Yeah. Couple that with Dawn and Friction, and you have what amounts to an unwinnable scenario. I was thinking about putting it together at some point with Dawn's Channel the Eclipses and some of Ambuscade's stuff, and then I thought of Akash and... yeah. That's not happening.
I think I'd better drop out as well; I don't really have the time or energy for this, and would also prefer not to spoil Vengeance too much. Bits of tantalizing info are okay, but not knowing the cards, I don't know if I could handle other people playing them. Enjoy, folks; maybe I'll get in on your next round.
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
Can I assume we're whittling Apostate himself down a little first before trying to take down Condemnation and other Relics? And if someone wants the Hasty Augmentation shot let me know.
Play a Card: Vast Following brings Tome of the Unknowable into play, plays Vast Following, which it turn plays PROFANE SUMMONS! Drum of Despair, Runes of Malediction, Gauntlet of Perdition enter play.
End of Turn: Apostate deals 0 melee and 0 infernal damage to The Naturalist.
We should clear Condemnation while we have the irreducible (if we can), and then if drum is all that is out, we might be well off just burning it to flip Apostate.
I guess I will Tactical Shotgun the Codemnation to death! Or I guess lower it to the point that Pyre will be doing the killing blow.
Either or. I don't care who gets the kill as long as it's dead.
Given my current cards I am favoring Cold Snap next turn over Impale since broad damage looks more benefical for the team than an extra point on Apostate (assuming that's who I would put Impale on.) And assuming we manage to keep on-goings out for an extended time.
Hand: Indomitable Force, Threatening Stomp, Expect the Worst, Fleet of Foot
Play: Indomitable Force, The Formidable Rhinoceros
Trash: Ta Moko
Effects: damage dealt to The Naturalist is reduced by 2; whenever damage would be dealt to a hero target, redirect it to the Naturalist
Start: Indomitable Force destroys itself
Play: Fleet of Foot - everyone can draw a card (Proverbs and Axioms)
Play: Proverbs and Axioms - everyone can draw a card (Fleet of Foot); everyone can either regain 2 HP or deal themself 3 psychic damage and use a power (I'll take the HP)
Power: The Formidable Rhinoceros - draw Transmutive Recovery and Proverbs and Axioms
Draw: Keep Moving
End:
HP: 24
Hand: Threatening Stomp, Indomitable Force, Keep Moving, Proverbs and Axioms, Transmutive Recovery, Expect the Worst, Fleet of Foot
Play: The Formidable Rhinoceros
Trash: Indomitable Force, Proverbs and Axioms, Fleet of Foot, Ta Moko
Effects: damage dealt to The Naturalist is reduced by 1; everyone can draw 2 cards and either regain 2 HP or deal themself 3 psychic damage and use a power
On the environment turn (which will come later), a Stout Barrel and a Lost in the Past will appear. I need to know what Legacy's doing about the Drum still (and I'm assuming Expat's taking the heal and shotgunning Expat, unless told otherwise).
Opps! I forgot I could use a power, infact I will take the 4 damage [20] to use a power. I shall Aim. For for the Gung Ho [21], I shall use Tactical Shotgun on Apostate for 7 points [24].
Trash: Sedative Flechettes, Vast Following x2, Profane Summons, Tome of the Unknowable, Runes of Malediction, Condemnation, Gauntlet of Perdition, Technological Singularity
Effects: ST: Each player must discard 2 cards, destroy 1 card or Apostate deals them 3 infernal damage.
ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.
Whenever Apostate deals melee damage to a target, Gauntlet deals that target 1 melee damage.
Hand: Threatening Stomp, Indomitable Force, Keep Moving, Proverbs and Axioms, Transmutive Recovery, Expect the Worst, Fleet of Foot
Play: The Formidable Rhinoceros
Trash: Indomitable Force, Proverbs and Axioms, Fleet of Foot, Ta Moko
Effects: damage dealt to The Naturalist is reduced by 1
Start:
Play: Fleet of Foot - everyone can draw a card (Natural Form's Power)
Play: Keep Moving - find Mortal Form to Energy from my deck and put it into play
Play: Proverbs and Axioms - everyone can draw a card (Transmutive Recovery); everyone can either regain 2 HP or deal themself 3 psychic damage and use a power; Naturalist heals 2 HP [21] and deals 3 energy damage to Gauntlet of Perdition, destroying it
Power: The Formidable Rhinoceros - draw Haka of Restoration and Transmutive Recovery
Draw: Ta Moko
End:
HP: 21
Hand: Haka of Restoration, Ta Moko, Threatening Stomp, Indomitable Force, Natural Form's Power, Transmutive Recovery (3), Expect the Worst
Play: The Formidable Rhinoceros, Mortal Form to Energy
Trash: Ta Moko, Indomitable Force, Keep Moving, Proverbs and Axioms (2), Fleet of Foot (2)
Effects: damage dealt to The Naturalist is reduced by 1; everyone can draw 2 cards and either regain 2 HP or deal themself 3 psychic damage and use a power
Actually, I think i'll take the healing, I thought of plenty of things that could happen that will cause me not to survive until my next turn. So Expat is now at 15 HP.
Trash: Sedative Flechettes, Vast Following x2, Profane Summons, Tome of the Unknowable, Runes of Malediction, Condemnation, Gauntlet of Perdition x2, Technological Singularity.
Trash: Sedative Flechettes, Vast Following x2, Profane Summons, Tome of the Unknowable, Condemnation, Gauntlet of Perdition x2, Technological Singularity
Effects: ST: Each player must discard 2 cards, destroy 1 card or Apostate deals them 3 infernal damage.
ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.
So... We can hit Apostate, causing him to flip and destroy the Runes. Then we could easily destroy the Effigy. I'll probably have to play my Aegis this round...
MicroTargeting Computer and Impromptu Invention... I put Targetting Computer into play first, then Impromptu.
Drawing RPG Launcher, then search my deck for a Utility Belt and put that into play, then play Quick Draw to find Prejudice and put that into play as well.
Edit: Fun fact! I have 21 cards left in my deck. So if I do draw a Team Communications before the end of the game, and then somehow manage to play it, I may spead through my deck quite quickly, but I don't think the game will be lasting much longer...
Increase Damage dealt by Expat until the end of Expat's next turn.
At the start of every turn, I may discard a card to deal the villain with the highest HP 4 radiant damage. Which I will go ahead and announce now, I will be doing so on Naturalist's turn and if needed, the Environment turn. If it's needed anymore after that, I will be too dead to care!
Yeah. Couple that with Dawn and Friction, and you have what amounts to an unwinnable scenario. I was thinking about putting it together at some point with Dawn's Channel the Eclipses and some of Ambuscade's stuff, and then I thought of Akash and... yeah. That's not happening.
“You gotta have blue hair."
-Reckless
I think I'd better drop out as well; I don't really have the time or energy for this, and would also prefer not to spoil Vengeance too much. Bits of tantalizing info are okay, but not knowing the cards, I don't know if I could handle other people playing them. Enjoy, folks; maybe I'll get in on your next round.
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
And then there were four, and thusly it began:
Round One
Apostate - Infernal Emissary [66]
In Play: Condemnation - 11
Tome of the Unknowable - 3
Trash:
--------------------------------------------------------
Start of Turn:
Play a Card: Gauntlet of Perdition enters play.
End of Turn: Apostate deals 2 melee and 2 infernal damage to Legacy [26], then the Gauntlet deals that target 1 melee damage [25].
Apostate deals Expatriette 3 melee damage [27], then the Gauntlet deals them 1 melee damage [26].
-------------------------------------------------------
Apostate - Infernal Emissary [66]
In Play: Condemnation - 11
Tome of the Unknowable - 3
Gauntlet of Perdition - 5
Trash:
Effects: ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.
ET: Apostate deals the highest-HP hero 3 melee damage.
Reduce damage dealt to Condemnation by 1.
Whenever a player draws a hero card, play the top card of the villain deck.
When Tome is destroyed, move Condemnation from the trash into play.
Whenever Apostate deals melee damage to a target, Gauntlet deals that target 1 melee damage.
Hero HP: Legacy - 25, Expatriette - 26, Ra - 30, Naturalist - 29
“You gotta have blue hair."
-Reckless
Woo! Go Ra! Go! Yeah!
LEGACY
HP: 25
In Play:
In Hand: Recompile, Reveal the Flaws, Suggestion, Twist the Ether.
Trash:
-------------------------
Start of Turn:
Play a Card: Twist the Ether on Ra
Use a Power: Gung Ho Ra: he gains 1hp and may use a power.
Draw a Card: I assume it is safe, if not cancel this draw: Inspiring Presence.
End of Turn:
-------------------------
HP: 25
In Play: Twist the Ether (Ra)
In Hand: Inspiring Presence, Recompile, Reveal the Flaws, Suggestion.
Trash:
Effects:
Ra gains Twist the Ether, 1hp and may use a power.
I'm guessing the Hero HP at the bottom is the order? And that Ra's power use was to destroy the Tome...
DW Expatriette
HP: 26
In Play:
In Hand: Quick Draw, Throat Jab, Impromptu Invention, Zealous Offense
Trash:
-------------------------
Start of Turn:
Play a Card: Impromptu Invention, draw Durasteel Chains. Find Tactical Shotgun, put it into play. Play Zealous Offense.
Use a Power: Tactical Shotgun, Apostate [62].
Draw a Card: Pride
End of Turn:
-------------------------
HP: 26
In Play: Tactical Shotgun, Zealous Offense
In Hand: Quick Draw, Throat Jab, Pride, Durasteel Chain.
Trash:
Effects:
Will add Ra initial power use shortly - a few questions.
Ra starts with 30 HP, was he hit in the initial round?
Ra will Pyre the Tome and assume that TtE will be used to make that a fatal strike. (Book burning at its finest!)
Comment:
Ra* deck is an attacker:
Displaced Armory (x4),
Fire Burst (x3); Eye on the Prize (x3)
Drawn To the Flame (x2); Flame Barrier (x2); Imbued Fire (x2); Inferno (x2); Living Conflagation (x2); Staff of Ra (x2)
Cold Snap (x2); Impale (x2); Fueled Freeze (x2); Brainstorm (x2); Hasty Augmentation (x2)
Blazing Tornado; Flame Spike; Solar Flare; Jim's Hat; Sudden Contract; By Any Means; The Ultimate Target; Focused Apertures
Ra*
HP - 30
In Play: None
Hand: Impale, Fire Blast, Blazing Tornado, Hasty Augmentation
Deck: 36x ?
Trash: None
--------------------------------------------------------
Start of Turn:
Play a Card: Fire Blast w/TtE - Apostate [56]
Power: Pyre w/TtE - Apostate [53]
Draw: Inferno
End of Turn:
-------------------------------------------------------
HP - 30
In Play: None
Hand: Hasty Augmentation, Impale, Blazing Tornado, Inferno
Trash: Fire Blast
Deck: 35x ?
Effects:
Comment: Fire at Will!
Can I assume we're whittling Apostate himself down a little first before trying to take down Condemnation and other Relics? And if someone wants the Hasty Augmentation shot let me know.
The Naturalist
HP: 29
Hand: Ta Moko, Indomitable Force (2), Expect the Worst
Play:
Trash:
Effects:
Start:
Play: Ta Moko
Power: Transform - dig out The Formidable Rhinoceros and put it into play
Draw: Threatening Stomp
End:
HP: 29
Hand: Indomitable Force (2), Threatening Stomp, Expect the Worst
Play: Ta Moko, The Formidable Rhinoceros
Trash:
Effects: damage dealt to The Naturalist is reduced by 2
Silver Gulch, 1883
In Play:
Trash:
--------------------------------------------------------
Start of Turn:
Play a Card: Water Trough enters play.
End of Turn:
-------------------------------------------------------
In Play: Water Trough - 7
Trash:
Effects: Fire damage to Gunman cards reduced by 2.
Lightning damage increased by 1.
“You gotta have blue hair."
-Reckless
Round Two
Apostate - Infernal Emissary [53]
In Play: Condemnation - 11
Gauntlet of Perdition - 5
Trash: Tome of the Unknowable
--------------------------------------------------------
Start of Turn:
Play a Card: Sedative Flechettes; all hero targets take 5 projectile damage, then all hero ongoings are destroyed.
End of Turn: Apostate deals 2 melee and 2 infernal damage to The Naturalist [22], then the Gauntlet deals him 1 melee damage [21].
Apostate deals Ra 3 melee damage [22], then the Gauntlet deals him 1 melee damage [21].
-------------------------------------------------------
Apostate - Infernal Emissary [53]
In Play: Condemnation - 11
Gauntlet of Perdition - 5
Trash: Tome of the Unknowable, Sedative Flechettes
Effects: ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.
ET: Apostate deals the highest-HP hero 3 melee damage.
Reduce damage dealt to Condemnation by 1.
When Tome is destroyed, move Condemnation from the trash into play.
Whenever Apostate deals melee damage to a target, Gauntlet deals that target 1 melee damage.
Hero HP: Legacy - 20, Expatriette - 21, Ra - 21, Naturalist - 21
“You gotta have blue hair."
-Reckless
Wow Apostate, even more of a jerk now?
LEGACY
HP: 20
In Play: Nada
In Hand: Inspiring Presence, Recompile, Reveal the Flaws, Suggestion.
Trash: TtE
-------------------------
Start of Turn:
Play a Card: Inspiring Presence +1hp all around
Use a Power: Gung Ho Expat: +1hp and a power!
Draw a Card: Syntactic analysis.
End of Turn: "Boo Apostate!"
-------------------------
HP: 21
In Play: Inspiring Presence
In Hand: Recompile, Reveal the Flaws, Suggestion, Syntactic analysis
Trash: TtE (Apostate is a jerk)
Effects:
Everyone regained 1 from Insp. Presence.
+1 to damage dealt for heroes.
+1hp and a power to Expat.
For Legacy's power use, I will Tactical Shotgun Apostate [48]
DW Expatriette
HP: 23
In Play: Tactical Shotgun
In Hand: Quick Draw, Throat Jab, Pride, Durasteel Chain.
Trash: Zealous Offense.
-------------------------
Start of Turn:
Play a Card: Throat Jab Apostate [45]
Use a Power: Tactical Shotgun, Apostate [40].
Draw a Card: Wrathful Retribution.
End of Turn:
-------------------------
HP: 23
In Play: Tactical Shotgun
In Hand: Quick Draw, Wrathful Retribution, Pride, Durasteel Chain.
Trash: Zealous Offense, Throat Jab
Effects: Apostate cannot deal damage until the start of Expat's next turn.
Ra*
HP - 22
In Play: None
Hand: Impale, Blazing Tornado, Hasty Augmentation, Inferno
Deck: 36x ?
Trash: Fire Blast
--------------------------------------------------------
Start of Turn:
Play a Card: Inferno - Apostate [36], Condemnation [10], Gauntlet of Perdition [3], Water Trough [5]
Power: Pyre - Apostate [33]
Draw: Flame Barrier
End of Turn:
-------------------------------------------------------
HP - 22
In Play: None
Hand: Hasty Augmentation, Impale, Blazing Tornado, Flame Barrier
Trash: Fire Blast, Inferno
Deck: 34x ?
Effects:
Comment:
Needs more fire!
The Naturalist
HP: 22
Hand: Indomitable Force (2), Threatening Stomp, Expect the Worst
Play:
Trash: Ta Moko, The Formidable Rhinoceros
Effects:
Start:
Play: Indomitable Force
Power: Transform - dig out The Formidable Rhinoceros and put it into play
Draw: Fleet of Foot
End:
HP: 22
Hand: Indomitable Force, Threatening Stomp, Expect the Worst, Fleet of Foot
Play: Indomitable Force, The Formidable Rhinoceros
Trash:
Effects: damage dealt to The Naturalist is reduced by 2; whenever damage would be dealt to a hero target, redirect it to the Naturalist
Silver Gulch, 1883
In Play: Water Trough - 5
Trash:
--------------------------------------------------------
Start of Turn:
Play a Card: Tyler Hayes enters play.
End of Turn: Tyler Hayes deals each non-Gunman target 2 projectile damage.
-------------------------------------------------------
In Play: Water Trough - 3
Tyler Hayes - 8
Trash:
Effects:
ET: Tyler Hayes deals each non-Gunman target 2 projectile damage.
Fire damage to Gunman cards reduced by 2.
Lightning damage increased by 1.
“You gotta have blue hair."
-Reckless
Round Three
Apostate - Infernal Emissary [31]
In Play: Condemnation - 9
Gauntlet of Perdition - 1
Trash: Tome of the Unknowable, Sedative Flechettes
--------------------------------------------------------
Start of Turn:
Play a Card: Vast Following brings Tome of the Unknowable into play, plays Vast Following, which it turn plays PROFANE SUMMONS! Drum of Despair, Runes of Malediction, Gauntlet of Perdition enter play.
End of Turn: Apostate deals 0 melee and 0 infernal damage to The Naturalist.
Apostate deals The Naturalist 0 melee damage.
-------------------------------------------------------
Apostate - Infernal Emissary [31]
In Play: Condemnation - 9
Gauntlet of Perdition - 1
Tome of the Unknowable - 3
Drum of Despair - 25
Runes of Malediction - 6
Gauntlet of Perdition - 5
Trash: Sedative Flechettes, Vast Following x2, Profane Summons
Effects: ST: Each player must discard 2 cards, destroy 1 card or Apostate deals them 3 infernal damage.
ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.
ET: Apostate deals the highest-HP hero 3 melee damage.
Reduce damage dealt to Condemnation by 1.
When Tome is destroyed, move Condemnation from the trash into play.
Whenever Apostate deals melee damage to a target, Gauntlet deals that target 1 melee damage (x2)
Whenever a hero card is drawn, play the top card of the villain deck.
Reduce damage dealt to Relics by 2.
When Runes are destroyed move 4 Demon cards from the villain trash into play.
Hero HP: Legacy - 21, Expatriette - 23, Ra - 22, Naturalist - 22
“You gotta have blue hair."
-Reckless
Apostate couldn't deal any damage that turn. (throat Jab!)
"Nice little statue Demon, looks kind of old and brittle though. . ."
LEGACY
HP: 21
In Play: Inspiring Presence
In Hand: Recompile, Reveal the Flaws, Suggestion, Syntactic Analysis
Trash: TtE
-------------------------
Start of Turn:
Play a Card: Reveal the Flaws, all damage dealt by heroes is irreducible
Use a Power: Gung Ho Expat: +1hp and a power!
Draw a Card: Arcane Cadence
End of Turn: "Boo Apostate!"
-------------------------
HP: 21
In Play: Inspiring Presence
In Hand: Arcane Cadence, Recompile, Suggestion, Syntactic analysis
Trash: TtE
Effects:
+1 to damage dealt for heroes.
All damage dealt by heroes is irreducible.
+1hp and a power to Expat.
For Legacy's extra power use, Shotgun the Tome to death.
DW Expatriette
HP: 24
In Play: Tactical Shotgun
In Hand: Quick Draw, Wrathful Retribution, Pride, Durasteel Chain.
Trash: Zealous Offense, Throat Jab
-------------------------
Start of Turn: Apostate can deal damage again.
Play a Card: Durasteel Chain, Reduce damage dealt to Expat and Increase damage dealt by Expat.
Use a Power: Tactical Shotgun, Runes [0].
Draw a Card: Micro Targeting Computer
End of Turn:
-------------------------
HP: 24
In Play: Tactical Shotgun, Durasteel Chain
In Hand: Quick Draw, Wrathful Retribution, Pride, Micro Targeting Computer
Trash: Zealous Offense, Throat Jab
Effects:
Increase damage dealt by Expatriette by 1.
Reduce damage dealt to Expatriette by 1.
Edit: Also to add in, if the Drum is still in play by Apostate's turn, I will not be discarding or destroying any of my cards.
We should clear Condemnation while we have the irreducible (if we can), and then if drum is all that is out, we might be well off just burning it to flip Apostate.
Ra*
HP - 22
In Play: None
Hand: Impale, Blazing Tornado, Hasty Augmentation, Flame Barrier
Deck: 34x ?
Trash: Fire Burst, Inferno
--------------------------------------------------------
Start of Turn:
Play a Card: Hasty Augmentation
(Expat may use a power now. If that power deals damage, increase that damage by 2)
Power: Pyre - Condemnation [6]
Draw: Cold Snap
End of Turn:
-------------------------------------------------------
HP - 22
In Play: None
Hand: Impale, Blazing Tornado, Flame Barrier, Cold Snap
Trash: Fire Blast, Inferno, Hasty Augmentation
Deck: 33x ?
Effects:
I guess I will Tactical Shotgun the Codemnation to death! Or I guess lower it to the point that Pyre will be doing the killing blow.
Either or. I don't care who gets the kill as long as it's dead.
Given my current cards I am favoring Cold Snap next turn over Impale since broad damage looks more benefical for the team than an extra point on Apostate (assuming that's who I would put Impale on.) And assuming we manage to keep on-goings out for an extended time.
The Naturalist
HP: 22
Hand: Indomitable Force, Threatening Stomp, Expect the Worst, Fleet of Foot
Play: Indomitable Force, The Formidable Rhinoceros
Trash: Ta Moko
Effects: damage dealt to The Naturalist is reduced by 2; whenever damage would be dealt to a hero target, redirect it to the Naturalist
Start: Indomitable Force destroys itself
Play: Fleet of Foot - everyone can draw a card (Proverbs and Axioms)
Play: Proverbs and Axioms - everyone can draw a card (Fleet of Foot); everyone can either regain 2 HP or deal themself 3 psychic damage and use a power (I'll take the HP)
Power: The Formidable Rhinoceros - draw Transmutive Recovery and Proverbs and Axioms
Draw: Keep Moving
End:
HP: 24
Hand: Threatening Stomp, Indomitable Force, Keep Moving, Proverbs and Axioms, Transmutive Recovery, Expect the Worst, Fleet of Foot
Play: The Formidable Rhinoceros
Trash: Indomitable Force, Proverbs and Axioms, Fleet of Foot, Ta Moko
Effects: damage dealt to The Naturalist is reduced by 1; everyone can draw 2 cards and either regain 2 HP or deal themself 3 psychic damage and use a power
Also, I will not discard for the Drum.
Ra* draws Displaced Armory, then draws Fire Blast. Opts to heal 2 HP (24). Do not plan to discard for the Drum.
Submachine Gun and Aegis for Expat.
Legs Draws Twist the Ether and Snap decisions.
Legs takes 4 damage and uses Gung Ho on Expat.
I'll discard Recompile and Suggestion for the Drum.
I'd assume Expat is not shooting herself.
On the environment turn (which will come later), a Stout Barrel and a Lost in the Past will appear. I need to know what Legacy's doing about the Drum still (and I'm assuming Expat's taking the heal and shotgunning Expat, unless told otherwise).
“You gotta have blue hair."
-Reckless
Opps! I forgot I could use a power, infact I will take the 4 damage [20] to use a power. I shall Aim. For for the Gung Ho [21], I shall use Tactical Shotgun on Apostate for 7 points [24].
*wipes a tear from his eye* Nothing more beautiful than a lady and her shotgun.
Silver Gulch, 1883
In Play: Water Trough - 3
Tyler Hayes - 8
Trash:
--------------------------------------------------------
Start of Turn:
Play a Card: Stout Barrel enters play.
End of Turn: Tyler Hayes deals each non-Gunman target 2 projectile damage.
Stout Barrel brings Lost In The Past into play, Matthew Hayes and Temporal Event discarded.
-------------------------------------------------------
In Play: Water Trough - 1
Tyler Hayes - 8
Stout Barrel - 3
Lost in the Past
Trash: Matthew Hayes, Temporal Event
Effects: ST: Put the top card of the trash on the bottom of the deck.
ET: Tyler Hayes deals each non-Gunman target 2 projectile damage.
ET: Play the top card of the environment deck.
ET: No cards in the trash? Game over.
Fire damage to Gunman cards reduced by 2.
Damage dealt to Gunmen reduced by 2.
Lightning damage increased by 1
“You gotta have blue hair."
-Reckless
Round Four
Apostate - Infernal Emissary [22]
In Play: Drum of Despair - 23
Gauntlet of Perdition - 3
Trash: Sedative Flechettes, Vast Following x2, Profane Summons, Tome of the Unknowable, Runes of Malediction, Condemnation, Gauntlet of Perdition
--------------------------------------------------------
Start of Turn: Legacy discards 2 cards, the other three take 3 infernal damage.
Play a Card: Technological Singularity; Expat loses her stuff, takes 4 damage [13].
End of Turn: Apostate deals net 1 melee and 1 infernal damage to The Naturalist [19].
-------------------------------------------------------
Apostate - Infernal Emissary [22]
In Play: Drum of Despair - 23
Gauntlet of Perdition - 3
Trash: Sedative Flechettes, Vast Following x2, Profane Summons, Tome of the Unknowable, Runes of Malediction, Condemnation, Gauntlet of Perdition, Technological Singularity
Effects: ST: Each player must discard 2 cards, destroy 1 card or Apostate deals them 3 infernal damage.
ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.
Whenever Apostate deals melee damage to a target, Gauntlet deals that target 1 melee damage.
Hero HP: Legacy - 15, Expatriette - 13, Ra - 19, Naturalist - 19
“You gotta have blue hair."
-Reckless
Looks like I will be switching to Pride and Prejudice over the next few rounds...
LEGACY
HP: 15
In Play: Inspiring Presence, Reveal the Flaws
In Hand: Arcane Cadence, Snap Decision, Syntactic Analysis, Twist the Ether.
Trash: Recompile, Suggestion, Twist the Ether
-------------------------
Start of Turn: Destroy Reveal the Flaws
Play a Card: Snap Decision
Use a Power: Gung Ho Ra, +1hp and a power.
Draw a Card: Inspiring Presence.
End of Turn:
-------------------------
HP: 15
In Play: Inspiring Presence, Snap Decision
In Hand: Arcane Cadence, Inspiring Presence, Syntactic Analysis, Twist the Ether.
Trash: Recompile, Reveal the Flaws, Suggestion, Twist the Ether
Effects:
+1 to damage dealt for heroes.
+1hp and a power to Ra.
DW Expatriette
HP: 13
In Play:
In Hand: Quick Draw, Wrathful Retribution, Pride, Micro Targeting Computer, Submachine Gun, Aegis of Ressurection
Trash: Zealous Offense, Throat Jab, Tactical Shotgun, Durasteel Chain
-------------------------
Start of Turn:
Play a Card: Pride
Use a Power: Pride Apostate, [18].
Draw a Card: Quick Draw... Come on, I know I have Team Communications in there somewhere.
End of Turn: Aim goes away.
-------------------------
HP: 13
In Play: Pride
In Hand: Quick Draw (x2), Wrathful Retribution, Micro Targeting Computer, Submachine Gun, Aegis of Ressurection
Trash: Zealous Offense, Throat Jab, Tactical Shotgun, Durasteel Chain
Effects:
From Gung-ho Ra* Pyres Apostate [15]
(If we're going to flip him to take out the Drum we also have to get the Gauntlet at some point.)
====
Ra*
HP - 20
In Play: None
Hand: Impale, Blazing Tornado, Flame Barrier, Cold Snap, Displaced Armory, Fire Blast
Deck: 31x ?
Trash: Fire Burst, Inferno, Hasty Augmentation
--------------------------------------------------------
Start of Turn:
Play a Card: Displaced Armory
Search deck for Jim's Hat and put it into play
Shoot Apostate [13]
Play a Card #2: Cold Snap
Power: Pyre - Apostate [10]
Draw: Staff of Ra
End of Turn:
-------------------------------------------------------
HP - 20
In Play: Jim's Hat, Cold Snap
Hand: Impale, Blazing Tornado, Flame Barrier, Fire Blast, The Staff of Ra
Trash: Fire Blast, Inferno, Hasty Augmentation, Displaced Armory
Deck: 29x ?
Effects:
ST: Deal each non-hero target 1 cold damage
ST: Ra* may destroy a bounty card
Ra* may play an additional card during your play phase
Odds are, the Gauntlet will be destroyed during the Environment turn. If not, then I will probably take it out on my next turn.
That's right - the Hayes boy is shooting it as well as us. If my Cold Snap survives it will probably finish it off as well.
The Naturalist
HP: 19
Hand: Threatening Stomp, Indomitable Force, Keep Moving, Proverbs and Axioms, Transmutive Recovery, Expect the Worst, Fleet of Foot
Play: The Formidable Rhinoceros
Trash: Indomitable Force, Proverbs and Axioms, Fleet of Foot, Ta Moko
Effects: damage dealt to The Naturalist is reduced by 1
Start:
Play: Fleet of Foot - everyone can draw a card (Natural Form's Power)
Play: Keep Moving - find Mortal Form to Energy from my deck and put it into play
Play: Proverbs and Axioms - everyone can draw a card (Transmutive Recovery); everyone can either regain 2 HP or deal themself 3 psychic damage and use a power; Naturalist heals 2 HP [21] and deals 3 energy damage to Gauntlet of Perdition, destroying it
Power: The Formidable Rhinoceros - draw Haka of Restoration and Transmutive Recovery
Draw: Ta Moko
End:
HP: 21
Hand: Haka of Restoration, Ta Moko, Threatening Stomp, Indomitable Force, Natural Form's Power, Transmutive Recovery (3), Expect the Worst
Play: The Formidable Rhinoceros, Mortal Form to Energy
Trash: Ta Moko, Indomitable Force, Keep Moving, Proverbs and Axioms (2), Fleet of Foot (2)
Effects: damage dealt to The Naturalist is reduced by 1; everyone can draw 2 cards and either regain 2 HP or deal themself 3 psychic damage and use a power
Expat draws End of Days and Divine Focus.
Actually, I think i'll take the healing, I thought of plenty of things that could happen that will cause me not to survive until my next turn. So Expat is now at 15 HP.
Ra* draws Brainstorm and Fire Blast. Opts to heal two points [22].
I draw Take Down and Buffer Overflow and heal.
Silver Gulch, 1883
In Play: Water Trough - 1
Tyler Hayes - 8
Stout Barrel - 3
Lost in the Past
Trash: Matthew Hayes, Temporal Event
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Start of Turn: Temporal Event is bottomed.
Play a Card: Sustain the Portal enters play; one player may discard a card to discard the top card of the environment deck.
End of Turn: Tyler Hayes deals each non-Gunman target 2 projectile damage.
Stout Barrel brings Cyrus Hayes into play.
Sustain The Portal deals each target 2 energy damage and destroys itself.
Cyrus Hayes shoots Apostate [3] and Expat [8] for 3 projectile damage each.
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In Play: Tyler Hayes - 8
Lost in the Past
Cyrus Hayes - 4
Trash: Matthew Hayes, Water Trough, Stout Barrel, Sustain The Portal
Effects: ST: Put the top card of the trash on the bottom of the deck.
ET: Tyler Hayes deals each non-Gunman target 2 projectile damage.
ET: Cyrus Hayes deals the 2 non-environment targets with the lowest HP 3 projectile damage.
ET: No cards in the trash? Game over.
“You gotta have blue hair."
-Reckless
Round Five
Apostate - Infernal Emissary [3]
In Play: Drum of Despair - 19
Trash: Sedative Flechettes, Vast Following x2, Profane Summons, Tome of the Unknowable, Runes of Malediction, Condemnation, Gauntlet of Perdition x2, Technological Singularity.
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Start of Turn: Each hero takes 3 infernal damage (presumably).
Play a Card: Corrupted Effigy enters play.
End of Turn: Apostate deals net 1 melee and 1 infernal damage to The Naturalist [15].
Runes of Malediction enter play.
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Apostate - Infernal Emissary [3]
In Play: Drum of Despair - 19
Corrupted Effigy - 6
Runes of Malediction - 6
Trash: Sedative Flechettes, Vast Following x2, Profane Summons, Tome of the Unknowable, Condemnation, Gauntlet of Perdition x2, Technological Singularity
Effects: ST: Each player must discard 2 cards, destroy 1 card or Apostate deals them 3 infernal damage.
ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.
ET: Put Runes of Malediction into play.
Reduce damage dealt to Relics by 2.
Hero HP: Legacy - 10, Expatriette - 5, Ra - 14, Naturalist - 15
“You gotta have blue hair."
-Reckless
Naturalist discards Transmutive Recovery to sustain the portal.
Expat will be taking the damage!
So... We can hit Apostate, causing him to flip and destroy the Runes. Then we could easily destroy the Effigy. I'll probably have to play my Aegis this round...
I'm starting by discarding inspiring presence and playing Syntactic
Expat reveal the top 2 cards of your deck then play, discard, put in hand in any order.
MicroTargeting Computer and Impromptu Invention... I put Targetting Computer into play first, then Impromptu.
Drawing RPG Launcher, then search my deck for a Utility Belt and put that into play, then play Quick Draw to find Prejudice and put that into play as well.
Edit: Fun fact! I have 21 cards left in my deck. So if I do draw a Team Communications before the end of the game, and then somehow manage to play it, I may spead through my deck quite quickly, but I don't think the game will be lasting much longer...
LEGACY
HP: 10
In Play: Inspiring Presence, Snap Decision
In Hand: Arcane Cadence, Buffer Overflow, Inspiring Presence, Syntactic Analysis, Take Down, Twist the Ether.
Trash: Recompile, Reveal the Flaws, Suggestion, Twist the Ether
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Start of Turn: Discard Insp. Presence, play Syntactic Analysis on Expat (see above)
Play a Card: Take Down.
Use a Power: Gung Ho Expat, +1hp and a power.
Draw a Card: Between the Lines
End of Turn: Apostate deals me 2 energy damage [8]
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HP: 8
In Play: Inspiring Presence, Snap Decision, Take Down
In Hand: Arcane Cadence, Between the Lines, Buffer Overload, Twist the Ether.
Trash: Recompile, Reveal the Flaws, Suggestion, Twist the Ether, Inspiring Presence, Syntactic Analysis.
Effects:
+1 to damage dealt for heroes.
+1hp and a power to Expat
Apostate may not play cards.
That went well.
For Legacy's power use, I will Pride Apostate, flipping him and opting to destroy the Runes for his flip. Then will Prejudice him for another 5 [15].
DW Expatriette
HP: 3
In Play: Pride, Prejudice, Utility Belt, Micro Targeting Computer
In Hand: Quick Draw, Wrathful Retribution, Micro Targeting Computer, Submachine Gun, Aegis of Ressurection, End of Days, Divine Focus, RPG Launcher
Trash: Zealous Offense, Throat Jab, Tactical Shotgun, Durasteel Chain, Quick Draw, Impromptu Invention (x2)
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Start of Turn:
Play a Card: Divine Focus
Use a Power: First using Aim. Then Pride the Corrupted Effigy [0], then Prejudice Apostate [9].
Draw a Card: Quick Draw, woo! now I know I won't be drawing any more of those!
End of Turn:
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HP: 3
In Play: Pride, Prejudice, Utility Belt, Micro Targeting Computer, Divine Focus
In Hand: Quick Draw, Wrathful Retribution, Micro Targeting Computer, Submachine Gun, Aegis of Ressurection, End of Days, RPG Launcher
Trash: Zealous Offense, Throat Jab, Tactical Shotgun, Durasteel Chain, Quick Draw, Impromptu Invention (x2)
Effects:
Increase Damage dealt by Expat until the end of Expat's next turn.
At the start of every turn, I may discard a card to deal the villain with the highest HP 4 radiant damage. Which I will go ahead and announce now, I will be doing so on Naturalist's turn and if needed, the Environment turn. If it's needed anymore after that, I will be too dead to care!
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