That's right, Monster Truck Mayhem. Real-time dice-rolling monster truck madness, from designers Ben Pinchback and Matt Riddle, is happening. You all are awesome. Let's make this a great campaign.
Twitter: imprimis5. Follow away!
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That's right, Monster Truck Mayhem. Real-time dice-rolling monster truck madness, from designers Ben Pinchback and Matt Riddle, is happening. You all are awesome. Let's make this a great campaign.
Twitter: imprimis5. Follow away!
Seriously, guys. This is NOT my kind of game, and yet I love it. Matt and Ben somehow figured out a way to make a real-time dice-rolling game that is a blast to play, regardless of winning or losing. And the action that goes on throughout the game drips with delicious thematic monster truck mayhem. Go check it out.
"Your goodness must have some edge to it — else it is none."
- Ralph Waldo Emerson
Cross between Formula D and Space Cadets: Dice Duel, it sounds like.
With more than a hint of Escape: The Curse of the Temple.
Just assume I'm always doing that.
Damn it, Ronway!
Which, unfortunately, I have yet to be able to play. :(
It's pretty fun. Chaotic and can get a bit shouty, but I'm good with that.
Just assume I'm always doing that.
Damn it, Ronway!
Yeah it is super fun to play, or to watch people play! At first I was turned off by the idea of real time dice rolling as well as the monster truck theme, which I don't especially care about. However, this game as well as Bottom of the Ninth have really brought be around on the real time aspect, and all of the art and gameplay for MTM are so fun and exciting and just well done that I really enjoy it.
“Many of the truths we cling to depend greatly on our own point of view.” ~Obi-Wan Kenobi
Hmmm ... I may need to allocate some GenCon time to trying out these Dice Hate Me Games games.
Hi. My name's Andy. Feel free to call me Andy, since, ya know, that's my name. (he/him/his)
If I am not for myself, who will be for me? If not now, when? If I am for myself alone, what am I? -- Hillel
Canceled.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
A bit sad to hear. While this didn't seem like a game for me I liked the idea behind and hoped it would do well.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31