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Battle of the teams 2

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Missingno
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F5: 69/14
PW: 63/20
DW: 60/23
VG: 69/14
AR: 63/20
RC: 65/18
SP: 72/11
NT: 73/10


I'll put things in here later.

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Round 84 results: Prime Wardens lose to a Blood, Sweat, and Tears opening that they couldn't overcome. All other teams win.

Round 85: Standard Dreamer at Tomb of Anubis.

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Round 85 Results: Losses for Revo Corp and Nature. Wins for all other teams.

Round 86: Standard Deadline at The Final Wasteland.

Powerhound_2000
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I’m surprised that didn’t have more losses as I find five hero teams have the hardest time against Dreamer and Tomb of Anubis is not friendly.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Dandolo
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Powerhound_2000 wrote:
I’m surprised that didn’t have more losses as I find five hero teams have the hardest time against Dreamer and Tomb of Anubis is not friendly.  

Yeah Tomb of Anubis made this a rough round. Almost all the teams that won just squeaked by.

Freedom 5: Legacy and Wraith incapacitated.
Prime Wardens: Fanatic incapacitated on the front side. This was the easiest fight though as I focused stalling on her front side so I could draw Cleansing Downpour and heal everyone to full before flipping her. The other 4 heroes ended the game at Max HP after a fight that lasted around 1.5 hours.
Dark Watch: Nightmist was last hero standing. Once she flipped I hid in Mist Form until the environment took out her Projections.
Void Guard: A really rough start. All heroes were quickly in single digits and almost lost early. However, Dr. Medico eventually was able to stabilize everyone else's HP and Mainstay was able to tank for Medico well enough to keep him active.
Alternative Reality: Omnitron-x was the only hero standing at 2 HP.
Space: Mainstay was the only hero standing. He ended the game at 5 HP but was down to 1 HP at one point.

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Round 86 results: All teams win.

Round 87: Ultimate Spite Agent of Gloom and Skinwalker Gloomweaver at Silver Gulch 1883.

Powerhound_2000
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If you can get past Spite reasonably setup the Skinwalker portion should be fairly easy.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Missingno
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F5: 72/14
PW: 65/21
DW: 63/23
VG: 72/14
AR: 66/20
RC: 67/19
SP: 75/11
NT: 75/11

Surprised Nature fell to the Dreamer of all teams, unless twin tooth fairies came out and drained the scholar of his fuel.


I'll put things in here later.

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Missingno wrote:
Surprised Nature fell to the Dreamer of all teams, unless twin tooth fairies came out and drained the scholar of his fuel.

Tooth Fairies weren't the issue. Both Nature and Revo Corp were close ending with 7 cards under Dreamer each. What did Nature in was Dreamer playing a huge number of Manifestations with back to back Violent Nightmares and then playing Night Terrors.

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Round 87 Results: This battle was HARD (and very time consuming) but somehow all the teams scrapped out wins.

Round 88: Standard Plague Rat at Wagner Mars Base.

Missingno
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F5: 73/14
PW: 66/21
DW: 64/23
VG: 73/14
AR: 67/20
RC: 68/19
SP: 76/11
NT: 76/11

Hooray for every team having someone be a longevity expert!


I'll put things in here later.

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Round 88 Results: All teams win.

Round 89: Standard Omnitron at Temple of Zhu Long.

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"We need to resurrect the robot!"

"Don't you just rebuild the robot?"

 


Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard, "The Tower of the Elephant"

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Round 89 results: Wins for all teams

Round 90: Standard The Matriarch at Mobile Defense Platform.

Missingno
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F5: 75/14
PW: 68/21
DW: 66/23
VG: 75/14
AR: 69/20
RC: 70/19
SP: 78/11
NT: 78/11


I'll put things in here later.

Dandolo
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Round 90 results: All teams win

Round 91: Advanced Wager Master at Tomb of Anubis

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Round 91 Results: All teams win. Dark Watch and Revo Corp game were increadibly close to a loss, while Void Gaurd won on the very first villain turn.

Round 92: Standard Baron Blade at Magmaria.

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Round 92 Results: All teams win.

Round 93: Standard Heroic Infinitor at Madame Mittermeier's Fantastical Festival of Conundrums and Curiosities.

Missingno
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F5: 78/14
PW: 71/21
DW: 69/23
VG: 78/14
AR: 72/20
RC: 73/19
SP: 81/11
NT: 81/11


I'll put things in here later.

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Round 93 Results: All teams win easily.

Round 94: Standard Miss Information at Rook City.

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One of the few games where extra villain card plays from Rook City is welcomed so that you get those Clues out quick. 


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Missingno
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F5: 79/14
PW: 72/21
DW: 70/23
VG: 79/14
AR: 73/20
RC: 74/19
SP: 82/11
NT: 82/11

As per usual I don't have that much hope for those that can't deck manipulate, though VG is above most of those since they onlly have 4 members to use instead of 5.


I'll put things in here later.

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I don't know if anyone realized this, but you're currently on an 8 match streak of having every team win, which is your longest one by far.  There were 3 other times where the streak was 4.  I may have made a spreadsheet to track this challenge.

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Well it was a nice streak while it lasted.....

Round 94 results: 

Winners: Prime Wardens, Alt. Reality, Space, Nature

Losers: Freedom 5, Dark Watch, Void Guard, Revo Corp. 

Round 95: Standard Gloomweaver at Celestial Tribunal.

Missingno
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F5: 79/15
PW: 73/21
DW: 70/24
VG: 79/15
AR: 74/20
RC: 74/20
SP: 83/11
NT: 83/11

How the heck did Space, Nature, and PW get out of this while F5 and Revo fell?


I'll put things in here later.

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Missingno wrote:
How the heck did Space, Nature, and PW get out of this while F5 and Revo fell?

Honestly just luck more than anything else. Though I am starting to question which clues I leave in play during the early game and which ones I should destroy even if it means waiting longer for her to flip.

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Round 95 results: Easy and fast wins for all teams.

The road ahead:

At this point I have just 1 match left against each solo villain except Trickster Kismet who is waiting on challenge/ultimate mode. With Team Villains I also need to wait on VotM challenge rules as all 10 remaining matches have at least 1 VotM villain in it.

So I will play the final 29 solo villain rounds now. Then I will add some OblivAeon rounds (haven't decided yet if I want to do 1 randomly selected shield per difficulty or face each shield on each difficulty). Then I'll break until the challenge/ultimate modes are out.

 

As I finish up each villain and environment I'll post some results summeries. Currently, there are 5 environments which have finished up thier matches (excluding possible OblivAeon matches).

Rook City: 31 Wins - 9 Losses

Ruins of Atlantis: 28 Wins - 12 Losses

Silver Gulch 1883: 28 Wins - 12 Losses

Temple of Zhu Long: 34 Wins - 6 Losses

Time Catacylsm: 20 Wins - 12 Losses (Time Catacylsm was randomly selected to be the only environment to appear 4 times instead of 5).

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And so moving right along...

Round 96: Ultimate Grand Warlord Voss at Insula Primalis.

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Without looking over matchups im surprised in that few matches Time Cataclysm has more losses than Rook City.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
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Powerhound_2000 wrote:
Without looking over matchups im surprised in that few matches Time Cataclysm has more losses than Rook City.  

The Time Cataclysm losses were all to Challenge Iron Legacy and Ultimate Cosmic Omnitron... I expect most of the environment results to be much more about the villains that happened to play there then the environment itself.

Missingno
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F5: 80/15
PW: 74/21
DW: 71/24
VG: 80/15
AR: 75/20
RC: 75/20
SP: 84/11
NT: 84/11

 


I'll put things in here later.

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Dandolo wrote:
Powerhound_2000 wrote:

Without looking over matchups im surprised in that few matches Time Cataclysm has more losses than Rook City.  

The Time Cataclysm losses were all to Challenge Iron Legacy and Ultimate Cosmic Omnitron... I expect most of the environment results to be much more about the villains that happened to play there then the environment itself.

I’d still expect matches in Rook City overall to have more losses than Time Cataclysm regardless of villain with more games there than Time Cataclysm


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Missingno
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Rook City might have gotten a lot of easy fights.  I don't recall myself looking at any upcoming fights there and going "I would not play that."


I'll put things in here later.

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You recently had Miss Information played there which you commented that you were surprised by the wins.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
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On a whole the results have been a bit surprising as I definitely would not have guessed team Nature or Space to be leading and Prime Wardens next to last.  The only piece I would’ve guessed is DW being last.   


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Missingno
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Powerhound_2000 wrote:
On a whole the results have been a bit surprising as I definitely would not have guessed team Nature or Space to be leading and Prime Wardens next to last.  The only piece I would’ve guessed is DW being last.   

Oh Nature I figured would be at least close to the top what with Scholar, Akash, and Naturalist in there. Guise and Ra are also pretty good there. PW suffered a bit from the "base form only" rule here as everyone really benefits a lot from their variants, especially AA and Fanatic.


I'll put things in here later.

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I’d be surprised if PW did that much better with their team variants.  As to the Nature team you say you expected this but you’ve made numerous comments yourself that you’re surprised they won a given match.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Missingno
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They were probably for things like Miss Info or baddies on ultimate where deck manipulation is required to make them less hellish or something.  After all that team is ultra vulnerable to ongoing wipes and can only stall the deck for 2 turns unless Akash is running with her entire deck in her hand.  Its their only weakness but it's a pretty big one.


I'll put things in here later.

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Which leads into my point that there have been some surprising results no matter how you want to shake it.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Dandolo
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Yeah I would have been way off if I tried to predict the outcomes at the start. I probably would have predicted Revo Corp or Freedom 5 in first. Great mixes of Support, Utility, and Damage.

I expected lack of deck control to hurt Nature. I expected only having 4 heroes to hurt Space and Void Guard more... of the 4 hero teams I actually expected Alt Reality to have the best record since La Comodora has so much synergy with Omnitron-X and that team has good deck control from Visionary.

I probably would have guessed something like this as the order.

1. Freedom 5

2. Revo Corp

3. Alt. Reality

4. Void Guard

5. Prime Wardens

6. Nature

7. Space

8. Dark Watch

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Round 96 results: All teams win.

Round 97: Advanced Plague Rat at Pike Industrial Complex.

 

Grand Warlord Voss totals: 30 hero wins - 2 losses.

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Round 97 Results: All teams win.

Round 98: Advanced Spite Agent of Gloom at Celestial Tribunal.

 

Plague Rat Total: 32 wins - no losses.

Pike Industrial Complex total: 30 wins - 10 losses.

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Another surprise.  I would’ve expected on Ultimate at least that a few teams would’ve have fallen before winning that damage race against Plague Rat.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
Dandolo
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Powerhound_2000 wrote:
Another surprise.  I would’ve expected on Ultimate at least that a few teams would’ve have fallen before winning that damage race against Plague Rat.  

Ultimate was round 33 and was at Magmaria. I remember it being a really tough fight for a lot of teams.

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As long as you didn’t get regular behemoths Magmaria probably had little to no impact.  


Crush your enemies, drive them before you, and laminate their women! - Guise, Prime Wardens #31

 
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Not sure why I never thought of this before, but using Representative of Earth to have Completionist Guise transform Naturalist to Hunted Naturalist was absolutely the turning point of my last match.

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Oh. My. God.

 

(Head_exploding.jpg)

Missingno
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F5: 82/15
PW: 76/21
DW: 73/24
VG: 82/15
AR: 77/20
RC: 77/20
SP: 86/11
NT: 86/11

Honestly the biggest upset for me here is Revocorp.  That team has three people who can snowball like mad alongside Stuntman who has good damage in general and Parse who's great at keeping threats at bay until the snowballers can snowball.  Tied for 5th is a lot lower than I thought they would be.


I'll put things in here later.

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Round 98 results: Loss for Prime Wardens. Wins for all other teams.

Round 99: Ultimate Deadline at Fort Adamant.

 

Agent of Gloom Spite Stats: 29 wins - 3 losses (includes challenge/ultimate)

Celestial Tribunal Stats: 34 wins - 6 losses

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Round 99 Results: Freedom 5 lose to Environment destruction. Revo Corp loses to incapacitatation. All other teams win. Not the results I would have expected.

Round 100: Ultimate Citizen Dawn at Freedom Tower.

Deadline totals: 30 wins - 2 losses.

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