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Tight-knit communities event and Drowning question.

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phantaskippy
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Tight-knit communities event and Drowning question.

Tight-knit communities event:  "for the rest of the turn, towns and cities have +1 health."

Does that health count when exchanging invaders for energy?

I assumed it did, but wanted to check.

Arcanist Lupus
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Nope. I don't have the board with me to get the exact text, but I believe it specifically says to ignore health modifiers.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

dpt
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Added a FAQ.

phantaskippy
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Oh man, I looked everywhere I could think of before asking here.  Forgot the freaking effect text.  

carnilius
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Somewhat related -- if a building is damaged before being drowned, I'm assuming that this is treated similarly like a modifier to their health and is ignored -- is that correct?

grysqrl
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This was a little counterintuitive for me, initially. Damage doesn't change a thing's health. If a city takes one damage, it still has three health. Rather than reduce health as a thing gets hurt, and destroying it when its health is reduced to zero, you count the damage up and destroy a thing when the damage meets or exceeds its health.

dpt
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Right, the rulebook carefully avoids referring to 'HP' anywhere. If a Town takes 1 Damage and then gets its Health lowered by 1, it is immediately destroyed.

Arcanist Lupus
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It works basically like MtG does.

(Which in turn means that the Dahan are all bears, which makes me happy. )


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal