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Who goes well with Super Scientific Tachyon?

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Rabit
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Who goes well with Super Scientific Tachyon?

Curious: Has anyone run the numbers to see which heroes Super Scientific Tachyon's ability will be more likely to work well with? I've been wanting to, but haven't been able to make the time, and if no one else has done it, I thought we could make it a community project? smiley


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Powerhound_2000
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I've given it thought myself but haven't looked into myself too much either.  The hero deck breakdown on the spreadsheet https://docs.google.com/spreadsheet/lv?key=0AprCZHVK0QvtdDVyV1VTTk54TEJ1... seems like a good starting point. 

 


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Braithwhite
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Haven't run the numbers, but here is what I have seen with her:

 

The good (so far)

Setback: because its all one-shots and ongoings, theres a good chance that you'll get something useful.  it might not be exactly what you wanted....but thats Setback for you. 

KNYFE: This is one of my favorites, given how nasty her one-shots are.  Since some of her stuff shares the "Limited" keyword, you can get some very nasty stuff out at the same time.  

Ra: Similar to KNYFE.

OX: Limited, equipments, components, platings... lots of keywords, most of which overlap in some form or another. All of which are highly beneficial.

Sentinels: Bar none, these have been the best recipients of Experimentation.  They have so many one-shots that you are highly likely to get out something good.  

Bunker: Decent chance for a match, solid performance for just about any card that gets played.  The modes can be irksome if two come out at once. 

 

UXM266
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Wraith also works wonders, so many equipments out makes her a strong contender. 


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Argent Adept. So many ongoings.


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Chrono Ranger, so many one shots and bounties

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Her wife?

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Greywind wrote:

Her wife?

You win today. Congratulations.


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Rather than speculate, I have calculated the odds for each hero of pulling a matching pair (assuming we know nothing about cards in hand, play, trash). Here we go:

  • Sentinels - 66%
  • Tachyon - 65%
  • Legacy - 60%
  • Nightmist - 53%
  • Setback - 53%
  • Wraith - 51%
  • Scholar - 50%
  • Naturalist - 49%
  • Expat - 49%
  • Parse - 49%
  • Visionary - 47%
  • Tempest - 47%
  • Fanatic - 46%
  • KNYFE - 45%
  • Haka - 44%
  • Ra - 44%
  • Chrono-Ranger - 43%
  • Bunker - 41%
  • Absolute Zero - 40%
  • Argent Adept - 37%
  • Omnitron-X - 34%
  • Mr. Fixer - 32%
  • Unity - 32%
Silverleaf
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I'd avoid Wraith personally, because a badly-timed Inventory Barrage could be devastating. And she usually doesn't need the help anyway...


Just assume I'm always doing that.

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Love the percentages, but you also want to be careful about what you get, not everything is optional.

Wraith and OX can blow up heir stuff, and putting Take Down into play when you've already played Mistbound sucks.  Be careful out there.

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Sucker Punch. Expat at 2HP. No other eligible targets. Have we told this story enough times yet? ;)

I Experimented on Baron Blade once, just because. Revealed Hasten Doom and Hasten Doom. One of the Hasten Dooms played a third Hasten Doom. The other played Devious Disruption.

So yeah, I don't recommend Blade's deck for Experimenting.


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I just realized that argent adept could set himself up to be Super-Scienced with arcane cadence and with dark visionary you could make her offensive power into a support power. Not a great one but it would work.

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Silverleaf wrote:

Sucker Punch. Expat at 2HP. No other eligible targets. Have we told this story enough times yet? ;)I Experimented on Baron Blade once, just because. Revealed Hasten Doom and Hasten Doom. One of the Hasten Dooms played a third Hasten Doom. The other played Devious Disruption.So yeah, I don't recommend Blade's deck for Experimenting.

Never, ever, under any circumstances, EVER experiment on the Ennead.

100% chance of success = pain and horror.

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In the APP, I love to experiment on Voss especially when Haka is in play with Savage Mana and Taiaha.  In most cases I'll get two minions.  You have very low odds of getting two Forced Deployments (which is no worse than one), two Lts, two Warp Drives, or two Flagships.  If Tachyon is first in the order, you'll have a few turns to deal with whatever comes out.  It's very useful to put his Flagships directly in the trash if they don't come up together.

Also, to make Silverleaf feel better:  I played a game today with Legacy, Haka, and SS Tachyon against Advanced Voss in Insula Primalis.  I wasn't thinking that I wouldn't have much of a way to deal with the flagships and of course the TCF Conqueror came up on like turn 2.  After a few turns, the Volcano came up and I was able to whittle both Voss and the Conqueror down by attrition and redirecting damage.  Legacy fell during a Heroic Interception and Haka was down to 3, Tachyon 2 and Voss 14 with a Forced Deployment ready to burst.  Haka played Ground Pound, then on Tachyon's turn I experimented revealing a Sucker Punch with Tachyon the only 2 HP target in play.  She incapacitated herself, but I ended up winning in the next round because Legacy's incap power allowed Haka to draw a Rampage.  

Final HP Tally:  Legacy 0, Haka 1, SS Tachyon 1, but most importantly Voss 0

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Experimenting with NightMist or Fanatic can be devastating. A poorly timed Oblivion or End of Days can wreck your game.


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This was my favorite Experiment ever. It was in the late stages of a game against Advanced Voss. A close runner up in the same game was revealing Blinding Speed and Sonic Vortex while Forced Deployment was in play. Before this my favorite Experiment was revealing both of AZ's modules in the same round a Devastating Aurora had gone off. 

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Rabk
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Chromium_Man wrote:

This was my favorite Experiment ever. It was in the late stages of a game against Advanced Voss. A close runner up in the same game was revealing Blinding Speed and Sonic Vortex while Forced Deployment was in play. Before this my favorite Experiment was revealing both of AZ's modules in the same round a Devastating Aurora had gone off. 

 

Tryuly, a double barrage is a thing of beauty. 


...yeah, me too.

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Rabk wrote:

 Tryuly, a double barrage is a thing of beauty. 

Unless you get it on the first turn.

Rabit
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grysqrl wrote:
Rabk wrote:
 Tryuly, a double barrage is a thing of beauty. 

Unless you get it on the first turn.

Eh, it's still pretty.

Just not effective. wink


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Independently one of our developers was curious about this and worked it out. We also ran some experiments to verify it. The results are fairly similar to grysqrl so that's good!

Details here: http://handelabra.com/blog/2014/12/19/super-scientific-experimentation


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Rabit
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MigrantP wrote:

Independently one of our developers was curious about this and worked it out. We also ran some experiments to verify it. The results are fairly similar to grysqrl so that's good!Details here: http://handelabra.com/blog/2014/12/19/super-scientific-experimentation

Ha! Wow - that's great stuff. Thanks, MigrantP! laugh


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I think it's safe to say that experimenting on the Ennead is the worst idea ever.


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In challenge mode.


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xThe Killswitch wrote:

I think it's safe to say that experimenting on the Ennead is the worst idea ever.

I think I already mentioned that somewhere didn't it? :p

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Ah, so you did.


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Know when to fold 'em,
Know when to hold fast
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Pydro
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bluedarky wrote:

xThe Killswitch wrote:

I think it's safe to say that experimenting on the Ennead is the worst idea ever.

I think I already mentioned that somewhere didn't it? :p

Well, as long as we are mentioning who said it first...

https://greaterthangames.com/comment/81098#comment-81098


Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
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I mentioned it in my very first post on the forum, you just didn't see it because it was white text.


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I actually believe that.


Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
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phantaskippy
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I posted it on the old forum, in one of the threads that didn't survive.  Before I had ever played the game.

MigrantP
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I texted it to Christopher before he had thought of The Ennead.

/causality


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Impossible.


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Christopher, does that mean you thought of the Ennead before you could text?


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Know when to hold fast
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Time-travel.  Making the impossible possible since 0.


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Posting this from another thread:

grysqrl wrote:
  I already calculated all of the odds for Super-Scientific Tachyon getting a match for released heroes. Here they are with WotC added in: Sentinels    66% Tachyon    65% Legacy    60% Nightmist    53% Setback    53% Wraith    51% Scholar    50% Guise    50% Naturalist    49% Expat    49% Parse    49% Visionary    47% Tempest    47% Fanatic    46% KNYFE    45% Haka    44% Ra    44% Chrono-Ranger    43% Captain Cosmic    42% Sky-Scraper    42% Bunker    41% Absolute Zero    40% Argent Adept    37% Omnitron-X    34% Fixer    32% Unity    32%  

Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Arcanist Lupus
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Powerhound_2000 wrote:

Posting this from another thread:

grysqrl wrote:

 I already calculated all of the odds for Super-Scientific Tachyon getting a match for released heroes. Here they are with WotC added in:
Sentinels    66%
Tachyon     65%
Legacy       60%
Nightmist   53%
Setback      53%
Wraith       51%
Scholar      50%
Guise         50%
Naturalist   49%
Expat         49%
Parse         49%
Visionary   47%
Tempest    47%
Fanatic      46%
KNYFE       45%
Haka        44%
Ra            44%
Chrono-Ranger     43%
Captain Cosmic    42%
Sky-Scraper          42%
Bunker                 41%
Absolute Zero       40%
Argent Adept       37%
Omnitron-X         34%
Fixer                  32%
Unity                  32% 

Fixing the formatting on the quote from the other thread, because the forum hates quotes.


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Despite the solid odds for Nightmist and Setback, I don't think I'd ever try this with them lest bad things happen.  The top 3 though? Gold.

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Nightmist isn't so bad, if you have a reasonable health total.  Setback, on the other hand...


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jsz2 wrote:

 

Powerhound_2000 wrote:
Posting this from another thread:grysqrl wrote:
 I already calculated all of the odds for Super-Scientific Tachyon getting a match for released heroes. Here they are with WotC added in:Sentinels    66%Tachyon     65%Legacy       60%Nightmist   53%Setback      53%Wraith       51%Scholar      50%Guise         50%Naturalist   49%Expat         49%Parse         49%Visionary   47%Tempest    47%Fanatic      46%KNYFE       45%Haka        44%Ra            44%Chrono-Ranger     43%Captain Cosmic    42%Sky-Scraper          42%Bunker                 41%Absolute Zero       40%Argent Adept       37%Omnitron-X         34%Fixer                  32%Unity                  32% 

 

Fixing the formatting on the quote from the other thread, because the forum hates quotes.

Heh, grysqrl actually posted that originally on this thread, post #9. wink

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He didn't have the WotC heroes or Guise in it


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grysqrl
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I suppose I could have just updated the original post, except I couldn't remember which thread it was in. Thanks for doing the legwork for me!

Rabit
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Ha! Thanks, folks - I forgot it was that long ago. blush


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Unicode U+24BD gets us Ⓗ. (Thanks, Godai!)

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Of course, there's mitigating factors. Argent Adept may be low for base odds, but he's two Arcane Cadences away from being able to set up a double-play perfectly (and we all know how often Arcane Cadences chain into eachother). Visionary can break out Foresight, Scholar can break out Bring What You Need. Dark Visionary especially can very significantly improve the odds for ANY hero of a successful experimentation over two turns. Load up Unity with bots, no problem!

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And Parse, with Quick Calculation.


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Also Parse with Guage.

Also Parse with Updated Intel.

Updated intel and Guage with Experiment is wicked.  Check the bottom card, then check the top and if they work, put the top card on bottom for a no-risk Experiment.

 

It makes sense that a psychic and someone who sees all the variables very accurately would make great lab assistants.

A Ferro-kinetic Technopath on the other hand. . .

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The sentinels, since almost all of the cards in their deck are one shots


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VisforYoshi wrote:

The sentinels, since almost all of the cards in their deck are one shots

Not to mention Unique Capabilities can pull out most of the few cards that aren't one shots.

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Just played a game where we used Super-Scientific Tachyon to burn Gloomweaver's relics into his trash. That was fun. We defeated voodoo with science!

Anyone want to make a list of how likely she is to trash villain cards?

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I was just playing against Advanced Chairman and got the best Experiment draw I've ever seen.  On the very first round of the game, I had SST experiment on Legacy and she pulled Inspiring Presence and The Legacy Ring (both Limited).  You can't ask for much better than that to start out.


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Legacy is normally a good choice based on odds and what he has in his deck.  That combination though is great for any Legacy version.   


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
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A caveat (maybe?):   On the "official" data from Handelabra (http://handelabra.com/blog/2014/12/19/super-scientific-experimentation), it lists Spite as having about a 27% chance to play and a 73% chance to discard.  However, since drug cards can't go to the trash, if you Experiment on Spite's deck and draw a Drug card and something else, you would end up playing the Drug card, right?  

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