So if I don't get an answer today I will consider grysqrl turn unchanged. I believe he might want to use extract on the environnment deck instead what do you guys think about it? I'm afraid if this waits too long we'll lose track.
Which Clue is being destroyed (we already decided Suspcious Malfunction)
Which card is destroyed by Concealed Betrayal (either Localized Hurricane or Ablative Coating)
There are a couple of optional discards and destructions to destroy Clues and Diversions, but I don't think we really want to do any of them. Any diversion we kill will be revived anyways.
Did I miss anything? Besides possible lowest/highest hero decisions?
In the interest of taking less damage, I think that we should lose Localized Hurricane rather than Ablative Coating, but if you want to hang on to it, I don't mind losing the coating.
"Do you not know that a man is not dead while his name is still spoken?"
I assumed we were going to lose everything in play? In any case, do please take Localized Hurricane as soon as possible. (I have another one in my hand if I want it back.)
Sorry for that delay, all. I expected to have access while at GenCon, but something went wrong whenever I tried to sign in. I'm back now and can revise my turn, but I need to know about Isolated Hero. Obviously, that goes to the Sentinels. However, it gets played next to a hero character card. Does that count as being next to all of my character cards or just one of them? If just one, can it go next to the rules card and essentially have no effect? It shouldn't impact my turn, but we should figure it out if there isn't already an answer out there.
Never mind. I was thinking that it affects the character card, but it affects the hero and that hero's cards, so there's no way around it. It still gets played next to a particular character card, but the choice is moot.
Oxygen Leak seems pretty minor all around right now. I don't think Miss Information ever deals fire damage. Shall we keep it for now? Or is one of us wanting to deal fire damage?
I don't see any benefit to keeping it around. The cost won't get any lighter, and we won't ever see any benefits from it unless Fire in the Biosphere comes out, and in the mean time its hurting us (and the Sentinels are particularly hurt by mass damage). I say get rid of it.
"Do you not know that a man is not dead while his name is still spoken?"
I appologize for my sudden leave of absence these past weeks have had me struggling with loads of work, family problems and simple mental exertion. I'm really sorry for the delay but every time I tried to get a time block spared for this I got nagged in lack of implication in my other life spheres. Dpt if you want to make Miss Info's turn it would be appreciated I'm very sorry that I overstepped on the availability I believed I had.
I'm travelling today, so it will be a little bit before I can do this update. If somebody else wants to do it, that's great, otherwise I can probably do it tomorrow (Sunday).
Looking back through things for Miss Information’s turn, I realised we never got a decision: which of The Sentinels is Isolated Hero affecting? I agree it's like Infection, and would go next to one of them.
Also, may Tempest destroy Localized Hurricane for "Threat" to the President's start-of-turn effect, even though we're not going to destroy the total number of cards required? I would guess not, unfortunately.
Looking back through things for Miss Information’s turn, I realised we never got a decision: which of The Sentinels is Isolated Hero affecting? I agree it's like Infection, and would go next to one of them.
It doesn't matter because Isolated Hero prevents cards from that hero's deck (which includes all of the other Sentinel character cards) from affecting other heros and their decks. We can say Mainstay, for the sake of choosing someone.
In play: “Threat” to the President, What Doesn’t Kill You... #1, “Explosion” in the Lab, Suspicious Malfunction, Isolated Hero (next to Mainstay), Insider Knowledge #1, Misplaced Memo, Insider Knowledge #2, “Cat” Stuck in a Tree (10HP), “Diplomatic” Envoy (14HP), What Doesn’t Kill You #2, Concealed Betrayal
Trash: Missing Resources, Diversionary Tactics
Effects: Various start and end of turn effects, not listing them all.
Increase damage dealt by villain targets by 2 (What Doesn’t Kill You x2)
The Sentinels cannot be affected by any hero card or effect from another hero deck (Isolated Hero)
Reduce damage to Miss Information by 4 (Insider Knowledge x2, Advanced Miss Information)
“Cat” Stuck in a Tree is immune to damage (Misplaced Memo)
HP Status:
"Cat": 10; "Diplomatic" Envoy: 14
Tempest: 26
Visionary: 26
Omnitron-X: 25
Medico: 13; Mainstay: 14; Writhe: 14; Idealist: 11
Chrono-Ranger: 28
Start of turn: Miss Information flips to her "Revealed Soboteur" side. She destroys Suspicious Malfunction. Each hero target deals itself 2 sonic damage (Tempest 23, Visionary 24, OX 23, Medico 11, Mainstay 12, Writhe 12, Idealist 9, C-R 26).
The players decided not to use the optional destruction effects on “Threat” to the President, “Explosion” in the Lab, or Concealed Betrayal. Insider Knowledge has no effect.
(Misplaced Memo) Each hero target deals itself 2 psychic damage (Tempest 20, Visionary 22, OX 21, Medico 9, Mainstay 10, Writhe 10, Idealist 7, C-R 24).
Play a card: Miss Information reveals Missing Resources. Omnitron-X reveals and discards Reactive Plating Subroutine. All players discard any Ongoing or Limited cards in their hands.
End of turn: Miss Information deals 2+2 Psychic damage to Idealist (3), Medico (5), and Mainstay (6).
("Threat") The Sentinels destroy Sentinel Tactics.
("Explosion") No effect.
"Cat" Stuck in a Tree deals 3+2 Melee Damage to Chrono-Ranger (19) and Visionary (17).
"Diplomatic" Envoy deals 2+2 Melee and 2+2 Energy damage to Omnitron-X (15), Tempest (10), and Chrono-Ranger (11).
(Concealed Betrayal) Tempest destroys Localized Hurricane (finally).
HP: 45
In play: “Threat” to the President, What Doesn’t Kill You... #1, “Explosion” in the Lab, Isolated Hero (next to Mainstay), Insider Knowledge #1, Misplaced Memo, Insider Knowledge #2, “Cat” Stuck in a Tree (10HP), “Diplomatic” Envoy (14HP), What Doesn’t Kill You... #2, Concealed Betrayal
Effects: Various start and end of turn effects, not listing them all.
Increase damage dealt by villain targets by 2 (What Doesn’t Kill You x2)
The Sentinels cannot be affected by any hero card or effect from another hero deck (Isolated Hero)
Reduce damage to Miss Information by 4 (Insider Knowledge x2, Advanced Miss Information)
“Cat” Stuck in a Tree is immune to damage (Misplaced Memo)
We need a decision on Misplaced Resources and two damage decisions: grysqrl, which of The Sentinels takes that hit from Miss Information? And would it be OK if Visionary took the hit from the Diplomatic Envoy, as Tempest still has Localized Hurricane out at that point?
Presumably with Misplaced Resources we want an Equipment again.
Strategy-wise, I guess we need to work on those Ongoings... I'll take out two of them, and leave any deck control this turn to someone else.
Thanks for the correction on Suspicious Malfunction. I had misremembered that discussion. It should be updated now, and when we resolve Missing Resources, I'll do Tempest's turn.
Play a card: Ball Lightning. Deal 4 lightning damage to "Diplomatic" Envoy (10). Destroy both copies of What Doesn't Kill You...
Use a power: Squal. Deal 1 projectile damage to "Diplomatic" Envoy (9) and "Cat" Stuck in a Tree (9). (Note the shifting effect of Misplaced Memo here.)
Omnitron's processors began to overheat as they tried to calculate the effects of the information and misinformation that the Freedom Five's dastardly secretary had been providing. Omnitron knew it was time for a reboot.
Omnitron-X
HP: 15
Hand: Reset
In play: Ablative Coating
Trash: {Stuff}
--------------------------------
Start of Turn: ---
Play a card: Reset. Draw Reactive Plating Subroutine, Play Reactive Plating Subroutine
Use a power: Timeshift O-X. Reveal and Play a Gaussian Coil Blaster.
Draw a card: Ablative Coating
End of Turn: ---
----------------------------------
HP: 15
Hand: Ablative Coating
In play: Ablative Coating, Reactive Plating Subroutine, Gaussian Coil Blaster
Trash: Reset
Effects: 2 DR for Melee, Projectile, and Toxic Damage (Ablative Coating)
2 reaction damage if hit by Melee, Projectile, or Toxic damage (Reactive Plating Subroutine)
Start of Turn, 1 lightning damage to <=3 targets (Gaussian Coil Blaster) {Component}
If we need to toss anything, I'll happily sacrifice and and all of my stuff, including the card in my hand. Especially as I have two copies of Ablative Coating. Although some of the melee damage is going to be directed at me if we don't kill the diversions, so it might be nice to keep that one around.
But I'm definately willing to pitch the Ablative Coating in my hand to deal with the Explosion in the Lab.
"Do you not know that a man is not dead while his name is still spoken?"
So I will post when I get access to my deck in a few hours, but since Missing Resources left me with only Prophetic Vision in my hand, I will just cast that and use my power on myself. So we can look at the environment deck now
Well, I've got Mental Divergence so I can take out at least one Clue on my turn
And Tempest has got Ball Lightning, so that's two more Clues gone.
Now I just need to draw Sedative Fletchettes, and we'll have to clues cleared in no time!
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
We're just waiting on grysqrl with the Sentinels, right?
Yes I'm guessing he's not tonnage use extract on miss info.
So if I don't get an answer today I will consider grysqrl turn unchanged. I believe he might want to use extract on the environnment deck instead what do you guys think about it? I'm afraid if this waits too long we'll lose track.
I believe grysqrl is at GenCon, and that's the reason for the long delay here. But maybe the long delay is too much anyway?
With the incoming damage he may want to do Block instead of Extract.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
I'm willing to wait until GenCon its over before resuming. But if we want to automate grysqrl's turn, I would expect him to block
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
I talked to grysqrl today. He has no internet access until Sunday, and was happy with a Block.
Ok as soon as I get enough time for the monster post I'll do it.
Okay, decisions we will have to make:
Which Clue is being destroyed (we already decided Suspcious Malfunction)
Which card is destroyed by Concealed Betrayal (either Localized Hurricane or Ablative Coating)
There are a couple of optional discards and destructions to destroy Clues and Diversions, but I don't think we really want to do any of them. Any diversion we kill will be revived anyways.
Did I miss anything? Besides possible lowest/highest hero decisions?
In the interest of taking less damage, I think that we should lose Localized Hurricane rather than Ablative Coating, but if you want to hang on to it, I don't mind losing the coating.
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
I assumed we were going to lose everything in play? In any case, do please take Localized Hurricane as soon as possible. (I have another one in my hand if I want it back.)
Sorry for that delay, all. I expected to have access while at GenCon, but something went wrong whenever I tried to sign in. I'm back now and can revise my turn, but I need to know about Isolated Hero. Obviously, that goes to the Sentinels. However, it gets played next to a hero character card. Does that count as being next to all of my character cards or just one of them? If just one, can it go next to the rules card and essentially have no effect? It shouldn't impact my turn, but we should figure it out if there isn't already an answer out there.
The Sentinels
HP: Dr Medico - 13, Mainstay - 14, Writhe - 14, Idealist - 11
Play: -
Hand: Sentinel Tactics
Trash: Blackout, Coordinated Assault, Positive Energy (2x), Unique Capabilities
--------------------------------------------------------------
Start: -
Play: Sentinel Tactics
Power: Telekinetic Jab - Idealist deals 2 psychic damage to the Diplomatic Envoy [12]
Power: Extract - let's look at the environment deck...
Draw: Horrifying Dichotomy
End: -
--------------------------------------------------------------
HP: Dr Medico - 13, Mainstay - 14, Writhe - 14, Idealist - 11
Play: Sentinel Tactics
Hand: Horrifying Dichotomy
Trash: Blackout, Coordinated Assault, Positive Energy (2x), Unique Capabilities
edit: This would be similar to Infection from Plague Rat. You should get to choose which of the four heroes is impacted.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Never mind. I was thinking that it affects the character card, but it affects the hero and that hero's cards, so there's no way around it. It still gets played next to a particular character card, but the choice is moot.
Sorry for the lack of updates I was at my parents house and had no internet. Preparing for work at the moment should be ok in the morning.
No worries.
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
Getting to work on the massive post detailing the perils you'll be facing.
Extract on the environment revealed Villainous Weaponry, i believe the card grysqrl was searching for so I took the liberty of discarding it.
Wagner Mars Base
Initial Status:
In Play: -
In the Trash: Villainous Weaponry
__________________________________________________
Start of Turn:-
Card Play: Oxygen Leak
End of Turn: 1 Player may discard a card to destroy Oxygen Leak
__________________________________________________________
Final Status:
In Play: Oxygen Leak (unless destroyed with a discard)
In the Trash: Villainous Weaponry
Effects:
- Reduce all fire damage by 3 (Oxygen Leak)
- At the end of the environment turn, 1 player may discard 1 card to destroy this card (Oxygen Leak)
- At the start of the environment turn, deal each target x toxic damage where x = the number of cards in the environment trash (1) (Oxygen Leak)
Oxygen Leak seems pretty minor all around right now. I don't think Miss Information ever deals fire damage. Shall we keep it for now? Or is one of us wanting to deal fire damage?
Only issue with leaving it out is that we will all take damage but Miss Information won't. I can discard the bounty in my hand.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
I don't see any benefit to keeping it around. The cost won't get any lighter, and we won't ever see any benefits from it unless Fire in the Biosphere comes out, and in the mean time its hurting us (and the Sentinels are particularly hurt by mass damage). I say get rid of it.
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
By all means, get rid of Oxygen Leak--I forgot about The Sentinels.
Aw. I was hoping for a Meteor Storm. Oh well. Agreed to get rid of Oxygen Leak.
I'll discard my bounty in hand to destroy Oxygen Leak unless anyone has an objection.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Chrono Ranger discards "Dead or Alive" for Oxygen Leak. This is how CR stands after that:
HP: 28
Hand: Hunter and Hunted, Sudden Contract
In Play: nothing
Trash: "Just Doin' My Job", Bounty Board, Eye on the Prize, "Dead or Alive"
Top of Deck: ?
Bottom of Deck: ?
Additional Effects: none
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
So what does Miss Information do to us? I'm dying to know what schemes she hatched from her underground lair?
Ah, I see Miss Information has struck with the most dastardly bureaucratic tool available - delays!
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
I'd be happy to do this turn for Miss Information.
I appologize for my sudden leave of absence these past weeks have had me struggling with loads of work, family problems and simple mental exertion. I'm really sorry for the delay but every time I tried to get a time block spared for this I got nagged in lack of implication in my other life spheres. Dpt if you want to make Miss Info's turn it would be appreciated I'm very sorry that I overstepped on the availability I believed I had.
No problem, it happens to all of us.
I'm travelling today, so it will be a little bit before I can do this update. If somebody else wants to do it, that's great, otherwise I can probably do it tomorrow (Sunday).
Looking back through things for Miss Information’s turn, I realised we never got a decision: which of The Sentinels is Isolated Hero affecting? I agree it's like Infection, and would go next to one of them.
Also, may Tempest destroy Localized Hurricane for "Threat" to the President's start-of-turn effect, even though we're not going to destroy the total number of cards required? I would guess not, unfortunately.
It doesn't matter because Isolated Hero prevents cards from that hero's deck (which includes all of the other Sentinel character cards) from affecting other heros and their decks. We can say Mainstay, for the sake of choosing someone.
Turn 2
Miss Information
HP: ---
In play: “Threat” to the President, What Doesn’t Kill You... #1, “Explosion” in the Lab, Suspicious Malfunction, Isolated Hero (next to Mainstay), Insider Knowledge #1, Misplaced Memo, Insider Knowledge #2, “Cat” Stuck in a Tree (10HP), “Diplomatic” Envoy (14HP), What Doesn’t Kill You #2, Concealed Betrayal
Trash: Missing Resources, Diversionary Tactics
Effects: Various start and end of turn effects, not listing them all.
Increase damage dealt by villain targets by 2 (What Doesn’t Kill You x2)
The Sentinels cannot be affected by any hero card or effect from another hero deck (Isolated Hero)
Reduce damage to Miss Information by 4 (Insider Knowledge x2, Advanced Miss Information)
“Cat” Stuck in a Tree is immune to damage (Misplaced Memo)
HP Status:
"Cat": 10; "Diplomatic" Envoy: 14
Tempest: 26
Visionary: 26
Omnitron-X: 25
Medico: 13; Mainstay: 14; Writhe: 14; Idealist: 11
Chrono-Ranger: 28
Start of turn: Miss Information flips to her "Revealed Soboteur" side. She destroys Suspicious Malfunction. Each hero target deals itself 2 sonic damage (Tempest 23, Visionary 24, OX 23, Medico 11, Mainstay 12, Writhe 12, Idealist 9, C-R 26).
The players decided not to use the optional destruction effects on “Threat” to the President, “Explosion” in the Lab, or Concealed Betrayal. Insider Knowledge has no effect.
(Misplaced Memo) Each hero target deals itself 2 psychic damage (Tempest 20, Visionary 22, OX 21, Medico 9, Mainstay 10, Writhe 10, Idealist 7, C-R 24).
Play a card: Miss Information reveals Missing Resources. Omnitron-X reveals and discards Reactive Plating Subroutine. All players discard any Ongoing or Limited cards in their hands.
End of turn: Miss Information deals 2+2 Psychic damage to Idealist (3), Medico (5), and Mainstay (6).
("Threat") The Sentinels destroy Sentinel Tactics.
("Explosion") No effect.
"Cat" Stuck in a Tree deals 3+2 Melee Damage to Chrono-Ranger (19) and Visionary (17).
"Diplomatic" Envoy deals 2+2 Melee and 2+2 Energy damage to Omnitron-X (15), Tempest (10), and Chrono-Ranger (11).
(Concealed Betrayal) Tempest destroys Localized Hurricane (finally).
HP: 45
In play: “Threat” to the President, What Doesn’t Kill You... #1, “Explosion” in the Lab, Isolated Hero (next to Mainstay), Insider Knowledge #1, Misplaced Memo, Insider Knowledge #2, “Cat” Stuck in a Tree (10HP), “Diplomatic” Envoy (14HP), What Doesn’t Kill You... #2, Concealed Betrayal
Trash: Missing Resources (x2), Suspcious Malfunction, Diversionary Tactics
Effects: Various start and end of turn effects, not listing them all.
Increase damage dealt by villain targets by 2 (What Doesn’t Kill You x2)
The Sentinels cannot be affected by any hero card or effect from another hero deck (Isolated Hero)
Reduce damage to Miss Information by 4 (Insider Knowledge x2, Advanced Miss Information)
“Cat” Stuck in a Tree is immune to damage (Misplaced Memo)
HP Status:
Miss Information: 45; "Cat": 10; "Diplomatic" Envoy: 14
Tempest: 10
Visionary: 17
Omnitron-X: 15
Medico: 5; Mainstay: 6; Writhe: 10; Idealist: 3
Chrono-Ranger: 11
We need a decision on Misplaced Resources and two damage decisions: grysqrl, which of The Sentinels takes that hit from Miss Information? And would it be OK if Visionary took the hit from the Diplomatic Envoy, as Tempest still has Localized Hurricane out at that point?
Presumably with Misplaced Resources we want an Equipment again.
Strategy-wise, I guess we need to work on those Ongoings... I'll take out two of them, and leave any deck control this turn to someone else.
Yeah Viz will take that hit and I can also nuke 1 Ongoing
I thought we decided to destroy Suspicious Malfunction, not What Doesn't Kill You.
Also, shouldn't there have been two Missing Resources in the trash at the beginning of the turn? Certainly it's been played twice.
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
Mainstay can take the hit.
Diversionary Tactics shuffles the villain trash into her deck.
Ah, okay. Missed that.
Still my point about the destroying the Suspicious Malfunction stands. I don't think that we want to deal each Sentinel 4 damage.
Also, should I reveal for Missing Resources? I think I'm still the best shot for avoiding a One-Shot
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
I'm good with you revealing a card Arcanist.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Thanks for the correction on Suspicious Malfunction. I had misremembered that discussion. It should be updated now, and when we resolve Missing Resources, I'll do Tempest's turn.
Omnitron reveals... Reactive Plating Subroutine (*phew*). Everyone discard any Ongoing or Limited cards they might have in their hands.
Omnitron is at 15. Since Suspicious Malfunction didn't destroy my Ablative Coating it absorbs 2 melee damage from the diplomat.
And I'm officially tired of wrestling with this forum. Don't expect me to post anymore until the fix the security certificate.
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
Thanks for the corrections. I think we're up to date now, and I'll post my turn.
Tempest
HP: 10
Hand: Ball Lightning, Into the Stratosphere
In play: --
Trash: Chain Lightning x2, Elemental Subwave Inducer, Localized Hurricane x2, Shielding Winds
Play a card: Ball Lightning. Deal 4 lightning damage to "Diplomatic" Envoy (10). Destroy both copies of What Doesn't Kill You...
Use a power: Squal. Deal 1 projectile damage to "Diplomatic" Envoy (9) and "Cat" Stuck in a Tree (9). (Note the shifting effect of Misplaced Memo here.)
Draw a card: Vicious Cyclone
HP: 10
Hand: Into the Stratosphere, Vicious Cyclone
In play: --
Trash: Chain Lightning x2, Elemental Subwave Inducer, Localized Hurricane x2, Shielding Winds, Ball Lightning
Omnitron's processors began to overheat as they tried to calculate the effects of the information and misinformation that the Freedom Five's dastardly secretary had been providing. Omnitron knew it was time for a reboot.
Omnitron-X
HP: 15
Hand: Reset
In play: Ablative Coating
Trash: {Stuff}
--------------------------------
Start of Turn: ---
Play a card: Reset. Draw Reactive Plating Subroutine, Play Reactive Plating Subroutine
Use a power: Timeshift O-X. Reveal and Play a Gaussian Coil Blaster.
Draw a card: Ablative Coating
End of Turn: ---
----------------------------------
HP: 15
Hand: Ablative Coating
In play: Ablative Coating, Reactive Plating Subroutine, Gaussian Coil Blaster
Trash: Reset
Effects: 2 DR for Melee, Projectile, and Toxic Damage (Ablative Coating)
2 reaction damage if hit by Melee, Projectile, or Toxic damage (Reactive Plating Subroutine)
Start of Turn, 1 lightning damage to <=3 targets (Gaussian Coil Blaster) {Component}
If we need to toss anything, I'll happily sacrifice and and all of my stuff, including the card in my hand. Especially as I have two copies of Ablative Coating. Although some of the melee damage is going to be directed at me if we don't kill the diversions, so it might be nice to keep that one around.
But I'm definately willing to pitch the Ablative Coating in my hand to deal with the Explosion in the Lab.
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
Whoops. Forgot the turn order. But I doubt Visionary's turn will effect me, so I'll leave it as is.
(Sorry for the double post, the forum is not letting my edit my posts.)
"Do you not know that a man is not dead while his name is still spoken?"
- Terry Pratchett, Going Postal
Not a big deal, but isn't Visionary before Omnitron-X?
So I will post when I get access to my deck in a few hours, but since Missing Resources left me with only Prophetic Vision in my hand, I will just cast that and use my power on myself. So we can look at the environment deck now
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