Please can fleet Limits be fully clarified rmore accuratly when to pply them , as this is a fundemental mechanism ofthe game.
I have read many posts on this and can make ssumptions hoever like most of the rules in this game an assumption can totally change everything.
I like the rules simplicity vs tctical/strategic options but really feel irritated by the lack of clarity, which I believe will cuse issues if I introduce it to my gaming group. They enjoy Sentinals but are very unforgiving when it comes to basic rules.
Fleet Limit = strike force ships +2 per space sector.
- Apply When drawing a station card - Yes that is clear
- Do not apply when opposition ships travel - Yes that has been calrified
- Do not apply when the Flagship enters play but does the flagship count towards the limit?
- When a mission card becomes an opposition ship ? (I have been scrapping it)
- When a Boost calls for an opposition ship to be drawn ? (I have been drawing and scrapping but feel this may be wrong)
- When a mission card triggers an opposition ship? Class as general mission card triggers similar to above.
In my first game I let a sectot get overrun and over fleet limit. Which also allowed me to negate many of the opposition ship creation actions. using a well boosted vigilance and grey hammer I effectivey made a killing ground. Imay have plyed wrongly by Ignoring ship creation from mission cards and not drawing opposition ships.
Starman
First, welcome to the forums!
Second, here is a GSF FAQ I wrote that should answer most of those questions.
But, I will answer them here, also.
Here are some simple rules to help you remember.
If something is deployed into a Sector, it is scrapped.
If something moves into a Sector, it is not scrapped.
Now, using these rules, let's go over the questions again:
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
1) Correct, scrap it
2) Correct, do not scrap
3) Correct, do not scrap. I treat ist as a ship, too.
4) Incorrect, do not scrap it.
5) Correct, scrap it.
6) I do not understand. What do you mean by trigger? If it is playing the card of a sector deck, see 1) and scrap it, if it is playing from the oppositon deck, see 5 and scrap it. If it moves a ship that's already in play, see 2) and scrap it.
Generally the rule is you can move ships around the table, ignoring the fleet limit, but if a new ship comes onto the table from a deck and the secrtor is at the fleet limit, it is scrapped instead. The Flagship is an odd case as it's already on the table in a way on its imepnding side, so it counts as being on the table and travellign to the secotr rather than being a new ship from the deck.
G+ games: I am part of the 100%
Thankyou Pydro and pwatson1974.
This really needs to be in the rulebook/FAQ.
Why scrap a card from the opposition deck, why not just not draw it as it just goes to the bootm of the deck.
I can continue playing and this time correctly.
Starman
It doesn't just go to the bottom of the deck, because there are times when it might go somewhere else, like a Flagship ability.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"