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Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"
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All right, time to be disappointed and/or confused! :B
So revealed cards are considered in play? That's a new one. Can't think of too many spots where this interaction would happen otherwise, though, so maybe it's fine as-is.
Ah, so you don't have to deal the damage with Combat Timing. Fair.
Good clarification about Luminary getting Devices out of his trash.
No phrase has ever spelled more doom.
Interesting. This seems to conflict with the behavior of The Foundry from Fort Adamant, clarified above.
Oh, that's cool! I think I've seen this in action, too. :D
Oh man! This is way nicer than I've been playing him! :D
This is also a pleasant surprise!
I feel like this is another ruling worth noting. Granted, it's hard to get them all under there, I'm sure, but still, four possible turns! Also, the answers are getting more and more hilarious here. :D
Boy, that's useful!
I take it the same does not apply for hero cards in the environment deck, then. :B
I'm still of the "Stun Bolt stays" mind, but phrasing it this way at least makes the ruling make more sense.
Ohh, this is important! Wow. Can you use the same power twice, or are incapacitated powers affected by the same once-per-turn ruling as regular powers?
This is very good to know, given how much I love that Objective and how hard it can be to get.
I'm kind of mad about this one. XD
Oh, and I've misplayed the Lady Luck/Imbued Vitality interaction once before. Thanks so much for clarifying that, and everything else! :D Far less confusion and disappointment than I expected. Here's hoping we don't need any more of these, right? We totally have a full and firm grasp on how this game works now!
This has some precedence. Caspit’s Playground gives keywords to Ongoing cards not in play. Basically if you meet the criteria to add the keyword it applies whether it’s in play currently, in the deck, or in the trash.
Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31
Incapacitated abilities are not powers. Rules about powers do not apply to them.
Lead Bit Flipper, Handelabra Games
Developer of Sentinels, Bottom of the 9th, and Spirit Island
Okay, I didn't think so, there's just never been an opportunity to use more than one incap ability per turn before so it was worth checking!
I mentioned this in the Discord, but I think it's bizarre that "Remove (a character card) from the game" means something different for Completionist Guise than it does for Setting Sun Ra. Thematically there's some logic to it, but not semantically.
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Not a big deal, but found a typo. In "After Scion Voss flips, if a hero has been incapacitated, their "before the start of turn" options are restricted. They cannot take on objectives, swap our or trade objectives, or regain rewards. They can shuffle the mission deck." -- "our" should be "out".
"See, this is another sign of your tragic space dementia, all paranoid and crotchety. Breaks the heart." - Mal
Unicode U+24BD gets us Ⓗ. (Thanks, Godai!)
Oh, gosh, I can't believe I've been playing this wrong the whole time........
;)