start of Hero Turn: nothing
Play a Card: Heavy Plating
Use a Power: Grenade Launch! 2 to Kismet, 2 to the Amulet (Kismet 44, Amulet 2), Kismet deals 1 Damage to me (+1 from Amulet, -1 from Heavey Plating)
Draw a Card: Flak Cannon
End of Hero Turn: nothing
-----------------
HP: 25
Hand: Internal Combustion, Flak Cannon, Ammo Drop,
In Play: Grenade Launcher, Heavey Plating
Trash: MU
"An artist's responsibility is to be irresponsible. As soon as you start to think about social or political responsibility, you've amputated the best limbs you've got as an artist."
David Cronenberg
Bunker is actually at 21:
27
-1 (start of turn effect)
-1 (start of turn effect)
-(2+1) (Advanced start of turn)
-1 (Weak of Heart)
=21
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
The Final Wasteland
In Play: Unforgiving Wasteland
----------------------------
Start of Environment Turn: Nothing
Play a Card: Rat Beast HP 7
End of Environment Turn: Rat Beast deals The Scholar 4 melee damage.
----------------------------
In Play: Unforgiving Wasteland, Rat Beast HP 7.
----------------------------
Notes: Scholar and Fanatic are tied for second highest. Who is going to take the damage?
EDIT: Fixed so Scholar takes the damage.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
I volunteer as tribute, unless Fanatic fancies a bit of self-sacrifice.
“You gotta have blue hair."
-Reckless
Scholar's probably in a better position right now
Round 3
Kismet - Charmed Scoundrel
HP 44
Cards in Play: The Talisman - Enchanted Heirloom HP 2, Weak Heart (Bunker)
Trash: Unlucky Break, Violent Trickster
Additional Effects in Play: None
-----------------------------------------------------------
Start of the Villain Turn
Talisman in front of hero = False
Therefore, each hero takes 2 psychic damage.
Advanced: Bunker takes 2+1-1=2 damage.
Play a Villain Card
Fortune's Smile - Kismet gains 5 HP, each hero takes 2 psychic damage, play a card
Hapless Strike - Fanatic deals Bunker 2 energy damage.
End of the Villain Turn
Revealed Karmic Disjunction - Shuffled back into the Villain deck
-----------------------------------------------------------
HP 49
Cards in Play: The Talisman - Enchanted Heirloom HP 2, Weak Heart (Bunker)
Trash: Unlucky Break, Violent Trickster, Fortune's Smile, Hapless Strike
Additional Effects in Play: None
-----------------------------------------------------------
NOTES:
Total damage done:
Scholar 25-2-2= 21 HP
Fanatic 29-2-2= 25 HP
Ra 27-2-2= 23 HP
Expat 27-2-2= 23 HP
Bunker 21-(2-1)-(2+1-1)-(2-1)-(2-1)=21-1-2-1-1= 16 HP
https://docs.google.com/document/d/12RQEYw1R1kCO9uxH9BuCyDXtg-yEsv02h3dQp56clkw/edit?pli=1
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
The Scholar
HP: 21
Hand: Keep Moving x2, Expect The Worst, Don't Dismiss Anything x2, Proverbs and Axioms, Bring What You Need, "Get Out Of The Way!", Know When to Turn Loose.
In Play: Bring What You Need
Trash: Solid to Liquid, Transmutative Recovery
-----------------
Start of Hero Turn: nothing
Play a Card: Let's throw out a Don't Dismiss Anything - everyone may either put a card from their trash on top of their deck or play the top card of their deck. Scholar plays Grace Under Fire - 3 damage to Kismet, putting her at 46HP.
Use a Power: Bring What You Need; revealed Know When to Turn Loose, Grace Under Fire, Solid to Liquid. Putting the last two in my hand and Know When to Turn Loose on the bottom of my deck.
Draw a Card: Grace Under Fire
End of Hero Turn: nothing
-----------------
HP: 29
Hand: Keep Moving x2, Expect The Worst, Don't Dismiss Anything, Proverbs and Axioms, Bring What You Need, "Get Out Of The Way!", Know When to Turn Loose, Grace Under Fire x2, Solid to Liquid.
In Play: Bring What You Need
Trash: Solid to Liquid, Transmutative Recovery, Don't Dismiss Anything, Grace Under Fire
Bottom of Deck: Flesh to Iron x2, Know When to Turn Loose
“You gotta have blue hair."
-Reckless
Fanatic
Plays Absolution as the top card of her deck
HP: 25
Hand: Chastise,Final Dive, Smite the Transgressor, Aegis of Resurrection, Holy Nova
In Play: Absolution
Trash: Sanctifying Strike, Divine Sacrifice, Brutal Censure
-----------------
Start of Hero Turn: nothing
Play a Card: Holy Nova, each hero gains an HP and doing 1 each to Kismet, Talisman (1HP) and Rat Beast (6 HP)
Use a Power: Absolution doing 3 Radiant Damage to Kismet
Draw a Card: Consecrated Ground
End of Hero Turn: nothing
-----------------
HP: 26
Hand: Chastise,Final Dive, Smite the Transgressor, Aegis of Resurrection, Consecrated Ground
In Play: Absolution
Trash: Sanctifying Strike, Divine Sacrifice, Brutal Censure, Holy Nova
Beard Ra
Whoops, I forgot don't dismiss anything. Is that ironic? Sorta
Anyway- top card is Living Conflagration, goes into play. Does kismet 3 fire making her 39 HP
HP: 24 (thanks, Fanatic)
Hand: Fire Blast, Scorched earth x2
In Play: Blazing Tornado, Staff of Ra, Living conflagraion
Trash: Flame Spike
-----------------
Start of Hero Turn: nothing
Play a Card: Fire Blast- 6 Damage to Kisment, making her at 33HP
Use a Power: Blazing Tornado- 4 Damage to kismet, putting her at 29 HP
Draw a Card: Scorched Earth
End of Hero Turn: nothing
-----------------
HP: 24
Hand: scorched earth x3
In Play: Blazing Tornado, staff of Ra, living conflagraion
Trash: Flame Spike, Fire Blast
Kismet is at 29 HP
EDIT: To include Don't Dismiss Anything
I won't have my deck until Monday. Pydro, will you help me play a card for Don't Dismiss Anything?
Expat's top card: Reload.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Bunker's Don't Dismiss anything card: Upgrade Mode! Thanks!
"An artist's responsibility is to be irresponsible. As soon as you start to think about social or political responsibility, you've amputated the best limbs you've got as an artist."
David Cronenberg
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