Progeny has arrived in the Maerynian Refuge. Opposing him are Xtreme Prime Wardens Tempest, Eternal Haka, Expatriette and Tachyon.
Good luck, heroes.
G+ games: I am part of the 100%
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Mint. Surprisingly, I only lost Tempest, though Tachyon survived entirely due to Synaptic Interruption.
I don't have any particular advice, I just did stuff and it worked out. :B Take that first round of no card plays to stock your hands, and you'll be fine.
Mint, everyone up, only Tachyon below 10, though Tempest came close to biting it.
It was a harrowing start, and it took a few rounds to feel like i was doing something, but then a few big hits coupled with GP and HB keeping us safe really turned the tide.
"I'm Setback and I'm helping!"
Heartbreaker & Equity Kill the Sentinels Universe
Mint with 3/24/25/8, though I am not entirely sure how Expat ended with higher hp than Haka....
Slow start with no card plays followed soon after by Destroy H things, but it worked out. Tempest got really low but managed to get out a Clensing Downpour and just used that repeatedly to hover between above 0 and below 5 for most of the game. That combined with a Subwave Inducer set to Radiant and Shielding Winds meant Progeny just focused on him without killing him.
Everyone else just slowly worked down Progeny while Haka built up a giant hand of cards, Expat got all her guns out and an Unload in hand, and Tachyon filled her trash with burst cards. Once everyone had enough damage stacked up, Progeny went down hard.
Plavu'col was surprisingly unhelpful to start, but nothing too terrible.
~Komori
He destroyed me first game.
How ow do you guys keep all your ongoings? How did you guys get synaptic interruption so soon?
He destroyed me the second game even before I could use the cleansing downpour.
Like, I’m not doing anything wild or crazy.
I THOUGHT I was the the last Scion but it's actually .....
I never had an issue keeping ongoings out. He nuked my equipment at one point, which sucked, since I didn't find another shotgun for quite a while. And I didn't have Synaptic Interruptions until the very end of the game, I was pretty lucky that way. :B
It might have to do with your prioritization of Scion destruction? Like, always drop Storm when you have a chance, that's the worst one, you don't need him playing more cards. Fire is actually the least bad (well, maybe Frost is, you've got some strong damage dealers on this team), so if you're constantly trying to get rid of that to save your team damage, you might be hamstringing yourself? That's all I can think of.
I only lost my ongoings once. I played Reclaim from the deep to recover them (specifically Cleansing Downpour). One key move I did later was play into the Stratosphere as much as I could to stall out Progeny's deck. Also, get rid of Scion of Storm as the highest priority whenever it enters play.
I wish Tempest had lived long enough to play Into the Stratosphere; instead, he got KO'd the round after he drew it. Ah well - once Tempest was KO'd, Progeny had flipped and we stabilized. Haka did nothing but play both Ground Pounds to help keep Tachyon alive, while building cards (in part helped by Dominion and Tempest wiping the environment board every round) until he could dump 17 cards toward the final blow. Expat got out a ton of guns and kept shooting. Tachyon survived four straight rounds at 3 HP thanks to 2x Ground Pound and 2x Synaptic Interruption, while firing off three 9-10 damage Lightspeed Barrages. Progeny dropped immediately after reshuffling his deck.
Mint at 0 / 14 / 10 / 3.
Mint, but wth Tempest and Tachyon both down. Tempest died pretty quick, Tachyon got to do just a single Light Speed Barrage before going down due to a miss play on my part. Was able to pull it back with a decent Unload and a big Haka of Strength. Eventually some Guards started helping. Started pretty tough and I was fairly convinced I was going to lose, but things calmed down after the first few turns.
just in case here is my solution, it was a little tricky imo, so I put the mint solution just in case someone is struggling
1-Progeny
Play Blight
Play the inevitable
PLay hour of reckoning
Hit everyone for a lot
Life
Tempest 20
Haka 29
Expat 25
Tachyon 23
1 Everyone
Skip
1-Environment
Superheate waterspoint hits tachyon and tempest preventing damage
2-PRogeny
Plays scion of storm
PLays Obvious
Life
Tempest 15
Haka 26
Expat 22
Tachyon 18
2-Tempest
Play Aquatic Correspondence
skip power
2-Haka
Play vit surge
Power discard haka of rest
2-Expat
Play launcher for futility
skip power
2- Tachyon
Skip skip
3-Environment
Play Squallguard
Hit Tempest
3- Progeny
Play Scion of flame
Life
Tempest 8
Haka 23
Expat 17
Tachyon 13
3-Tempest
Play downpour
Downpour power
3-Haka
PLay dominion
Power discard rest
3-Expat
PLay Flak jacket
power for pride
3-Tachyon
PLay hud goggles
PLay fleet of eet
Play supertonic on progreny
power sucker punch in the grave
4-Environment
Play unexpexted
Destroy dominion
4-Progeny
Blight
Destroy storm
Life
Tempest 2
Haka 21
Expat 15
Tachyon 11
4-Tempest
Play Subwave
Healing power
4-Haka
PLay Ground Pound
Discard both punish
Power discard haka of battle
4-Expat
Play Prejudice
Play Pride power and prejudice
tachyon discard
4-Tachyon
Play limits
Play response
discard assault
Power leave on top
5-Environment
Torrential monsoon
5-Progeny
Plays Harbinger
PLays Scion of storm
Destroy Blight
Destroy Storm
5-Tempest
Choose Radiant
Play Shielding winds
Healing power
5-Haka
Play Dominion
Power and discard battle
5-Expat
Play Liquid ROunds to pride
Play Shotgun
Pride Power and prejudice
5-Tahcyon
get hit
PLay Speed on environment
Play nimble strike
PLay Interruption
skip power
6-Environment
Play Swuall Guard
6-Progeny
Play oblivious
Hit tempest
6-Tempest
CHoose radiant
Play reclaim
Tempest Correspondence
Haka Ground Pound
Expat Rounds
Tachyon Fleet of foot
Healing power
6-Haka
Play Ground Pound
Discard Weak and Mana
POwer
7-Expat
Shock rounds on pride
Play Rifle
Shotgun Power
7-Tachyon
Hit herself
Skip other plays
Skip Power
8-Environnment
Play Lightning Dome
8- Progeny
Play Scion of Flame
Destroy Frost
Life
Tempest 4
Haka 29
Expat 21
Tachyon 13
8-Tempest
Choose Lightning
Play Ball Lightning
Destroy fulile and synaptic
healing power
8-Haka
Play Ground Pound
Discard mere and rampage
power discard shielding
8-Expat
Play nitrogen rounds on prejudice
Play jacket
Shotgun Power
8-Tachyon
not get hit
PLay fleet
PLay Limits
Play Grant
skip last play
Grant Power
Discard Interruption
9-Environment
Hurricane Shield
9-Progeny
PLay elemental outburst
Life
Tempest 6
Haka 31
Expat 23
Tachyon 15
9-Tempest
Choose Lightning
Play Shackles
Healing Power
9-Haka
PLay Enduring
Power Discard Battle
9-Expat
Play SUbmachine gun
Tactical Power
9-Tachyon
Hit herself
Play super sonic assault
PLay nimble strike
Play blinding speed on hurricane
Research Grant Power
Discard Sucker Punch
10-Environment
Plays StormSpeaker
10-Progeny
Plays Tribulations
Life
Tempest 8
Haka 33
Expat 25
Tachyon 15
10-Tempest
Choose Lightning
Plays into the strat for trib
healing power
10-Haka
Play Mere
Mere Power
10-Expat
Play Hollow points on shotgun
Play Unload
Hit it with every gun
10-Tachyon
Play Fleet of foot
Play high speed barrage x3
gg
Near mint, with Haka at 12 and everyone else KO'd. Tempest went down early, followed by Tachyon, but she allowed me to recycle Ground Pound to keep going, while takinng occasional breaks for the environment to get in lightning damage. Got destroyed the first time, though; that start is rough, with Expatriette in particular just sitting there for her first turn.
Mint but it was close due to a few mistakes early on. An Incapacitated Tempest boosting all lightning damage and a Lightning Rod (or whatever it's called) protecting everyone but Progeny from said damage meant the Squall Guards were actually rather effective at helping fend off Progeny.