So this question came up when an Absolute Zero and Ra team took on Citizen Dawn in the Volcano scenario where she spawns lava whenever she hits a hero. Abs Zero was doing a lot of Impaling Structures and Ra was using Blazing Tornado a lot. As you can imagine, Hazards all over the the gorram place.
So I just wanted to check, can a hex hold multiple types of Hazards? If it can, does that hex react differently based off of who steps on it? If there are mutliple of the same type of Hazards (such as 3 damage dice rolls of damage for a hex containing 3 stacked Impaling Structures) do they all trigger at once, or is it based soley on how many "unique" hazards are effecting a hex (such as 2 damage dice rolls for a hex being effected by 2 stacked Impaling Structures and 1 Blazing Tornado)?
Aaaaaand Oblivion went off for two points of damage total. :(
yep, they all trigger independently, in the order designated by whose ever turn it is.
McBehrer is the sole winner of this game... And McBehrer, I would step carefully should you find your way down dark alleys. More than one vote said simply, "McBehrer must die."
McBehrer confirmed to be Biomancer!
-- Trajector
Thank you!
Aaaaaand Oblivion went off for two points of damage total. :(