The forums moved on March 1, 2021. Please read this page for more information.

Sentinels Deckbuilding: A new challenger!

102 posts / 0 new
Last post
phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

It actually would have dealt 1 and done 0 damage.  I'll change it eventually.

 

Make sure you are applying the DR 1 that omni has on this side when you deal it damage.

dpt
dpt's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Aug 06, 2013

Nightmist

HP: 18

Hand: Updated Intel, Mistbound, Team Communication, Amulet of the Elder Gods, Heroic Interception

In Play:

Trash: Mistbound, Extrasensory Awareness, Recompile


Start:

Play: Team Communication. Draw Gauge, Snap Decision, Buffer Overflow, Data-Mining. Play Mistbound. Discard Heroic Interception and Data-Mining.

Power: Investigation. Take 2 infernal damage (16) and draw Starshield Necklace and Buffer Overflow.

Draw: Critical Multiplier.


HP: 16

Hand: Updated Intel, Amulet of the Elder Gods {3}, Gauge, Snap Decision, Buffer Overflow (x2), Starshield Necklace {1}, Critical Multiplier.

In Play:

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communication, Heroic Interception, Data-Mining.

Effects: Villain cards cannot be played until the start of my next turn.


Next turn I'll need a setup round to play Snap Decision, then I'll start rocking the Critical Multipliers if the game lasts that long.

dpt
dpt's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Aug 06, 2013

phantaskippy wrote:
Make sure you are applying the DR 1 that omni has on this side when you deal it damage.
What gives you the impression I can deal damage? cheeky (Unless you're just talking generally, of course.)
phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

Just generally.

 

I'm going to be sad if you end this without Omni playing another card this whole game.

dpt
dpt's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Aug 06, 2013

Well, I am playing a Deck of Denial... But I don't have another Mistbound handy, and I don't think we'll finish off Omnitron on the coming round.

grysqrl
grysqrl's picture
Offline
Last seen: 3 years 1 month ago
ModeratorPlaytester
Joined: Sep 05, 2013

A little confused about my HP. I'll change it if needs be.

Naturalistish

HP: 22

Hand: Ta Moko, Natural Form's Power, Transmutive Recovery (2), Mortal Form to Energy

Play: The Formidable Rhinoceros

Trash: Proverbs and Axioms

Effects:

  • reduce damage dealt to the Naturalist by 1


Start:

Play: Mortal Form to Energy

Power: The Formidable Rhinoceros - draw Threatening Stomp and Natural-Born Vigor

Draw: HUD Goggles!

End:


HP: 22

Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Transmutive Recovery (2), HUD Goggles

Play: The Formidable Rhinoceros, Mortal Form to Energy

Trash: Proverbs and Axioms

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage
phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

Freedom Tower

In Play:  Medical Ward

Trash:

-------------------------

Start of Turn:  Each target regains 1hp. I'll guess Naturalist deals 1 damage to Omnitron [84]

Play a Card:  Training Simulator

End of Turn:  

-------------------------

In Play:  Medical Ward, Training Simulator.

Trash:  

Start of turn all targets regain 1hp and a villain target from the villain trash enters play.

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

COSMI-AMBUBLADE-ITRON!

HP: 84

In Play:  

Trash:  Hasten Doom, EPE, S-85, S-84

-------------------------

Start of Turn:  

Play a Card:

End of Turn:  cricket chirp.

-------------------------

HP:  84

In Play:  

Trash:  Hasten Doom, EPE, S-85, S-84

-------------------------

Effects:

Start:  No Components?  Flip

End:  Play the top card of the villain deck.

Static:  Damage dealt to Devices is -1.

 

Hero Status:

Omnitron-X:  19

Setback:  20

Expatriette:  21

Nightmist:  16

Naturalist:  23  -1 taken, mortal to energy

P-Bot:  3  -1 taken

grysqrl
grysqrl's picture
Offline
Last seen: 3 years 1 month ago
ModeratorPlaytester
Joined: Sep 05, 2013

Omnitron has DR on this side. I shouldn't have been able to deal him damage during the environment phase. I'll hit myself for 0 instead.

Ronway
Ronway's picture
Offline
Last seen: 2 years 11 months ago
PlaytesterTruth Seeker
Joined: Aug 02, 2011

grysqrl wrote:

Omnitron has DR on this side. I shouldn't have been able to deal him damage during the environment phase. I'll hit myself for 0 instead.

He also has By Any Means on him, which cancels out the DR! Woo!

grysqrl
grysqrl's picture
Offline
Last seen: 3 years 1 month ago
ModeratorPlaytester
Joined: Sep 05, 2013

Ah. Forgot about that. Good call. Murder the computer.

BlueHairedMeerkat
BlueHairedMeerkat's picture
Offline
Last seen: 3 years 5 months ago
Playtester
Joined: Nov 25, 2012

Omnitron-X - Don'cha wish you had drones like me, big bro?

HP: 20

Hand: Bee Bot, Platform Bot, Swift Bot, Stealth Bot, Innervation Ray x2, Electro-Deployment Unit

In play: Electro-Deployment Unit, Elemental Exochassis, Platform Bot [3]

Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Elemental Exochassis, Ablative Coating

Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.

Reduce damage dealt to Platform Bot by 1.

 

Start of turn: Electro-Deployment Unit plays Electro-Deployment Unit plays Swift Bot.

Play a card: Play two copies of Innervation Ray.

Use a power: Timeshift brings into play Raptor Bot.

Draw a card: Turret Bot, Flash Forge

End of turn: Platform Bot deals 3 energy damage to Omnitron [81].

Raptor Bot deals 4 melee damage to Omnitron [77].

 

HP: 20

Hand: Bee Bot, Platform Bot, Stealth Bot, Turret Bot, Flash Forge

In play: Electro-Deployment Unit x2, Innervation Ray x2,  Elemental Exochassis, Platform Bot [3], Swift Bot [6].

Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Elemental Exochassis, Ablative Coating

Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.

Reduce damage dealt to Platform Bot by 1.


“You gotta have blue hair."
-Reckless

Ronway
Ronway's picture
Offline
Last seen: 2 years 11 months ago
PlaytesterTruth Seeker
Joined: Aug 02, 2011

Setback - Go Lucky Jack Handle!

HP: 21

Tokens: 11

Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars, Terrible Tech Strike

In play: Utility Belt, Looking Up, By Any Means (Omnitron), Jack Handle.

Trash: Impromptu Invention, Sudden Contract

--------------------------

Start of hero turn: Looking Up, Setback has 10 or more tokens in his unlucky pool. Setback deals Omnitron 2 damage [75]

Play a card: Terrible Tech Strike! Deal Omnitron 2 and 1 damage [72].

Use a power: Risk! Gain a Token [12], put Looking Up into play. Use Looking Up to gain tokens [15], and hit Omnitron [69]

Draw a card:  Fumbling Fool

End of hero turn: N/A

--------------------------

HP: 21

Tokens: 15

Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars, Fumbling Fool

In play: Utility Belt, Looking Up (x2), By Any Means (Omnitron), Jack Handle

Trash: Impromptu Invention, Sudden Contract, Terrible Tech Strike

Additional effects:

Increase Damage dealt to Omnitron by 1.

When Setback deals damage, deal it to all non-hero targets.

Oaktree
Oaktree's picture
Offline
Last seen: 9 years 2 weeks ago
Joined: Oct 04, 2013

Expatriette of the Future

"Time for a little Arthur Brown!"

HP - 22

In Play: Staff of Ra, Tactical Shotgun

Hand: Prejudice, Ball Lightning, Imbued Fire

Trash: Chain Lightning, Energy Burn (x2), Arsenal Access
--------------------------------------------------------
Start of Turn:

Play: Imbued Fire
    
Power: Tactical Shotgun
       6 fire damage to Omnitron [63]

Draw: Lightning Slash

End of Turn:
-------------------------------------------------------
HP - 22

In Play: Staff of Ra, Tactical Shotgun, Imbued Fire

Hand: Prejudice, Ball Lightning, Lightning Slash

Trash: Chain Lightning, Energy Burn (x2), Arsenal Access

Effects:
Increase all fire damage by 1
Change the damage type of of dealt by hero targets to fire.

http://www.youtube.com/watch?v=NOErZuzZpS8  (for those who do not get the Arthur Brown reference)

dpt
dpt's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Aug 06, 2013

Nightmist

HP: 17

Hand: Critical Multiplier, Snap Decision, Starshield Necklace, Buffer Overflow (x2), Gauge, Amulet of the Elder Gods, Updated Intel

In Play:

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining


Start: Mistbound expires

Play: Snap Decision enters play.

Power: Investigation. Deal myself 3 fire damage (14). Draw Syntactic Analysis (x2).

Draw: Tome of Elder Magic


HP: 14

Hand: Critical Multiplier, Starshield Necklace {1}, Buffer Overflow (x2), Gauge, Amulet of the Elder Gods {3}, Updated Intel, Syntactic Analysis (x2), Tome of Elder Magic {4}

In Play: Snap Decision

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining

Effects: At start of your turn, you may discard 1 card. If you do, you may play a card.

grysqrl
grysqrl's picture
Offline
Last seen: 3 years 1 month ago
ModeratorPlaytester
Joined: Sep 05, 2013

Next turn is going to be fun.

Naturalistish

HP: 23

Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Transmutive Recovery (2), HUD Goggles

Play: The Formidable Rhinoceros, Mortal Form to Energy

Trash: Proverbs and Axioms

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage


Start: Discard Transmutive Recovery

Play: HUD Goggles

Play: Transmutive Recovery - heal 2 HP [25]; deal 3 fire damage to Omnitron [60]; draw Enduring Intercession and Bring What You Need

Power: The Formidable Rhinoceros - draw Pushing the Limits and Lightning Reflexes

Draw: Proverbs and Axioms

End:


HP: 25

Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Enduring Intercession, Bring What You Need, Pushing the Limits, Lightning Reflexes, Proverbs and Axioms

Play: The Formidable Rhinoceros, Mortal Form to Energy, HUD Goggles

Trash: Proverbs and Axioms, Transmutive Recovery (2)

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage
phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

Freedom Tower

In Play:  Medical Ward, Training Simulator

Trash:

-------------------------

Start of Turn:  Each target regains 1hp. I'll guess Naturalist deals 2 damage to Omnitron [59], I'll assume you want the Repair Drone in play.

Play a Card:  Security station

End of Turn:  

-------------------------

In Play:  Medical Ward, Training Simulator, Security Station

Trash:  

Start of turn all targets regain 1hp and a villain target from the villain trash enters play.

Start of turn a villain target from the trash enters play.

Start of turn a player mey discard their hand to destroy an environment card.

 

If you want the S-85 or EPE instead of the repair drone let me know.

BlueHairedMeerkat
BlueHairedMeerkat's picture
Offline
Last seen: 3 years 5 months ago
Playtester
Joined: Nov 25, 2012

It'll be two damage to Omnitron, what with the Imbued Fire.


“You gotta have blue hair."
-Reckless

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

COSMI-AMBUBLADE-ITRON!

HP: 59

In Play:  S-85 Repair Drone [4]

Trash:  Hasten Doom, EPE, S-85, S-84

-------------------------

Start of Turn:  

Play a Card:  Run and Gun, deal Nuturalist 2-1 projectile damage [25], shuffle trash into deck, Play Hasten Doom, deal 2 toxic damage to all hero targets, play Armed and dangerous, reveal until S-84 Assault Drone [5] is revealed, put into play, shuffle others back into deck, play Technological Singularity, destroy all equipment, Deal Omnitron-X 10 lightning damage [9], Setback 4 [16], Expat 4 damage [17], Nightmist 0 [13], Naturalist 2-1 [23]

End of Turn:  Play Hasten Doom, deal 2 toxic to all hero targets, play S-85 Repair Drone [4].  S-85 heals Omni 4 [63], S-84 deals Naturalist 5-1 energy damage [18], S-85 heals Omni 4 [67]

-------------------------

HP:  67

In Play:  S-85 [4], S-84 [5], S-85 [4]

Trash:  Run and Gun, Hasten Doom, Armed and Dangerous, Technological Singularity, Hasten Doom

-------------------------

Effects:

Start:  No Components?  Flip

End:  Play the top card of the villain deck.

S-85 heals Omnitron for the number of drones in play +1.

S-84 deals its health in energy damage to the highest HP hero target.

S-85 heals Omnitron for the number of drones in play +1.

Static:  Damage dealt to Devices is -1.

 

Hero Status:

Omnitron-X:  7

Setback:  14

Expatriette:  15

Nightmist:  11

Naturalist:  18  -1 taken, mortal to energy

P-Bot:  1  -1 taken

S-Bot:  2

All equipment destroyed.

BlueHairedMeerkat
BlueHairedMeerkat's picture
Offline
Last seen: 3 years 5 months ago
Playtester
Joined: Nov 25, 2012

Omnitron-X - OW

HP: 7

Hand: Bee Bot, Platform Bot, Stealth Bot, Turret Bot, Flash Forge

In play: Platform Bot [1], Swift Bot [2].

Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Electro-Deployment Unit x2, Innervation Ray x2, Elemental Exochassis x2, Ablative Coating

Additional effects: Reduce damage dealt to Platform Bot by 1.

 

Start of turn: 

Play a card: Play Flash Forge; discard Bee Bot to find a Focused Plasma Cannon, play Focused Plasma Cannon.

Use a power: Timeshift brings into play Defensive Blast.

Draw a card: Champion Bot, Raptor Bot

End of turn: Platform Bot deals 4 fire damage to Omnitron [63].

 

HP: 7

Hand: Platform Bot, Stealth Bot, Turret Bot, Champion Bot, Raptor Bot

In play: Platform Bot [1], Swift Bot [2], Focused Plasma Cannon, Defensive Blast

Trash: Technological Advancement x2, Bee Bot x3, Flash Forge x2, Cryo Bot, Electro-Deployment Unit x2, Innervation Ray x2, Elemental Exochassis x2, Ablative Coating

Additional effects: Reduce damage dealt to Platform Bot by 1.


“You gotta have blue hair."
-Reckless

dpt
dpt's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Aug 06, 2013

On my turn, I can let one player play the top 4 cards of their deck, with some flexibility as to order (using Syntactic Analysis x 2). Who is likely to use that most effectively?

Ronway
Ronway's picture
Offline
Last seen: 2 years 11 months ago
PlaytesterTruth Seeker
Joined: Aug 02, 2011

Setback - Burns so good!

HP: 14

Tokens: 15

Hand: Cause and Effect, MicroTargeting Computer, Displaced Amory Dual Crowbars, Fumbling Fool

In play: Looking Up (x2), By Any Means (Omnitron)

Trash: Impromptu Invention, Sudden Contract, Terrible Tech Strike, Utility Belt, Jack Handle

--------------------------

Start of hero turn: Ouch 3 and 3 Fire damage to self, [8]

Play a card: Displaced Armory to get Jack handle from Trash. Deal all non-hero targets 2 fire! Omnitron takes 2 [61], the rest only take 1, but will be dead or close to it.

Use a power: Looking Up, gains tokens [18], 4 damage to Omnitron [57], 3 to the rest, killing all but the S-85 [1].

Draw a card:  Salvage Yard

End of hero turn: N/A

--------------------------

HP: 8

Tokens: 18

Hand: Cause and Effect, MicroTargeting Computer, Dual Crowbars, Fumbling Fool

In play: , Looking Up (x2), By Any Means (Omnitron), Jack Handle

Trash: Impromptu Invention, Sudden Contract, Terrible Tech Strike, Utility Belt, Displaced Armory

Additional effects:

Increase Damage dealt to Omnitron by 1. (By Any Means)

When Setback deals damage, deal it to all non-hero targets. (Jack handle)

Ronway
Ronway's picture
Offline
Last seen: 2 years 11 months ago
PlaytesterTruth Seeker
Joined: Aug 02, 2011

dpt wrote:

On my turn, I can let one player play the top 4 cards of their deck, with some flexibility as to order (using Syntactic Analysis x 2). Who is likely to use that most effectively?

I have a moderate chance of doing something awesome! But I can't promise anything.

 

Edit: Though a Herioc Interception + Threatening Stomp may let all heroes survive a round. Sedative Flechettes would be the only one that would cause problems.

Oaktree
Oaktree's picture
Offline
Last seen: 9 years 2 weeks ago
Joined: Oct 04, 2013

Expat's deck is going to be a mix of one-shot damage cards with some equipment (Shotgun, Staff of Ra).  However, there are also some Tempest cards mixed in that could be considered "duds" - Into the Stratosphere, Aquatic Correspondence, etc.

Oaktree
Oaktree's picture
Offline
Last seen: 9 years 2 weeks ago
Joined: Oct 04, 2013

Expatriette of the Future

HP - 15

In Play: Imbued Fire

Hand: Prejudice, Ball Lightning, Lightning Slash

Trash: Chain Lightning, Energy Burn (x2), Arsenal Access, Staff of Ra, Tactical Shotgun
--------------------------------------------------------
Start of Turn:

Play: Prejudice
    
Power: Load - Play Lightning Slash
       6 fire damage to Omnitron [51]

Draw: Into the Stratosphere

End of Turn:
-------------------------------------------------------
HP - 15

In Play: Imbued Fire, Prejudice

Hand: Ball Lightning, Into the Stratosphere

Trash: Chain Lightning, Energy Burn (x2), Arsenal Access, Staff of Ra, Tactical Shotgun, Lightning Slash

Effects:
Increase all fire damage by 1 (Imbued Fire)
Change the damage type of of dealt by hero targets to fire (Imbued Fire)
 

Ronway
Ronway's picture
Offline
Last seen: 2 years 11 months ago
PlaytesterTruth Seeker
Joined: Aug 02, 2011

Psst! Lightning Slash deals 6 damage. By Any Means and Imbued Fire are both increasing it.

BlueHairedMeerkat
BlueHairedMeerkat's picture
Offline
Last seen: 3 years 5 months ago
Playtester
Joined: Nov 25, 2012

I have bots and stuff, and thus could get great things out, but then they might all die.


“You gotta have blue hair."
-Reckless

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

BlueHairedMeerkat wrote:

bots and stuff

 

Unity's favorite store?

dpt
dpt's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Aug 06, 2013

Nightmist

HP: 11

Hand: Critical Multiplier, Starshield Necklace {1}, Buffer Overflow (x2), Gauge, Amulet of the Elder Gods {3}, Updated Intel, Syntactic Analysis (x2), Tome of Elder Magic {4}

In Play: Snap Decision

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining


Start: Discard Buffer Overflow. Play Syntactic Analysis on myself. Play Astral Premonition {4} and draw Snap Decision.

Play: Play Syntactic Analysis. Setback reveals the top two cards of his deck, and may play, draw, or discard them in any order.

Power: Astral Premonition. Discard Snap Decision. Reveal the top two cards of the villain deck, and put on on the top and one on the bottom.

Draw: Astral Premonition {2}

End:


HP: 11

Hand: Critical Multiplier, Starshield Necklace {1}, Buffer Overflow, Gauge, Amulet of the Elder Gods {3}, Updated Intel, Tome of Elder Magic {4}, Astral Premonition

In Play: Snap Decision, Astral Premonition

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining, Buffer Overflow, Syntactic Analysis (x2), Snap Decision

Effects: Setback reveals the top two cards of his deck, and may play, draw, or discard them in any order.


Sorry, not such a high-powered turn this time.

 
phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

Reveals:  EPE and Run and Gun.

dpt
dpt's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Aug 06, 2013

Let's wait till after Setback's card plays to resolve that, although I guess we should probably take our chances with Run and Gun.

Ronway
Ronway's picture
Offline
Last seen: 2 years 11 months ago
PlaytesterTruth Seeker
Joined: Aug 02, 2011

Setback reveals Cash Out and Impomptu Invention. Firstly, Impromptu Invention, which draws, Ultimate Target. Search the deck for Jim's Hat, and put it into play. Play Cause and Effect, destroying Training Simulator, hit Omnitron for 19 (18 tokens+IF+By Any Means-Advanced) damage, twice! [13]. If any other Non-hero target is in play, it's probably dead!

Play Cash Out, remove all 18 tokens, draw Sudden Contract, High Risk Behavior, Displaced Armory, Impromptu Invention, Silver Lining, Cash Out, Cause and Effect, Fumbling Fool, Silver Lining, Looking Up, Grease Monkey Fist, Salvage Yard, Meditation, Dual Crowbars, Meditation, Jack Handle, Meditation, and Micro Targeting Computer.

Each player may discard 1 card, if 4 do, each hero regains 2 HP. I will totally discard Dual Crowbars!

 

Edit: I'm all for the EPE to be put on top, I doubt it will get a chance to fire...

 

dpt
dpt's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Aug 06, 2013

And awesomeness ensues! I will discard Astral Premonition {2}.

dpt
dpt's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Aug 06, 2013

And I will leave the EPE on top. Of course we'll get two villain card plays, and don't know what the second one will be.

Oaktree
Oaktree's picture
Offline
Last seen: 9 years 2 weeks ago
Joined: Oct 04, 2013

Expat will discard Into the Stratosphere.  (Useful for burying something like an EPE for a turn, but I suspect the damage from Ball Lightning will be more important.)

 

grysqrl
grysqrl's picture
Offline
Last seen: 3 years 1 month ago
ModeratorPlaytester
Joined: Sep 05, 2013

Naturalist discards Enduring Intercession. Everyone heals 2. Naturalist deals 3 fire damage to Omnitron [10]. I also vote for EPE on top.

 

Naturalistish

HP: 20

Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Bring What You Need, Pushing the Limits, Lightning Reflexes, Proverbs and Axioms

Play: The Formidable Rhinoceros, Mortal Form to Energy

Trash: Proverbs and Axioms, Transmutive Recovery (2), Enduring Intercession, HUD Goggles

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage


Start: Discard Ta Moko

Play: Pushing the Limits

Play: Lightning Reflexes

Play: Natural-Born Vigor

Play: Natural Form's Power

Power: The Formidable Rhinoceros - draw Dominion and Fleet of Foot

Power: Natural Form's Power - heal 2 HP [22]; deal 3 fire damage to Omnitron [7]

Draw: Resilient Hide and Threatening Stomp

End:


HP: 22

Hand: Threatening Stomp (2), Bring What You Need, Proverbs and Axioms, Dominion, Fleet of Foot, Resilient Hide

Play: The Formidable Rhinoceros, Mortal Form to Energy, Natural Form's Power, Natural-Born Vigor, Pushing the Limits

Trash: Proverbs and Axioms, Transmutive Recovery (2), Enduring Intercession, HUD Goggles, Ta Moko, Lightning Reflexes

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage
phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

Freedom Tower

In Play:  Medical Ward, Security Station

Trash:  Training Simulator

-------------------------

Start of Turn:  Each target regains 1hp.  Naturalist deals 2 damage to Omnitron [6]

Play a Card:  Entry Point - goes on top of one of the two.

End of Turn:  

-------------------------

In Play:  Medical Ward, Security Station, Entry point

Trash:  Training Simulator

Start of turn all targets regain 1hp and a villain target from the villain trash enters play.

Start of turn a player mey discard their hand to destroy an environment card.

Entry Point covers one of the other two and increases all villain damge by 1.

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

COSMI-AMBUBLADE-ITRON!

HP: 6

In Play:  

Trash:  Run and Gun, Hasten Doom, Armed and Dangerous, Technological Singularity, Hasten Doom, S-85(2), S-84

-------------------------

Start of Turn:  

Play a Card:  EPE [15]

End of Turn:  Play Armed and Dangerous, reveal until Explosives Launcher is revealed, put into play, shuffle other cards back in, play Run and Gun, deal Naturalist 2+1-1 damage [20], shuffle trash into villain deck, play Sedative Flechettes, each hero target takes 6+1 damage, destroy all ongoing cards, Explosives Launcher deals each hero target 3+1 fire damage.

-------------------------

HP:  6

In Play:  EPE [15], Explosives Launcher [6]

Trash:  Armed and dangerous, Run and Gun, Sedative Flechettes.

-------------------------

Effects:

Start:  No Components?  Flip

EPE deals its health as Lightning damage to all hero targets.

End:  Play the top card of the villain deck.

Explosives Launcher deals each hero target 3 fire damage

Static:  Damage dealt to Devices is -1.

 

Hero Status:

Omnitron-X:  X

Setback:  X

Expatriette:  4

Nightmist:  X

Naturalist:  10  

All Ongoing cards destroyed.

 

Wow, incredible luck there to make Omni look good with his last gasp.

Ronway
Ronway's picture
Offline
Last seen: 2 years 11 months ago
PlaytesterTruth Seeker
Joined: Aug 02, 2011

To make it simple, Setback will let Expat use a power once his turn comes around.

Oaktree
Oaktree's picture
Offline
Last seen: 9 years 2 weeks ago
Joined: Oct 04, 2013

I feel like Tom Hanks at the end of "Saving Private Ryan".  I am lying there gravely wounded and will pull a pistol and start plinking away at the advancing steel monster.

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

Yeah, it is obviously over.  I'm quite sad I didn't get to run off 10-12 cards in one turn and have everyone dead, also that I didn't get to Caspit's Playground/Tech Singularity, that would have been awesome.  Also no Terraforming on the flip side with three cards out, come on, that would have played almost the entire deck.

 

Bah, Cheating Heroes still more powerful than cheating Villains.

Should have gone Miss Information with one too few clues in the deck.  Just put random crappy cards in, see how many rounds it takes before the heroes figure out the game is unwinnable.

That would be fun.

or not

Ronway
Ronway's picture
Offline
Last seen: 2 years 11 months ago
PlaytesterTruth Seeker
Joined: Aug 02, 2011

I have to say, I like making super broken hero decks!

 

Though a big weakness in my deck is, the only power I had other than the base was Looking Up, whoops! Good thing it ended up working out in the end.

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

Ronway wrote:

I have to say, I like making super broken hero decks!

It is a lot of fun.

I really thought I had you with this deck, but then that darned future me with all those feelings had to ruin everything.

luminos
Offline
Last seen: 10 years 1 month ago
Joined: Feb 03, 2014

A fun cheating Villain idea would be Akash'bhuta with a bunch of cards that give the environment extra plays. If you just want to be annoying, give Iron Legacy bestial vitality and a few entombs, and have him play through his entire deck and win before the heroes ever get a turn.

Oaktree
Oaktree's picture
Offline
Last seen: 9 years 2 weeks ago
Joined: Oct 04, 2013

Dreamer with a few Ensnaring Brambles would be sufficiently annoying as well.

Arcanist Lupus
Arcanist Lupus's picture
Offline
Last seen: 5 years 6 months ago
Bolster AlliesInspiring Presence
Joined: Dec 06, 2013

Are you using mix and match environments as well?


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

BlueHairedMeerkat
BlueHairedMeerkat's picture
Offline
Last seen: 3 years 5 months ago
Playtester
Joined: Nov 25, 2012

Yeah, Dreamer with Akash's limbs and Iron Legacy with, say, Galvanise x2 and Entomb x3 are both nigh-unwinnable, hence their not being broken out until the vilain-builders get a bit more desperate. Also Matriarch Ambus-Blade who fills hir trash on turn one, though that one has the vague possibility of being beaten... I think building a deck that's actually unwinnable (Dreamer short of projections, Miss Info short on clues, etc.) is rather unfair though.

So does anyone else want a crack at villain-building, or should I take another run at it?


“You gotta have blue hair."
-Reckless

Oaktree
Oaktree's picture
Offline
Last seen: 9 years 2 weeks ago
Joined: Oct 04, 2013

jsz2 wrote:

Are you using mix and match environments as well?

Not yet.  One of those villain-oriented would probably be quite vicious.

Oaktree
Oaktree's picture
Offline
Last seen: 9 years 2 weeks ago
Joined: Oct 04, 2013

For formal end of game:

1) If O-X incap allows Expat to draw a card it will be Energy Burn.

2) Setback incap allows Expat to play a card - Energy Burn played: Omnitron to 4 HP

3) Expat plays Ball Lightning: Omnitron to 1 HP

4) Expat power is Prejudice - Omnitron [x] from pistol fire

... Alternately we do something else that allows Naturalist-ish to stomp on him and then kick him into a nearby recycling bin.

luminos
Offline
Last seen: 10 years 1 month ago
Joined: Feb 03, 2014

I'd be interested in giving villain building a go. I'd also like to make a hero for one of these games, so I'm conflicted.

Pages