The forums moved on March 1, 2021. Please read this page for more information.

Cards you never play

49 posts / 0 new
Last post
TakeWalker
TakeWalker's picture
Offline
Last seen: 3 years 2 months ago
Joined: Feb 26, 2016
Cards you never play

I think everyone knows what I'm talking about: those cards that just sit in your hand until you get an excuse to discard them. The ones that never seem to have a use, or, if they do, it's so situational as to make them useless.

Given the lively discussion about Sub-Zero Atmosphere recently on some board or other, I'm hoping this thread will spur similar discussion and change people's minds about the usefulness of cards. After all, for me, Scrap Metal recently went from "Bot-Hack fodder" to "card I can't wait to play" because I figured out what it was for.

I'll start things off with my list of "cards I need to be convinced have use":

Coolant Blast: I've never figured out a way to make it work reliably. It's so situational, Thermal Shockwave just seems the all-around superior choice.

Gatling Gun: Sometimes it's nice to have some extra damage, but given the card-per-round cost, I really wish this was 3 damage instead of 2. Turret Bot does this better! I only ever use this as Omni-Cannon ammo.

Enduring Intercession: I have literally never been able to figure out a reason to use this card. I don't think I've ever even tried. What's the point of it?

Astral Premonition: It's a worse version of Dark Visionary's power. Which, while a good power, is generally not something I want to give up precious, precious Amulet fodder for. (Then again, it's worth mentioning that I don't like playing Nightmist because I've never figured out more than one strategy for her.)

Self-Sabotage: Is there ever a time this is better than Singularity as a finishing move?

Vicious Cyclone: Great for Sacrifice Tempest to sacrifice, but runs far too afoul of DR for my tastes.

Mass Levitation: It's got its uses, but I always feel like Visionary is better off doing anything else, even just using Foresight.

Smoke Bombs: This one isn't quite as "I never use it" as "I've had a bad time with it before". In theory, it's a good idea, but I remember one game that was thoroughly ruined because Smoke Bombs was just making my team die faster. I can't recall why, unfortunately.

VisforYoshi
VisforYoshi's picture
Offline
Last seen: 5 years 8 months ago
Joined: Aug 12, 2014

Rhapsody of Vigor: Even though it's nice to have an AoE heal, the other two melody cards feel like they have a bettr effect. I hardly play this, especially considering that the melody cards get played last in general anyway

Divine Sacrifice: As nice as the irreducible damage is, it's kind of hard to get past the secondary effect. It just backfires way too easily.

Overdo It: As useful as a second play is, KNYFE usually doesn't get too many extra cards anyway, so it seems to have a very limited use. Not to mention it takes up your play for that round.

Superhuman Durability: It just feels way too situational. You usually only take that much damage consistantly from environment cards, and there's already a way Legacy can work around that

Tire Iron: I'm pretty sure I'm not the only one who thinks that tire iron is inferior to all the other tools. The only situation I play it is if I don't have another tool in my hand.


"A delayed game is eventually good. A rushed game is bad forever"

-Shigeru Miyamoto

Powerhound_2000
Powerhound_2000's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

Dang it I wrote a long response in the other thread that's lost now apparently....


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
dpt
dpt's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Aug 06, 2013

Hmm, why can't I quote in response to this first message?

TakeWalker wrote:
Self-Sabotage: Is there ever a time this is better than Singularity as a finishing move?
You're sure you don't mean it the other way? Self-Sabotage deals twice as much damage per card destroyed. On the other hand, Singularity isn't restricted to your own cards. They both seem good to me.

VisforYoshi wrote:
Tire Iron: I'm pretty sure I'm not the only one who thinks that tire iron is inferior to all the other tools. The only situation I play it is if I don't have another tool in my hand.
I usually prefer other tools, but it's not bad against Voss if Mr. Fixer has a damage boost one way or another. It's certainly way better than Wrathful Gaze in Ra's deck. In both cases, it's really handy to have these auto-destruct effects against Apostate.
Powerhound_2000
Powerhound_2000's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

I can't either so I'm manually quoting 

Quote:

Vicious Cyclone: Great for Sacrifice Tempest to sacrifice, but runs far too afoul of DR for my tastes

If you have any damage buffs or even just Gene Bound Shackles this is great.


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
cmschex
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Feb 02, 2013

Excavation is the first card I think of when this type of topic comes up.  I mean, I can see the case it's useful, but I have literally never played it, having never found it a better play than something else in Ra's hand.  

I think I've only played Prayer of Desperation once in all of my Fanatic games (a lot of games) because I find, like Recharge Mode, it's such a huge cost for not a lot of extra card benefit (somewhat proven by the vastly superior version of it in Know When to Hold Fast)

Powerhound_2000
Powerhound_2000's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

Lemme See That... with Guise is one I don't use often as the benefits from a single equipment normally isn't enough to justify taking it from a player for a round.    It's awesome to use with Mr Fixer and the Argent Adept occasionally but not quite as much with others. 


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
darkroydante
darkroydante's picture
Offline
Last seen: 4 years 3 months ago
Joined: Jan 23, 2015

Gatling Gun- To be fair, it is 3 damage when you're in Turrent Mode. But it delays Bunker's setup by another card, so it's hit or miss for me. 

Astral Premoniton- Any discussions involving "cards I don't like to play" are basically the reason NightMist is my favorite hero. Her gameplay means you get so much use out of cards without ever having to play them. The 4 Astral Premoniotion and Mists of Time are fantastic to discard to heal up, so it never feels like NightMist is ever drawing any bad cards.   

Vicious Cyclone- Combine with Gene-Bound Shackles and Legacy. 

 

Two of my least favorite cards are Gimmicky Character and Say Cheese. Both feel nearly useless in most situations, and unlike Retcon, they only give an additional play, not the additional draw that I'm usually looking for. I tend to discard these for Blatant Reference.

Can't remember the name of the card, I think Updated Intel..? from Parse's deck. She usually has other cards I would rather play.  


"Hey team, it's two 4 runes!"

The Burning Stickman
The Burning Stickman's picture
Offline
Last seen: 3 years 10 months ago
Joined: Feb 28, 2015

Polyphoric Flare is always trash fodder for me -- AA has low enough HP without smacking himself, and most of the time I'd rather get another instrument or song out.

I don't think I've ever had Recharge mode enter play on purpose. For it to have any real value, you'd need it in play for two turns (one to play, then one to collect 3 cards), and I'd rather simply play a card, then use Bunker's power (or Auxilliary Power Source) if I'm desperate for cards. Upgrade Mode, too, for similar reasons -- unless it's out for multiple rounds, all it means is you can't use your power phase. While Bunker might be slow to set up, it's frankly worse to do nothing but set-up.

Punish The Weak I almost never use -- basically it only sees play if I'm up against a minion heavy deck and those minions are around 4 or lower HP -- that way, Haka can get two kills in with it. Otherwise, the de-buff happens more often than the buff.

For Legacy, Superhuman Durability shines better when you have him fully set up, including both his buff ongoings. That way, Heroic Interception turns from a regretable but acceptable 3-HP self hit down to a negligible 1-hp self hit. But yeah, unless I'm in a 5-H game, it's usually not worth it.

Nightmist's Elder Ring usually goes straight to the trash. She can usually reliably do 3 or 4 damage with each turn anyway, so unless the situation's desperate, I don't usually need to give her a damage boost. As for Astral Premonition, it's true that other characters do that better, but if none of those other characters are around, it's handy to have all the same. The beauty of Nightmist's deck is that she's a true jack of all trades -- not only does she have just about everything in her deck (deck control, deck freezing, damage, ongoing destruction), but she just draws so damn many cards that she's guaranteed to see all of them in her hand at some point or another, even moreso than Tachyon.

That said, Mist-Fueled Recovery and Mists of Time I almost never use, mostly because I prioritize Master of Magic and Starshield Necklace so she rarely needs to do a big heal all at once.

For Omni-X, I almost never use Singularity or Self Sabotage. I tend to focus on steady damage, and by the time it's ready for a finishing move, I've usually got Omni-X attacking four times before his play phase anyway, so except for one time it was thematically appropriate (nuking everything he had to destroy Omnitron), I don't even bother with it as a finisher.

For Ra, Drawn to the Flame gets the back seat. Global damage is great, but I'd much rather just get rid of those ongoings, so by the time it gets to Ra's turn, there's none left for him to burn.

For Tachyon, Accelerated Assault is just a weak version of Hypersonic Assault, so it gets tossed away. At least it's a Burst. Lightning Reflexes usually doesn't see use, either, since I tend to have the goggles and Pushing the Limits out anyway.

Tempest's Elemental Subwave Inducer almost never gets into play. I tend to, in general, prioritize cards that take effect now, so something you have to wait a round to get any effect out of fall by the wayside. I think the most I've played it was when I used Unity on his team, so she could get a free bot.

For the Wraith, Combat Stance and Inventory Barrage don't see much use for me. Her equipment is too good to throw away, and Combat Stance suffers from being Melee damage. If I can get Twist the Ether on her, though...

Arcanist Lupus
Arcanist Lupus's picture
Offline
Last seen: 5 years 7 months ago
Bolster AlliesInspiring Presence
Joined: Dec 06, 2013

Self-Sabotage is amazing when fighting Omnitron, though, because you can use it to blow up his components, and then deal him damage.  It's one of the easiest ways to deal with Cosmic Omnitron's initial setup, especially on advanced.

 

Accerated Assault and Sucker Punch aren't particularly good, but they see lots of play because Tachyon is so often playing everything she can, and has literally no better options.

 

I occasionally play Mass Levitation, but I almost never use it.  Visionary's other powers are almost always better.

 

Nobody's mentioned Suture Self yet?  I pretty much only play it if Wraith has zero other useful play options.

 

I rarely play Turret Bot, although I wouldn't say never.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

PePe QuiCoSE
Offline
Last seen: 3 years 5 months ago
Joined: Jul 06, 2013

TakeWalker wrote:
Enduring Intercession: I have literally never been able to figure out a reason to use this card. I don't think I've ever even tried. What's the point of it?
The one time I used it where it was the best play was against La Capitan in Time Cataclysm with Te Moko in play and Shopping Trip popped up. Chrono Ranger played a ton of cards and the Environment cleared what was below Helena while we dealt with some of the Crew.

I guess it would also be a good play in the new Carnival Environment, of course with Te Moko in play.

pricyprovinces
pricyprovinces's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 25, 2016

 Excavation and Wrathful gaze

flawless execution

Incendiary rounds (only if I don't have hollow)

vitality conduit (Usually just use as fodder)

superhuman durability (weaker shielding winds)

elemental subwave inducer (I do use this for PW and F6 tempest but otherwise its mostly useless to me)

Haka of shielding (I use restoration over it every time unless I know I will take x amount of damage) I do use punish the weak on minion high villains and single target villains because being the only non-hero means you get a +1 damage and it makes you hurt your allys less when rampaging

uncharmed life (no idea how this could be made useful)

Bounty board (slower version of ranger's mark?)

undetectable relinking (I could see how this would be usefull in some cases but I think i have only played it once or twice ever)

foresight and brain burn (I do like brain burn against certain villains like chairman and baron blade but otherwise its mostly just made suggestion useless while hurting myself)

robot reclamation ( I mostly only use if I have no bots in hand or deck)

human shield (Even with his signature out I rarely want to redirect damage to a target that already has such low hp)

singularity (I always use defensive blast over this for aoe damage)

gimmicky character and X-TREEEEEEEEEEEME!!! ( Both are edge case plays for me)

If anyone knows any clever ways to use these cards that I hadn't thought of please let me know.


if life gives you lemons, make a lemon cannon. - the scholar, stranger in a strange world #9

Powerhound_2000
Powerhound_2000's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

For Human Shield Normal Mainstay can get up DR 2 with Durasteel Chains and his power.   With that he can protect his other Sentinels members at worst and absorb some other low hits too.   

Personally I like Haka of Restoration and Haka of Shielding to cycle through cards.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Katsue
Katsue's picture
Offline
Last seen: 3 years 11 months ago
Joined: Aug 28, 2012

Gimmicky Character is mainly useful with Selling Out because you can discard a One Shot to play 3 One-Shots and use one of those One Shots to play an Ongoing. And of course if you know that e.g. Prison Break is on top of the Villain deck, it's good to be able to discard it. Say Cheese is a damaging One Shot that lets you play more damaging One Shots - great for big combo turns.

I tend to use Divine Sacrifice on cards like the Gene Bound Guards that don't deal damage, or when it would kill the target, but on the odd occasion I do use it to redirect damage.

It's rare that I use Enduring Intercession, but on the odd occasion it's very handy. It makes cards like Hunter and Hunted a bit safer.

Recharge Mode is good for when you really need damage reduction, or if you know some Ongoings are going to get blown up.

Mass Levitation is sometimes the safe play. If you want to prevent the Environment from blowing up Citizen Spring, for instance, or if the Explosives Cart is going to kill everyone.

I don't know how Coolant Blast and Undetectable Relinking were mentioned. They're great.

dpt
dpt's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Aug 06, 2013

It's funny, many of these cards were really useful in a recent PBF game in Vengeance format on the BGG forums. In particular, Guise played Gimmicky Character and Say Cheese (although neither was as good as Best Card Ever, of course), and Drawn to the Flame was absolutely amazing, especially once Ra got his staff out.

Thread link for anyone interested: https://boardgamegeek.com/thread/1541627/sotm-pbf-66-few-villains-more-c...

carnilius
Offline
Last seen: 3 years 5 months ago
Playtester
Joined: Feb 11, 2014

I still don't see how to use Punish The Weak effectively.  I see how it could be useful for Rampage, but most of the time I would sooner take the extra 1 HP hit to each hero than spend the extra card play to set up and extra power use to get rid of it afterwards.

dpt
dpt's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Aug 06, 2013

carnilius wrote:
I still don't see how to use Punish The Weak effectively.  I see how it could be useful for Rampage, but most of the time I would sooner take the extra 1 HP hit to each hero than spend the extra card play to set up and extra power use to get rid of it afterwards.
The best use of Punish the Weak with Rampage is if there are a whole bunch of villain targets that you can set up, so you kill the weakest one, then hit the next one (who is now lowest HP), and so forth. Often you can clear Voss' board that way, for instance. The reduced damage against heroes is a minor side-benefit.
carnilius
Offline
Last seen: 3 years 5 months ago
Playtester
Joined: Feb 11, 2014

dpt wrote:

 

carnilius wrote:
I still don't see how to use Punish The Weak effectively.  I see how it could be useful for Rampage, but most of the time I would sooner take the extra 1 HP hit to each hero than spend the extra card play to set up and extra power use to get rid of it afterwards.

 

The best use of Punish the Weak with Rampage is if there are a whole bunch of villain targets that you can set up, so you kill the weakest one, then hit the next one (who is now lowest HP), and so forth. Often you can clear Voss' board that way, for instance. The reduced damage against heroes is a minor side-benefit.

But 5 damage should be enough to clear any of them anyhow, even with a damage reduction of two out, you still wouldn't need a +1 damage.

Arcanist Lupus
Arcanist Lupus's picture
Offline
Last seen: 5 years 7 months ago
Bolster AlliesInspiring Presence
Joined: Dec 06, 2013

Also, if you're playing against someone where it's generally beneficial to deal damage to the lowest HP target rather than leaving some around (for example Akash'bhuta, the Ennead, or La Capitan) or a villain without additional targets (like Plague Rat or Iron Legacy), then Punish the Weak can function like a normal damage booster like Surge of Strenght (with the added benefit that any damage to heroes is reduced, which is especially nice against Plague Rat)


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

PePe QuiCoSE
Offline
Last seen: 3 years 5 months ago
Joined: Jul 06, 2013

Also Punish the Weak has synergy with Savage Mana: since you want to kill stuff you'll be hitting the lowest HP usually.

Funny thing about Haka of Shielding, in one of the guides it's compared favorably to Haka of Restoration (2HP prevention vs 1 HP Heal) and Vitality Surge (bigger card cycle)

Uncharmed Life has been useful for getting Setback hit when the damage has a rider, like "Heroes dealt damage this way can't deal damage until next turn". I know I used it in Realm of Discord more than once.

Now that I see it listed the one I have never used is Flawless Execution.

Katsue
Katsue's picture
Offline
Last seen: 3 years 11 months ago
Joined: Aug 28, 2012

Flawless Execution is handy against the likes of The Dreamer, as it effectively functions as a universal damage boost, unlike KNYFE's damage boosting equipment.

BlueHairedMeerkat
BlueHairedMeerkat's picture
Offline
Last seen: 3 years 5 months ago
Playtester
Joined: Nov 25, 2012

VisforYoshi wrote:

Rhapsody of Vigor: Even though it's nice to have an AoE heal, the other two melody cards feel like they have a bettr effect. I hardly play this, especially considering that the melody cards get played last in general anyway

This amuses me, since that's one of my favourite AA cards. I'm much less likely to play Scherzo of Frost and Flame; 2 damage is fine, but not compared to a lot of what AA can do.

cmschex wrote:

Excavation is the first card I think of when this type of topic comes up.  I mean, I can see the case it's useful, but I have literally never played it, having never found it a better play than something else in Ra's hand.

I feel the same, but today I played with a new player (their second game), they took Ra and really liked this card. Different strokes, I guess.

Sucker Punch, Wrathful Gaze and Suture Self are ones I would add.


“You gotta have blue hair."
-Reckless

The Burning Stickman
The Burning Stickman's picture
Offline
Last seen: 3 years 10 months ago
Joined: Feb 28, 2015

Oh, huh. I forgot Wrathful Gaze even existed, which I suppose goes to show how often I use it.

TakeWalker
TakeWalker's picture
Offline
Last seen: 3 years 2 months ago
Joined: Feb 26, 2016

That discussion of Punish the Weak was exactly the sort of thing I was looking for. :3 I always use it, for those times when you need a good Rampage. Plus, the debuff isn't so bad with Taiaha, if there's no DR on the villain targets.

definitely have to try Self-Sabotage on Omnitron now. That just sounds totally unreal, I'm going to have to see it to believe it. :D But yeah, I usually ignore that and Singularity until I realize, hey, there's more equipment cards on the board than the villain has HP!

It's funny, re: Rhapsody of Vigor, I adore that card ("Heal the bots! D:" "Heal the Dreamer! D:") and find that Scherzo is my last choice with AA. Fanatic-style damage is nice, but he's almost never got a buff to make use of it when I need it. Scherzo is only for when ARGIE MAD! ARGIE SMASH!

Also funny is Superhuman Durability. In theory a great card, but it seems like I either never get hit with that much damage once it's out, or else I've got Shielding Winds anyway.

mwc146 wrote:

Polyphoric Flare is always trash fodder for me -- AA has low enough HP without smacking himself, and most of the time I'd rather get another instrument or song out.

And this. It would be great on literally anyone else, but usually AA is struggling to not die. I can only see it being useful for when you've got all your instruments out and it's time for a grand finale, the kind where you're gonna burn both your Alacritous Subdominants and just do everything.

Dandolo
Dandolo's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Nov 28, 2015

I remember 1 game where we were facing Akash'Bhuta and as AA my opening hand contained 2 Scherzos and Pipes.  The first 2 environment plays were both Obsidian Field.  By round 3 AA was doing 16 damage a turn!

Powerhound_2000
Powerhound_2000's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

Mists of Time is a card I don't use.  Even when flipping her deck might be a good play I typically have better ones.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
pricyprovinces
pricyprovinces's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 25, 2016

Powerhound_2000 wrote:

Mists of Time is a card I don't use.  Even when flipping her deck might be a good play I typically have better ones.  

It works great with salvage yard though!


if life gives you lemons, make a lemon cannon. - the scholar, stranger in a strange world #9

Powerhound_2000
Powerhound_2000's picture
Offline
Last seen: 3 years 2 months ago
PlaytesterExceeded Expectations
Joined: Sep 14, 2013

Thats a good one I saw posted elsewhere.   Most times though it does not seem the best play.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Arcanist Lupus
Arcanist Lupus's picture
Offline
Last seen: 5 years 7 months ago
Bolster AlliesInspiring Presence
Joined: Dec 06, 2013

The only time Mists of Time is really a useful play is when most of your deck is in your deck, and you are ready with Mist-Fueled Recovery the next turn.  So, it's rarely useful.  On the other hand, it has 3 and 4 as its spell points, so it still has value even though it's rarely playable.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

Pydro
Pydro's picture
Offline
Last seen: 3 years 2 months ago
ModeratorPlaytester
Joined: May 19, 2012

I stack the trash with 4s (maybe 3s) then after a bit switch the decks and just unleash for a few turns.


Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"

TakeWalker
TakeWalker's picture
Offline
Last seen: 3 years 2 months ago
Joined: Feb 26, 2016

Arcanist Lupus wrote:

Self-Sabotage is amazing when fighting Omnitron, though, because you can use it to blow up his components, and then deal him damage.  It's one of the easiest ways to deal with Cosmic Omnitron's initial setup, especially on advanced.

So yeah, I tried this, against Cosmic no less, and oh my god, it's one of the most psychotic interactions I've ever seen in this game, 100% unfair and hilariously awesome.

Plus, once Omni-X gets some of his own Components in play, Omnitron will never flip.

robb8888
Offline
Last seen: 4 years 8 months ago
Joined: Nov 16, 2015

carnilius wrote:

I still don't see how to use Punish The Weak effectively.  I see how it could be useful for Rampage, but most of the time I would sooner take the extra 1 HP hit to each hero than spend the extra card play to set up and extra power use to get rid of it afterwards.

I don't use it often, but there are a couple of situations it comes in handy:

(1) Villains who don't put out targets themselves.  (Spite, Iron Legacy, Plague Rat come to mind).  Unless you're playing in a target-rich environment, a lone villain will almost always be the target with the lowest HP, so it's effectively a +1 DMG for Haka.  

(2) Overcome Damage Reduction:  It can help to take out pesky things like Voss' Gene-Bound Guards, Citizen Truth, and Gloomweaver's Disciple (forget his name) that does -1 DR -- they're all low-HP targets, so will likely qualify for the +1 DMG.

(3) Feed Ongoing Destruction:  If you're dealing with villains that like to destroy ongoings, having it out there to sacrifice to keep your more valuable ongoings from getting killed, or as food for DW Fixer's power.

 

 

Donner
Donner's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Mar 30, 2013

I don't use Sky Scraper's Explosive Reveal.  I think I have only ever used it once.


"Deja-fu? You've heard of that?"
- Lu Tze, Sweeper, Thief of Time by Terry Pratchett

aawood
Offline
Last seen: 3 years 4 months ago
Joined: Mar 26, 2014

carnilius wrote:

I still don't see how to use Punish The Weak effectively.  I see how it could be useful for Rampage, but most of the time I would sooner take the extra 1 HP hit to each hero than spend the extra card play to set up and extra power use to get rid of it afterwards.

I don't know how many people will get the reference, but; with Punish the Weak and Savage Mana, Haka is the equivalent of a "Carry" in DOTA.

WIth these cards, you encourage a playstyle of taking out many low-HP targets, and getting the finishing blows when others have weakened them, building SM up faster than you otherwise would. Place Haka late in the team order, get other party members to wear enemies down, and give Haka the last hit.

Keep in mind that the "lowest HP" check is applied to each target at the time you damage them; if you're attacking multiple targets, hit the lowest HP one first, and destroy them, a new target is now the one with the lowest HP and PTW will give that boost against them too. In certain cirumstances (especially against villains heavy with many low-HP targets, like Omnitron), PTW and careful ordering can be the difference between leaving everyone alive, or wiping everyone out (and getting a big Savage Mana boost to boot). When Savage Mana does fire, you generally do so much damage that the -1 damage for hitting a none-lowest target (assuming you haven't clear the rest of the board in advance) will be negliable anyway.

 

Trajector
Trajector's picture
Offline
Last seen: 3 years 2 months ago
Joined: Dec 13, 2014

Donner wrote:

I don't use Sky Scraper's Explosive Reveal.  I think I have only ever used it once.


I always WANT to use it, but then at the time it's in my hand I either don't have many links in play or I would rather have the links in play.
seesome
seesome's picture
Offline
Last seen: 3 years 11 months ago
Joined: Aug 31, 2014

robb8888 wrote:
carnilius wrote:
I still don't see how to use Punish The Weak effectively.

I don't use it often, but there are a couple of situations it comes in handy: ... (2) Overcome Damage Reduction:  It can help to take out pesky things like Voss' Gene-Bound Guards, Citizen Truth, and Gloomweaver's Disciple (forget his name) that does -1 DR -- they're all low-HP targets, so will likely qualify for the +1 DMG.

In one of the very first games I plaed of Sentinels, I was playing Haka vs. Voss and I played Punish the Weak to improve my ability to stomp all over his minions while the other players focused on bigger targets.  I don't play it often, but it does have some use.


Time for some scientific action!
https://twitter.com/SeeSome

VisforYoshi
VisforYoshi's picture
Offline
Last seen: 5 years 8 months ago
Joined: Aug 12, 2014

seesome wrote:

 

robb8888 wrote:
carnilius wrote:
I still don't see how to use Punish The Weak effectively.

 

I don't use it often, but there are a couple of situations it comes in handy: ... (2) Overcome Damage Reduction:  It can help to take out pesky things like Voss' Gene-Bound Guards, Citizen Truth, and Gloomweaver's Disciple (forget his name) that does -1 DR -- they're all low-HP targets, so will likely qualify for the +1 DMG.

In one of the very first games I plaed of Sentinels, I was playing Haka vs. Voss and I played Punish the Weak to improve my ability to stomp all over his minions while the other players focused on bigger targets.  I don't play it often, but it does have some use.

My friend and I call this the "janiotor Haka" build


"A delayed game is eventually good. A rushed game is bad forever"

-Shigeru Miyamoto

TheSoundOfTrees
Offline
Last seen: 5 years 2 months ago
Joined: Sep 29, 2012

Superhuman Durability's effectiveness, as other cards like it depends a lot on H. With 4 players or less it's rarely useful, but with H=5 and some villains, it's very useful. In the same way, Undaunted gets very powerful in many H=3 fights.

Enduring Interecession is a card I play often. Haka may lose a lot of hp, but other members of the team are fine and can fight far longer - and Haka of Restoration means you can endure even longer. In fact, Haka is very good at handling environment's with lots of targets, thanks to Enduring and Punish the Weak, letting everyone else take care of the villain. Until Haka finishes with a big savage mana fueled by all these environment targets.

Excavation allows Ra to draw up to three cards. The only way he can have extra draws outside of Summon Staff.

Prayer of desperation is incredibly useful after using Divine Focus for a full round, or even Wrathful Retribution : lose a turn to go back to a full hand.

I recently learnt to play Nightmist with no Talisman, using her other powers. It's a very different Nightmist, less destructive, but very good at controling, both the villain and her own deck. I spend far less time waiting for a talisman now that I am used to having her do other things.

Drawn to the flame is my favorite Ra card : with the Staff, you can deal 1 damage to every target even if the villain has no ongoing. Add imbued fire and solar flare for maximum destruction. And if the villain has ongoings...

Coolant Blast is only effective if you can be sure to drench AZ in flames. When he is in team with Ra, AZ often becomes the main target of Ra's damage... In some environments or against some villains, it's good single target damage - even if you dont have modules in play.

I like Mass Levitation a lot. It neutralizes most of environments, and life is easier when you don't have to worry about all that damage.

There are less and less cards I never use - last year I decided to "force" myself to play all cards I didn't find interesting and see what happen, and they are all very surprising.

 

 


Any view of things that is not strange is false - Neil Gaiman

PePe QuiCoSE
Offline
Last seen: 3 years 5 months ago
Joined: Jul 06, 2013

TheSoundOfTrees wrote:
Excavation allows Ra to draw up to three cards. The only way he can have extra draws outside of Summon Staff.
Living Conflagration?
The Burning Stickman
The Burning Stickman's picture
Offline
Last seen: 3 years 10 months ago
Joined: Feb 28, 2015

I actually got a lot of good use out of Punish the Weak while trying to unlock Heroic Infinitor. It basically negated his damage reduction.

cadkaupert
Offline
Last seen: 6 years 6 months ago
Joined: Jan 08, 2016

I've never thought of using coolant blast, for some weird reason. in the rare occurrence you don't have Isothermic Transducer. That seems obvious now that you mention it. Thanks for that.

TheSoundOfTrees
Offline
Last seen: 5 years 2 months ago
Joined: Sep 29, 2012

PePe QuiCoSE wrote:

 

TheSoundOfTrees wrote:
Excavation allows Ra to draw up to three cards. The only way he can have extra draws outside of Summon Staff.

 

Living Conflagration?

I knew I forgot one - but it's still 3 cards.

 

Also, for Coolant Blast : if you took no fire damage, it deals zero damage - that can be increased. If Legacy galvanizes you, it's a good card to play in your first round.

And there is the rare but wonderful case where you have both Thermal Shockwave and Coolant blast, and Fanatic Emboldens you.


Any view of things that is not strange is false - Neil Gaiman

Katsue
Katsue's picture
Offline
Last seen: 3 years 11 months ago
Joined: Aug 28, 2012

Against the likes of The Ennead, Coolant Blast can be simply straight up better than Isothermic Transducer, because they've already hit you for fire damage. Isothermic Transducer doesn't reach into the past.

Phantom5613
Phantom5613's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Apr 24, 2013

I would have really liked to see that discussion on Sub-Zero Atmosphere. I hardly see the point of playing it if the field isn't cleared, which AZ normally needs his play to either help do just that or continue his set-up.

Coolant Blast- This card really shines when you've been juggling around fire damage for the last round, be it from your own one-shots or outside sources like enemies or environments(or even your own team-mates). And if you can somehow use Thermal Shockwave beforehand outside your turn? Beautiful.

Smoke Bombs- To the person who's team almost got killed by these...How? This card can be great when you're trying to keep low hp hero targets alive(bots, constructs, other heroes...). Did you get hit by one of those 'Hit everything with 5 damage' cards? If that WAS the case, then yes, I can see the problem. I suppose that just means you got to think like the Wraith herself and be wary of tactics you know a villain will use beforehand.

Rhapsody of Vigor- Nobody doesn't like healing. And what's great is that it works on everything, not just heroes. Bolster the Explosive cart so it doesn't die as soon, heal up the Dreamer so Haka can safely rampage...

Prayer of Desperation- Even if it flat out ends your turn, this card is great if you're running low from having Divine Focus out or after playing a Wrathful Retribution, or any villain that loves to make you discard.

Polyphoric Flare- To be honest, yes I use this as discard fodder more often than I play it. But that doesn't mean it does not have its uses. This card is more designed for late game play I think. By that time an extra power usage is almost like cheating for AA. Not only will you already have enough of your instruments out to make it useful then(barring lots of equipment destruction), you should also have Supertonic out to heal yourself up from the damage it causes.

Drawn to the Flame- During those times when you're fighting villains that have tons of ongoings and you don't have any way to destroy them in hand, Drawn to the Flame can be the glowing silver lining of the situation. It's especially potent against Dawn, I find. ;)

Combat Stance- Yeah it's not projectile, but the Wraith does more than just throw stuff. This card is useful for when you need some retribution damage, especially from things that attack you once every turn like Treacherous Ape.

Inventory Barrage- Again, a card designed for late game. When the chips are down and you need a LOT of damage done to a target(2x damage for each equipment card) and you need to do it NOW,

Bounty Board- Great as a first play after you destroyed a target with three of your precious bounties on it or to get them back in your hand after an ongoing wipe from villains like Omnitron or Blade.

Robot Reclamation- A bunch of your bots go down last turn? Had to discard some bots to escape something deadly? Or do you REALLY need Bee-Bot back after using it last turn? Easily reclaim those robots with this card, and even put one in your hand!

I don't think any of the cards are really 'Bad', but some are very situational. You just gotta find the right time to play them. :)

 

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

Polyphoric Flare I use a decent bit, because it lets me chain instruments that might get left out, esp. lets me stack his damage mods, and usually it involves Supertonic healing me anyway.  It is a late game card, and not as good as Silver Shadow, but it works.

Robot Reclamation more often than not is just to get that one golem I really want back in hand, usually Mr. Chomps, Bee Bot or Stealth Bot (but occasionally Cryo Bot).  Used to just get one back it is better than Flash Forge in that it is a 1 for 1.  If I have Stealth out and a reclamation in hand it means I can burn S. Bot and get it right back in play the next turn.  It is amazing.

Excavation I also use a good bit.  It allows me to stack the environment a bit, I love it in any env. that has nasty cards and good cards.  Like in Atlantis once Hercules hits the trash I will put almost and card back in the deck to keep that card from cycling around again, and Font of Power is a serious Excavation target.

There are almost always cards you would have come out rather than others, and that's what Excavation is for.  Even in short games I've had Font of Power or Bloogo come out twice because of excavation.

 

 

TakeWalker
TakeWalker's picture
Offline
Last seen: 3 years 2 months ago
Joined: Feb 26, 2016

Phantom5613 wrote:

I would have really liked to see that discussion on Sub-Zero Atmosphere.

Here you go!

Phantom5613 wrote:

Smoke Bombs- To the person who's team almost got killed by these...How?

That's what I asked myself. All I can think is that it was against a villain who does a lot of irreducible damage, in which case Smoke Bombs aren't protecting your team so much as whittling it down from the top.

armadagon
armadagon's picture
Offline
Last seen: 6 years 6 months ago
Joined: Dec 03, 2013

I used to say The Scholar's Know When to Turn Loose.  Then I played a game against Advanced Progeny where I would not have been able to win if it weren't for that card.


My Livestream - Streaming every Thursday from 9 to Midnight

My YouTube Archive - Missed the stream?  Catch up here!

The Burning Stickman
The Burning Stickman's picture
Offline
Last seen: 3 years 10 months ago
Joined: Feb 28, 2015

Yeah, come to that, I avoid a lot of the 'finishing move' types of cards mainly because I'm enjoying the set-ups and tricks that I've got. Part of me would rather see how long I can string out the Argent Adept's combos or have everything pinging off Cosmic's constructs -- thus extending the game -- than just blow up the villain with a Haka of Battle or Inventory Barrage.

I think half the time I've used Haka of Battle, it was when Haka would've been able to finish the villain off with a normal Crush anyway and I just wanted to finish big.

cmschex
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Feb 02, 2013

I get Excavation's usage, just in a deck that has no avenue for extra card play I rarely find it to be a better play than his other cards.  To be fair, I rarely play Ra because he is usually played by others that I play with (and he just dones't really do it for me) so I'd probably play it if I played his deck more