Round 26 Results: All hero teams win. The Revo Corp game was closest with Benchmark making a successful comeback as the last hero standing. Otherwise the only other team to have any heroes incapacitated was Dark Watch which lost Setback due to Fixer repeatedly hitting him with a crowbar.
Round 27: Advanced Grand Warlord Voss at The Block.
RC's at 10 losses now. And I don't think they're gonna be catching up anytime soon. And ouch, Proj in an envo with a "no card plays" card can be rough.
F5: 26/5
PW: 22/9
DW: 22/9
VG: 26/5
AR: 25/6
RC: 20/12
SP: 27/4
NT: 28/3
Surprised AR and SP managed to pull a win without a "stop the deck" card in hand.
They can't stop the deck, but Suggestion in Visionary's deck and Writhe's base power are some of the only deck control effects that can be used on Ambuscade without risking having a trap revealed in the process.... also luck was a big factor in all these matches.
F5: 30/5
PW: 26/9
DW: 26/9
VG: 29/6
AR: 28/7
RC: 24/12
SP: 30/5
NT: 32/3
Not who I expected to lose but still interesting. Also F5 has now pulled ahead of VG!
Void Guard had a really unlucky game where there really wasn't anything they did wrong. Infinitor opened with 5 Manifestations, one more than he needed to flip. Void Guard played some ongoings and equipments to start setting up. Then Infinitor played almost every manifestation in his deck on his second turn and incapacitated all the heroes before they could even get a second turn.
With the exception of Freedom 5, they were all really close matches. Many teams were able to take advantage of Mordengrad discarding Carrion Fields and Cohorts.
Some highlights:
Nightmist in Mist Form allowing for consequence free bird destruction.
Lifeline coming back from 1 HP to 27 HP as part of a huge upset victory for team Space.
Luminary completely shutting down Carrion Fields with Regression Turret and getting a damage boost from Mobile Alert Platform.
Medico just barely keeping Void Guard alive for basically the entire game.
Visionary putting the Mask and 7 birds under Matriarch's deck and using deck control to get her to play Darken the sky 2 additional times afterward.
F5: 16/3
PW: 13/6
DW: 14/5
VG: 17/2
AR: 14/5
RC: 12/7
SP: 17/2
NT: 17/2
I'll put things in here later.
Interesting insights about Luminary and Parse!
Hi. My name's Andy. Feel free to call me Andy, since, ya know, that's my name. (he/him/his)
If I am not for myself, who will be for me? If not now, when? If I am for myself alone, what am I? -- Hillel
Round 20 Results:
Wins: Prime Wardens, Void Guard, Nature
Losses: Freedom 5, Dark Watch, Alt. Reality, Revo-corp, Space
Round 21: Advanced Mad Bomber Blade at Maerynian Refuge
Ack, I knew something was off with the count! I gave DW a win and PW a loss on the wager master fight when I should have done the opposite!
F5: 16/4
PW: 15/5
DW: 13/7
VG: 18/2
AR: 14/6
RC: 12/8
SP: 17/3
NT: 18/2
I'll put things in here later.
Round 21 Results: All teams win.
Round 22: Advanced Vengeance at Atlantis.
Fright Train, S. Steel, Miss Info, The Operative, [Biomancer]
F5: 17/4
PW: 16/5
DW: 14/7
VG: 19/2
AR: 15/6
RC: 13/8
SP: 18/3
NT: 19/2
Kinda surprised everyone came out okay there.
I'll put things in here later.
Round 22 Results:
Wins: Freedom 5, Dark Watch, Void Guard, Alt Reality, Nature
Losses: Prime Wardens, Revo Corp, Space
Round 23: Advanced Trickster Kismet at Insula Primalis
F5: 18/4
PW: 16/6
DW: 15/7
VG: 20/2
AR: 16/6
RC: 13/9
SP: 18/4
NT: 20/2
I'll put things in here later.
Round 23 Results: Prime Wardens lose. All other teams win.
Round 24: Standard Citizen Dawn at Megalopolis.
Round 24 results: All teams win.
Round 25: Advanced Gloomweaver at Time Cataclysm
F5: 20/4
PW: 17/7
DW: 17/7
VG: 22/2
AR: 18/6
RC: 15/9
SP: 20/4
NT: 22/2
I'll put things in here later.
Round 25 Results: No surprises, all hero teams win. Though the Dark Watch battle was closer than I expected.
Round 26: Advanced Miss Information at Freedom Tower.
I expect many losses against Miss Information with the four hero teams having an edge due to needing less clues in play.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
F5: 21/4
PW: 18/7
DW: 18/7
VG: 23/2
AR: 19/6
RC: 16/9
SP: 21/4
NT: 23/2
Gonna be real here if anyone that's not F5, AR, or RC wins this one I'm gonna be shocked.
I'll put things in here later.
Round 26 Results: All hero teams win. The Revo Corp game was closest with Benchmark making a successful comeback as the last hero standing. Otherwise the only other team to have any heroes incapacitated was Dark Watch which lost Setback due to Fixer repeatedly hitting him with a crowbar.
Round 27: Advanced Grand Warlord Voss at The Block.
wat
F5: 22/4
PW: 19/7
DW: 19/7
VG: 24/2
AR: 20/6
RC: 17/9
SP: 22/4
NT: 24/2
I'll put things in here later.
Round 27 Results: Void Guard Lose, all other teams win.
Round 28: Standard Cosmic Omnitron at Nexus of the Void
Woo hoo! And team Guise takes the lead! Of course I did. I have the best card ever. Seems like a pretty big clue.
Round 28 results: All hero teams win.
Round 29: Standard Vengaence at Maerynian Refuge.
Blade, Ambuscade, Citizens Hammer and Anvil, Plague Rat, and [Bugbear]
F5: 24/4
PW: 21/7
DW: 21/7
VG: 25/3
AR: 22/6
RC: 19/9
SP: 24/4
NT: 26/2
That puts Nature back in the lead.
I'll put things in here later.
Round 29 Results:
Wins: Alt Reality, Space, Nature
Losses for all other teams, though the Freedom 5 would likely have won if I didn't make a really foolish mistake late in the game.
Round 30: Standard Progeny at Ruins of Atlantis.
F5: 24/5
PW: 21/8
DW: 21/8
VG: 25/4
AR: 23/6
RC: 19/10
SP: 25/4
NT: 27/2
RC's at 10 losses now. And I don't think they're gonna be catching up anytime soon. And ouch, Proj in an envo with a "no card plays" card can be rough.
I'll put things in here later.
Round 30 Results: Wins for all teams.
Round 31: Ultimate Ambuscade at Celestial Tribunal.
That’s one that could get dicey depending upon how many traps are seen and the possilbity that the Representative is incapped.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
F5: 25/5
PW: 22/8
DW: 22/8
VG: 26/4
AR: 24/6
RC: 20/10
SP: 26/4
NT: 28/2
I'll put things in here later.
Round 31 results:
Wins: Freedom 5, Alt Reality, Space
Losses: All other teams.
Round 32:
Standard Spite at Maerynian Refuge
F5: 26/5
PW: 22/9
DW: 22/9
VG: 26/5
AR: 25/6
RC: 20/12
SP: 27/4
NT: 28/3
Surprised AR and SP managed to pull a win without a "stop the deck" card in hand.
I'll put things in here later.
They can't stop the deck, but Suggestion in Visionary's deck and Writhe's base power are some of the only deck control effects that can be used on Ambuscade without risking having a trap revealed in the process.... also luck was a big factor in all these matches.
Round 32 Results: All teams win.
Round 33: Ultimate Plague Rat at Magmaria.
F5: 27/5
PW: 23/9
DW: 23/9
VG: 27/5
AR: 26/6
RC: 21/12
SP: 28/4
NT: 29/3
I'll put things in here later.
Round 33 Results: Somehow everyone wins... though several of the games were super close.
Phase 1 Complete. Each villain has been faced once.
Round 34: Advanced Heroic Infinitor at Realm of Discord.
F5: 28/5
PW: 24/9
DW: 24/9
VG: 28/5
AR: 27/6
RC: 22/12
SP: 29/4
NT: 30/3
And so phase 1 ends with Nature's wins breaking 30.
I'll put things in here later.
Round 34 Results: All teams win. Prime Wardens and Alt. Reality had to work MUCH harder for it than the other teams.
Round 35: Advanced Infinitor at Megalopolis.
F5: 29/5
PW: 25/9
DW: 25/9
VG: 29/5
AR: 28/6
RC: 23/12
SP: 30/4
NT: 31/3
I'll put things in here later.
Round 35 results:
Wins: Freedom Five, Prime Wardens, Dark Watch, Revo-corp, Nature
Losses: Void Guard, Alt. Reality, Space
Round 36:
Advanced Omnitron at Rook City
F5: 30/5
PW: 26/9
DW: 26/9
VG: 29/6
AR: 28/7
RC: 24/12
SP: 30/5
NT: 32/3
Not who I expected to lose but still interesting. Also F5 has now pulled ahead of VG!
I'll put things in here later.
Void Guard had a really unlucky game where there really wasn't anything they did wrong. Infinitor opened with 5 Manifestations, one more than he needed to flip. Void Guard played some ongoings and equipments to start setting up. Then Infinitor played almost every manifestation in his deck on his second turn and incapacitated all the heroes before they could even get a second turn.
Round 36 Results: All teams win.
Round 37: Standard Kismet at Mordengrad
F5: 31/5
PW: 27/9
DW: 27/9
VG: 30/6
AR: 29/7
RC: 25/12
SP: 31/5
NT: 33/3
Surprised everyone survived Robot+ in Rook City of all places.
I'll put things in here later.
Round 37 Results: All teams win.
Round 38: Standard Vengaence at Final Wasteland.
Friction, Proletariat, La Capitan, The Operative, [Ermine]
F5: 32/5
PW: 28/9
DW: 28/9
VG: 31/6
AR: 30/7
RC: 26/12
SP: 32/5
NT: 34/3
I'll put things in here later.
Round 38 results: All teams win.
Round 39: Standard Ambuscade at Enclave of the Endlings
Round 39 Results: All teams win.
Round 40: Advanced Cosmic Omnitron at Final Wasteland
F5: 34/5
PW: 30/9
DW: 30/9
VG: 33/6
AR: 32/7
RC: 28/12
SP: 34/5
NT: 36/3
I'll put things in here later.
Round 40 Results:
Wins: Freedom 5, Prime Wardens, Void Guard, Revo-corp, Nature
Losses: Dark Watch, Alt Reality, Space
Round 41: Ultimate Matriarch at Mordengrad.
F5: 35/5
PW: 31/9
DW: 30/10
VG: 34/6
AR: 32/8
RC: 29/11
SP: 34/6
NT: 37/3
I just realized I gave RC 1 more loss than they actually had. Fixed it here.
I'll put things in here later.
Round 41 Results: Nature loses, all other teams win.
Round 42: Challenge Plague Rat at Freedom Tower.
I certainly expected more teams to lose that one between the environment played in and Ultimate Rules for Matriarch.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
F5: 36/5
PW: 32/9
DW: 31/10
VG: 35/6
AR: 33/8
RC: 30/11
SP: 35/6
NT: 37/4
I'm with Powerhound. I'm surprised that Nature of all teams was the one to lose.
I'll put things in here later.
With the exception of Freedom 5, they were all really close matches. Many teams were able to take advantage of Mordengrad discarding Carrion Fields and Cohorts.
Some highlights:
Nightmist in Mist Form allowing for consequence free bird destruction.
Lifeline coming back from 1 HP to 27 HP as part of a huge upset victory for team Space.
Luminary completely shutting down Carrion Fields with Regression Turret and getting a damage boost from Mobile Alert Platform.
Medico just barely keeping Void Guard alive for basically the entire game.
Visionary putting the Mask and 7 birds under Matriarch's deck and using deck control to get her to play Darken the sky 2 additional times afterward.
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