We might want to leave the Firesworn alive to provide a target for the Kraken. Can we kill one of them, in fact? I can do at least 2 damage, Brain Burn (redirected) will provide 5, and then Ex-Patriette can do another 4. I'm going to be building up my Unlucky Pool as much as I can.
Play a card:Fumbling Fool. Discard the top card of each deck. I discard Reckless Rush. I add 5 tokens to my unlucky pool. (9)
Use a power:Looking Up. Deal 3-1 melee damage to the Kraken (11). Add 3 tokens to my unlucky pool (12)
Draw a card: Turn of Events
HP: 24
Unlucky Pool: 12
Hand: Surprising Fortune, Plucky Break, Exceeded Expectations, Turn of Events
In play: Looking Up, Wrong Time and Place
Trash: Reckless Rush, Fumbling Fool
Additional effects: Deal self 3 psychic damage if I have 10 or more tokens.
Redirect first damage to a hero target each turn; either to self, or, at cost of tokens equal to damage, to target of choice.
Start: Play: Brainstorm - draw Hasty Augmentation and Stealth Bot; deal no damage Power: Bot Hack - destroy the Flak Jacket to put Swift Bot into play Draw: Bee Bot and Platform Bot End:
Edited to fix my bone-headed error regarding Extract.
The Sentinels
HP: Idealist [10]; Dr. Medico [11]; Writhe [12]; Mainstay [12]
Hand: Positive Energy (x2); Horrifying Dichotomy; Dark Delusions; Second Chance; Blackout; Unique Capabilities
In play: Sentinel Tactics
-------------------------------------
Start of hero turn:
Play a card: Unique Capabilities: I search my deck for Hippocratic Oath and put it into play. I draw Team Communication and play Team Communication. Team Communication allows me to draw Unique Capabilities, Restorative Burst, Caliginous Form, and Positive Energy. I play Unique Capabilities #2! I put Durasteel Chains into play, draw Fling Into Darkness, and play Caliginous Form.
Use a power:Telekinetic Jab: Idealist deals net 1 psychic damage to Kraken #1 (10).
Sentinel Tactics triggers! Block: The Sentinels have DR 1 for the turn.
Draw a card: Dark Delusions
End of hero turn: Hippocratic Oath triggers: Idealist [11]; Writhe [13]; and Dr Medico [12] each regain 1 hp.
---------------------------------------
HP: Idealist [11]; Dr Medico [12]; Writhe [13]; Mainstay [12]
Hand: Positive Energy (x3); Horrifying Dichotomy; Dark Delusions (x2), Second Chance, Blackout, Fling Into Darkness; Restorative Burst
In play: Sentinel Tactics; Hippocratic Oath, Durasteel Chains, Caliginous Form
Trash: Team Communication (x2), Horrifying Dichotomy; Unique Capabilities (x2)
Additional effects: The first time one of The Sentinels deals damage in a turn, I may use a power.
Whenever Dr. Medico would deal damage, prevent the deamage and instead heal 1 Hero Target that much HP (Hippocratic Oath)
Reduce damage dealt to Mainstay by 1. Increase damage dealt by Mainstay by 1. (Durasteel Chains)
The first time Writhe would be dealt damage each turn, reduce that damage by 2 and redirect it to the Villain target with the highest HP. (Caliginous Form)
The Sentinels have DR 1 until the start of their next turn (DR 2 for Mainstay). (Block)
Why did the sentinels hit a different Kraken? Sorry, I'm confused. I meant all of my damage to be directed at Kraken #2, the second one that entered play, so that we could use the damage from Kraken #1 to potentially kill Kraken #2, and I was suggesting the everyone else also focus on that one.
I question using Extract on Voss' deck and from there. We knew that Stalwart was on the bottom. And Visionary doing Brain Burn is just going to put it back there again - unless we want the extra point of damage redirected by Setback. I figure The Sentinels could use the power for establishing a block, or possibly fishing on another deck if necessary.
(Edit: That first sentence comes across too harshly. I would like to get a greater understanding of what the intent is here given my expectation to play Brain Burn shortly with the intention of burying all of Voss' discards back on the bottom of the deck.)
You're right--that was a bad play on my part. It had slipped my mind entirely that Visionary had put the Stalwart on the bottom previously, so my line of thinking was "oh, let's see if we can find a bad card to get rid of."
Hand: Mental Divergence, Mass Levitation, Prophetic Vision, Brain Burn
In play: n/a
-------------------------------------
Start of hero turn:
Play a card:Brain Burn - Put the villain trash on the bottom of the villain deck. Visionary goes to deal herself 6 damage, but Setback gives it to a Krake at the expense of his Unlucky Pool [*]
(If I get to control order - Vyktor, Banshee, Guard, Frost Hound, Psi-Weaver, Bionaut, Shock Trooper)
* - Subject to Setback doing a redirect. (details to follow)
Use a power:Turmoil - Reveal the top 2 cards of the villain deck and put 1 on top and 1 on the bottom of the villain deck. (Frost Hound to top of villain deck; Quark Dislocator to bottom of villain deck)
Draw a card:Mind Spike
End of hero turn:
---------------------------------------
HP: 20
Hand: Mental Divergence, Mass Levitation, Decoy Projection, Mind Spike
In play: n/a
Trash: Prophetic Vision (x2), Brain Burn
Additional effects: n/a
===
Comments:
If I control order I want to put a couple of the "less harmful" minions on absolute bottom. If they stay as bottom then the Sentinels have an option to have Writhe Extract them to put on top. Though we'd want to wait until the Forced Deployments are gone.
Turmoil is going to fish for the other ship this turn, maybe next. I'm favoring putting Mass Levitation into play next turn and activating it in order to mitigate environment damage since the minion supply for the Kraken are running out; plus Mystical Defenses, Toxic Seaweed, etc. are the majority of the environment deck at this point.
There's also a point where Turmoil gets us to the bad stuff quicker, that's another reason to stop doing it. Especially once we flip Voss and he starts burning through his deck quicker.
Oaktree you'll be at twenty health as Wrong Time And Place doesn't give an option. Only condition on it is that Setback can redirect the damage if he has enough unlucky tokens in his pool. Lastly, Voss decreases damage dealt by heroes by 1 so you only have 6 damage coming.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Yuck. If the Quark Drive Translocator comes out we likely have three cards played by Voss coming up but if the Frosthound is played Setback has a lot of damage coming his way from just the Frosthound and no tokens to redirect it. No matter what Setback is going to take a beating on Voss's turn.
Edit: Setback depending upon order of damage may not take everything from the Frosthound but he'll likely take a majority
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Setback has enough tokens to redirect the damage back to the first Kraken even with damage buffed up by one. His unlucky pool will be a zero though after that
I'll discard a Reload then.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Based on the turn order, Voss will be attempting to damage Unity for 4 that will redirect to Setback then the Idealist for 3, then the Firesworn and then the Frosthound. Setback still has 6 tokens, are you planning on spending tokens and redirecting the damage?
Based on the turn order, Voss will be attempting to damage Unity for 4 that will redirect to Setback then the Idealist for 3, then the Firesworn and then the Frosthound. Setback still has 6 tokens, are you planning on spending tokens and redirecting the damage?
Based on the turn order, Voss will be attempting to damage Unity for 4 that will redirect to Setback then the Idealist for 3, then the Firesworn and then the Frosthound. Setback still has 6 tokens, are you planning on spending tokens and redirecting the damage?
Didn't Kraken #1 munch the Firesworn?
Yes, but Forced Deployment brings it back.
The damage amounts you quoted need to be increased by 1 for Phosphorescent Chamber. I'll eat the first instance of damage, and redirect the second to the Frosthound at a cost of 4 tokens. The Firesworn will then be hitting someone else (whoever's highest, certainly not me).
(I'm planning on playing Plucky Break on my turn, so want exactly 2 tokens. I'll be shuffling Wrong Time and Place back in ...)
Do we want continued Turmoil on the Voss deck to look for the other ship, or shift over to Levitation coverage to reduce environment attacks? I expect that Mystical Defenses or more Toxic Seaweed is due shortly.
So, Setback will be incapacitated after hits from 3 of the 5 other heroes. I assume that he will take that instead of taking his hit. I need to know which two other heroes will take hte 4 damage from Conqueror
Ruins of Atlantis
In Play: The Kraken (15)
Trash:
Start of Turn:
Play: The Kraken (15)
End of Turn: Kraken #1 deals 5 melee damage to Bionaut (x)
Kraken #2 deals 5 melee damage to Vyktor (x)
Grand Warlord Voss Advanced - Round 2
Grand Warlord Voss (90) - Conquering Alien Warlord
In Play:
Gene-Bound Firesworn (3)
Villain Trash:Gene-Bound Guard ,Gene-Bound Banshee,Gene-Bound Psi-Weaver, Gene-Bound Bionaut, Gene-Bound Shock Infantry, First Lieutenant Vyktor
Start of Turn: n/a
Play: Forced Deployment
End of Turn:
Firesworn attempts to deal Setback 2 Fire damage, which is redirected to Kraken 1 (13)
========================
Effects:
-Reduce damage to Voss by 2 for each Minion in play
-Reduce damage dealt by heroes by 1 (Advanced text)
(Start of Turn)
-At start of turn, flip Voss if there are no minions in play
-At start of turn, if there are 10 or more minions in play, heroes lose
(End of Turn)
-Firesworn deals hero with the highest HP 2 fire damage
==========
Grand Warlord Voss (90) (DR 2)
Gene-Bound Firesworn (3)
==========
Setback - 23
Unity - 24
Mainstay - 12
Writhe - 12
Dr Medico - 11
The Idealist - 10
Dark Visionary - 20
Dark Watch Expatriette - 22
The damage to Unity is actually redirected. Setback discards 2 tokens from his Unlucky Pool to push it to a Kraken (the more recent one).
We might want to leave the Firesworn alive to provide a target for the Kraken. Can we kill one of them, in fact? I can do at least 2 damage, Brain Burn (redirected) will provide 5, and then Ex-Patriette can do another 4. I'm going to be building up my Unlucky Pool as much as I can.
Setback
HP: 24
Unlucky Pool: 9
Hand: Fumbling Fool, Surprising Fortune, Plucky Break, Exceeded Expectations
In play: Looking Up, Wrong Time and Place
Play a card: Fumbling Fool. Discard the top card of each deck. I discard Reckless Rush. I add 5 tokens to my unlucky pool. (9)
Use a power: Looking Up. Deal 3-1 melee damage to the Kraken (11). Add 3 tokens to my unlucky pool (12)
Draw a card: Turn of Events
HP: 24
Unlucky Pool: 12
Hand: Surprising Fortune, Plucky Break, Exceeded Expectations, Turn of Events
In play: Looking Up, Wrong Time and Place
Trash: Reckless Rush, Fumbling Fool
Additional effects: Deal self 3 psychic damage if I have 10 or more tokens.
Redirect first damage to a hero target each turn; either to self, or, at cost of tokens equal to damage, to target of choice.
The Sentinels discard Coordinated Assault to Fumbling Fool.
(Also, Idealist is at 10. She got healed by Medico and didn't take damage this environment/villain turn.)
Unity discards Turret Bot, then...
Unity
HP: 24
Hand: Champion Bot, Raptor Bot, Swift Bot, Brainstorm, Flash Forge, Powered Shock Wave (2), Robot Reclamation
Play:
Trash: Turret Bot, Brainstorm
Effects:
--------------------------------------------------------------------------------------------
Start:
Play: Brainstorm - draw Hasty Augmentation and Stealth Bot; deal no damage
Power: Bot Hack - destroy the Flak Jacket to put Swift Bot into play
Draw: Bee Bot and Platform Bot
End:
--------------------------------------------------------------------------------------------
HP: 24
Hand: Bee Bot, Champion Bot, Platform Bot, Raptor Bot, Stealth Bot, Flash Forge, Hasty Augmentation, Powered Shock Wave (2), Robot Reclamation
Play: Swift Bot [6]
Trash: Turret Bot, Brainstorm (2)
Effects: Unity can draw 2 cards and play 2 cards during the corresponding phases
Next round, I'll Flash Forge to get some Pylons and a bot or two. Then I can play Stealth Bot and something that will start doing some damage.
Edited to fix my bone-headed error regarding Extract.
The Sentinels
HP: Idealist [10]; Dr. Medico [11]; Writhe [12]; Mainstay [12]
Hand: Positive Energy (x2); Horrifying Dichotomy; Dark Delusions; Second Chance; Blackout; Unique Capabilities
In play: Sentinel Tactics
-------------------------------------
Start of hero turn:
Play a card: Unique Capabilities: I search my deck for Hippocratic Oath and put it into play. I draw Team Communication and play Team Communication. Team Communication allows me to draw Unique Capabilities, Restorative Burst, Caliginous Form, and Positive Energy. I play Unique Capabilities #2! I put Durasteel Chains into play, draw Fling Into Darkness, and play Caliginous Form.
Use a power: Telekinetic Jab: Idealist deals net 1 psychic damage to Kraken #1 (10).
Sentinel Tactics triggers! Block: The Sentinels have DR 1 for the turn.
Draw a card: Dark Delusions
End of hero turn: Hippocratic Oath triggers: Idealist [11]; Writhe [13]; and Dr Medico [12] each regain 1 hp.
---------------------------------------
HP: Idealist [11]; Dr Medico [12]; Writhe [13]; Mainstay [12]
Hand: Positive Energy (x3); Horrifying Dichotomy; Dark Delusions (x2), Second Chance, Blackout, Fling Into Darkness; Restorative Burst
In play: Sentinel Tactics; Hippocratic Oath, Durasteel Chains, Caliginous Form
Trash: Team Communication (x2), Horrifying Dichotomy; Unique Capabilities (x2)
Additional effects: The first time one of The Sentinels deals damage in a turn, I may use a power.
Whenever Dr. Medico would deal damage, prevent the deamage and instead heal 1 Hero Target that much HP (Hippocratic Oath)
Reduce damage dealt to Mainstay by 1. Increase damage dealt by Mainstay by 1. (Durasteel Chains)
The first time Writhe would be dealt damage each turn, reduce that damage by 2 and redirect it to the Villain target with the highest HP. (Caliginous Form)
The Sentinels have DR 1 until the start of their next turn (DR 2 for Mainstay). (Block)
Voss discards a Frosthound and Atlantis discards a Toxic Seaweed.
Stalwart is the bottom card of Voss's deck
Writhe absolutely discards The Stalwart.
I'd actually like to be hitting Kraken #2, so we can possibly use the redirected damage from Kraken #1 to destroy it.
The Firesworn is the one doing the damage not Setback so shouldn't the Kraken take two damage from the redirected damage?
edit: discarded Speed Loading to Fumbling Fool.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
He did, the Kraken is at 13
Ok I read that wrong. I really need to wake up a bit more before I start reading through this
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Why did the sentinels hit a different Kraken? Sorry, I'm confused. I meant all of my damage to be directed at Kraken #2, the second one that entered play, so that we could use the damage from Kraken #1 to potentially kill Kraken #2, and I was suggesting the everyone else also focus on that one.
Gah! All right, then, I'll change it back!
I question using Extract on Voss' deck and from there. We knew that Stalwart was on the bottom. And Visionary doing Brain Burn is just going to put it back there again - unless we want the extra point of damage redirected by Setback. I figure The Sentinels could use the power for establishing a block, or possibly fishing on another deck if necessary.
(Edit: That first sentence comes across too harshly. I would like to get a greater understanding of what the intent is here given my expectation to play Brain Burn shortly with the intention of burying all of Voss' discards back on the bottom of the deck.)
Dark Visionary discards Mass Levitation for Setback's one-shot.
You're right--that was a bad play on my part. It had slipped my mind entirely that Visionary had put the Stalwart on the bottom previously, so my line of thinking was "oh, let's see if we can find a bad card to get rid of."
Given that Visionary has not gone yet, are we still allowed for The Sentinels to revise their turn?
I have no problem with that
Thankee-sais! *revises*
DARK VISIONARY
HP: 20
Hand: Mental Divergence, Mass Levitation, Prophetic Vision, Brain Burn
In play: n/a
-------------------------------------
Start of hero turn:
Play a card: Brain Burn - Put the villain trash on the bottom of the villain deck. Visionary goes to deal herself 6 damage, but Setback gives it to a Krake at the expense of his Unlucky Pool [*]
(If I get to control order - Vyktor, Banshee, Guard, Frost Hound, Psi-Weaver, Bionaut, Shock Trooper)
* - Subject to Setback doing a redirect. (details to follow)
Use a power: Turmoil - Reveal the top 2 cards of the villain deck and put 1 on top and 1 on the bottom of the villain deck. (Frost Hound to top of villain deck; Quark Dislocator to bottom of villain deck)
Draw a card: Mind Spike
End of hero turn:
---------------------------------------
HP: 20
Hand: Mental Divergence, Mass Levitation, Decoy Projection, Mind Spike
In play: n/a
Trash: Prophetic Vision (x2), Brain Burn
Additional effects: n/a
===
Comments:
If I control order I want to put a couple of the "less harmful" minions on absolute bottom. If they stay as bottom then the Sentinels have an option to have Writhe Extract them to put on top. Though we'd want to wait until the Forced Deployments are gone.
Turmoil is going to fish for the other ship this turn, maybe next. I'm favoring putting Mass Levitation into play next turn and activating it in order to mitigate environment damage since the minion supply for the Kraken are running out; plus Mystical Defenses, Toxic Seaweed, etc. are the majority of the environment deck at this point.
There's also a point where Turmoil gets us to the bad stuff quicker, that's another reason to stop doing it. Especially once we flip Voss and he starts burning through his deck quicker.
Oaktree you'll be at twenty health as Wrong Time And Place doesn't give an option. Only condition on it is that Setback can redirect the damage if he has enough unlucky tokens in his pool. Lastly, Voss decreases damage dealt by heroes by 1 so you only have 6 damage coming.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Setback will indeed discard 6 tokens from his unlucky pool to redirect the damage to the Kraken (4).
Setback will indeed discard 6 tokens from his unlucky pool to redirect the damage to the Kraken (4).
I'm hitting the other Kraken as my three damage won't take out the hurt one and Setback will get 5 damage coming to him from one of them regardless.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Dark Watch Expatriette
HP: 22
Hand: Reload x2, Quick Draw, "Pride"
--------------------------------------------------------------------------
Start
Play: Quick Draw - Searching and putting "Prejudice" into play
Power: Tactical Shotgun - deal 3 projectile damage to Kraken 2 [12]
Draw: Assault Rifle
End
--------------------------------------------------------------------------
HP: 22
Hand: Reload x2, "Pride", Assault Rifle
Play: Tactical Shotgun, "Prejudice"
Trash: Arsenal Access, Flak Jacket, Speed Loading, Quick Draw
Effects:
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Top two cards of Voss deck are Gene Bound Frosthound and Quark Drive Translocator
Yuck. If the Quark Drive Translocator comes out we likely have three cards played by Voss coming up but if the Frosthound is played Setback has a lot of damage coming his way from just the Frosthound and no tokens to redirect it. No matter what Setback is going to take a beating on Voss's turn.
Edit: Setback depending upon order of damage may not take everything from the Frosthound but he'll likely take a majority
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Ruins of Atlantis
In Play: The Kraken #1 (4), The Kraken #2 12)
Trash: Toxic Seaweed
Start of Turn:
Play: Phosphorescent Chamber
End of Turn: Kraken #1 deals 6 melee damage to Firesworn
Kraken #2 attempts to deal 6 melee damage to The Idealist, redirects to Setback (18)
Each player must discard one card
Additional Effects:
Increase all damage dealt by 1
Increase all HP recovery by 1
At the start of the environment turn, 1 player may discard a card to destroy Phosphorecent Chamber
Setback has enough tokens to redirect the damage back to the first Kraken even with damage buffed up by one. His unlucky pool will be a zero though after that
I'll discard a Reload then.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
I want to eat this damage. Whichever way we go (Frosthound or Translocator) I'll be able to use the Firesworn's damage to kill a Minion.
Unity discards a Powered Shock Wave
Between the Brainburn and the Kraken Setback's unlucky pool is empty. Unless I'm missing something
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
I choose not to discard tokens for the Kraken. The situation changed.
I do not discard tokens for the Kraken. The situation changed.
I do need a decision on which card before I play the villain turn
The Sentinels discard a copy of Dark Delusions.
I'd go for the Frosthound.
I agree with Frosthound on top since Setback still has tokens
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Frost Hound on top and Quark Translocator on bottom.
Dark Visionary discards Mental Divergence.
Setback discards Surprising Fortune.
Based on the turn order, Voss will be attempting to damage Unity for 4 that will redirect to Setback then the Idealist for 3, then the Firesworn and then the Frosthound. Setback still has 6 tokens, are you planning on spending tokens and redirecting the damage?
Didn't Kraken #1 munch the Firesworn?
The damage amounts you quoted need to be increased by 1 for Phosphorescent Chamber. I'll eat the first instance of damage, and redirect the second to the Frosthound at a cost of 4 tokens. The Firesworn will then be hitting someone else (whoever's highest, certainly not me).
(I'm planning on playing Plucky Break on my turn, so want exactly 2 tokens. I'll be shuffling Wrong Time and Place back in ...)
Do we want continued Turmoil on the Voss deck to look for the other ship, or shift over to Levitation coverage to reduce environment attacks? I expect that Mystical Defenses or more Toxic Seaweed is due shortly.
I would say Levitation is probably going to prevent the most damage at this point
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Grand Warlord Voss Advanced - Round 2
Grand Warlord Voss (90) - Conquering Alien Warlord
In Play:
Forced Deployment
Villain Trash:Gene-Bound Firesworn
Start of Turn: Voss flips
Forced Deployment destoys itself, brings Gene Bound Firesworn from trash into play
Play: Gene Bound Frosthound
End of Turn:
Voss attempts to deal 5 energy damage to Unity, redirects to Setback (12)
Voss attempts to deal 4 fire damage to Idealist, who redirects to Setback, who redirects to Frosthound (x)
Voss plays TCF Conqueror from his deck
Firesworn deals 3 fire damage to Unity (21)
Conqueror deals 4 fire damage to each hero target Unity
========================
Effects:
-Reduce damage to Voss by 1 for each Minion in play
-At the end of the villain turn, play the top card of the villain deck
-At the start of the villain turn, destroy one hero ongoing card (Conqueror)
==========
Grand Warlord Voss (90) (DR 1)
Gene-Bound Firesworn (3)
TCF Conqueror (15)
==========
Setback - incapped
Unity - 17
Mainstay - 10
Writhe - 13
Dr Medico - 12
The Idealist - 7
Dark Visionary - 16
Dark Watch Expatriette - 22
So, Setback will be incapacitated after hits from 3 of the 5 other heroes. I assume that he will take that instead of taking his hit. I need to know which two other heroes will take hte 4 damage from Conqueror
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