Hand: Proverbs and Axioms; Flesh to Iron; Get Out of the Way (x2); Grace Under Fire; Expect the Worst
In Play: Mortal Form to Energy; Solid to Liquid
Trash: Truth Seeker; Keep Moving (x3); Flesh to Iron (x2); Transmutive Recovery (x2); Expect the Worst; Know When to Turn Loose; Know When to Hold Fast; Don't Dismiss Anything; Proverbs and Axioms; Bring What You Need; Grace Under Fire.
Hand: Flesh to Iron; Get Out of the Way; Expect the Worst; Alchemical Redirection; Know When to Turn Loose
In Play: Mortal Form to Energy; Solid to Liquid
Trash: Truth Seeker; Keep Moving (x3); Alchemical Redirection; Flesh to Iron (x2); Transmutive Recovery (x2); Expect the Worst; Know When to Turn Loose; Know When to Hold Fast; Don't Dismiss Anything; Proverbs and Axioms (x2); Bring What You Need; Grace Under Fire (x2); Get Out of the Way
Effects: Healing for The Scholar is increased by 1. Anytime The Scholar heals, he deals 1 target that much energy damage.
Everyone may draw 1 card and either regain 2 hp or deal themselves 3 damage to use a power now.
Draw Fire Blast. Blazing Tornado Akash for 5 (36).
The Mighty Ra: God of the Sun
HP: 4
Hand: Flesh of the Sun God, Excavation, Flame Spike, The Staff of Ra, Inferno, Scorched Earth, The Staff of Ra, Solar Flare, Living Conflagration, Fire Blast
In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier, Imbued Fire, The Staff of Ra
Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast
Start of hero turn:
Play a card: Fire Blast Akash for 7 (29)
Use a power: Blazing Tornado Akash for 5 (24)
Draw a card: Flame Spike
End of hero turn:
HP: 4
Hand: Flesh of the Sun God, Excavation, Inferno, Scorched Earth, Flame Spike, Imbued Fire, The Staff of Ra, Solar Flare, Living Conflagration, Flesh of the Sun God, Flame Spike
In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier, Imbued Fire, The Staff of Ra
Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast, Fire Blast
Additional effects:
The first time Ra is dealt damage by a target each turn, Ra deals that target 4 damage.
Ra, I think your Flame Barrier would make you retaliate against yourself from the Proverbs and Axioms damage. So I think you'd better not opt for that... EDIT: Never mind, you are immune to Fire damage.
For anyone else who had to look it up, the Death Worm started at 8HP, is now at 2HP, and would deal 3 melee + 3 toxic damage to the targets with the highest HP at the start of the environment turn (if it weren't for the Hypersonic Assault).
Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Precognition, Suggestion, Wrest the Mind
In play: Mental Divergence, Twist the Ether (by Haka)
Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage, Suggestion
Start of hero turn:
Play a card:Mind Spike. 4 fire damage to Akash'Bhuta (10).
Use a power:Turmoil on the villain deck.
Draw a card: Cerebral Hemorrhage
End of hero turn:
HP: 4
Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Brain Burn, Precognition, Suggestion, Wrest the Mind, Cerebral Hemorrhage
In play: Mental Divergence, Twist the Ether (by Haka)
Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage, Suggestion, Mind Spike
Additional effects: Damage dealt by Haka is increased or decreased by 1 and has its type changed.
Reveal the top two cards of the villain deck. Put one on the top and one on the bottom.
Hand: Mere (2), Haka of Battle, Haka of Shielding, Vitality Surge, Dominion, Punish the Weak, Ta Moko (2), Enduring Intercession
In Play: Taiaha, Savage Mana (11 cards - Living Rockslide x 3, Mountainous Carapace x 2, Ensnaring Brambles x 2, Arboreal Phalanges x 3, Horrid Skunk Ape), Ta Moko
Trash: Taiaha, Elbow Smash (2), Haka of Shielding, Punish the Weak, Rampage
hovers near the group in hopes of maybe joining Episode 25
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
The Scholar
HP: 11
Hand: Proverbs and Axioms; Flesh to Iron; Get Out of the Way (x2); Grace Under Fire; Expect the Worst
In Play: Mortal Form to Energy; Solid to Liquid
Trash: Truth Seeker; Keep Moving (x3); Flesh to Iron (x2); Transmutive Recovery (x2); Expect the Worst; Know When to Turn Loose; Know When to Hold Fast; Don't Dismiss Anything; Proverbs and Axioms; Bring What You Need; Grace Under Fire.
Effects:
---------------------------------------------------------------
Start: I discard Get Out of the Way and Grace Under Fire to keep my forms in play.
Play: Proverbs and Axioms: I draw Alchemical Redirection and regain net 3 hp [14] and deal the Akash-Bhuta net 4 fire damage [44].
Everyone may draw 1 card and either regain 2 hp or deal themselves 3 damage to use a power now.
Power: Better Living--The Scholar regains net 2 hp [16] and deals net 3 fire damage to Akash-Bhuta [41].
Draw: Know When to Turn Loose
End:
---------------------------------------------------------------
HP: 16
Hand: Flesh to Iron; Get Out of the Way; Expect the Worst; Alchemical Redirection; Know When to Turn Loose
In Play: Mortal Form to Energy; Solid to Liquid
Trash: Truth Seeker; Keep Moving (x3); Alchemical Redirection; Flesh to Iron (x2); Transmutive Recovery (x2); Expect the Worst; Know When to Turn Loose; Know When to Hold Fast; Don't Dismiss Anything; Proverbs and Axioms (x2); Bring What You Need; Grace Under Fire (x2); Get Out of the Way
Effects: Healing for The Scholar is increased by 1. Anytime The Scholar heals, he deals 1 target that much energy damage.
Everyone may draw 1 card and either regain 2 hp or deal themselves 3 damage to use a power now.
I'm up to 4HP (woo!) and draw Wrest the Mind.
Haka draws Enduring Intercession and heals to 12 HP.
Tachyon draws Sonic Vortex and heals to 5 HP
Draw Fire Blast. Blazing Tornado Akash for 5 (36).
The Mighty Ra: God of the Sun
HP: 4
Hand: Flesh of the Sun God, Excavation, Flame Spike, The Staff of Ra, Inferno, Scorched Earth, The Staff of Ra, Solar Flare, Living Conflagration, Fire Blast
In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier, Imbued Fire, The Staff of Ra
Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast
Start of hero turn:
Play a card: Fire Blast Akash for 7 (29)
Use a power: Blazing Tornado Akash for 5 (24)
Draw a card: Flame Spike
End of hero turn:
HP: 4
Hand: Flesh of the Sun God, Excavation, Inferno, Scorched Earth, Flame Spike, Imbued Fire, The Staff of Ra, Solar Flare, Living Conflagration, Flesh of the Sun God, Flame Spike
In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier, Imbued Fire, The Staff of Ra
Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast, Fire Blast
Additional effects:
The first time Ra is dealt damage by a target each turn, Ra deals that target 4 damage.
Hero targets deal fire damage.
All fire damage increased by 1.
Ra, I think your Flame Barrier would make you retaliate against yourself from the Proverbs and Axioms damage. So I think you'd better not opt for that... EDIT: Never mind, you are immune to Fire damage.
"Brer Rabbit to Brer Fox, I was born in that brier patch."
For that matter, the psychic damage that Scholar makes you deal yourself gets turned into Fire damage by Imbued Fire, to which you are immune!
(Can someone check Proverbs and Axioms? I don't think the power use is conditional on taking damage, but don't have the card in front of me.)
Actual text from Proverbs and Axioms:
"Each player draws 1 card. Each hero character card may either regain 2 hp or deal themselves 3 psychic damage and use a power."
OK, thanks, so it's not conditional.
Paging Mr. BlueHairedMeerkat...
Limb destruction discards Abominable Snowman and Unforgiving Wasteland.
The Final Wasteland
In Play:
Trash: Rat Beast x3, New Jersey Devil x2, Con's Bunker, Abominable Snowman x2, Amphibious Chupacabra, Ancient Library, Horrid Skunk Ape, Unforgiving Wasteland [Horrid Skunk Ape]
-------------------------
Start of Turn:
Play a Card: Mongolian Death Worm enters play.
End of Turn:
-------------------------
In Play: Mongolian Death Worm
Trash: Rat Beast x3, New Jersey Devil x2, Con's Bunker, Abominable Snowman x2, Amphibious Chupacabra, Ancient Library, Horrid Skunk Ape, Unforgiving Wasteland [Horrid Skunk Ape]
Effects:
“You gotta have blue hair."
-Reckless
Round Seven
Akash'Bhuta - Avatar of Destruction
Akash'Bhuta - 24
In Play:
Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Primeval Eruption, Entomb [Ensnaring Brambles x2, Living Rockslide x3, Mountainous Carapace x2, Arboreal Phalanges x3]
--------------------------------------------------------
Start of Turn:
Play a Card: Allies of the Earth enters play.
End of Turn: Akash deals 3 melee damage to all heroes save for Visionary. Ra burns Akash [20].
-------------------------------------------------------
Akash'Bhuta - 20
In Play: Allies of the Earth
Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Primeval Eruption, Entomb [Ensnaring Brambles x2, Living Rockslide x3, Mountainous Carapace x2, Arboreal Phalanges x3]
Effects: ET: Akash deals the 4 non-villan targets with the highest HP 3 melee damage each.
When an environment target is destroyed, play the top card of the villain deck.
When a villain target is destroyed, discard the top card of the environment deck.
Environment trash shuffle? Flip!
When an environment target enters play, Akash regains HP equal to its HP.
Hero HP: Tachyon - 2, Visionary - 4, Haka - 10, Scholar - 13, Ra - 4
“You gotta have blue hair."
-Reckless
Amazing, we all survived. I guess I should have known that, since I did stack the villain deck... We should be able to finish her off this round.
Tachyon
HP: 2
Hand: Sucker Punch, Blinding Speed, Hypersonic Assault, Sonic Vortex, Synpatic Interruption
In Play: HUD Goggles
Trash: Fleet of Foot x3, Nimble Strikex3, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexes, Accelerated Assaultx2, Sucker Punchx2, Research Grant, Lightspeed Barragex2, Blinding Speed, Synaptic Interruptionx2, Hypersonic Assault, Sonic Vortex (17 bursts in trash)
Addtional Effects:
------------------------------------------------------------
Start of Hero Turn:
Play: Hypersonic Assault, dealing 2 fire damage to Akash(18) and Death Worm. Sonic Vortex, dealing 4 damage to Akash (14) and Death Worm
Power: Rapid Recon - Reveal Lightning Reflexes anddiscard
Draw: Sonic Vortex
End of Hero Turn:
--------------------------------------------------------------
HP: 3
Hand: Synaptic Interruption, Sucker Punch, Blinding Speed, Sonic Vortex
In Play: HUD Goggles,
Trash: Fleet of Foot x3, Nimble Strikex3, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexesx2, Accelerated Assaultx2, Sucker Punchx2, Research Grant, Lightspeed Barragex2, Blinding Speed, Synaptic Interruptionx2, Hypersonic Assaultx2, Sonic Vortexx2 (18 bursts in trash)
Addtional Effects: Akash and Death Worm can't deal damage until start of Tachyon's next turn
For anyone else who had to look it up, the Death Worm started at 8HP, is now at 2HP, and would deal 3 melee + 3 toxic damage to the targets with the highest HP at the start of the environment turn (if it weren't for the Hypersonic Assault).
Dark Visionary
HP: 4
Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Precognition, Suggestion, Wrest the Mind
In play: Mental Divergence, Twist the Ether (by Haka)
Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage, Suggestion
Start of hero turn:
Play a card: Mind Spike. 4 fire damage to Akash'Bhuta (10).
Use a power: Turmoil on the villain deck.
Draw a card: Cerebral Hemorrhage
End of hero turn:
HP: 4
Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Brain Burn, Precognition, Suggestion, Wrest the Mind, Cerebral Hemorrhage
In play: Mental Divergence, Twist the Ether (by Haka)
Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage, Suggestion, Mind Spike
Additional effects: Damage dealt by Haka is increased or decreased by 1 and has its type changed.
Reveal the top two cards of the villain deck. Put one on the top and one on the bottom.
Haka
HP: 10
Hand: Mere (2), Haka of Battle, Haka of Shielding, Vitality Surge, Dominion, Punish the Weak, Ta Moko (2), Enduring Intercession
In Play: Taiaha, Savage Mana (11 cards - Living Rockslide x 3, Mountainous Carapace x 2, Ensnaring Brambles x 2, Arboreal Phalanges x 3, Horrid Skunk Ape), Ta Moko
Trash: Taiaha, Elbow Smash (2), Haka of Shielding, Punish the Weak, Rampage
Effects: Damage dealt to Haka is reduced by 1
---------------------------------------------------------------
Start:
Play: Haka of Battle - draw Savage Mana and Punish the Weak; discard entire hand (11 cards); next damage is +11
Power: Savage Mana - deal 35 ((11 cards x 2) + 1[TtE] + 1[IF] + 11[HoB]) toxic damage to Akash'Bhuta [-25]
Draw: Ground Pound
End:
---------------------------------------------------------------
HP: 10
Hand: Ground Pound
In Play: Taiaha, Savage Mana, Ta Moko
Trash: Lots of cards
Effects: Damage dealt to Haka is reduced by 1
Turmoil reveals two Primeval Eruptions. also, VICTORY.
“You gotta have blue hair."
-Reckless
I recommend VICTORY on top and the Primeval Eruptions on the bottom.
Winning! Winning!
Woo!
May I submit this to the statistics?
hovers near the group in hopes of maybe joining Episode 25
"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"
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