“So we give you the robots, and you strand us here? Sounds like a great deal.”
The Pirate known as La Capitan raised her sword at Legacy,
“It is better than the alternative.” She gave them a wicked smile, and the crew behind her on the deck laughed.
Legacy smiled back, looking unconcerned.
“Let me make a counter proposal, you all surrender now and we’ll let the Temporal Continuity Initiative try their first Temporal Criminals.”
“You try my patience chiquita, I’ve followed these two long enough, now you run home to Daddy while you still have your legs.”
Pauline’s fists clenched, this lady was getting to her, trying to make her mad. Anthony had a feeling that wasn’t the best strategy. . .
EPISODE 9:
Number of Heroes: 3-5
Available Heroes: Young Legacy, EOW Bunker, Chrono Ranger, Omnitron-X, The Argent Adept
Villain: Advanced La Capitan
Environment: Insula Primalis
No special rules this time. no promises on anything else though (although most likely this match won't be too bad.)
As always first come first served.
Heroes in Order:
Omnitron-X: cmschex
Argent Adept: grysqrl
Young Legacy: Envisioner
Crono Ranger: BlueHairedMeerkat
EOW Bunker: PlatinumWarlock
I'll play anyone, don't mind running YL again unless someone wants her
I'll continue with Adept if that's cool.
Overture: Instrumental Conjuration, Vernal Sonata, Rhapsody of Vigor, Counterpoint Bulwark
It looks like it will be a defense-heavy opening.
Young Legacy please!
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
Chrono-Ranger for me :D
“You gotta have blue hair."
-Reckless
Train Bunker and OX remain, cmschex gets one of them.
I'll keep rolling with Bunker if that's OK.
Opening hand: Grenade Launcher; Decommissioned Hardware; External Combustion; Upgrade Mode
Omni X it is
Opening hand: BioEngineering Beam, Ablative Coating, Technological Advancement, Disruptive Flechettes
I forgot when selecting YL that I have played Legacy 19 times already, but I guess I'll let her go ahead and be my first 20...after all, it is a promo version, plus I can easily catch the others up over time, since I intend to play Legs very rarely (mostly only in newbie games).
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
"¡Qué lástima!" The Pirate said with a wry smile. Legacy had bought them some precious seconds, but Anthony knew where this was headed.
"I would have liked to have you as my guest chiquita, but this will do as well, ¡Geremio, Ataca!"
Off the flying ship and into the prehistoric Jungle leaped a heavily armored crewman, weilding what appeared to be a burning axe.
Anthony shook his head, this was one wierd week.
ROUND ONE
La Capitan
HP: 75
In Play: La Paradoja Magnifica [15]
Trash:
-------------------------
Start of Turn: Destroy one hero ongoing or Equip card (0 in play), Shuffle trash into deck.
Play a Card: Siege Breaker [10]
End of Turn: La Capitan deals Legacy 4 Projectile Damage [26], Play Maria Helena's Revenge, Siege Breaker deals 3 Irreducible Fire Damage to Chrono-Ranger [25] and Bunker [24]
-------------------------
HP: 75
In Play: La Paradoja Magnifica [15], Seige Breaker [10], Maria Helena's Revenge.
Trash:
Effects:
Start:
If there are 3 or more cards under La Capitan's Character Card, flip La Capitan. (La Capitan)
Destroy a Hero Ongoing or Equip card. (Advanced Text)
Shuffle the Villain Trash into the Villain Deck. (La Paradoja Magnifica)
End:
La Capitan deals the Highest HP Hero Target 4 projectile Damage. (La Capitan)
Play the to card of the Villain Deck. (La Paradoja Magnifica)
Siege Breaker deals the 2 Hero Targets with the Highest HP 3 irreducible Fire Damage.
Static:
Reduce Damage dalt to Siege Breaker by 1. (Siege Breaker)
Other:
Whenever a Hero card is destroyed by a villain card put it under La Capitan's Character Card. (La Capitan)
Whenever a Villain Target is Destroyed La Capitan deals Each Hero Target 4 Psychic Damage. (Maria Helena's Revenge)
Hero Status:
Omnitron-X: 25
The Argent Adept: 24
Young Legacy: 26
Chrono Ranger: 25
EOW Bunker: 24
Omnitron-X
HP: 25
Hand: Technological Advancement, Bioengineering Beam, Disruptive Flechettes, Ablative Coating
In Play:
Trash:
Addittional Effects:
___________________________________________________
Start of Turn:
Play: Tecnological Advancement. Put Electrodeployment Unit into play. Shuffle. Draw Reset
Power: Timeshift: Reveal Reset and put into play. Draw and play Tecnhological Advancement, bring out Focused Plasma Cannon. Draw Defensive Blast
Draw: Slip Through Time
End of Turn:
_________________________________________________________
HP: 25
Hand: Defensive Blast, Reset, Slip Through Time Bioengineering Beam, Disruptive Flechettes, Ablative Coating
In Play: Electro Deployment Unit, Focused Plasma Cannon
Trash: Technological Advancement, Reset
Addittional Effects:
Argent Adept
HP: 24
Hand: Instrumental Conjuration, Vernal Sonata, Rhapsody of Vigor, Counterpoint Bulwark
Play:
Trash:
Effects:
==========================================================
Start:
Play: Rhapsody of Vigor
Power: Vocalize - Perform Rhapsody of Vigor - Legacy, Chrono-Ranger, and Bunker each regain 1 HP
Draw: Polyphoric Flare
End:
==========================================================
HP: 24
Hand: Instrumental Conjuration, Vernal Sonata, Counterpoint Bulwark, Polyphoric Flare
Play: Rhapsody of Vigor
Trash:
Effects:
Fairly sure there should be a "...by a villain card...." in there.
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
Fixed
This post will become my turn when I get a chance to sit down with my cards and post. Whoever's next in sequence, please do the same, so that this topic reappears in my new-posts queue. Otherwise I will have trouble remembering that I'm on turn.Sorry for the long delay...I was just not up to it on Thu & Fri, and then on Sat I found out our Internet was down and couldn't do anything about it until this afternoon. But I'm here now, so let's do this.
"Your crew may be more numerous than my team, Maria Helena, but you'll find that in all of time and space, there is nothing like us. Now, why don't you put this tugboat of yours back in drydock before something happens to it. Oops...too late." SHRAAAAAAK!
Young Legacy
HP: 27
Hand: Surge of Strength, Inspiring Presence, Bolster Allies, Bolster Allies.
In Play:
Trash:
Addittional Effects:
___________________________________________________
Start of Turn:
Play: Bolster Allies. I draw Lead From the Front.
Power: Atomic Glare. Young Legacy deals 3 energy damage to La Paradoja Magnifica [12].
Draw: Danger Sense.
End of Turn:
_________________________________________________________
HP: 27
Hand: Surge of Strength, Inspiring Presence, Bolster Allies, Lead from the Front, Danger Sense
In Play:
Trash: Bolster Allies
Addittional Effects: Each player draws a card.
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
Chrono-Ranger
HP: 26
Hand: No Executions, The Whole Gang, Bounty Board x2, Displaced Armory
In Play:
Trash:
Additional Effects:
___________________________________________________
Start of Turn:
Play: Displaced Armory; retrieve Jim's Hat, put it into play, deal 1 projectile damage to La Paradoja Magnifica [11]. Drop No Executions on the Ship.
Power: Quick Shot the ship for 1 projectile damage [10].
Draw: Displaced Armory
End of Turn:
_________________________________________________________
HP: 26
Hand: The Whole Gang, Bounty Board x2, Displaced Armory
In Play: Jim's Hat, No Executions [Paradoja]
Trash:
Additional Effects:
“You gotta have blue hair."
-Reckless
AA draws Eydisar's Horn from Bolster Allies.
Omni draws Innervation Ray
I drew Recharge Mode from Bolster Allies.
Feel free to let La Capitan destroy Upgrade Mode on her turn. It's fodder...
Bunker: Engine of War
HP: 24
Hand: Grenade Launcher; Decommissioned Hardware; External Combustion; Upgrade Mode; Recharge Mode
In Play: n/a
Trash: n/a
Additional Effects:
___________________________________________________
Start of Turn:
Play: Upgrade Mode, Grenade Launcher
Power: No can do...
Draw: Adhesive Foam Grenade
End of Turn:
_________________________________________________________
HP: 24
Hand: Decommissioned Hardware; External Combustion; Recharge Mode; Adhesive Foam Grenade
In Play: Upgrade Mode; Grenade Launcher
Trash: n/a
Additional Effects:
Cheater.
"EEEEEEEE!"
Bunker looked up and saw the giant reptile/bird thing circling above them.
"I don't like the look of that thing."
INSULA PRIMALIS
In Play:
Trash:
-------------------------
Start of Turn:
Play a Card: Pterodactyl Thief [5]
End of Turn:
-------------------------
In Play: Pterodactyl Thief [5]
Trash:
Effects:
Start: Destroy all equipment cards, and put them under Pterodactyl Thief, then deal each hero target X sonic damage where X = the number of cards under this card.
Other: When Pterodactyl Thief is destroyed return all cards under it to the player's hands.
La Capitan laughed,
"Is this your whole team Chiquita? Perhaps I shall show you more of mine?"
Bullets, Arrows and an Acrobat came over the side of the ship.
"Give me what I want, or you will face my wrath!"
ROUND TWO
La Capitan
HP: 75
In Play: La Paradoja Magnifica [10], Seige Breaker [10], Maria Helena's Revenge
Trash:
Cards Under: 0
-------------------------
Start of Turn: Destroy Upgrade Mode, Shuffle trash into deck.
Play a Card: "All Together Now!" La Capitan deals Legacy 3 Lightning damage [24], no Paradoja in trash.
End of Turn: La Capitan deals Chrono Ranger 4 Projectile Damage [22], Play Raiding Party, Chip [8], L'Epieste [7], Trueshot [9], The Amazing Mable [6] enter play. Destroys Plasma Cannon. Siege Breaker deals 3 Irreducible Fire Damage to Omnitron-X [22] and Bunker [22]. Chip deals Adept or Legacy 2 projectile damage [22], Trueshot deals the other 4 projectile damage [20]. Mable destroys Rhapsody..
-------------------------
HP: 75
In Play: La Paradoja Magnifica [10], Seige Breaker [10], Maria Helena's Revenge, Chip [8], L'Epieste [7], Trueshot [9], The Amazing Mable [6]
Trash: "All Together Now"(2), Plunder, Raiding Party, Temporal Thief, "Walk the Plank."
Cards Under: (3) Upgrade Mode, Focused Plasma Cannon, Rhapsody
Effects:
Start:
If there are 3 or more cards under La Capitan's Character Card, flip La Capitan. (La Capitan)
Destroy a Hero Ongoing or Equip card. (Advanced Text)
Shuffle the Villain Trash into the Villain Deck. (La Paradoja Magnifica)
Chip deals the Hero target with the highest HP 2 projectile damage. (Chip)
L'Epieste deals the hero target with the Highest HP X Energy damage, where X = the number of hero ongoing and equips in play.
Play the top card of the villain deck. (Mable)
End:
La Capitan deals the Highest HP Hero Target 4 projectile Damage. (La Capitan)
Play the to card of the Villain Deck. (La Paradoja Magnifica)
Siege Breaker deals the 2 Hero Targets with the Highest HP 3 irreducible fire damage.
Chip deals the Hero target with the Highest HP 2 projectile damage. (Chip)
Trueshot deals the Hero Target with the highest HP 4 projectile damage. (Trueshot)
Destroy a hero ongoing or equipment card. (Mable)
Static:
Reduce Damage dalt to Siege Breaker by 1. (Siege Breaker)
The Amazing Mable is immune to melee damage.
Other:
Whenever a Hero card is destroyed by a villain card put it under La Capitan's Character Card. (La Capitan)
Whenever a Villain Target is Destroyed La Capitan deals Each Hero Target 4 Psychic Damage. (Maria Helena's Revenge)
Whenever a hero card is played Trueshot regains 4 HP. (Trueshot)
Hero Status:
Omnitron-X: 22
The Argent Adept: 22
Young Legacy: 20
Chrono Ranger: 22
EOW Bunker: 22
La Capitan will flip to start the next villain turn.
Over half of La Capitan's deck is in play or the trash.
I can thorw the Plasma Cannon, would like to keep EDU is possible
Omnitron-X
HP: 22
Hand: Defensive Blast, Reset, Slip Through Time Bioengineering Beam, Disruptive Flechettes, Ablative Coating, Innervation Ray
In Play: Electro Deployment Unit,
Trash: Technological Advancement, Reset, Focused Plasma Cannon (under La Capitan)
Addittional Effects:
___________________________________________________
Start of Turn: Play Slip Through Time
Play: Reset. Draw Reactive Plating Subroutine, Play BioEngineering Beam
Power: Bio Engineering Beam on Ptetodactyl, deal 2 Energy damage to Mable (4)
Draw: Gaussian Coil Blaster
End of Turn: Play Ablative Coating and Timeshift my deck, revealing Disruptive Flechettes, destroying Maria Helena's revenge and dealing 2 Projectile damage to La Capitan (73), Paradoja (8), Mable (2), Trueshot (7), Chip (6), L'Epieste (5), Siege Breaker (9)
_________________________________________________________
HP: 22
Hand: Defensive Blast, Disruptive Flechettes, Ablative Coating, Innervation Ray, Reactive Plating Subroutine
In Play: Electro Deployment Unit, Bioengineering Beam, Ablative Coating, Slip Through Time
Trash: Focused Plasma Cannon (under LA Capitan), Disruptive Flechettes, Reset
Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2
Slip Through Time is available as destruction fodder
Keep your Plasma Cannon--La Capitan can take Upgrade Mode!
Edit--Oh, wait. We have to destroy two. Well, poop. Never mind, then.
Yeah, but she needs two other cards as well.
She took it first, now she has plasma, she needs one more.
Destruction occured with start of turn effect, Raiding Party, and Mable's end of turn.
I'd really like to keep my Grenade Launcher, as it's my only armament right now and it (coupled with External Combustion) can take out several of the crew on my turn.
We really need Maria Helena's Revenge gone (Bunker) before we do much killing of villain targets - even if we only kill Mable and the Paradoja, that's 8 damage to each of us.
We also need the Pterodactyl to die.Achievement unlocked!Legs can do 4 damage on her turn and provide more fodder for destruction, but if 3 will be sufficient she can give everyone another card.
EDIT - Maybe have the Bio-Engineerng Beam damage Mable instead of the ship, that way Legs can stare her to death while Bolstering Allies?
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
Maria Helena's Revenge is gone--O-X used Disruptive Flechettes to destroy it.
Ah, shiny. And Mable's at 4, so I guess I won't be Bolstering. But if O-X had Disruptive Flechettes in hand, why on earth would he not play that, instead of Timeshifting his deck and hoping to get it? (Unless he was stacking his deck of course, as the timing seems awful convenient. Not an accusation, just an observation.)
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
I wanted to get the Coating out so I can tank and we have other Ongoing destruction along the way. In restrospect, a suboptimal play that worked out well. Edited turn to damage Mable instead of La Paradoja
Which turns out to be suboptimal since the Flechettes were coming, but if you're pretending you didn't know about them, it makes sense.
Anyway, Bunker needs to take a turn so that I can go. Even if we don't need the extra damage to Mable (maybe Bunker can kill her?), I plan on playing Inspiring Presence thsi turn, since Slip through Time is fodder and thus Inspiring Presence will probably be safe. CR will really benefit from it.
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
Um, Bunker goes last. You're waiting on Argent Adept.
And yes--I'll take care of Mable with the External Combustion, when it hits my turn. If we can get the boat (and any other crewmembers) down to 4 before my turn, it'll die as well.
We still need another card to destryo, I think? She can have my hat, in that case.
“You gotta have blue hair."
-Reckless
I'll take the extra damage on the villain turn.
Also, I could ditch Rhapsody of Vigor if CR is really attached to the hat. I probably won't use it for a few turns and CR's damage output is more useful right now.
Argent Adept
HP: 22
Hand: Instrumental Conjuration, Vernal Sonata, Counterpoint Bulwark, Polyphoric Flare, Eydisar's Horn
Play:
Trash: Rhapsody of Vigor (under La Capitan)
Effects:
==========================================================
Start:
Play: Counterpoint Bulwark
Power: Vocalize - Perform Counterpoint Bulwark - Omnitron-X and Chrono-Ranger have 1 DR (I'm open to changing CR's if we want to strategize who takes what damage).
Draw: Sarabande of Destruction
End:
==========================================================
HP: 22
Hand: Instrumental Conjuration, Vernal Sonata, Polyphoric Flare, Eydisar's Horn, Sarabande of Destruction
Play: Counterpoint Bulwark
Trash: Rhapsody of Vigor (under La Capitan)
Effects: 1 DR for Omnitron-X and Chrono-Ranger
Argent, you should be at 22 (23 after my turn); it's Legacy's job to take the hard hits. If you were only up for the 2 I'd let you take it, so you could heal 1, since I'm already damaged, but if there are two damage instances, I take the worse one.
Pauline rises majestically into the air. "Don't say you weren't warned, old woman." SHRAAAAAAK! Two smoking holes are burned straight through the Paradoja's hull, cracking it almost in half. The sight of Pauline hovering with her eyes still aglow, bright blue to match her white outfit with a red symbol on the chest, encourages her allies and dismays her foes.
Young Legacy
HP: 20
Hand: Surge of Strength, Inspiring Presence, Bolster Allies, Lead from the Front, Danger Sense
In Play:
Trash:
Addittional Effects:
___________________________________________________
Start of Turn:
Play: Inspiring Presence. Each hero heals 1 and has +1 damage.
Power: Atomic Glare. Young Legacy deals 4 energy damage to La Paradoja Magnifica [4].
Draw: Danger Sense (yes, again).
End of Turn:
_________________________________________________________
HP: 27
Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense x2
In Play: Inspiring Presence
Trash: Bolster Allies
Addittional Effects: Each hero is Inspired.
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
We'll go with the hat. let me know if things need to change.
Also who took the extra 2 damage, adept or Legs?
I really think Jim needs his (solitary) Hat more than Argent needs his (duplicate) Rhapsody, personally.
Adept took 2 and Legs took 4.
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
Ok. I'll take the two. Jim keeps his hat. My Rhapsody is gone.
Chrono-Ranger
HP: 23
Hand: The Whole Gang, Bounty Board x2, Displaced Armory
In Play: Jim's Hat, No Executions [Paradoja]
Trash: Displaced Armory
Additional Effects: CR may play an extra card during his play phase.
Increase damage dealt by CR by 1.
Reduce damage dealt to CR by 1.
___________________________________________________
Start of Turn:
Play: Drop The Whole Gang on Chip.
Displaced Armory; retrieve Compounded Bow, put it into play, deal 2 projectile damage to Trueshot [7].
Power: Use Compounded Bow on Trueshot for 2 projectile and 2 fire damage [3].
Draw: Ranger's Mark
End of Turn:
_________________________________________________________
HP: 23
Hand: Bounty Board x2, Ranger's Mark
In Play: Jim's Hat, No Executions [Paradoja], The Whole Gang [Chip]
Trash: Displaced Armory x2
Additional Effects: CR may play an extra card during his play phase.
Increase damage dealt by CR by 1.
Reduce damage dealt to CR by 1.
Right, I think Bunker can now take out the rest of Cappy's crew on his turn...
“You gotta have blue hair."
-Reckless
Bunker: Engine of War
HP: 22
Hand: Decommissioned Hardware; External Combustion; Recharge Mode; Adhesive Foam Grenade
In Play: Grenade Launcher
Trash: Upgrade Mode (Under La Capitan)
Additional Effects:
___________________________________________________
Start of Turn:
Play: External Combustion: I deal myself 3 fire damage [19] and deal 4 fire damage to all non-hero targets:
Power: Grenade Launcher: I deal net 3 projectile to La Capitan [66], net 3 projectile to Siege-Breaker [2] and net 2 projectile to Chip [dead]. Chip's death triggers The Whole Gang, which takes out L'Epeiste [dead].
Draw: Adhesive Foam Grenade
End of Turn:
_________________________________________________________
HP: 19
Hand: Decommissioned Hardware; Recharge Mode; Adhesive Foam Grenade (x2)
In Play: Grenade Launcher
Trash: External Combustion, Upgrade Mode (under La Capitan)
Additional Effects:
That was a beautiful sequence of turns
Siege Breaker takes -1 damage, so he's at 4hp after the Grenade. Forgot the insp presence heal, so fixed HP for that.
INSULA PRIMALIS
In Play:
Trash: Pterodactyl Thief
-------------------------
Start of Turn:
Play a Card: River of Lava
End of Turn: Each Hero may destroy an equip or take 5 fire damage.
-------------------------
In Play: River of Lava
Trash: Pterodactyl Thief
Effects:
End: Each Hero may destroy one of their equipment cards, if they don't River deals them 5 fire damage. Omnitron-X destroy EDU, Adept takes 5-1 [19], Legacy takes 5 [16], Chrono Ranger takes 5-1 [19], Bunker destroys Grenade Launcher.
Ranger needs to destroy an equip or take fire damage.
Argent Adept and Chrono-Ranger have 1 DR from Counterpoint Bulwark. In retrospect, I should have given it to Omnitron-X.
Bunker EOW destroys the Grenade Launcher; I can get it right back with Decommisioned Hardware...
ROUND THREE
La Capitan
HP: 69
In Play: Seige Breaker [4]
Trash: "All Together Now"(2), The Amazing Mable, Chip, L'Epieste, Maria Helena's Revenge, Plunder, Raiding Party, Temporal Thief, Trueshot, "Walk the Plank."
Cards Under: 3 Upgrade Mode, Focused Plasma Cannon, Rhapsody of Vigor
-------------------------
Start of Turn: 3 cards under, Flip! Each Villain Target regains 3 hp.
Play a Card: Battle Forged [12]
End of Turn: Siege Breaker deals 3 irreducible Fire Damage to Omnitron-X [20] and Bunker [20] Battle Forged deals Legacy 5 Energy damage [11]
-------------------------
HP: 72
In Play: Siege Breaker [7], Battle Forged [12]
Trash: "All Together Now"(2), The Amazing Mable, Chip, L'Epieste, Maria Helena's Revenge, Plunder, Raiding Party, Temporal Thief, Trueshot, "Walk the Plank."
Cards Under: (3) Upgrade Mode, Focused Plasma Cannon, Rhapsody of Vigor
Effects:
Start:
Each Villain Target regains Xhp, where X = the number of cards under La Capitan (La Capitan)
End:
Siege Breaker deals the 2 Hero Targets with the Highest HP 3 irreducible fire damage.
Siege Breaker deals the hero target with the lowest HP 5 Energy damage.
If there are no cards under La Capitan, flip her card.
Static:
Reduce Damage dalt to Siege Breaker by 1. (Siege Breaker)
Other:
The first time La Capitan would be dealt damage each round, redirect that damage to the Non-Villain with the highest HP.
Whenever La Capitan would be dealt damage, move a card from under this card to the appropriate trash, if you do prevent that damage.
Hero Status:
Omnitron-X: 20
The Argent Adept: 19
Young Legacy: 11
Chrono Ranger: 19
EOW Bunker: 20
AA has 19 hp before the villain turn. Lava only does 4 damage due to DR.
I'll destroy Electro Deplyment Unit and take Siege Breaker damage
HP: 19
Hand: Defensive Blast, Disruptive Flechettes, Ablative Coating, Innervation Ray, Reactive Plating Subroutine
In Play: ,Bioengineering Beam, Ablative Coating, Slip Through Time
Trash: Focused Plasma Cannon (under LA Capitan), Disruptive Flechettes, Reset, Electro Deployment Unit
Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2
___________________________________________________
Start of Turn: Destroy Slip Through Time
Play: Innervation Ray
Power: Bio Engineering Beam on River of Lava, deal 3 Energy damage to Battle Forged (9)
Draw: Technological Advancement
End of Turn:
_________________________________________________________
HP: 19
Hand: Defensive Blast, Disruptive Flechettes, Ablative Coating, Tecnological Advancement, Reactive Plating Subroutine
In Play: Bioengineering Beam, Ablative Coating, Innervation Ray
Trash: Focused Plasma Cannon (under LA Capitan), Disruptive Flechettes, Reset, Electro Deployment Unit,Slip Through Time
Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2
CR takes the 4 damage.
“You gotta have blue hair."
-Reckless
Argent Adept
HP: 19
Hand: Instrumental Conjuration, Vernal Sonata, Polyphoric Flare, Eydisar's Horn, Sarabande of Destruction
Play: Counterpoint Bulwark
Trash: Rhapsody of Vigor (under La Capitan)
Effects:
==========================================================
Start:
Play: Eydisar's Horn
Power: Vocalize - Perform Counterpoint Bulwark - Omnitron-X and Young Legacy have 1 DR
Draw: Rhapsody of Vigor
End:
==========================================================
HP: 19
Hand: Instrumental Conjuration, Vernal Sonata, Polyphoric Flare, Sarabande of Destruction, Rhapsody of Vigor
Play: Counterpoint Bulwark, Eydisar's Horn
Trash: Rhapsody of Vigor (under La Capitan)
Effects: 1 DR for Omnitron-X and Young Legacy
Eydisar's Horn is available for destruction, if we need it.
Ow! Stupid Lava. Also, I am not a Vikings fan.
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
Legs!
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