The forums moved on March 1, 2021. Please read this page for more information.

Entry Points

13 posts / 0 new
Last post
Edwin
Offline
Last seen: 10 years 3 weeks ago
Joined: Feb 21, 2014
Entry Points

If a room beneath an Entry Point has no game text, doesn't that mean it's no longer a Room?  So a second Entry Point cannot enter play until after another Room is available?  Right?


"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".

JimmytheRat
Offline
Last seen: 8 years 2 months ago
Joined: May 25, 2013

Correct.  It's still an environment card, but it's not anything else.  You'd need another room in play before you could get another Entry Point to stick.  It is still an environment card, though, so you could still use a Grappling Hook on it or something, but that wouldn't really accomplish anything.

Edwin
Offline
Last seen: 10 years 3 weeks ago
Joined: Feb 21, 2014

On the other hand, The Desert's Wrath vs. two Entry Points and the Rooms they entered on....not fun.


"I'm starting to feel comic books lack realism."
"Master of Understatement: Level Up!"
--Two nearly-consecutive (in the other order) quotes from the webcomic "Grrl Power".

MindWanderer
MindWanderer's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Oct 29, 2015

Sorry for the thread resurrection, but I had been playing it this way, then ran across this:

Keywords are not Game Text, and Game Text does not include Keywords.

So the covered room is still a Room, and multiple Entry Points can stack on it.  Unfortunately, it was also ruled that destroying the room doesn't destroy the Entry Points, so this just plain sucks for the players.

Unless there's another ruling or something I'm missing?


Sentinels Statistics Project -- Statistics updated daily!

Submit your games here!

Matchstickman
Matchstickman's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Apr 10, 2012

I think those cards are going to get some extra special attention (and rewording) when they hit the video game, because as it stands if you can enter an infinite loop if there are no room cards in the deck (and also as you notice per the wording they should immeditely shuffle back into the deck if the room under them is destroyed).


Stop lurking, it makes you look like a villain target
When you do things right, people won’t be sure you’ve done anything at all

Temporary image until an H emoticon is added!

TakeWalker
TakeWalker's picture
Offline
Last seen: 3 years 1 month ago
Joined: Feb 26, 2016

I think the example for that is Infinitor playing through his entire deck. I can't remember exactly how it goes, but you can basically play each card once, and then you're done.

bluedarky
bluedarky's picture
Offline
Last seen: 3 years 6 months ago
Joined: Apr 12, 2014

Which doesn't work as currently the word of the card is "If there are no rooms in play, reshuffle this back into the environment deck and play the top card of the environment deck" implying that you shuffle it back in then play the top card.

Dandolo
Dandolo's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Nov 28, 2015

My guess is the card will be errata'd to play then shuffle in the video game. Actually, I think I'm going to house rule it to that in the meantime.

As to the question of whether cards under entry point are still rooms.... I'd say no. Cards under cards like Savage Mana or Omnicannon have no keywords or game text. That makes the "A card under this card has no game text" on entry point completely redundant but doesn't make those cards have keywords.

Note: this is all just me speculating, I have no specific knowledge as to how this works.

The Burning Stickman
The Burning Stickman's picture
Offline
Last seen: 3 years 10 months ago
Joined: Feb 28, 2015

Dandolo wrote:

As to the question of whether cards under entry point are still rooms.... I'd say no. Cards under cards like Savage Mana or Omnicannon have no keywords or game text. That makes the "A card under this card has no game text" on entry point completely redundant but doesn't make those cards have keywords.

Yeah, I remember seeing discussion about how, for instance, if you eat Dreamer's Projections, then destroy them using Savage Mana's power, they won't go under the Dreamer's flipped side, because they don't count as having the 'Projection' keyword at that point.

(Oddly, though, you can use that exact trick in the video game to unlock Mad Bomber Blade -- eat Blood, Sweat and Tears, then destroy them all in one use of Savage Mana.)

Dandolo
Dandolo's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Nov 28, 2015

I think that's because the cards keep their names and deck types but loose their keywords, target statud and game text. So Blood, Sweet, and Tears are still their names when under Savage Mana and they're still villain cards but they aren't targets or citizens and have no game text.

Actually, wait that's wrong. If that were the case Citizen Tears "if Citizen Blood is in play" effect would trigger if Citizen Blood is under Savage Mana. I don't believe it does so maybe cards under cards lose their names as well.... was this addressed in a fireside chat, I can't recall?

Matchstickman
Matchstickman's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Apr 10, 2012

If cards under cards lose their keyword status then Entry Point shuffles itself back into the deck as soon as it covers a card (providing there are no other Room cards in play).

I'm not arguing that your interpretation is wrong, just that the cards are badly worded.


Stop lurking, it makes you look like a villain target
When you do things right, people won’t be sure you’ve done anything at all

Temporary image until an H emoticon is added!

MigrantP
MigrantP's picture
Offline
Last seen: 3 years 1 month ago
Joined: May 22, 2012

I don't think you should take variant unlock conditions as having any bearing on the rules of the game.


Lead Bit Flipper, Handelabra Games
Developer of Sentinels, Bottom of the 9th, and Spirit Island

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 2 months ago
Playtester
Joined: Jan 26, 2013

The problem is determining what we can consider having any bearing on the rules of the game.  Right now it often feels like I should just set up a dart board and toss things at it.  Sadly most darts would probably land in "Rule 15" or "Go ask Ronway" and be no help at all.