The forums moved on March 1, 2021. Please read this page for more information.

did I play this right?

14 posts / 0 new
Last post
revvbard
Offline
Last seen: 9 years 6 months ago
Joined: Jul 03, 2014
did I play this right?

I posted this on BGG, but thought I might get a quicker, more accurate reponse here.

 

Ok so I was trying this out solo, playing two Strike force ships (Vigilance, Ranak Warbeast).

Let me see if I can describe what happened. The start of the game I placed the opp. ships 1-2-1 (Technovore). My forces attacked and destroyed the opp ship in the right sector. During Aftermath a mission card had an Aftermath event that brought out an opp. ship to the center (now totally 3). This now caused the sector to be overrun(we had to flip 3 station cards. My understanding is that since the ship came out during the aftermath event phase it is considered unengaged so we merit a station card flip (this i may have got wrong). This triggered the Technovore Flagship to enter play. 

As the next round began a travel event in the sector with the flagship instructed me to move the ship with the most [E] to the sector with the fewest ships, so with 2 opp. ships in one sector and my two strike force ships in the either .. we chose to move the flagship into our sector.

Through some great cards I was able to install tech and use boosts to get Vigilance attack to sixteen .. more than enough to wipe out the Hive Master ... 

we easily won on round 2 ... did I miss something?

Pydro
Pydro's picture
Offline
Last seen: 3 years 1 month ago
ModeratorPlaytester
Joined: May 19, 2012

revvbard wrote:

(we had to flip 3 station cards. My understanding is that since the ship came out during the aftermath event phase it is considered unengaged so we merit a station card flip (this i may have got wrong)

You did this right.

revvbard wrote:

As the next round began a travel event in the sector with the flagship instructed me to move the ship with the most [E] to the sector with the fewest ships, so with 2 opp. ships in one sector and my two strike force ships in the either .. we chose to move the flagship into our sector.

Assuming an Opp ship appeared in the left Sector, you did this right.

revvbard wrote:

Through some great cards I was able to install tech and use boosts to get Vigilance attack to sixteen .. more than enough to wipe out the Hive Master ... 

Vigilance can build up quickly, so this isn't that uncommon.

revvbard wrote:

we easily won on round 2 ... did I miss something?

Doesn't seem like it from what you wrote.

 

Welcome to the forums!!!


Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"

MigrantP
MigrantP's picture
Offline
Last seen: 3 years 1 month ago
Joined: May 22, 2012

The Hive Master would come out with 6 weaponry and 8 defense.

16 weaponry would deal 8 energy damage to it (16 - 8 = 8), which would reduce it to 6 weaponry and 0 defense. It would not be destroyed. Though you would most likely have won on the next turn.


Lead Bit Flipper, Handelabra Games
Developer of Sentinels, Bottom of the 9th, and Spirit Island

Foote
Foote's picture
Offline
Last seen: 3 years 1 month ago
PlaytesterHarmony
Joined: Apr 09, 2013

MigrantP wrote:

The Hive Master would come out with 6 weaponry and 8 defense.16 weaponry would deal 8 energy damage to it (16 - 8 = 8), which would reduce it to 6 weaponry and 0 defense. It would not be destroyed. Though you would most likely have won on the next turn.

Came here to say this. Thanks MigrantP.

revvbard
Offline
Last seen: 9 years 6 months ago
Joined: Jul 03, 2014

Ok I'm missing an important rule here ... 16 weapon only does 8 damage? why is this halved? I've totally missed this ... please explain!

Foote
Foote's picture
Offline
Last seen: 3 years 1 month ago
PlaytesterHarmony
Joined: Apr 09, 2013

revvbard wrote:

Ok I'm missing an important rule here ... 16 weapon only does 8 damage? why is this halved? I've totally missed this ... please explain!

Damage Dealt = Your Weaponry - Their Shields

16W (vigi) - 8D (Hive) = 8 Energy Damage dealt. (Hive would deal you damage in the same way simultaneously)

You always remove energy from shields first. Since Hive started at 6W/8D, it would end with 6W/0D

Does that help?

revvbard
Offline
Last seen: 9 years 6 months ago
Joined: Jul 03, 2014

Here's what I missed ... and totally missed it ..

 

"Damage Event: Each engaged Ship compares its [ W ] to its opponent’s [ D ]. If a Ship’s [ W ] exceeds its opponents [ D ], remove [ E ] equal to the difference."

 

This changes everthing ..

revvbard
Offline
Last seen: 9 years 6 months ago
Joined: Jul 03, 2014

Thx for the help guys .. love this game!

MigrantP
MigrantP's picture
Offline
Last seen: 3 years 1 month ago
Joined: May 22, 2012

Also just to make sure, since you got your ship powered up so quickly.. when you requisitioned cards, did you put them on the bottom of your deck, or in your hand?


Lead Bit Flipper, Handelabra Games
Developer of Sentinels, Bottom of the 9th, and Spirit Island

revvbard
Offline
Last seen: 9 years 6 months ago
Joined: Jul 03, 2014

on the bottom ... I had a nice chain going where i could spend an engery add [w] draw a card .. 

MigrantP
MigrantP's picture
Offline
Last seen: 3 years 1 month ago
Joined: May 22, 2012

Did you play boosts in between installing techs?


Lead Bit Flipper, Handelabra Games
Developer of Sentinels, Bottom of the 9th, and Spirit Island

revvbard
Offline
Last seen: 9 years 6 months ago
Joined: Jul 03, 2014

Nope .. played the boosts before battle ... they were boosts - battle

revvbard
Offline
Last seen: 9 years 6 months ago
Joined: Jul 03, 2014

For installing tech (Vigilance) .. I played in sequence.. 

Redirect Energy x2 (Remove 2 (e) gain 2 (w) and draw 2 cards
Human Resilence - gain (w) and (d)
 

during installation i played Repulsor Equalizer - another card gained

 

So i was able to install a good bunch of tech and boosted my weapon a good bit .. also the secondary engage ability gave me 2 temp (w)

 

Foote
Foote's picture
Offline
Last seen: 3 years 1 month ago
PlaytesterHarmony
Joined: Apr 09, 2013

revvbard wrote:

For installing tech (Vigilance) .. I played in sequence.. Redirect Energy x2 (Remove 2 (e) gain 2 (w) and draw 2 cardsHuman Resilence - gain (w) and (d) during installation i played Repulsor Equalizer - another card gained So i was able to install a good bunch of tech and boosted my weapon a good bit .. also the secondary engage ability gave me 2 temp (w) 

Edit: NVM! I read your post wrong. I think you did it right!