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Individual Hero Challenges

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pcgamerpirate
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Individual Hero Challenges

My group and I have often thought of challenges that only certain heroes can complete, for example:

 

Fanatic's Final Dive Challenges:

Final Dive the Chairman into the Operative to win the game.

Final Dive Omnitron into the last device to win.

 

Maximum Speed Tachyon:

Do 21 damage in a single shot.

Do 63 damage in a turn.

 

Haka of Hakas:

Do 41 damage in a single shot.

Heal for 40 HP.

 

Wrest the Mind Challenge:

Do 42 damage in a single turn without taking any damage.

 

 

I'm sure there's more craziness you can pull off (omnicannon, raptor bots, and inventory barrage come to mind)...


"Defeat by Hippocalypse is no shame, Sentinel. For against Hippocalypse even the strong must fall."

Ameena
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I've done the Tachyon ones...and I think I may have done the damage one of Haka's too, with Savage Mana versus the Matriarch (she had something like three or four birdies left in her entire deck, including deck, trash, and cards in play, by then :D). I've let off an Omni-Cannon which was fuelled by Bunker's entire deck apart from two Maintenance Units, which were only left out because I needed two spare cards for Spite to make me put back into my hand via his drug during his turn. I've also Inventory-Barraged stuff at least twice in the past.


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Greonhal
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pcgamerpirate wrote:
Fanatic's Final Dive Challenges:

Final Dive the Chairman into the Operative to win the game.

Final Dive Omnitron into the last device to win.

Hate to rain on your parade, but Final Dive can't be used on character cards, so both of those challenges are impossible.

EvanDan55
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How about this for Tachyon:

Legendary Speed: Play seven cards in one turn.


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LCinn
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Try to pull this one off for the Argent Adept: use all your instruments in one turn

(related discussion, focussing on dealing damage with the AA, here: http://sentinelsofthemultiverse.com/comment/11266#comment-11266 )

pcgamerpirate
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Oh, Fanatic...how I often forget how many of your cards don't work on character cards...sigh.

Re-write:

Final Dive the last device into Omnitron to win.

Final Dive an Underboss or Thug to win.

 

Adding:

Use End of Days to win.


"Defeat by Hippocalypse is no shame, Sentinel. For against Hippocalypse even the strong must fall."

Matchstickman
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Why limit Tachyon to only 63 damage in a turn? You can do much more if you include Sonic Vortex into the mix as well as the 3 Light speeds (or instead of 1), you're making them pretty impossible anyway, why not make them even more impressive?


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Ameena
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How could Fanatic use End of Days to win? Actually, wait...Akash'Bhuta...hehe, never mind ;).


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broccoli
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Or Omnitron after the big guy is dead (you still have to kill all the drones).  If you had [redacted] on a target, you could use that to kill a boss maybe when the original target died too.


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pcgamerpirate
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Now changing the names from "Individual" to "Inconceivable"

Add:

Wreckless Rampage - Win with only Haka active after a rampage.

Crushing Coolant Blast - Do 29 damage using coolant blast.

 

Re-write:

Pushing the Limits - 63 damage to a single target in a single turn.

 

Anybody got a max possible damage count (unbuffed) for:

Omnicannon

Savage Mana

Raptor Bots

 


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UXM266
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pcgamerpirate wrote:

Add:Wreckless Rampage - Win with only Haka active after a rampage.

Already done! I ahd to convince my friend to do that just for shits and giggles. 


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With Raptor Bots, there are a total of 11 Mechanical Golems in the deck, one if which if in play will always increase damage dealt by Golems by 1 (so, no way out of that buff), which means a total of 13 melee damage from each raptor.

There really is no true limit for Savage Mana, because any target (whether Villain, Environment, or Hero) can be put under Savage Mana.  Not only that, but ongoing cards (and I think equipment cards) can become a target as well.  If you want a true theoretical max (which, in practice, will never happen), you would have 39 Haka cards, 40 hero cards * 4, 25 villain cards, 15 environment cards, and 1 villain character card (assuming the villain character card can be destroyed, and that it does not win the game).  That is 240 cards.  At two times, that is 480 damage.  But, that is not possible, as there will likely never be every card is a target, and it would be nearly impossible to count the most possible targets in a game.

For Omnicannon, it's 39 cards, at 2x (I believe) for 78.


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UXM266 wrote:

 

pcgamerpirate wrote:
Add:Wreckless Rampage - Win with only Haka active after a rampage.

 

Already done! I ahd to convince my friend to do that just for shits and giggles. 

Technically, the only way that is possible is if all other heroes have been incapacitated prior to using Rampage, as you deal all non hero targets prior to dealing hero targets.  I can't think of any villain that has you win after incapacitating a hero, and Haka has no redirection ability (and, any other hero that would be able to give him this redirection ability would have to be incapacitated before redirecting, thus losing the redirection ability, otherwise, when that damage is redirected, it would win the game before all other allies are incapacitated).  The only other way is if some villain or some environment gave Haka a redirection ability to redirect his own damage (after defeating all other heroes) to make the finishing strike.

Now, he could use a power after the rampage to make the finishing blow, thus having all heroes incapacitated, but then that is not exactly using Rampage to defeat the villain.


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flamethrower49
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The Realm of Discord has frightening applications indeed for the upper limit of Haka's Savage Potential. 

So, theoretically, Realm of Discord against Voss could theoretically claim every card in Voss's deck, +6 (I think?) for the targets in the Realm of Discord.  He would have to be Ether-Twisted, so he could claim the spaceships without using Savage Mana.  So that's 31, doubled for 62, plus whatever hero ongoings, equipment, and bots you manage to devour.

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Which card in the Realm of Discord would be so helpful to Haka? The one where everything comes to life with 6hp? That would also be a threat to Haka's Savage Mana card, then - if there were enough hit-every-target minions out (or whatever) to deal the six damage needed to destroy it, it'd be bye bye Savage Mana ;). But yeah...that'd be pretty cool. Surely, though, that'd work against any villain who used a lot of targets and ongoings? The Matriarch springs to mind...though I suppose Darken the Sky and Raucous thingy are One-Shots...


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If you're looking for stupid numbers of damage then kill off Absolute Zero and Fanatic and have Visionary/Nightmist sit in their Cocoon/Mist-form, you can one shot a full HP Akash'bhuta if the cards fall your way.


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Ameena
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Hehe yeah...Legacy has a lot of Ongoings as well. And Tempest. And the Adept. It'd be an interesting thing to try, I think - get that animatino card from the Realm of Discord to come up, get Haka to go around beating up everyone's stuff to put it under Savage Mana, then unleash about three or four decks' worth of shit onto whichever unfortunate villain you happen to be playing at the time :D. Though best be careful if it's someone like Akash'Bhuta who can destroy environment cards, or that could spoil your fun ;).


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Matchstickman wrote:

If you're looking for stupid numbers of damage then kill off Absolute Zero and Fanatic and have Visionary/Nightmist sit in their Cocoon/Mist-form, you can one shot a full HP Akash'bhuta if the cards fall your way.

Shhhh! Don't tell them about that idea! I haven't pulled it off yet! But I've found a way to do it!

But you're brilliant for having given me that idea. Plague Rat is going to get wrecked.


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Ameena wrote:

Which card in the Realm of Discord would be so helpful to Haka? The one where everything comes to life with 6hp? That would also be a threat to Haka's Savage Mana card, then - if there were enough hit-every-target minions out (or whatever) to deal the six damage needed to destroy it, it'd be bye bye Savage Mana ;).

In one of the more recent games I played against Voss, exactly that scenario happened. Voss got both of his capital ships out against a melee-heavy team, and Imbued Vitality came up. Absolution, Savage Mana and Inspiring Presence were just some of the cards that went in the bin. And of course, because Absolution had hit the bin, it was very hard to actually kill the ships.

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Yeah, Imbued Vitality threatens Savage Mana, but we're looking at ridiculous scenarios here.  I didn't say it'd be easy, but you could certainly inflate Savage Mana in a big way by consuming Hero ongoings and equipment.