Just curious, I'm pretty sure I understand what is supposed to happen, but if one of Unity's bots is poisoned by the Operative, using Robot Reconfig is a good way to "cleanse" the debuff, right? In any other situation, when a companion is put back in Unity's hand while it is carrying one of Operative's poisons, I expect the poison to return to Operative's hands as well. However, the Reconfiguration has me slightly confused because of the idea fo "swapping" the bot in. As far as game mechanics is concerned, what is actually happening is that the bot is incapacitated and then a new target is replaced, thus removing the poison from the situation, right?
(And on a side note, I think I read that the Operative's poison stay on a character target even after incapacitation, correct?)
Thanks for humoring my probably redundant questions, oh message board.
Aaaaaand Oblivion went off for two points of damage total. :(
Incapacitated characters wipe _everything_. Poisons, powers, tokens, move value, everything.
But does a bot which is swapped out with Robot Reconfig lose its poison card too, or is the new bot still sort of considered to be the old bot, so the poison stays?
Spiff's SotM site: www.spiffworld.com/sotm
The new bot isn't the old bot. It's the new bot. And even if it was the old bot, it was incapacitated, so the poison went away then anyways.
Not to split hairs, but isn't the whole point of the card that Unity has, is that she is using the same exact metal materials to just change the current bot into a different form/style/look. It's the same bot, just with a nice new coating...why not stay poisoned? It hasn't even happened in the game for me, yet, haha, so no worries, just being a curious person.
We could use the logic that it's a bot made from the same metal and should still be poisoned, but if we're going to apply logic to the situation: how did a robot get poisoned in the first place?
When she is rearranging the bot into the new form, she tosses out the contaminated parts.
You can use flavor to justify anything. If she's reconfiguring the entire bot from the ground up, wouldn't she flush the contaminated coolant (or whatever you poison on a robot)?
Mechanically, it's much cleaner to just treat the new bot as entirely seperate from the old bot. We don't want to go down the rabbit hole of "Well, it keeps poisons, what about tokens? If the old bot used 'move', can the new bot not use 'move' this turn because it's 'the same bot'? I picked that bot with my Operative power that hunts a target; that's the same target for that purpose too, right? Wait, if it's the same bot shouldn't it have the same damage from before?".
How about the fact that the first bot has to EXPLODE before it reforms into the new bot? I'm pretty sure the poison didn't survive the explosion, or if it did, it wasn't put back into the robot when it was rebuilt.
So, what I'm hearing you saying is that the explosion causes the poison to go EVERYWHERE, thus forcing each character into their new promo HazMat suits?! The outbreak of the century!
When that happens, you have to interrupt the game and play a whole game of Pandemic -- with the heroes implemented as well as possible -- before you can continue playing.
I can't believe we missed that in the rulebook, but it's official. You HAVE to do it.
McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."
McBehrer confirmed to be Biomancer!
-- Trajector
Sadly the liscencing difficulties forced us not to go with this implementation.
Officially.
Can we opt for Defenders of the Realm instead? I like to imagine that, when it hit the ground, Rage becomes the Orc Chieftain. And there's a dragon in DotR, too.
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