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Characters that scare me a bit.

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phantaskippy
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He seems to have given up a lot of his power on his 10th version, he's small, doesn't build drones anymore and his weaponry is not as powerful.

In a head to head fight X is clearly no match for his original self.  That humanoid form is rather restricting.  If he is captured the technology would not be nearly as valuable as the knowledge he held of all the fights Omnitron would lose in the future, who he faced and what powers they had.

Cosmitron should be the main timeline, as it was pre Shattered Timelines.  Omnitron-X could be a specific timeline in creation, but it wouldn't be restricted to that timeline, as it is travelling timelines.

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Presumably Omnitron-X had to severely restrict itself in order to be able to jump back in time.

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In terms of which version is more powerful, do consider that Omnitron is a difficulty 1 villain, whereas Omnitron X is often considered one of the most powerful heroes in the game.


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Nielzabub wrote:

In terms of which version is more powerful, do consider that Omnitron is a difficulty 1 villain, whereas Omnitron X is often considered one of the most powerful heroes in the game.

Yeah, but try soloing Omnitron as Omnitron-X, it doesn't go well.

Omnitron-X playstyle fits his story well, as he is a tough hero, but he's so great because of his ability to really jump start his allies.

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Soloing anybody against anybody doesn't go too well. I will admit I regularly cringe in Omni-X vs. Omni battles in anticipation of Technological singularity.


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phantaskippy wrote:

Yeah, but try soloing Omnitron as Omnitron-X, it doesn't go well.

That is mechanically within the game. There's no reason to believe that game mechanics is an actual representation of the power a character holds.

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Ronway wrote:

 

phantaskippy wrote:
Yeah, but try soloing Omnitron as Omnitron-X, it doesn't go well.

 

That is mechanically within the game. There's no reason to believe that game mechanics is an actual representation of the power a character holds.

There is no other point of reference for hero or villain power levels than the game.  How else should we judge their power?

Also, seriously, Omnitron pumps out a serious amount of weaponry and Drones, Omnitron-X has good shielding, weaker weapons and no drones at all.  His advantages are time travel and Empathy.

I find it likely that that sacrifice was made because Omnitron became convinced that Empathy was more powerful than his drones and heavier firepower.  The X experiment took a chance on a different size shape and programming.

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Is the Chairman more powerful than Omnitron then? If we're going by game mechanics to determine the power of a particular villain than the Chairman is more powerful than Voss, Omnitron and arguably even Iron Legacy. The Chairman's difficulty in mechanics is determined partly by his physical prowess, but mostly by the fact that he has such a large and intricate empire that simply getting to him and making him vulnerable is an epic battle in it of itself.

There are several things that Omni-X can do that Omni classic can not. Omni-X can do irreducible damage, heal his allies and not just himself, manipulate time around him to benefit himself or others, protect himself from multiple damage types instead of just one at a time.

Also, as I said earlier, there aren't really any heroes that can stand up to a villain one on one. Does this mean that the villains are inherently more powerful, not necessarily.

Heroes aren't mean to function by themselves in this game, it's just not how it's built, but there is a huge jump in Omni's effectiveness from villain to hero. As a villain, he is sometimes a big challenge given the makeup of your team and what cards he gets out, but most of the time, he's not much of a threat. When he becomes a hero though, he is almost always a valuable asset to his team and helps ensure victory.


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phantaskippy wrote:

There is no other point of reference for hero or villain power levels than the game.  How else should we judge their power?

We really have no way of judging the power level between heroes and villains. However we do know several of the heroes have their own comic line, I really don't see every one of those issues always having 3 to 5 heroes working together to defeat a villain. Legacy has totally thwarted Baron Blade's plans without the the help of other heroes. Argent has probably even sent Akash'Bhuta packing on his own.

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phantaskippy wrote:

Ronway wrote:

 phantaskippy wrote:

Yeah, but try soloing Omnitron as Omnitron-X, it doesn't go well. 

That is mechanically within the game. There's no reason to believe that game mechanics is an actual representation of the power a character holds.

There is no other point of reference for hero or villain power levels than the game.  How else should we judge their power?Also, seriously, Omnitron pumps out a serious amount of weaponry and Drones, Omnitron-X has good shielding, weaker weapons and no drones at all.  His advantages are time travel and Empathy.I find it likely that that sacrifice was made because Omnitron became convinced that Empathy was more powerful than his drones and heavier firepower.  The X experiment took a chance on a different size shape and programming.

Do we know that the loss of drones is between 9 and 10? Or the size change? To me, the biggest question is what was version 9 like? It could already be very different than 1. Maybe it already stopped making drones earlier, because the common way to bit it was to severe the link. Maybe it already became smaller, because it was to big of a target, or it needed the humanoid shape for ease of mobility. Maybe the Empathy chip was an attempt at camouflage into human society. Maybe Omnitron was trying to become a cylon. Maybe 9 was Con, and Omnitron already moved from robos to human drones.


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Is Baron Blade more powerful than Legacy?

Because in different lines he has killed three of them, and he is the reason Legacy forms the Freedom Four, because Legacy can't beat him alone.

So yeah, Baron Blade is more powerful than Legacy.

The Chairman's power isn't just what he himself can do, but also the full weight of his organization which includes informants, thieves, probably lawyers and politicians, he's more powerful than Omnitron, mostly because it is pretty easy to see Omnitron coming.

Not more powerful than Iron Legacy, but harder to fight, Iron Legacy will come right at you himself, the challenge is beating him.  Chairman brings the full weight of a secret society/criminal organization at you, it's a nasty fight just getting to him.  And he and the Operative are super human.  Just no where near as super as Iron Legacy.

There is also the factor that it is much easier to destroy than to protect.  Take Iron Legacy vs. Legacy, Iron Legacy isn't worried about killing the person he's fighting, Legacy tried to take people alive.  Iron Legacy doesn't care what you are trying to do, he comes right at you, Legacy tries to stop villains plans then stop them.  Most importantly collateral damage:  Iron Legacy doesn't card if Joe the innocent bystander dies because he threw Bunker into him, the heroes are being careful not to harm innocents, there are punches being pulled.  So in a vacuum he might not be greatly more powerful than his former self, but he is, because his resources are greater, and he isn't stopping himself from hurting people.

Maybe if we changed the term to more effective than more powerful people would be Okay with it?

It also doesn't look like we will ever get a different take on Sentinels than co-op games, snd if that is the case don't we at some point have to assume that that is how the Multiverse works?  We have a game, a not out yet game, and a comic that show that it takes a team of heroes to defeat even an intro villain, we have nothing at all that says otherwise.  I think it is pretty rational to treat the Multiverse as if the way it is portrayed to us is the way it is intended.

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phantaskippy wrote:
Is Baron Blade more powerful than Legacy?

Because in different lines he has killed three of them, and he is the reason Legacy forms the Freedom Four, because Legacy can't beat him alone.

So yeah, Baron Blade is more powerful than Legacy.

In the Iron Legacy timeline, does Legacy end up killing Baron Blade by himself in a fit of rage?
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dpt wrote:

 

phantaskippy wrote:
Is Baron Blade more powerful than Legacy?Because in different lines he has killed three of them, and he is the reason Legacy forms the Freedom Four, because Legacy can't beat him alone.So yeah, Baron Blade is more powerful than Legacy.

 

In the Iron Legacy timeline, does Legacy end up killing Baron Blade by himself in a fit of rage?

Yeah, Iron Legacy is more powerful than Baron Blade.

Baron Blade didn't even have time to write a note to past self telling him to kill The dad first.

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phantaskippy wrote:
It also doesn't look like we will ever get a different take on Sentinels than co-op games

Er, Tactics is competitive isn't it?


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Envisioner wrote:

 

phantaskippy wrote:
It also doesn't look like we will ever get a different take on Sentinels than co-op games

 

Er, Tactics is competitive isn't it?

Not completley. It's semi co-op. Team of players vs another player(s). SotM and GSF are true Co-ops in that it is 100% Player vs the games card-based AI.

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Is Vengeance Blade weaker that regular or Mad Bomber Blade then? Because those Blades could fight the Freedom team by themselves, whereas Vengeance Blade requires a team with him.

My basic understanding is that the battles we fight in the game are adaptations of battles that happened in the universe of the multiverse. Sometimes a villain's scheme requires a team to foil, sometimes it doesn't. Superman doesn't always need the Justice League to defeat Brainiac or Lex Luthor. It really varies with each issue and the story being told.

Sentinels of the Multiverse is a game first and a story second. None of the heroes can take on a villain alone because that's not how the game is designed.

To an extent, I can agree with the basic argument. In order for villains to be threats they generally have to be at least the same level of power that the hero is at, but in a long running story heroes and villains change overtime and a villain that may have taken everyone to defeat the first time he was introduced may not be so difficult the second time he comes around because the heroes understand how he works and how to defeat him.


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Well, on his own he's probably weaker; he hasn't riddled the city with bombs, and he isn't pulling the moon into the earth. He does, however, have a team to back him up, making him a considerable force.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

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No no no. He is stronger individually now story wise. He perfected that serum he injected into himself remember. Physically he might almost rival legacy, but that's conjecture. 

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He's physically stronger, yes, but on his own you could probably solo him.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

McBehrer confirmed to be Biomancer!
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The original point was whether or not mechanics reflected the actual power difference between heroes and villains. Mechanically, yes, Vengeance Blade is probably weaker and you may be able to solo him, but the point is that he's supposed to be stronger and more dangerous than his earlier incarnations, but mechanically it clearly seems that he's not.


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So, I guess that answers the question, doesn't it?


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

McBehrer confirmed to be Biomancer!
-- Trajector

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The first two fights the heroes are going after him.  Getting through his defenses to stop the Impulsion Beam, and then surviving his attempt to kill you.

The second time he's blowing up the city and you are trying to stop him.

Now Blade is coming after the heroes with his own villains.  It's a far different situation when you can run away, or somewhat dictate the terms of the fight.

When you have limited time to stop Blade from destroying the Earth that isn't the case.  I personally love when you get Blade's damage cards out and you have to just take the beating because you can't afford to deviate from the main objective.

 

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I'm not sure how much the heroes are able to dictate the terms of the fight or even run away given that one of the environments is the Freedom Tower. Baron Blade didn't become less intelligent with his serum and probably has lots of gadgets and devices to limit the heroes' effectiveness. In the Vengeance story arc he may have even come up with a long intricate plan on how to kill the heroes rather than just going, "Now we all attack at once, hit whoever you feel like."

The point is that Vengeance Blade does not seem to be less powerful or dangerous than Regular or Mad Bomber Blade despite not actually being able to fight the heroes on his own.


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One of the statements was that sometimes it's not about how powerful the VILLAIN is, but how difficult their PLAN is to overcome. So while pretty much everything you said is absolutely true, something to take into consideration is that having teammates is PART OF THE PLAN. You can't take them out, or rob him of essential pieces of his strategy.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

McBehrer confirmed to be Biomancer!
-- Trajector

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The point was that upon initial inspection of the mechanical difference between Vengeance Blade and Baron Blade, that Vengeance Blade would appear to be weaker than his earlier incarnations because of a reliance on a team. I didn't say that that's what I actually thought. My point was that mechanics can be a bit misleading when trying to compare a villain's power to a hero's and vice versa. V

engeance Blade is supposed to be a bigger, badder version of Baron Blade who is attempting his most fiendish plan of defeating the Freedom Five yet by coming up with a team of his own. Even if you could solo the deck on your own, that is not an accurate way to compare the power difference between the the incarnations.


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Original Blade is a difficulty 1 Villain...pretty wimpy overall.  I'm guessing that the Vengeful Five are a diff 4 all together, which means that individually they might amount to 0.8 difficulty each...but I don't know how they operate, it's entirely possible that they function enough like The Ennead (ie the team overall plays one card per turn, regardless of how many members are standing) that VengeBlade alone could still be a 4 even after his allies have fallen.  So I don't find it too hard to believe that he could be more powerful in the game, to reflect being more powerful in the story.  (Although a lot of his story power comes from his devices, which may not be portable enough to come with him when the VF attacks.)


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Let's take ambuscade.

The weakest Villain in the game (maybe not rating wise, but he almost never wins, and rarely is a real threat), he would annihilate most heroes 1v1.

Why?

look at his deck.  Ambuscade isn't on the run, or getting ambushed, he is hunting you.  He can turn invisible and hunt you while you can't retaliate.  Ambuscade isn't out there every day fighting good guys, he is setting up so that when he does strike it is a big deal.

That's why he's more powerful than Legacy when they fight, because Legacy wasn't sitting around for months gathering intel and tracking behavior patterns, he was busy doing other stuff.  On the average Monday morning Legacy is way more powerful than Ambuscade, but when they actually fight it is a different story, and if Ambuscade could get the jump on an isolated Legacy he would likely win.  Sadly for him that team is always near enough to help.

Vengeance Blade is personally more powerful, he may be using a team, but he didn't go alone before either.

Original Blade brings Mobile Defense platforms, turrets, serums, defense shields, force fields and Blade Battalions to fight the heroes.  The second fight he brings a death ray and a ton of bombs that he is hiding all over the place.

Now he is bringing a team of super powered people with him.

It's a new mechanic, but it isn't like he was going 1v4 before now.  It is probably his most powerful form, since the other team members are likely stronger than blade battalions and turrets.  I am very curious to see if he brings some gadgets with him or if he tries to go mano y mano.

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I doubt that Blade's deck will just be him; even with the super serum, that's just not his style. If I'm right, then mechanically he will be weaker than normal BB, despite being super strong and just as prepped.


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Trying to extrapolate a particular villains "comic" strength from their "mechanical" difficulty is a pretty silly fools errand in its entirety. It flat out doesn't work that way. Apples/Oranges. Not a fair comparison. By that logic, we could argue say that DW Fixer is physically stronger than Legacy. Sounds like a pretty silly argument to me. 

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Foote wrote:

Trying to extrapolate a particular villains "comic" strength from their "mechanical" difficulty is a pretty silly fools errand in its entirety. It flat out doesn't work that way. Apples/Oranges. Not a fair comparison. By that logic, we could argue say that DW Fixer is physically stronger than Legacy. Sounds like a pretty silly argument to me. 

I don't grasp this.

Unless you are going for the strength is damage angle, which isn't at all where I am going.

I am not at all purporting that you can tell the intended strength of a character by trying to apply a damage to physical force type of argument.

I am saying that the game in a general sense mimics the imaginary comics that they come from.  That things heroes do in game correlate to how that hero or villain would act in a comic.  I mean we can pretty well assume that Expatriette doesn't boost her allies, and that Argent Adept isn't tanking.

Further that the general effectiveness of that hero would be an approximation of their effectiveness in a comic.  Legacy is one of the best heroes in the game, I don't think that is a total accident.  I give credit for that to the designers, they made their heroes feel like comic book heroes, they made some heroes work better together than others, and some villains or environments harder or easier for different heroes.

Some of that may be unintentional, but I think it is far more intentional than accidental.

This game isn't covering solo storylines.  We don't play months of investigation Wraith puts into solving crimes, we don't play Chrono travelling to Hoboken to eliminate a wierd mutant lizard thing, or Haka trying to protect wildlife from Ambuscade's hunting trips.  We play the big conflicts, and the main storylines.

In that context I think it is perfectly reasonable to assume a decent amount of correlation between in-game power and comic-verse power.

 

 

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It is ultimatley an Apples/Oranges comparison. Regardless of how close making that comparison might get you to the reality of the comic vs game power scale, its still a fundamentally flawed extrapolation. Its fun to think about, and the arguments put forth are no less creative and thoughtful for it, but I'm not about to agree that its a sound argument.

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phantaskippy wrote:

that Argent Adept isn't tanking.

Argent Adept actually makes a very effective tank. A DR of one and regaining four hit points a round. He do do that, while allowing a card draw/play or deal a point of sonic damage.

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Ronway wrote:

 

phantaskippy wrote:
that Argent Adept isn't tanking.

 

Argent Adept actually makes a very effective tank. A DR of one and regaining four hit points a round. He do do that, while allowing a card draw/play or deal a point of sonic damage.

I meant more that he couldn't take damage for other people, he can keep himself alive, I probably should have written that differently.

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Foote wrote:

It is ultimatley an Apples/Oranges comparison. Regardless of how close making that comparison might get you to the reality of the comic vs game power scale, its still a fundamentally flawed extrapolation. Its fun to think about, and the arguments put forth are no less creative and thoughtful for it, but I'm not about to agree that its a sound argument.

If we follow that you cannot extrapolate from the card game to comics, then the only knowledge we have of these characters is from The Annual that is posted on the Website.  That is the entire extent of "Comic Book" they exist in.

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phantaskippy wrote:

 

Foote wrote:
It is ultimatley an Apples/Oranges comparison. Regardless of how close making that comparison might get you to the reality of the comic vs game power scale, its still a fundamentally flawed extrapolation. Its fun to think about, and the arguments put forth are no less creative and thoughtful for it, but I'm not about to agree that its a sound argument.

 

If we follow that you cannot extrapolate from the card game to comics, then the only knowledge we have of these characters is from The Annual that is posted on the Website.  That is the entire extent of "Comic Book" they exist in.

Surely you can see the difference between extrapolating art and flavor text (you know, things that are actually directly "lifted" from these imaginary comics) and extrapolating relative power scales from the limited mechanics and scope of a structured card game. I believe you can do better.

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He is also not being a primary damage dealer, usually. his 30 damage if you go completely balls out is nothing compared to the triple digit scored DEDICATED damage dealers (huzzah alliteration!) like Chrono and ExPat can rack up.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

McBehrer confirmed to be Biomancer!
-- Trajector

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I really think you are selling the game design short Foote.

Card effects show us how heroes fight, and how heroes interact with teammates, they show off hero abilities.  Even if you could gleam the same insights from art and text it doesn't negate the design of the character as being informative of the character.

You shouldn't look exclusively at game mechanics, but you shouldn't exclude them either.

Seriously, outside of game mechanics these characters exist as flavor text, a bio and some art.  You learn a lot more about the Wraith playing her deck than you would if you looked at all the art and flavor text but never looked at the card text or played her.

If we cannot utilize the only purposeful existence of these characters to analyze them, then we can't analyze them in this manner at all.  I mean really, should we just say "Well, we have no clue what they are like in the comics so we can't know who is more powerful than anyone else."

What way other than Game mechanics are we to know if Akash' is more or less of a threat to the heroes than Iron Legacy?  Should we just never debate this at all?

I'd like to think that >G designed these characters to be like themselves, and didn't just throw cards together and say, "uh, let's make this deck the Wraith."

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phantaskippy wrote:

I really think you are selling the game design short Foote.Card effects show us how heroes fight, and how heroes interact with teammates, they show off hero abilities.  Even if you could gleam the same insights from art and text it doesn't negate the design of the character as being informative of the character.You shouldn't look exclusively at game mechanics, but you shouldn't exclude them either.Seriously, outside of game mechanics these characters exist as flavor text, a bio and some art.  You learn a lot more about the Wraith playing her deck than you would if you looked at all the art and flavor text but never looked at the card text or played her.If we cannot utilize the only purposeful existence of these characters to analyze them, then we can't analyze them in this manner at all.  I mean really, should we just say "Well, we have no clue what they are like in the comics so we can't know who is more powerful than anyone else."What way other than Game mechanics are we to know if Akash' is more or less of a threat to the heroes than Iron Legacy?  Should we just never debate this at all?I'd like to think that >G designed these characters to be like themselves, and didn't just throw cards together and say, "uh, let's make this deck the Wraith."

 

True that card effects show us how a hero does things, but a hero never hits a villain and says 'I just hit you for 2 points of damage'.

 

Comic Books are, first and formost, a story - if the story would  be better told for having the hero fail to hit, he's going to fail to hit. That is not in the 'I play Thokk and hit you for 2 damage' that the card says. Legacy may be about to Thokk Blade into oblivion, but the story says that blade dodges and kills Young Legacy instead. Story triumphs over 'mechanics' that we play with.

 

 


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The original idea that spurred this argument was the idea was Omni-X was much less powerful than Omni classic because he can't fight Omni classic on his own. I think to an extent that this is a flawed perception. If we can say that part of Vengeance Blade's strength comes from his ability to utilize his team and utilizing his team doesn't make him physically weaker, than can't we say the same for Omni-X.

He doesn't have drones because he doesn't need them. Other heroes are much more effective than drones will ever be. On the surface it may seem that Omni-X is weaker because his effects aren't as large or as immediately devastating than his earlier counterpart. Terraforming destroys all environment cards in play and gets Omni a free number of plays equal to the cards he destroyed, whereas Bioengineering Beam can destroy only one environment card at a time. The power of Terraforming is completely dependant on the number of environment cards in play, and most of the time, he's only going to get one or two extra cards. Most of the time Terraforming doesn't give him that much of an advantage and can actually help the heroes by getting rid of nasty environment cards. Bio Engineering Beam I would say is much more useful because once it's out it can be used every turn. Omni-X does a much better job of molding the environment to his needs than Omni classic.

Let's also look at the components. Disintegration Ray and Magnetic Railgun do a lot more damage than Focused plasma cannon, but saying they're more effective is a bit flawed given how easy it is to destroy Omni classics components. You only have to do seven damage in a round to Omni to destroy all of his components and his only means of armor outside of advanced is Adaptive Plating which does not at all protect his components if the team he's fighting uses multiple damage types. Omni-X's components only take five damage before they're gone, but five damage in a single turn is a lot harder to do than an entire round. Also, Omni-X's plating cards reduce the damage he takes from multiple sources simultaneously which is more times than not much better than Adaptive Plating. His components while individually don't do as much damage as his older incarnation are more sturdy, durable, and consistently effective.

There is also the issue of the global destruction. Omni-X can pretty much also do the technological singularity since his singularity card allows him to destroy any equipment card and not just his own. He can wipe the board pretty easily depending on the other members of his team. Disruptive flechettes is just as effective as Sedative flechettes. It doesn't do as much damage, but it hits all non hero targets which includes environment targets as well as villain ones, and even though it destroys only two ongoings, how many villains regularly have more than two ongoings out at a time. Most of the time Disruptive Flechettes will rid the field of all the ongoings you want destroyed.

Your argument with Ambuscade while correct can be applied to absolutely anyone. It's basically the argument people give for why Batman should be able to beat anyone and anything. There's no reason for us to assume that the heroes can't fight the villains solo if they were given enough preperation time as well. There is also no reason to assume that the heros never fight villains on their own and win in their individual comic lines. That's like saying that after Superman formed the Justice League he stopped taking on and defeating villains on his own.

The game has no mechanic for soloing because that defeats the whole purpose of the game. It's a game first and a story second. It's supposed to be a game where you and your friends enjoy being superheroes, and having the heroes be able to solo against the villain goes against that.


Good ideas are usually just bad ideas a stubborn person eventually fixed.

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... Second


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

McBehrer confirmed to be Biomancer!
-- Trajector

phantaskippy
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Nielzabub wrote:

The original idea that spurred this argument was the idea was Omni-X was much less powerful than Omni classic because he can't fight Omni classic on his own. 

Actually it was about the stock Omnitron put in Empathy working, that we see him much less an individual powehouse.

I think the correlation between Omni and Blade work very well.  Both have weak original versions that have lots of minions and devices used to make them stronger.  They have promo versions where they try to defeat the heroes, then seperately they come to the same conclusion, Baron Blade that he needs a team to match the team Legacy has formed, and Omnitron deciding that the Empathy that causes that team to be so successful is the ticket to victory.

Both give up their minions and large scale plans to try and mimic the heroes they long to defeat.  Omnitron's experiment leads to him becoming a hero, while Blade forms a team of super powered people.

He doesn't have drones because he doesn't need them. Other heroes are much more effective than drones will ever be. 

Yes.  No argument here.  What Omni gave up was the ability to make his team (Drones&Devices) for an ability that in the end allows him to join a team of more powerful allies and work with them.  Omnitron-X's team is more powerful than Omnitron ever was alone.  Omnitron has gained a lot with that empathy.

Your argument with Ambuscade while correct can be applied to absolutely anyone. It's basically the argument people give for why Batman should be able to beat anyone and anything. There's no reason for us to assume that the heroes can't fight the villains solo if they were given enough preperation time as well. There is also no reason to assume that the heros never fight villains on their own and win in their individual comic lines. That's like saying that after Superman formed the Justice League he stopped taking on and defeating villains on his own.

My point wasn't that they couldn't.  The point is that those storylines aren't what we are playing.

 

As to Omni's actual abilities, in a vacuum Omnitron-X is not that strong a hero.  Give him some allies to eat some damage for him, to boost him and for him to boost and his value increases incredibly.

Yes I know, all heroes are better when they have team mates boosting them, but some improve more than others, and Omni improves a whole lot.  Omni does tons of little points of damage, he heals multiple targets, and can put cards in play for allies.  He is incredibly valuable in a team.  Take Legacy, this card game doesn't focus on what Legacy can do solo, yet we see it with how hard his one-shots hit and his survivability.  But we also see how valuable he is as a leader, more valuable in that role, clearing the way and strengthening his allies he becomes much more valuable than he is alone.

Compare that to Haka or Wraith, who both benefit from having team mates and benefit teams, but they would be just about as strong if you put Isolated Hero on them for the whole fight, you do that to Legacy or OX and a whole lot of their kit isn't good anymore.

That isn't just mechanics, it is backed up in their bios and text and storyline.  They traded in their individual might to become a key part to an even mightier team.

That is why I said Omnitron-X gave up a good bit between Cosmitron and Omnitron-X.  That it is so well exemplified in the way their decks work is why I take issue with this notion that gameplay tells us nothing about the characters.

Nielzabub
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Original Omnitron does exist in a vacuum and isn't really that impressive of a villain. I just don't buy that Omni-X gave up more than what he gained coming into this particular incarnation. I'm not saying that gameplay tells us nothing about the characters, I'm saying that it can't be relied on alone to tell us what the power scale is between characters. Visionary is considered by many to be one of the most powerful characters in the game, but by herself she is also not that special. We know from flavor text and art that she can control people's mind and incapacitate large groups with her psychic powers. She has her damage cards by the majority of her powers are represented in utility and helping the team.

This does not mean that a damage heavy version of the Visionary's deck would be unfaithful to the character. It would just be more boring. This is a team game, and in order for a team game to be interesting different characters have to fill different roles and niches, and visionary's is mostly control. Likewise, Legacy is a mostly support character even though we know he's strong enough to lift trains and stop meteors. The gameplay of a hero greatly reflects their personality and how they work with others, but it shouldn't be the only factor when trying to judge a character's overall power.

If Omni-X has any weakness over his earlier form it is simply a lack of available resources. He doesn't have as many devices lying around, but again he doesn't really seem to need them. We can't judge a hero by how powerful they are based on how they could act by themselves because that's not how this game is designed. If it was designed with the intent of heroes being able to solo fights, then I guarantee you that there would be drastic changes to the existing decks that would make soloing more possible. Each hero would still have their strengths and weaknesses but they would be designed to exist in a vacuum. They're not designed to exist in a vacuum though, so judging how they do by themselves is an inaccurate way to judge or compare a hero's power or effectiveness.


Good ideas are usually just bad ideas a stubborn person eventually fixed.

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One thing that can be good to consider is how the DIFFICULT villains stack up against each other. Like, is the Chairman; a relatively normal, if hard-to-kill and highly intelligent -- mob boss, REALLY more of a threat than an invading alien army, a fallen angel, Gaia on PMS, and a freaking ELDER GOD?


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

McBehrer confirmed to be Biomancer!
-- Trajector

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The Chairman is more powerful than all of those because, unlike all of those, he's concentrated all his power into one spot.  Trying to fight Akash is like trying to go through a mountain...given time, you can drill a path straight through, because you're attacking one spot on the rock, and ignoring the rest of the mass because it isn't directly in your path.  Chairman, by comparison, is a reinforced iron gate - much smaller, but made of a tougher material, designed specifically to block your entry rather than just happening to be in the way.  You can beat Akash'Bhuta because you were only ever capable of commanding about 1% of her attention, and that's when she's fixated on you; the rest of her is just spread across the whole planet, turning corporate executives into animals and stuff.  You could never beat ALL of her; the game just shows you beating one particular incursion.

Likewise, Voss is trying to conquer the whole galaxy; his billions of troops are distributed across many star systems at a time, and while he's come down to supervise this invasion personally, he doesn't want to waste time transporting his entire army across vast distances, so he sends the vast formations of troop transports out in all directions, and uses a smaller and more mobile flagship to get to each battle when the time is right for him to assume personal command.  Gloomweaver is a cross between the two - a vast cosmic entity emanating from another dimension, probably not yet fully made real in this universe, and when you beat him, he just oozes back through the membrane into his home reality...it's not like you actually HURT him any more than a mosquito hurts a person, you just distracted him enough to thwart his plans and make him withdraw temporarily.

But the Chairman?  If you come into his town and start messing with his racket, arresting his Thieves and firing his Crooked Cops, then you suddenly become his sole priority, and all the might of The Organization is thrown behind no other purpose than getting rid of you.  He doesn't mess around; he doesn't hold any resources back to divert to other battles; he doesn't try to ensure his survival in case the worst happens, because he has no fallback plan and so can't afford to lose anything.  He devotes all the power he can muster to squashing you like a bug, caring nothing for reputation or a propaganda victory, willing to play as dirty as he must, taking no prisoners, etc. etc.

I thought it was a pretty trite lesson in "The Dark Knight Rises" where they said that you couldn't get out of the Pit until you learned the fear of death...but, whether it's true in any general sense, it's very much fitting for stories in the Batman vein, and The Chairman is a pastiche of a Batman villain.  If it makes sense for Batman to be able to stand side by side with Superman in certain battles, then it makes sense for Chairman to draw such strength from his desperation, his urge to win or die at the game of thrones, that he poses a much greater in-the-here-and-now threat than some cosmic villain, who basically clowns around and doesn't take the battle seriously because they think Earth is just some tiny planet, just a stepping-stone on the way to a far greater conquest, and/or humans are an insignificant species whose entire civilization is just a geologic eyeblink.


"Is there beauty in a forest, if no creature stops and calls it lovely, now and then? Isn't that what 'sapience' is for?"
--David Brin, "Brightness Reef"

phantaskippy
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Legacy has two support powers and two support cards.  Most of his deck is tanking.  His support is geared towards his leadership, he is a pretty tough hero on his own, with a team he himself stays that tough, but he makes his team ridiculously strong.

Visionary by herself can turn villains against each other, manipulate their actions, make herself invincible, protect herself with decoys, boost her own damage, reduce villain damage, neuter any environment damage, and with demoralization, twist the ether and her one shots she can put out pretty nice spurts of damage.  If you take Dark visionary she's even better.  She can make her allies better or herself better, she is a control with the ability to take one player (herself or another) and make them extremely powerful, esp. Fanatic or AZ.

Omnitron-X has a balance of these styles, his timeshift is a powerful boost to any hero, much like Visionary he has to use it wisely on himself or others.  He also has a group heal.  On his own he's not weak, but he is definitely sub-optimal.  Innervation Ray is a great recovery system, and Time Shift ranks right up with the best support abilities in the game.  He adds to these great destruction abilities, and several different damage options.

He gains a lot more from ally support than either Visionary or Legacy, Defensive blast is ok on its own, as is gaussian coil blaster, but both get much better with any damage boosting.  Defensive blast gets ridiculously more powerful with + damage, something Omni can't give himself.  His irreducible damage is great, but not very big.  On his own he can put up a bunch of single points of damage on un protected minions, or hit hardened targets for 2 or 4 damage, and then pull off a finishing move with self-destruct or singularity.

Omni is one character that gains incredibly with support, but also gives support as well, possibly more than anyone else  With his component-destruction text he benefits greatly from others taking damage for him, and in return when he is protected he can get a ton of components out and heal allies and timeshift them, while buffing Omni's damage allows him to deal some really potent damage.

The point is this is his Empathy.  He is designed to function in a team like this.  Omnitron traded the potency he had with no one else working with him, for the ability to have that kind of impact in a team.  Put a Legacy and Unity with Omnitron-X and he is more powerful than his earlier forms, because you can't hit him to destroy his components, he is making his team mates more powerful (ridiculously so in Unity's case) and their boosts to his damage can result in some ridiculous numbers from Defensive blast and his four damage components.

Nielzabub
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Legacy and Visionary would be hurt just as much from being on their own as Omni-X. Legacy has no ongoing destruction and few cards that hit multiple targets. It would take a while for him to die, but villains can easily overwhelm him. Also he cannot benefit from his own base power without a Legacy Ring effectively halving his effectiveness on his own versus with a team. Visionary has a lot of control bur very little damage. Wrest the Mind also has a steep damage cost and she can't keep it up for long. Again, by herself she woul also be overwhelmed pretty quickly.

If the game was indeed designed for one on one battle, than the limit for Omni-X's components would probably be increased. 5 is a mechanically sound number for the average dealt to heroes from the villains in a round. I gave a long list of example of card by card comparisons with Omni-X and classic Omni. Omni-X trades raw damage for more durability, consistency and efficiency.

The only advantage Classic Omni really has the potency of Technological Singularity. In pretty much every game I've played with the two, Omni-X completely dominates the field until that card is played. In story terms, Omni-X can only carry whatever he has on him when he time travels, but that's still a lot of stuff that appears to generally be more useful than drones or devices. It' pretty consistent with how technology normally advances becoming smaller and more efficient. There are trade offs in both forms, but I think saying Classic Omni is just way more powerful is incredibly deceptive.


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phantaskippy
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When I think alone vs. with team I'm not thinking of that hero soloing, but basically the difference in effect you could have if you were under the effects of Isolated Hero for the entire match.

X isn't the weakest hero under that scenario, but he isn't far off.  If the villain has reduction of 1 Omni maxes out at 6 damage to one target a round unless he destroys his stuff.  He still has destruction and a fast deck, which is good.

If other heroes can eat the destruction Visionary can solo many villains in this setup.  Both Twists on herself, demoralization, wrest the best damage dealing minions.  Use Decoys and Cocoons as needed, play one-shots, mess with the villain deck.  You can beat a good number of villains.

Legacy the same, you miss that base power but with one shots +2 to damage and incredible toughness he can do a lot as well.

Take that isolated hero off Omni and he gets so much better, while helping the team a lot, Legacy makes the rest of the team better, and Visionary gets to choose between herself or an ally doing more.  Omnitron gains incredibly from +damage, right up with Fanatic and Ranger, and from a tank protecting him, since no other hero loses cards when they take enough damage.

 

Classic Omni has EPE, alternating -1 or +1 on different sides, and a near constant supply of drones that deal damage or heal him.

Omnitron-X has the ability to work well with team mates.

Overall that is a win for X, because of how well he and those team mates interact.  Isolated from them he is significantly weaker than his earlier forms.

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So for fun, and because I'm off school so I've got some time to burn. I threw out both omnitron's "perfect set-up", of all their components best plating ect. This sort of represents their "comic book power" as it gives them all their options all the time.

 

For omnitron I put out copies of interpolation, railgun, and disintegragtion, as well as adaptive plating. I did not count his drones of electro-pulses but I will make note of them. I also did not do nemesis bonus, I just didn't feel like it cheeky

 

Repair drones don't do any good damage wise, but if all drones are out they would heal 10 each.

Automaton drones are generally pointless (omnitron deals mostly energy so Omni-x would equip elemental exochasis so Auto drones need at least H=3 to deal any damage)

Assault drones would be devasting, 10 damage each if all drones are out (30 total) this is also true of the electro-pulses if both were put out.

 

Interpolation does 0 damage (1-2)

disintegrationg does 0 damage unless h=3, in which case it does 2 total ((3-2) *2)

railguns will do 2-4 depending on h (an h-1 I said could not end up below 1 damage)

 

so if we do not count drones and pulses we get omnitron dealing about 6 damage at h=3, any lower and we have 2 damage. If we count the drones and pulses and set h=3 he deals about 69.

 

Omni-x

would have reactive plating in play, so deals at least 2 energy damage, perhaps more depending on if you count complete cancelations and you bother hitting drones since omnitron is immune to energy after the first hit

Start of turn omni-x  has 2 electro deployments so he can play 2 cards without sacrificing anything to his big cards at this point 2 sedative fletchettes would be useful, killing all drones in play (if we put them there) and destroying adaptive plating. 4 damage

2 plasma cannons deal 4 damage

2 gausian coils deal 2 damage (and could hit 2 other things if other targets still exist)

omni-x gains 2 hp from innervation (could also heal 4 other targets if so desired and if they exist)

play slip through time

use defenseive blast for 4 damage to everything

use defensive blast for 4 damage to everything

play self sabotage, destroy all of own and omnitrons components for 28 damage

Total damage to multiple targets would be about 14 or so damage (enough to kill or at least neuter the pulses)

to omnitron it would be about  48 damage

 

So, if X strikes first then he destroys or neutuers omnitrons entire field and hits him for almost half his health.

If omnitron strikes first without his drone army and massive bombs (and we set power at h=3) he has enough damage to destroy X's components and severly neuter the rest of his play. If h does not equal at least three omnitron does negligible damage. If he  brings to bear his entire drone army and massive bombs he destroys X quickly, which makes sense if you have 1 guy vs an army.

 

So, straight up 1v1 with all components X rips omnitron apart. If omnitron can use his army then he wins, of course, then it isn't 1v1.

 

While doing this my Darkwatch promos finally arrived, so I'm going to go enjoy them for a time laugh

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First off, why wouldn't you include the drones? They are tools, created and controlled by Omnitron; they aren't like allies or servants or something. They are PART of him. He is a SENTIENT ROBOTICS FACTORY, not just a big robot. That's an important part of the character you can't overlook, but people seem to do.

 

Second, you switched the effects of the disintigrator and the railgun around. The Railgun hits 2 for H-1, the railgun hits 1 for H+1.


McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."

McBehrer confirmed to be Biomancer!
-- Trajector

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I still don't agree that X is significantly weaker. Again, I did a comparison of the similar cards like Terraforming and Bioengineering, and from what I can tell, X when performing similar functions to his counterparts is generally more consistent and efficient.

Also, X doesn't need help from other heroes to be great. His components don't do more than two damage each, but they all go off at the start of his turn and essentially give him free damage before he plays any cards or uses any powers. Rocket punch as well is a pretty solid damage power. He's not going to outdamage someone like Ra, but he will still be doing consistently decent damage every turn, and as far as DR goes, he is one of the only heroes who can naturally do irreducible damage. I don't think an isolated hero will hurt Omni-X so much more significantly than other heroes.

X also has some of the quickest setup time out of all the characters. Reset gives him a free draw and play, Technological Advancement allows him to draw a card and search for an equipment or component, and then his own base power gives him a free play on top of all that. Usually Omni is pretty ready to go on his own in about round 2 or 3 with no help from other heroes.

Having other heroes around certainly helps reduce damage, but depending on who you're fighting with the right plating X takes little to no damage even when he's taking the majority of the damage, especially if he's in a game of H=3. I just don't find him significantly less effective on his own than heroes like Legacy or Visionary. He relies a lot on his components but he has some of the quickest set up and recovery out of any hero.


Good ideas are usually just bad ideas a stubborn person eventually fixed.

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