Hello, the following situation happened:
Benchmark has 2 software cards in play and 1 hardware card: https://imgur.com/a/QjA9sXv
Each software card says: „At the start of your turn, if you have more software than hardware in play, draw a card and destroy 2 software card.“ Therefore a card was drawn: https://imgur.com/a/d3YLE06
Now both software cards have to be destroyed: https://imgur.com/a/pGZzOKc
Ally Matrix was chosen: https://imgur.com/a/mJFf5I5
Now the bug occured, a least I think it is a bug. Instead of destroying the other software card (Load On Initialization), its start of turn effect resolves: https://imgur.com/a/Fhcl6dR
I drew a card: https://imgur.com/a/OVPJZUm
No second software card was destroyed and it‘s my play phase: https://imgur.com/a/6P6BwPB
I think both software cards should‘ve been destroyed without Load On Initialization interrupting. After the effect of Load On Interruption the card checks again if the criteria software cards <= hardware cards is fulfilled which applied and no second software card (the card itself) was destroyed.
Am I wrong?
This is not a bug but a feature of how things work in Sentinels.
The instructions to destroy software is on Ally Matrix.
The card checks. Yup. More Software than hardware. Destroy Software. you destroy Ally Matrix. The destruction immediately stops because the card that was causing the destruction is no longer in play, much as when you Bee Bot an ongoing End of Days.
Load on Initialisation now does its start of turn, so draw or play. Then checks. Nope, Software and hardware in balance. Carry on Benchmark. The New Standard (TM)
Believe me, this was discussed to death and possibly more in the playtest.
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It's extremely unintuitive, seeming to defy the card's intent, so I expect it will come up a lot.
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I don’t agree since that’s exactly what playtesters did during testing and Christopher was fine with it when asked.
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The playtesters are expert players, though. They understand the rules and the weird interactions really well. Like Explosive Wagon, you wouldn't see questions about the timing on something like that from the playtesters anymore, but a lot of players will still get it wrong.
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Benchmark is a mini expansion and a complexity 3 hero so I still find your point a bit moot as he isn’t for new players. People can ask for clarifcation and it likely will come up from time to time but that doesn’t necessarily mean it’s unintuitive for someone who has played the game for a while and has cracked open a complex character.
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For what it's worth, I'm not a playtester and my reactions when I stumbled upon this during play were:
So, not a playtester, but also not fazed by the behavior.
(Though I can totally see it puzzling a new player; I'm not denying that point.)
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Hmmm... I’m not sure that is working right - I certainly had a situation where destroying a single card would have made the soft wear = hard wear and it destroyed both - it looks like it’s because the particular card you had has an effect that goes off before the check so it looked like doing that ‘interrupted’ the destroying of the 2 cards and then never went back to it...
Yes, that's exactly right:
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Ah, right - if it destroys itself, it stops resolving - got it!
Drawing a card should happen before all of that and not contingent on what was destroyed, no?
Oh, you're right, I got the order wrong. I never let it happen, but that actually makes a big difference.
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