The forums moved on March 1, 2021. Please read this page for more information.

Canonical map!

11 posts / 0 new
Last post
Trajector
Trajector's picture
Offline
Last seen: 3 years 4 weeks ago
Joined: Dec 13, 2014
Canonical map!

That sure is a lovely map in the latest Kickstarter update: https://www.kickstarter.com/projects/gtgames/spirit-island/posts/1539020?ref=backer_project_update

Wonderful. Is that somebody from the Cartographers' Guild?


dpt
dpt's picture
Offline
Last seen: 3 years 3 weeks ago
Playtester
Joined: Aug 06, 2013

There's an update that names the artist, Steffen Brand: https://www.kickstarter.com/projects/gtgames/spirit-island/posts/1362906

 

It's a little surprising his name wasn't featured more prominently in this latest update.

Trajector
Trajector's picture
Offline
Last seen: 3 years 4 weeks ago
Joined: Dec 13, 2014

Oh, awesome! He is great.

dpt
dpt's picture
Offline
Last seen: 3 years 3 weeks ago
Playtester
Joined: Aug 06, 2013

I think those mysterious markings must be homes of some of the spirits. The divisions between the territories aren't always clear on that image, but I assume that's because this is the image before processing.

phantaskippy
phantaskippy's picture
Offline
Last seen: 3 years 1 month ago
Playtester
Joined: Jan 26, 2013

That is gorgeous, and huge.  I like how the icons appear on it, and the layout of the landscape.

Spiff
Spiff's picture
Offline
Last seen: 3 years 1 month ago
PlaytesterExceeded ExpectationsUnique Capabilities
Joined: Sep 09, 2011

That looks great.  Will the normal (non-canonical) tiles have a similar artistic look to them, or did the final product stick with the patterns we saw during playtesting?


Spiff's SotM site: www.spiffworld.com/sotm

Arcanist Lupus
Arcanist Lupus's picture
Offline
Last seen: 5 years 6 months ago
Bolster AlliesInspiring Presence
Joined: Dec 06, 2013

Spiff wrote:

That looks great.  Will the normal (non-canonical) tiles have a similar artistic look to them, or did the final product stick with the patterns we saw during playtesting?

It's been said in a couple of places that the regular tiles will have a simpler and less artistic design than the canonical map, because while the more decorative map is beautiful, it is also it harder to read, and makes the board more cluttered.  While the regular tiles might not be exactly the same patterns that we saw, they will be much closer to those than they will be to the canonical map.


"Do you not know that a man is not dead while his name is still spoken?"

- Terry Pratchett, Going Postal

Paul
Paul's picture
Offline
Last seen: 3 years 5 months ago
Admin
Joined: Jul 27, 2011

Arcanist Lupus is correct!

We'll have a lot more final inconography to show people in the next month or two; we've been waiting for the final artwork to come in for Spirit Island, which is taking a long time. Wow is this game art intensive!


“Many of the truths we cling to depend greatly on our own point of view.” ~Obi-Wan Kenobi

dpt
dpt's picture
Offline
Last seen: 3 years 3 weeks ago
Playtester
Joined: Aug 06, 2013

Paul wrote:
Wow is this game art intensive!
What we've seen has been super awesome! Really looking forward (patiently) to the final product.
Trajector
Trajector's picture
Offline
Last seen: 3 years 4 weeks ago
Joined: Dec 13, 2014

Me, too, I'm excited to see how these maps look in final game board form!

VisforYoshi
VisforYoshi's picture
Offline
Last seen: 5 years 7 months ago
Joined: Aug 12, 2014

dpt wrote:

 

Paul wrote:
Wow is this game art intensive!

 

What we've seen has been super awesome! Really looking forward (patiently) to the final product.

Hey speak for yourself. I'm more than ready to start waiting impatiently.

*grabs torch and pitchfork*


"A delayed game is eventually good. A rushed game is bad forever"

-Shigeru Miyamoto