*ahem* this doesn't technically push a city, per se, but with the elemental threshold achieved, a spirit can move 2 cities with their presence.
Bonus points for using this power on Thunderspeaker with Dahan in the land, as they can move their presence right along with the dahan.
Pardon the caps, I was excited because we found this card last night, and we used it to allow Thunderspeaker to drag everything out of one land into another land with even more things for a total of two cities, three towns, and various explorers in the final land. then Lightning dropped one of the major cards that allowed for 12 damage and ended the game for us at terror level 2.
"But dice are dice, and Dice are Fickle"
Internet Pseudonyms: PseudonymTwitch, PseudonymTweetr, PseudonymGamer
Flow like water, yes. Forgot that can move cities.
Working on Ocean, and confounding mists is absolutely bonkers for Ocean. Build that city inland? Nope, you'll build it right here on the coast. And then I'll eat it.
Change them into something else then push/gather?
"See, this is another sign of your tragic space dementia, all paranoid and crotchety. Breaks the heart." - Mal
Unicode U+24BD gets us Ⓗ. (Thanks, Godai!)
FLOW LIKE WATER REACH LIKE AIR
*ahem* this doesn't technically push a city, per se, but with the elemental threshold achieved, a spirit can move 2 cities with their presence.
Bonus points for using this power on Thunderspeaker with Dahan in the land, as they can move their presence right along with the dahan.
Pardon the caps, I was excited because we found this card last night, and we used it to allow Thunderspeaker to drag everything out of one land into another land with even more things for a total of two cities, three towns, and various explorers in the final land. then Lightning dropped one of the major cards that allowed for 12 damage and ended the game for us at terror level 2.
"But dice are dice, and Dice are Fickle"
Internet Pseudonyms: PseudonymTwitch, PseudonymTweetr, PseudonymGamer
I can't think of any other instances. The difficulty of moving Cities is obviously intentional.
(I see you have correctly figured out that Call to Trade has a misprint, and is Gathering a Town rather than a City.)
Flow like water, yes. Forgot that can move cities.
Working on Ocean, and confounding mists is absolutely bonkers for Ocean. Build that city inland? Nope, you'll build it right here on the coast. And then I'll eat it.