HP: Medico [13], Idealist [11], Mainstay [14], Writhe [14] Hand: Good Hero - Bad Hero, Second Chance, Durasteel Chains, Hippocratic Oath Play: Sentinel Tactics Trash: Horrifying Dichotomy Effects: The first time each turn one of the Sentinels deals damage, the Sentinels may use a power
HP: Medico [13], Idealist [11], Mainstay [14], Writhe [14] Hand: Coordinated Assault, Good Hero - Bad Hero, Second Chance, Durasteel Chains Play: Sentinel Tactics, Hippocratic Oath Trash: Horrifying Dichotomy Effects: -The first time each turn one of the Sentinels deals damage, the Sentinels may use a power -Whenever Medico would deal damage, prevent that damage and one hero target regains that much HP -At the end of the Sentinels' turn, three hero targets each regain one HP
Start
Play: The Masadah
Power: The Masadah - Deal Omnitron two irreducible energy damage [71]
Draw: Compounded Bow
End
--------------------------------------------------------------------------
HP: 23
Hand: Bounty Board, "The Whole Gang", "Just Doin' My Job", Compounded Bow
Play: "By Any Means", The Masadah
Trash: Sudden Contract, Eye on the Prize, Terrible Tech Strike
Effects: Damage dealt to Omnitron is increased by 1
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}
-------------------------
Start of Turn:
Play a Card: Enlightenment{3} (still full hp), reveal Elder Ring{3}, deal 3 infernal to Nightmist{25}, Nightmist draws Astral Premonition{3}, Scouring Mists{4}, Call Forth{2}
Use a Power: Attunement reveals and places Elder Ring{2}, Planar Banishment{3}, Elder Ring{1} in that order. (wow that sucked)
Start of Turn: - Omnitron flips from Rampaging Recycler side (Device DR -1) to Robot Factory side
Play: Sedative Flechettes Deal each hero target 7 projectile damage. Destroy all hero ongoing cards. Golem Unity [12], Turret Bot [2], Swift Bot [x], Platform Bot [x], Bunker EOW [21], Doctor Medico [6], The Idealist [4], Mainstay [7], Writhe [7], Chrono Ranger [17], DW Nightmist [19]
End of Turn: Omnitron shuffles his trash and reveals S-84 Automaton Drone, which is put into play. S-84 Automaton Drone blasts Bunker for (6-1) energy damage [16]
======================== Effects: - Increase damage dealt by devices by 1 (Omnitron - Robot Factory side) - Reduce damage dealt to devices by 1 (Omnitron - Rampaging Recycler side)
(Start of Turn) - Flip Omnitron's villain character card (Omnitron - either side)
(End of Turn) - Shuffle villain trash and reveal cards until a component or drone is revealed. Put it into play (Omnitron - Robot Factory side) - Play the top card of the villain deck (Omnitron - Rampaging Recycler side)
Unity, DWNM, and ChronoRanger should all have one more HP because of Cons Bunker. That was a rough hit by Omnitron for sure edit: nevermind I forgot Omni's damage is increased by one because he is a device
Arguably the most effective play Omnitron could make. Kills two of the three bots - including the very useful Swift Bot; major damage to the Sentinels since group damage is essentially their weakness; hurts the other heroes; and it clears off the bounty, Ammo Drop, Master of Magic and the Sentinels ongoings. Just leaves a crippled bot and Bunker's two pieces of equipment.
HP: 16 Hand: Adhesive Foam Grenade (x2), Decommissioned Hardware, Maintenance Unit Play: Heavy Plating, Grenade Launcher Trash: Turret Mode; Ammo Drop Effects: Damage dealt to Bunker: EOW is at -1
Start: Play: Adhesive Foam Grenade--Environment cards cannot be played this round. Power: Grenade Launcher--deals net 2 projectile damage to Omnitron (66) and net 1 damage to Automaton Drone (4) Draw: Auxiliary Power Source End:
Start
Play: "Just Doin' My Job" , Discard "The Whole Gang", Draw 3 cards as DWNM , Golem Unity, and myself discarded a card ( I pull "Just Doin' My Job", and 2 Displaced Armory), and deal 1 proj damage to Automaton Drone[2]
Power: Quick Shot - 1 proj damage to Automaton Drone[1]
Draw: "No Executions"
End
--------------------------------------------------------------------------
HP: 17
Hand: Bounty Board, Compounded Bow, "Just Doin' My Job", 2 Displaced Armory, and "No Executions"
Play: The Masadah
Trash: Sudden Contract, Eye on the Prize, Terrible Tech Strike, "By Any Means", "The Whole Gang", "Just Doin' My Job"
Effects:
Don't feel you need to discard anything for "Just Doin' My Job" but I certainly appreciate options in hand. Also, since there is no DR this turn I took into account Bunker would 2 damage to the drone not 1.
Turn pending results of discards from "Just Doin' My Job"
edit: turn updated as DWNM , Golem Unity, and myself discarded cards for "Just Doin' My Job"
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}, Enlightenment{3}, Elder Ring{3}, Master of Magic{2}, Elder Ring{2}
-------------------------
Start of Turn:
Play a Card: Call Forth{2}, discard Scouring Mists{4}, reveals Rod of Anubis "Oh hey, how'd that get in here?" (1 quick trip to the museum later) Elder Ring{1}, Tome of Elder Magic{3}, Starshield Necklace{3}, Amulet of the Elder Gods{3} shuffle.
Use a Power: Attunement reveals and places Starshield Necklace{1}, Oblivion{3}, Call Forth{1}
Draw a Card: Starshield Necklace{1}
End of Turn:
-------------------------
HP: 19
In Play:
Hand: Amulet of the Elder Gods{3}, Astral Premonition{2}, Elder Ring{1}, Oblivion{2}, Starshield Necklace{1}, Starshield Necklace{3}, Tome of Elder Magic{3}
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}, Enlightenment{3}, Elder Ring{3}, Master of Magic{2}, Elder Ring{2}, Call Forth{2}, Scouring Mists{4}
Yep that's fine. I'm just hoping to get myself setup to play or retrieve Jim's Hat and use both plays for a few turns so I can get bounties back in place.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Start of Turn: - Omnitron flips from Robot Factory side to Rampaging Recycler side (Device DR -1)
Play: Disintegration Ray
End of Turn: Omnitron plays Electro-magnetic Railgun S-84 Automaton Drone blasts DW Nightmist for 1 energy damage [19]
======================== Effects: - Increase damage dealt by devices by 1 (Omnitron - Robot Factory side) - Reduce damage dealt to devices by 1 (Omnitron - Rampaging Recycler side)
(Start of Turn) - Flip Omnitron's villain character card (Omnitron - either side)
- Omnitron deals 6 energy damage to the hero target with the highest HP (Disintegration Ray)
- Omnitron deals the 2 hero targets with the highest HP 4 projectile damage each. (Electro-magnetic Railgun)
(End of Turn) - Shuffle villain trash and reveal cards until a component or drone is revealed. Put it into play (Omnitron - Robot Factory side) - Play the top card of the villain deck (Omnitron - Rampaging Recycler side)
========== Omnitron (63) [Rampaging Recycler] (Device DR -1)
-- two components in play; destroyed when Omnitron dealt 7 or more damage in one round S-84 Automaton Drone (1) (Device DR -1)
HP: 17 Hand: Adhesive Foam Grenade, Decommissioned Hardware, Maintenance Unit; Auxiliary Power Source Play: Heavy Plating, Grenade Launcher Trash: Turret Mode; Ammo Drop Effects: Damage dealt to Bunker: EOW is at -1
Start: Play: Adhesive Foam Grenade--Environment cards cannot be played this round. Again! Power: Grenade Launcher--deals net 1 projectile damage to Omnitron (60) and net 1 damage to Automaton Drone (x) Draw: Auxiliary Power Source (again...) End:
Start: Play: Coordinated Assault - the Idealist is feeling punchy and deals 4 melee damage to Omnitron [56], destroying his components Power: Extract - reveal the bottom card of Omnitron's deck and discard Electro-Pulse Explosive Draw: Aura of Vision End:
Start
Play: Displaced Armory pulling Jim's Hat, shuffling, and not dealing damage since DR would negate it
Play(2nd): Compounded Bow
Power: The Masadah - 0 irreducible energy damage to Omnitron. (This blasted thing doesn't work)
Draw: Displaced Armory
End
--------------------------------------------------------------------------
HP: 18
Hand: Bounty Board, "Just Doin' My Job", 2 Displaced Armory, "No Executions"
Play: The Masadah, Jim's Hat, Compounded Bow
Trash: Sudden Contract, Eye on the Prize, Terrible Tech Strike, "By Any Means", "The Whole Gang", "Just Doin' My Job", Displaced Armory
Effects: Chrono-Ranger may play an additional card during the play phase. At the start of Chrono-Ranger's turn he may destroy a bounty
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Hand: Amulet of the Elder Gods{3}, Astral Premonition{2}, Elder Ring{1}, Oblivion{2}, Starshield Necklace{1}, Starshield Necklace{3}, Tome of Elder Magic{3}
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}, Enlightenment{3}, Elder Ring{3}, Master of Magic{2}, Elder Ring{2}, Call Forth{2}, Scouring Mists{4}
-------------------------
Start of Turn:
Play a Card: Starshield Necklace{1}
Use a Power: Attunement reveals and places Mistbound{1}, Oblivion{3}, Call Forth{1}
Draw a Card: Mistbound{1}
End of Turn: Discard Starshield Necklace{3}, regain 3hp [22]
-------------------------
HP: 22
In Play: Starshield Necklace{1}
Hand: Amulet of the Elder Gods{3}, Astral Premonition{2}, Elder Ring{1}, Mistbound{1}, Oblivion{2}, Tome of Elder Magic{3}
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}, Enlightenment{3}, Elder Ring{3}, Master of Magic{2}, Elder Ring{2}, Call Forth{2}, Scouring Mists{4}, Starshield Necklace{3}
Powerhound--Why don't you use your second play to throw down Compounded Bow? You'll get more milage out of that than your Masadah on Omnitron's non-DR side, anyway.
Start of Turn: - Omnitron flips from Rampaging Recycler side (Device DR -1) to Robot Factory side (Device Damage +1)
Play: S-83 Assault Drone (4)
End of Turn: Omnitron shuffles his trash and reveals S-84 Automaton Drone (5), which is put into play. S-83 Assault Drone slices at DW Nightmist for 4 melee damage [20] S-84 Automaton Drone blasts DW Nightmist for 6 energy damage [14]
======================== Effects: - Increase damage dealt by devices by 1 (Omnitron - Robot Factory side) - Reduce damage dealt to devices by 1 (Omnitron - Rampaging Recycler side)
(Start of Turn) - Flip Omnitron's villain character card (Omnitron - either side)
(End of Turn) - Shuffle villain trash and reveal cards until a component or drone is revealed. Put it into play (Omnitron - Robot Factory side) - Play the top card of the villain deck (Omnitron - Rampaging Recycler side)
No. That one was fine. Basically looking to fish out EPEs, Singularities, Terraformings, and Flechettes.
In other words the ones that there would be practically no reason to allow into play. Though I guess if you had Visionary sitting there with a couple of copies of Wrest the Mind ready you could consider putting the EPE on top of the deck. A relatively rare exception.
Drones and components to be considered since they would prevent one of the nastier cards coming up instead.
The Sentinels
HP: Medico [13], Idealist [11], Mainstay [14], Writhe [14]
Hand: Good Hero - Bad Hero, Second Chance, Durasteel Chains, Hippocratic Oath
Play: Sentinel Tactics
Trash: Horrifying Dichotomy
Effects: The first time each turn one of the Sentinels deals damage, the Sentinels may use a power
--------------------------------------------------------------------------
Start:
Play: Hippocratic Oath
Power: Telekinetic Jab - Idealist deals 2 psychic damage to Omnitron [73]
Power: Extract - reveal the bottom card of Omnitron's deck and discard Sedative Flechettes
Draw: Coordinated Assault
End: Golem Unity [18] and Chrono-Ranger [23] each regain one HP
--------------------------------------------------------------------------
HP: Medico [13], Idealist [11], Mainstay [14], Writhe [14]
Hand: Coordinated Assault, Good Hero - Bad Hero, Second Chance, Durasteel Chains
Play: Sentinel Tactics, Hippocratic Oath
Trash: Horrifying Dichotomy
Effects:
-The first time each turn one of the Sentinels deals damage, the Sentinels may use a power
-Whenever Medico would deal damage, prevent that damage and one hero target regains that much HP
-At the end of the Sentinels' turn, three hero targets each regain one HP
Chrono-Ranger
HP: 23
Hand: Bounty Board, "The Whole Gang", "Just Doin' My Job",The Masadah
Play:
Trash:
Effects:
--------------------------------------------------------------------------
Start
Play: The Masadah
Power: The Masadah - Deal Omnitron two irreducible energy damage [71]
Draw: Compounded Bow
End
--------------------------------------------------------------------------
HP: 23
Hand: Bounty Board, "The Whole Gang", "Just Doin' My Job", Compounded Bow
Play: "By Any Means", The Masadah
Trash: Sudden Contract, Eye on the Prize, Terrible Tech Strike
Effects: Damage dealt to Omnitron is increased by 1
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Who are you healing with hippocratic oath, Grysqrl?
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Who are you healing?
Sorry. Was rushing out the door. I believe everyone is full except for Unity and Chrono-Ranger, so they'll each get one point back.
Bottom card of Omnitron's deck is Sedative Flechettes. I presume this card will be discarded.
Yes. Discard it please.
DARK WATCH NIGHTMIST
HP: 28
In Play: Master of Magic{2}
Hand: Enlightenment{3}, Oblivion{2}
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}
-------------------------
Start of Turn:
Play a Card: Enlightenment{3} (still full hp), reveal Elder Ring{3}, deal 3 infernal to Nightmist{25}, Nightmist draws Astral Premonition{3}, Scouring Mists{4}, Call Forth{2}
Use a Power: Attunement reveals and places Elder Ring{2}, Planar Banishment{3}, Elder Ring{1} in that order. (wow that sucked)
Draw a Card: Elder Ring{2}
End of Turn:
-------------------------
HP: 25
In Play: Master of Magic{2}
Hand: Astral Premonition{2}, Call Forth{2}, Elder Ring{2}, Oblivion{2}, Scouring Mists{4}
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}, Enlightenment{3}, Elder Ring{3}
Environment: The Final Wastedland - Numbered recycling bins abound. Tall hemp plants sway in the breeze.
Start: (None)
Play: Con's Bunker
End: Each hero target regains 1 HP
The heroes find a stand giving out free slushies!
Effects:
Start - Destroy Con's Bunker or play the top card of the Environment Deck
End - Each hero target regains 1 HP
OMNITRON - Recycler Gone Mad - ROUND 4
Omnitron (71) [Rampaging Recycler] (Device DR -1)
Start of Turn:
- Omnitron flips from Rampaging Recycler side (Device DR -1) to Robot Factory side
Play: Sedative Flechettes
Deal each hero target 7 projectile damage. Destroy all hero ongoing cards.
Golem Unity [12], Turret Bot [2], Swift Bot [x], Platform Bot [x], Bunker EOW [21],
Doctor Medico [6], The Idealist [4], Mainstay [7], Writhe [7], Chrono Ranger [17],
DW Nightmist [19]
End of Turn:
Omnitron shuffles his trash and reveals S-84 Automaton Drone, which is put into play.
S-84 Automaton Drone blasts Bunker for (6-1) energy damage [16]
========================
Effects:
- Increase damage dealt by devices by 1 (Omnitron - Robot Factory side)
- Reduce damage dealt to devices by 1 (Omnitron - Rampaging Recycler side)
(Start of Turn)
- Flip Omnitron's villain character card (Omnitron - either side)
(End of Turn)
- Shuffle villain trash and reveal cards until a component or drone is revealed. Put it into play (Omnitron - Robot Factory side)
- Play the top card of the villain deck (Omnitron - Rampaging Recycler side)
==========
Omnitron (71) [Robot Factory] (Device damage dealt +1)
S-84 Automaton Drone (5)
Trash: Adaptive Plating Subroutine, S-85 Repair Drone, Technological Singularity, Sedative Flechettes (x2)
==========
Golem Unity - 12
Turret Bot - 2
Bunker EOW - 16 (DR -1)
(Sentinels)
Doctor Medico - 6
The Idealist - 4
Mainstay - 7
Writhe - 7
Chrono Ranger - 17
DW Nightmist - 19
===========
(None)
Unity, DWNM, and ChronoRanger should all have one more HP because of Cons Bunker. That was a rough hit by Omnitron for sure
edit: nevermind I forgot Omni's damage is increased by one because he is a device
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Arguably the most effective play Omnitron could make. Kills two of the three bots - including the very useful Swift Bot; major damage to the Sentinels since group damage is essentially their weakness; hurts the other heroes; and it clears off the bounty, Ammo Drop, Master of Magic and the Sentinels ongoings. Just leaves a crippled bot and Bunker's two pieces of equipment.
Agreed. That was the one of two cards I was concerned about coming up
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Golem Unity
HP: 12
Hand: Scrap Metal, Robot Reclaimation, Supply Crate, Scrap Metal, Powered Shockwave, Modular Workbench, Raptor Bot
Play: Turret Bot
Trash: Robot Reclaimation, Construction Pylon, Raptor Bot, Brainstorm, Brainstorm, Inspired Repair, Swift Bot, Platform Bot
Effects:
--------------------------------------------------------------------------
Start: Turret Bot shoots Omnitron [68]
Play: Robot Reclaimation, move Swift Bot, Platform Bot, Raptor Bot on top of my deck, draw Swift Bot
Power: None
Draw: Platform Bot
End: Nothing
--------------------------------------------------------------------------
HP: 12
Hand: Scrap Metal, Supply Crate, Scrap Metal, Powered Shockwave, Modular Workbench, Raptor Bot, Swift Bot, Platform Bot
Play: Turret Bot
Trash: Robot Reclaimation, Construction Pylon, Brainstorm, Brainstorm, Inspired Repair, Robot Reclaimation
Effects: None
And I want to murder this Robot now
Omnitron approves of Robot Reclaimation - it's a recycling activity!
Bunker: Engine of WAR!
HP: 16
Hand: Adhesive Foam Grenade (x2), Decommissioned Hardware, Maintenance Unit
Play: Heavy Plating, Grenade Launcher
Trash: Turret Mode; Ammo Drop
Effects: Damage dealt to Bunker: EOW is at -1
-----------------------------------------------------
Start:
Play: Adhesive Foam Grenade--Environment cards cannot be played this round.
Power: Grenade Launcher--deals net 2 projectile damage to Omnitron (66) and net 1 damage to Automaton Drone (4)
Draw: Auxiliary Power Source
End:
-----------------------------------------------------
HP: 16
Hand: Adhesive Foam Grenade, Decommissioned Hardware; Maintenance Unit; Auxiliary Power Source
Play: Heavy Plating,Grenade Launcher
Trash: Turret Mode; Ammo Drop; Adhesive Foam Grenade
Effects: All damage dealt to Bunker: EOW is at -1; Environment cards cannot be played this round.
We can get the healing from the bunker now
Wouldn't Bunker do more damage? There's no DR on this side.
The Sentinels
HP: Medico [6], Idealist [4], Mainstay [7], Writhe [7]
Hand: Coordinated Assault, Good Hero - Bad Hero, Second Chance, Durasteel Chains
Play:
Trash: Horrifying Dichotomy, Sentinel Tactics, Hippocratic Oath
Effects:
--------------------------------------------------------------------------
Start:
Play: Good Hero - Bad Hero: Idealist regains 3 HP [7], Mainstay deals 3 melee damage to Omnitron [63] (assuming Bunker dealt 2, not 1)
Power: Extract - reveal the bottom card of Omnitron's deck and discard Terraforming
Draw: Positive Energy!
End:
--------------------------------------------------------------------------
HP: Medico [6], Idealist [7], Mainstay [7], Writhe [7]
Hand: Coordinated Assault, Positive Energy, Second Chance, Durasteel Chains
Play:
Trash: Good Hero - Bad Hero, Horrifying Dichotomy, Sentinel Tactics, Hippocratic Oath
Effects:
Chrono-Ranger
HP: 17
Hand: Bounty Board, "The Whole Gang", "Just Doin' My Job", Compounded Bow
Play:
Trash:
Effects:
--------------------------------------------------------------------------
Start
Play: "Just Doin' My Job" , Discard "The Whole Gang", Draw 3 cards as DWNM , Golem Unity, and myself discarded a card ( I pull "Just Doin' My Job", and 2 Displaced Armory), and deal 1 proj damage to Automaton Drone[2]
Power: Quick Shot - 1 proj damage to Automaton Drone[1]
Draw: "No Executions"
End
--------------------------------------------------------------------------
HP: 17
Hand: Bounty Board, Compounded Bow, "Just Doin' My Job", 2 Displaced Armory, and "No Executions"
Play: The Masadah
Trash: Sudden Contract, Eye on the Prize, Terrible Tech Strike, "By Any Means", "The Whole Gang", "Just Doin' My Job"
Effects:
Don't feel you need to discard anything for "Just Doin' My Job" but I certainly appreciate options in hand. Also, since there is no DR this turn I took into account Bunker would 2 damage to the drone not 1.
Turn pending results of discards from "Just Doin' My Job"
edit: turn updated as DWNM , Golem Unity, and myself discarded cards for "Just Doin' My Job"
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Discard Powered Shockwave
DARK WATCH NIGHTMIST
HP: 19
In Play:
Hand: Hand: Astral Premonition{2}, Call Forth{2}, Oblivion{2}, Scouring Mists{4}
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}, Enlightenment{3}, Elder Ring{3}, Master of Magic{2}, Elder Ring{2}
-------------------------
Start of Turn:
Play a Card: Call Forth{2}, discard Scouring Mists{4}, reveals Rod of Anubis "Oh hey, how'd that get in here?" (1 quick trip to the museum later) Elder Ring{1}, Tome of Elder Magic{3}, Starshield Necklace{3}, Amulet of the Elder Gods{3} shuffle.
Use a Power: Attunement reveals and places Starshield Necklace{1}, Oblivion{3}, Call Forth{1}
Draw a Card: Starshield Necklace{1}
End of Turn:
-------------------------
HP: 19
In Play:
Hand: Amulet of the Elder Gods{3}, Astral Premonition{2}, Elder Ring{1}, Oblivion{2}, Starshield Necklace{1}, Starshield Necklace{3}, Tome of Elder Magic{3}
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}, Enlightenment{3}, Elder Ring{3}, Master of Magic{2}, Elder Ring{2}, Call Forth{2}, Scouring Mists{4}
Phantaskippy are you discarding for "Just Doin' My Job"?
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Sorry, yeah you can have elder ring, I never use that card, edited post.
Thanks. I just need responses from platinumwarlock and grysrql then so I can complete my turn
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Sentinels are not going to discard unless you really need it (it sounds like you don't).
Yep that's fine. I'm just hoping to get myself setup to play or retrieve Jim's Hat and use both plays for a few turns so I can get bounties back in place.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
I'd prefer not to discard as well, on the off chance that I get hit with a Tech Singularity.
Thanks for the update on the damage--i'm not sure why I thought Omnitron still had DR on this side.
I think we are set for the environment turn which can't play anything because of Bunker's adhesive grenade
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Bottom card of Omnitron's deck is Terraforming.
Tell me when it's done.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
Environment: The Final Wastedland - Numbered recycling bins abound. Tall hemp plants are locked solidly in place by heaps of sticky foam.
Start: (We will presume the heroes opt not to destroy Con's Bunker)
Play: Gummed up by foam
End: Each hero target regains 1 HP
Effects:
Start - Destroy Con's Bunker or play the top card of the Environment Deck
End - Each hero target regains 1 HP
Discard Terraforming.
(I am going to do Omnitron's turn assuming that Terraforming will be discarded.)
OMNITRON - Recycler Gone Mad - ROUND 5
Omnitron (63) [Robot Factory] (Device damage dealt +1)
Start of Turn:
- Omnitron flips from Robot Factory side to Rampaging Recycler side (Device DR -1)
Play: Disintegration Ray
End of Turn:
Omnitron plays Electro-magnetic Railgun
S-84 Automaton Drone blasts DW Nightmist for 1 energy damage [19]
========================
Effects:
- Increase damage dealt by devices by 1 (Omnitron - Robot Factory side)
- Reduce damage dealt to devices by 1 (Omnitron - Rampaging Recycler side)
(Start of Turn)
- Flip Omnitron's villain character card (Omnitron - either side)
- Omnitron deals 6 energy damage to the hero target with the highest HP (Disintegration Ray)
- Omnitron deals the 2 hero targets with the highest HP 4 projectile damage each. (Electro-magnetic Railgun)
(End of Turn)
- Shuffle villain trash and reveal cards until a component or drone is revealed. Put it into play (Omnitron - Robot Factory side)
- Play the top card of the villain deck (Omnitron - Rampaging Recycler side)
==========
Omnitron (63) [Rampaging Recycler] (Device DR -1)
-- two components in play; destroyed when Omnitron dealt 7 or more damage in one round
S-84 Automaton Drone (1) (Device DR -1)
Trash: Adaptive Plating Subroutine, S-85 Repair Drone, Technological Singularity, Sedative Flechettes (x2), Terraforming
==========
Golem Unity - 13
Turret Bot - 3
Bunker EOW - 17 (DR -1)
(Sentinels)
Doctor Medico - 7
The Idealist - 8
Mainstay - 8
Writhe - 8
Chrono Ranger - 18
DW Nightmist - 19
===========
(None)
Golem Unity
HP: 13
Hand: Scrap Metal, Supply Crate, Scrap Metal, Modular Workbench, Raptor Bot, Swift Bot, Platform Bot
Play: Turret Bot
Trash: Robot Reclaimation x2, Construction Pylon, Brainstorm x2, Inspired Repair, Powered Shockwave
Effects:
--------------------------------------------------------------------------
Start: Turret Bot shoots Omnitron [61]
Play: Modular Workbench
Power: Modular Workbench, discard Scrap Metal, Play swift bot
Draw: Raptor Bot and Flash Forge
End: Nothing
--------------------------------------------------------------------------
HP: 13
Hand: Supply Crate, Scrap Metal, Raptor Bot x2, Platform Bot, Flash Forge
Play: Turret Bot, Swift Bot, Modular Workbench
Trash: Robot Reclaimation x2, Construction Pylon, Brainstorm x2, Inspired Repair, Powered Shockwave, Scrap Metal
Effects: None
What a pleasant enviro + villain turn. I'm almost back to my set up too, and I have more card draw to perform next turn soi can keep diggng for stuff
Bunker: Engine of WAR!
HP: 17
Hand: Adhesive Foam Grenade, Decommissioned Hardware, Maintenance Unit; Auxiliary Power Source
Play: Heavy Plating, Grenade Launcher
Trash: Turret Mode; Ammo Drop
Effects: Damage dealt to Bunker: EOW is at -1
-----------------------------------------------------
Start:
Play: Adhesive Foam Grenade--Environment cards cannot be played this round. Again!
Power: Grenade Launcher--deals net 1 projectile damage to Omnitron (60) and net 1 damage to Automaton Drone (x)
Draw: Auxiliary Power Source (again...)
End:
-----------------------------------------------------
HP: 17
Hand: Decommissioned Hardware; Maintenance Unit; Auxiliary Power Source (x2)
Play: Heavy Plating,Grenade Launcher
Trash: Turret Mode; Ammo Drop; Adhesive Foam Grenade
Effects: All damage dealt to Bunker: EOW is at -1; Environment cards cannot be played this round.
The Sentinels
HP: Medico [7], Idealist [8], Mainstay [8], Writhe [8]
Hand: Coordinated Assault, Positive Energy, Second Chance, Durasteel Chains
Play:
Trash: Good Hero - Bad Hero, Horrifying Dichotomy, Sentinel Tactics, Hippocratic Oath
Effects:
--------------------------------------------------------------------------
Start:
Play: Coordinated Assault - the Idealist is feeling punchy and deals 4 melee damage to Omnitron [56], destroying his components
Power: Extract - reveal the bottom card of Omnitron's deck and discard Electro-Pulse Explosive
Draw: Aura of Vision
End:
--------------------------------------------------------------------------
HP: Medico [7], Idealist [8], Mainstay [8], Writhe [8]
Hand: Positive Energy, Second Chance, Aura of Vision, Durasteel Chains
Play:
Trash: Coordinated Assault, Good Hero - Bad Hero, Horrifying Dichotomy, Sentinel Tactics, Hippocratic Oath
Effects:
Chrono-Ranger
HP: 18
Hand: Bounty Board, Compounded Bow, "Just Doin' My Job", 2 Displaced Armory, "No Executions"
Play:
Trash:
Effects:
--------------------------------------------------------------------------
Start
Play: Displaced Armory pulling Jim's Hat, shuffling, and not dealing damage since DR would negate it
Play(2nd): Compounded Bow
Power: The Masadah - 0 irreducible energy damage to Omnitron. (This blasted thing doesn't work)
Draw: Displaced Armory
End
--------------------------------------------------------------------------
HP: 18
Hand: Bounty Board, "Just Doin' My Job", 2 Displaced Armory, "No Executions"
Play: The Masadah, Jim's Hat, Compounded Bow
Trash: Sudden Contract, Eye on the Prize, Terrible Tech Strike, "By Any Means", "The Whole Gang", "Just Doin' My Job", Displaced Armory
Effects: Chrono-Ranger may play an additional card during the play phase. At the start of Chrono-Ranger's turn he may destroy a bounty
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
DARK WATCH NIGHTMIST
HP: 19
In Play:
Hand: Amulet of the Elder Gods{3}, Astral Premonition{2}, Elder Ring{1}, Oblivion{2}, Starshield Necklace{1}, Starshield Necklace{3}, Tome of Elder Magic{3}
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}, Enlightenment{3}, Elder Ring{3}, Master of Magic{2}, Elder Ring{2}, Call Forth{2}, Scouring Mists{4}
-------------------------
Start of Turn:
Play a Card: Starshield Necklace{1}
Use a Power: Attunement reveals and places Mistbound{1}, Oblivion{3}, Call Forth{1}
Draw a Card: Mistbound{1}
End of Turn: Discard Starshield Necklace{3}, regain 3hp [22]
-------------------------
HP: 22
In Play: Starshield Necklace{1}
Hand: Amulet of the Elder Gods{3}, Astral Premonition{2}, Elder Ring{1}, Mistbound{1}, Oblivion{2}, Tome of Elder Magic{3}
Trash: Heedless Lash{1}, Tome of Elder Magic{4}, Scouring Mists{3}, Mistbound{4}, Enlightenment{3}, Elder Ring{3}, Master of Magic{2}, Elder Ring{2}, Call Forth{2}, Scouring Mists{4}, Starshield Necklace{3}
Powerhound--Why don't you use your second play to throw down Compounded Bow? You'll get more milage out of that than your Masadah on Omnitron's non-DR side, anyway.
My concern is item destruction but I guess I'm healthy enough to deal with it should it occur
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
You could wait and see what the Extract result is.
I've updated it for now. Realized my end hand was off anyways.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Bottom card of Omnitron's deck is Electro Pulse Explosive. Will send to the discard pile.
I have Nightmist at 23 HP. She got a point from Con's Bunker last environment turn.
The heroes feel a strange sense of deja vu...
Environment: The Final Wastedland - Numbered recycling bins abound. Tall hemp plants are locked solidly in place by higher heaps of sticky foam.
Start: (We will presume the heroes opt not to destroy Con's Bunker)
Play: Gummed up by foam
End: Each hero target regains 1 HP
Effects:
Start - Destroy Con's Bunker or play the top card of the Environment Deck
End - Each hero target regains 1 HP
OMNITRON - Recycler Gone Mad - ROUND 6
Omnitron (56) [Rampaging Recycler] (Device DR -1)
Start of Turn:
- Omnitron flips from Rampaging Recycler side (Device DR -1) to Robot Factory side (Device Damage +1)
Play: S-83 Assault Drone (4)
End of Turn:
Omnitron shuffles his trash and reveals S-84 Automaton Drone (5), which is put into play.
S-83 Assault Drone slices at DW Nightmist for 4 melee damage [20]
S-84 Automaton Drone blasts DW Nightmist for 6 energy damage [14]
========================
Effects:
- Increase damage dealt by devices by 1 (Omnitron - Robot Factory side)
- Reduce damage dealt to devices by 1 (Omnitron - Rampaging Recycler side)
(Start of Turn)
- Flip Omnitron's villain character card (Omnitron - either side)
(End of Turn)
- Shuffle villain trash and reveal cards until a component or drone is revealed. Put it into play (Omnitron - Robot Factory side)
- Play the top card of the villain deck (Omnitron - Rampaging Recycler side)
==========
Omnitron (56) [Robot Factory] (Device damage dealt +1)
S-83 Assault Drone (4)
S-84 Automaton Drone (5) - "Made from 70% recycled materials!"
Trash: Adaptive Plating Subroutine, S-85 Repair Drone, Technological Singularity, Sedative Flechettes (x2), Terraforming, Disintegration Ray, Electro-Magnetic Railgun, Electro-Pulse Explosive
==========
Golem Unity - 14
Turret Bot - 4
Bunker EOW - 18 (DR -1)
(Sentinels)
Doctor Medico - 8
The Idealist - 9
Mainstay - 9
Writhe - 9
Chrono Ranger - 19
DW Nightmist - 14
===========
(None)
Assault Drone damage should be 4 (2 drones plus 1 + device bonus)
Thank you. Corrected.
I hope that my preemptive discard actions of cards revealed by Extract are not being viewed as trodding on your perogative.
No. That one was fine. Basically looking to fish out EPEs, Singularities, Terraformings, and Flechettes.
In other words the ones that there would be practically no reason to allow into play. Though I guess if you had Visionary sitting there with a couple of copies of Wrest the Mind ready you could consider putting the EPE on top of the deck. A relatively rare exception.
Drones and components to be considered since they would prevent one of the nastier cards coming up instead.
Golem Unity
HP: 14
Hand: Supply Crate, Scrap Metal, Raptor Bot x2, Platform Bot, Flash Forge
Play: Turret Bot, Modular Workbench, Swift Bot
Trash: Robot Reclaimation x2, Construction Pylon, Brainstorm x2, Inspired Repair, Powered Shockwave, Scrap Metal
Effects:
--------------------------------------------------------------------------
Start: Turret Bot shoots Omnitron [53]
Play: Supply Crate, Draw Hasty Augmentation
Play: Hasty Augmentation: Bunker may use a power now
Power: Modular Workbench, discard Scrap Metal, Play Platform Bot
Draw: Hasty Augmentation and Construction Pylon
End: Platform Bot shoots Omnitron for 3 energy damage [I assume it will be 46 because Bunker shoots it for 4]
--------------------------------------------------------------------------
HP: 13
Hand: Raptor Bot x2, Flash Forge, Hasty Augmentation, Construction Pylon
Play: Turret Bot, Swift Bot, Modular Workbench, Supply Crate, Platform Bot
Trash: Robot Reclaimation x2, Construction Pylon, Brainstorm x2, Inspired Repair, Powered Shockwave, Scrap Metal x2, Hasty Augmentation
Effects: Platform Bot has DR 1
I gave the power use to Bunker so he could kill all the drones without someone else diverting damage
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